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1 | import java.awt.AlphaComposite; | |
2 | import java.awt.BasicStroke; | |
3 | import java.awt.Color; | |
4 | import java.awt.Font; | |
5 | import java.awt.FontMetrics; | |
6 | import java.awt.Graphics2D; | |
7 | import java.awt.RenderingHints; | |
8 | import java.awt.Shape; | |
9 | import java.awt.font.GlyphVector; | |
10 | import java.awt.font.FontRenderContext; | |
11 | import java.awt.font.TextLayout; | |
12 | import java.awt.image.BufferedImage; | |
13 | import java.io.File; | |
14 | import javax.imageio.ImageIO; | |
15 | import javax.swing.JFrame; | |
16 | import javax.swing.SwingUtilities; | |
17 | ||
18 | import com.jogamp.opengl.util.texture.Texture; | |
19 | import com.jogamp.opengl.util.texture.awt.AWTTextureIO; | |
20 | import javax.media.opengl.GL2; | |
21 | import javax.media.opengl.GLAutoDrawable; | |
22 | import javax.media.opengl.GLCapabilities; | |
23 | import javax.media.opengl.GLDrawable; | |
24 | import javax.media.opengl.GLEventListener; | |
25 | import javax.media.opengl.GLProfile; | |
26 | import javax.media.opengl.awt.GLCanvas; | |
27 | import static javax.media.opengl.GL2.*; | |
28 | ||
29 | import java.awt.Frame; | |
30 | import java.awt.event.WindowAdapter; | |
31 | import java.awt.event.WindowEvent; | |
32 | import javax.media.opengl.*; | |
33 | import javax.media.opengl.awt.GLCanvas; | |
34 | import com.jogamp.opengl.util.*; | |
35 | ||
36 | public class test implements GLEventListener { | |
37 | ||
38 | private double theta = 0; | |
39 | private double s = 0; | |
40 | private double c = 0; | |
41 | ||
42 | public static void main(String[] args) { | |
43 | GLProfile glp = GLProfile.getDefault(); | |
44 | GLCapabilities caps = new GLCapabilities(glp); | |
45 | GLCanvas canvas = new GLCanvas(caps); | |
46 | ||
47 | Frame frame = new Frame("AWT Window Test"); | |
48 | frame.setSize(300, 300); | |
49 | frame.add(canvas); | |
50 | frame.setVisible(true); | |
51 | ||
52 | frame.addWindowListener(new WindowAdapter() { | |
53 | public void windowClosing(WindowEvent e) { | |
54 | System.exit(0); | |
55 | } | |
56 | }); | |
57 | ||
58 | canvas.addGLEventListener(new test()); | |
59 | ||
60 | FPSAnimator animator = new FPSAnimator(canvas, 60); | |
61 | animator.start(); | |
62 | } | |
63 | ||
64 | public static long oldTime; | |
65 | ||
66 | public static long renderTime; | |
67 | ||
68 | - | private final int screenW = 800 , screenH = 600; |
68 | + | private final int screenW = 1000 , screenH = 1000; |
69 | ||
70 | /** | |
71 | * Serial version ID | |
72 | */ | |
73 | static final long serialVersionUID = 20090529; | |
74 | ||
75 | public static final String[] fragShader = new String[] { | |
76 | "#version 330 core\n" + | |
77 | "in vec4 fragColor;\n" + | |
78 | "out vec4 color;\n" + | |
79 | "void main(void)\n" + | |
80 | "{\n" + | |
81 | " color = fragColor;\n" + | |
82 | "}"}; | |
83 | public static final String[] vertexShader = new String[] { | |
84 | "#version 330 core\n" + | |
85 | "layout (location = 0) in vec2 p0;\n" + | |
86 | "layout (location = 1) in vec2 p1;\n" + | |
87 | "layout (location = 2) in vec2 p2;\n" + | |
88 | "layout (location = 3) in vec4 color;\n" + | |
89 | "out vec4 fragColor;\n" + | |
90 | "void main(void)\n" + | |
91 | "{\n" + | |
92 | " if(gl_VertexID == 0)\n" + | |
93 | " gl_Position.xy = p0;\n" + | |
94 | " else if(gl_VertexID == 1)\n" + | |
95 | " gl_Position.xy = p1;\n" + | |
96 | " else if(gl_VertexID == 2)\n" + | |
97 | " gl_Position.xy = p2;\n" + | |
98 | " gl_Position.z = 0;\n" + | |
99 | " gl_Position.w = 1;\n" + | |
100 | " fragColor = color;\n" + | |
101 | "}"}; | |
102 | ||
103 | private int shader; | |
104 | ||
105 | public static final Font font = new Font("Arial" , Font.PLAIN , 40); | |
106 | private double fps; | |
107 | private Texture text; | |
108 | private long cycle; | |
109 | ||
110 | public void display(GLAutoDrawable drawable) | |
111 | { | |
112 | System.out.println("Fps: " + fps + " " + cycle); | |
113 | cycle++; | |
114 | renderTime = System.nanoTime(); | |
115 | if(oldTime != 0 && renderTime != oldTime) | |
116 | fps = fps*0.9 + 100000000/(renderTime - oldTime); | |
117 | oldTime = renderTime; | |
118 | ||
119 | GL2 gl = drawable.getGL().getGL2(); | |
120 | ||
121 | gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
