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| 1 | const cameraSerialize = (camera: CameraMp) => {
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| 2 | camera.setActiveCamera = (toggle) => {
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| 3 | CamerasManager.setActiveCamera(camera, toggle); | |
| 4 | }; | |
| 5 | ||
| 6 | camera.setActiveCameraWithInterp = (position, rotation, duration, easeLocation, easeRotation) => {
| |
| 7 | CamerasManager.setActiveCameraWithInterp(camera, position, rotation, duration, easeLocation, easeRotation); | |
| 8 | }; | |
| 9 | }; | |
| 10 | ||
| 11 | class CamerasManager {
| |
| 12 | private static gameplayCamera?: CameraMp; | |
| 13 | private static activeCam?: CameraMp; | |
| 14 | private static interpCamera?: CameraMp; | |
| 15 | private static events = new Map(); | |
| 16 | private static cameras = new Map(); | |
| 17 | ||
| 18 | // TODO: use node js events | |
| 19 | static on(eventName: string, eventFunction: any) {
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| 20 | if (!this.events.has(eventName)) {
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| 21 | this.events.set(eventName, new Set([eventFunction])); | |
| 22 | ||
| 23 | return; | |
| 24 | } | |
| 25 | ||
| 26 | const event = this.events.get(eventName); | |
| 27 | ||
| 28 | if (!event.has(eventFunction)) {
| |
| 29 | event.add(eventFunction); | |
| 30 | } | |
| 31 | } | |
| 32 | ||
| 33 | static fireEvent(eventName: string, ...args: any[]) {
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| 34 | if (!this.events.has(eventName)) {
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| 35 | return; | |
| 36 | } | |
| 37 | ||
| 38 | const event = this.events.get(eventName); | |
| 39 | ||
| 40 | event.forEach((eventFunction: any) => {
| |
| 41 | eventFunction(...args); | |
| 42 | }); | |
| 43 | } | |
| 44 | ||
| 45 | // TODO: Need to do smth like: CameraMp | undefined. | |
| 46 | static getCamera(name: string): any {
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| 47 | const camera = this.cameras.get(name); | |
| 48 | ||
| 49 | if (!camera) {
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| 50 | mp.console.logWarning(`[cameraManager]: Camera ${name} doesn't exists.`);
| |
| 51 | ||
| 52 | return; | |
| 53 | } | |
| 54 | ||
| 55 | if (typeof camera.setActiveCamera !== 'function') {
| |
| 56 | cameraSerialize(camera); | |
| 57 | } | |
| 58 | ||
| 59 | return camera; | |
| 60 | } | |
| 61 | ||
| 62 | static setCamera(name: string, camera: CameraMp) {
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| 63 | this.cameras.set(name, camera); | |
| 64 | } | |
| 65 | ||
| 66 | static hasCamera(name: string): boolean {
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| 67 | return this.cameras.has(name); | |
| 68 | } | |
| 69 | ||
| 70 | static destroyCamera(camera: CameraMp) {
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| 71 | if (!camera) {
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| 72 | mp.console.logError('[cameraManager]: destroyCamera - can\'t be executed.');
| |
| 73 | ||
| 74 | return; | |
| 75 | } | |
| 76 | ||
| 77 | if (this.doesExist(camera)) {
| |
| 78 | this.setActiveCamera(camera, false); | |
| 79 | camera.destroy(); | |
| 80 | } | |
| 81 | } | |
| 82 | ||
| 83 | static createCamera(name: string, type: string, position: Vector3Mp, rotation: Vector3Mp, fov: number): CameraMp {
| |
| 84 | const cam = mp.cameras.new(type, position, rotation, fov); | |
| 85 | cameraSerialize(cam); | |
| 86 | this.cameras.set(name, cam); | |
| 87 | ||
| 88 | return cam; | |
| 89 | } | |
| 90 | ||
| 91 | static setActiveCamera(activeCamera: CameraMp, toggle: boolean) {
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| 92 | if (!activeCamera) {
| |