122 | ||
123 | gl.glDisable(GL_TEXTURE_2D); | |
124 | float[] color = new float[]{0, 0.5f + cycle%100/200f ,0.5f + cycle%100/200f,1}; | |
125 | gl.glClearBufferfv(GL_COLOR , 0 , color , 0); | |
126 | ||
127 | gl.glUseProgram(shader); | |
128 | ||
129 | gl.glVertexAttrib2fv(0, new float[]{0 , 0} , 0); | |
130 | - | gl.glVertexAttrib2fv(1, new float[]{0.25f + (cycle%2)*0.25f, 0} , 0); |
130 | + | gl.glVertexAttrib2fv(1, new float[]{0.25f + cycle%2/4f, 0} , 0); |
131 | - | gl.glVertexAttrib2fv(2, new float[]{0 , 0.5f} , 0); |
131 | + | gl.glVertexAttrib2fv(2, new float[]{0 , 0.25f + (cycle+1)%2/4f} , 0); |
132 | - | gl.glVertexAttrib4fv(3, new float[]{0 , 1.0f*(cycle%256)/256f , 1.0f*(cycle%256)/256f , 1} , 0); |
132 | + | gl.glVertexAttrib4fv(3, new float[]{0.5f + cycle%100/200f , 0.5f + cycle%100/200f , 0 , 1} , 0); |
133 | ||
134 | ||
135 | // Draw one triangle | |
136 | gl.glDrawArrays(GL_TRIANGLES, 0, 3); | |
137 | gl.glScalef(2.0f,-0.5f,1.0f); | |
138 | } | |
139 | ||
140 | //Invoked when canvas is destroyed i.e. system exit. Nothing needing done. | |
141 | public void dispose(GLAutoDrawable drawable) | |
142 | { | |
143 | drawable.getGL().getGL2().glDeleteProgram(shader); | |
144 | } | |
145 | ||
146 | public void init(GLAutoDrawable drawable) | |
147 | { | |
148 | //Force v-sync. | |
149 | drawable.getGL().setSwapInterval(1); | |
150 | ||
151 | //disable 3D | |
152 | drawable.getGL().glDisable(GL_DEPTH_TEST); | |
153 | ||
154 | GL2 gl = drawable.getGL().getGL2(); | |
155 | ||
156 | System.out.println(gl.glGetString(GL_SHADING_LANGUAGE_VERSION)); | |
157 | ||
158 | //enable graphics space | |
159 | gl.glEnable(GL_BLEND); | |
160 | gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
161 | ||
162 | //set screen size | |
163 | gl.glViewport(0 , 0 , screenW , screenH); | |
164 | gl.glMatrixMode(GL_PROJECTION); | |
165 | gl.glLoadIdentity(); | |
166 | ||
167 | //set ortho view | |
168 | gl.glOrtho(0 , screenW , 0 , screenH , -1 , 1); | |
169 | gl.glMatrixMode(GL_MODELVIEW); | |
170 | gl.glLoadIdentity(); | |
171 | ||
172 | //set screen default color | |
173 | //gl.glClearColor(0.25f,0.25f,0.25f,1); | |
174 | ||
175 | int v = gl.glCreateShader(GL_VERTEX_SHADER); | |
176 | gl.glShaderSource(v , vertexShader.length , vertexShader , new int[] { vertexShader[0].length() } , 0); | |
177 | gl.glCompileShader(v); | |
178 | ||
179 | { | |
180 | int[] compiled = new int[1]; | |
181 | gl.glGetShaderiv(v , GL_COMPILE_STATUS , compiled , 0); | |
182 | if(compiled[0]!=0) | |
183 | System.out.println("Horray! vertex shader compiled"); | |
184 | else | |
185 | { | |
186 | int[] logLength = new int[1]; | |
187 | gl.glGetShaderiv(v , GL_INFO_LOG_LENGTH, logLength , 0); | |
188 | ||
189 | byte[] log = new byte[logLength[0]]; | |
190 | gl.glGetShaderInfoLog(v , logLength[0] , (int[])null , 0 , log , 0); | |
191 | ||
192 | System.err.println("Error compiling the vertex shader: " + new String(log)); | |
193 | System.exit(1); | |
194 | } | |
195 | } | |
196 | ||
197 | int f = gl.glCreateShader(GL_FRAGMENT_SHADER); | |
198 | gl.glShaderSource(f , fragShader.length , fragShader , new int[] { fragShader[0].length() } , 0); | |
199 | gl.glCompileShader(f); | |
200 | ||
201 | { | |
202 | int[] compiled = new int[1]; | |
203 | gl.glGetShaderiv(f , GL_COMPILE_STATUS , compiled , 0); | |
204 | if(compiled[0]!=0) | |
205 | System.out.println("Horray! frag shader compiled"); | |
206 | else | |
207 | { | |
208 | int[] logLength = new int[1]; | |
209 | gl.glGetShaderiv(f , GL_INFO_LOG_LENGTH, logLength , 0); | |
210 | ||
211 | byte[] log = new byte[logLength[0]]; | |
212 | gl.glGetShaderInfoLog(f , logLength[0] , (int[])null , 0 , log , 0); | |
213 | ||
214 | System.err.println("Error compiling the vertex shader: " + new String(log)); | |
215 | System.exit(1); | |
216 | } | |
217 | } | |
218 | ||
219 | ||
220 | shader = gl.glCreateProgram(); | |
221 | gl.glAttachShader(shader , v); | |
222 | gl.glAttachShader(shader , f); | |
223 | ||
224 | gl.glLinkProgram(shader); | |
225 | gl.glValidateProgram(shader); | |
226 | ||
227 | gl.glDeleteShader(v); | |
228 | gl.glDeleteShader(f); | |
229 | } | |
230 | ||
231 | // called when user resizes the window. Never happen. | |
232 | public void reshape(GLAutoDrawable drawable , int x , int y , | |
233 | int width , int height) {} | |
234 | } |