| 93 | mp.console.logError('[cameraManager]: setActiveCamera - can\'t be executed.');
| |
| 94 | ||
| 95 | return; | |
| 96 | } | |
| 97 | ||
| 98 | if (!toggle) {
| |
| 99 | if (this.doesExist(this.activeCam!)) {
| |
| 100 | delete this.activeCam; | |
| 101 | activeCamera.setActive(false); | |
| 102 | mp.game.cam.renderScriptCams(false, false, 0, false, false); | |
| 103 | } | |
| 104 | ||
| 105 | if (this.doesExist(this.interpCamera!)) {
| |
| 106 | this.interpCamera!.setActive(false); | |
| 107 | this.interpCamera!.destroy(); | |
| 108 | delete this.activeCam; | |
| 109 | } | |
| 110 | } else {
| |
| 111 | if (this.doesExist(this.activeCamera)) {
| |
| 112 | this.activeCamera.setActive(false); | |
| 113 | } | |
| 114 | this.activeCam = activeCamera; | |
| 115 | activeCamera.setActive(true); | |
| 116 | mp.game.cam.renderScriptCams(true, false, 0, false, false); | |
| 117 | } | |
| 118 | } | |
| 119 | ||
| 120 | static setActiveCameraWithInterp(activeCamera: CameraMp, position: Vector3Mp, rotation: Vector3Mp, duration: number, easeLocation: number, easeRotation: number) {
| |
| 121 | if (this.doesExist(this.activeCamera)) {
| |
| 122 | this.activeCamera.setActive(false); | |
| 123 | } | |
| 124 | ||
| 125 | if (this.doesExist(this.interpCamera!)) {
| |
| 126 | this.fireEvent('stopInterp', this.interpCamera);
| |
| 127 | ||
| 128 | this.interpCamera!.setActive(false); | |
| 129 | this.interpCamera!.destroy(); | |
| 130 | delete this.interpCamera; | |
| 131 | } | |
| 132 | const interpCamera = mp.cameras.new('default', activeCamera.getCoord(), activeCamera.getRot(2), activeCamera.getFov());
| |
| 133 | activeCamera.setCoord(position.x, position.y, position.z); | |
| 134 | activeCamera.setRot(rotation.x, rotation.y, rotation.z, 2); | |
| 135 | activeCamera.stopPointing(); | |
| 136 | ||
| 137 | this.activeCam = activeCamera; | |
| 138 | this.interpCamera = interpCamera; | |
| 139 | activeCamera.setActiveWithInterp(interpCamera.handle, duration, easeLocation, easeRotation); | |
| 140 | mp.game.cam.renderScriptCams(true, false, 0, false, false); | |
| 141 | ||
| 142 | this.fireEvent('startInterp', this.interpCamera);
| |
| 143 | ||
| 144 | const renderEvent = new mp.Event('render', () => {
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| 145 | if (this.interpCamera && CamerasManager.doesExist(this.interpCamera) && !this.activeCamera.isInterpolating()) {
| |
| 146 | CamerasManager.fireEvent('stopInterp', this.activeCamera);
| |
| 147 | ||
| 148 | this.interpCamera!.setActive(false); | |
| 149 | this.interpCamera!.destroy(); | |
| 150 | ||
| 151 | delete this.interpCamera; | |
| 152 | renderEvent.destroy(); | |
| 153 | } | |
| 154 | }); | |
| 155 | } | |
| 156 | ||
| 157 | static doesExist(camera: CameraMp): boolean {
| |
| 158 | return mp.cameras.exists(camera) && camera.doesExist(); | |
| 159 | } | |
| 160 | ||
| 161 | static get activeCamera(): CameraMp {
| |
| 162 | return this.activeCam!; | |
| 163 | } | |
| 164 | ||
| 165 | static get gameplayCam(): CameraMp {
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| 166 | if (!this.gameplayCamera) {
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| 167 | this.gameplayCamera = mp.cameras.new('gameplay');
| |
| 168 | } | |
| 169 | ||
| 170 | return this.gameplayCamera; | |
| 171 | } | |
| 172 | } | |
| 173 | ||
| 174 | CamerasManager.on('startInterp', (camera: CameraMp) => {
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| 175 | mp.console.logInfo('startInterp' + JSON.stringify(camera.getCoord()));
| |
| 176 | }); | |
| 177 | CamerasManager.on('stopInterp', (camera: CameraMp) => {
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| 178 | mp.console.logInfo('stopInterp' + JSON.stringify(camera.getCoord()));
| |
| 179 | }); | |
| 180 | ||
| 181 | export default CamerasManager; | |
| 182 |