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command /block <text>:
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    permission: tps.block
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    usage: /block <iron/diamond/emerald/redstone/lapis/snow/clay> or /bl <i/d/e/r/l/s/c>
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    usage: /block <iron/diamond/emerald/redstone/lapis/snow/clay/coal> or /bl <i/d/e/r/l/s/c/cl>
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    aliases: /bl
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    trigger:
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        arg is "emerald" or "e":
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            player does not have 9 emerald:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of emerald in player's inventory
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            set {_temp} to {_temp}/9
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            set {_temp2} to 0
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            remove 10000 emeralds from the player
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            send "<gray>You have replaced your emeralds to emerald blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an emerald block
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        arg is "iron" or "i":
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            player does not have 9 iron ingots:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of iron ingots in player's inventory
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            set {_temp} to {_temp}/9
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            set {_temp2} to 0
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            remove 10000 iron ingots from the player
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            send "<gray>You have replaced your iron to iron blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an iron block
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        arg is "diamond" or "d":
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            player does not have 9 diamond:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of diamond in player's inventory
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            set {_temp} to {_temp}/9
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            set {_temp2} to 0
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            remove 10000 diamonds from the player
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            send "<gray>You have replaced your diamonds to diamond blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an diamond block
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        arg is "redstone" or "r":
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            player does not have 9 redstone:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of redstone in player's inventory
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            set {_temp} to {_temp}/9
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            set {_temp2} to 0
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            remove 10000 redstone from the player
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            send "<gray>You have replaced your redstone to redstone blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an redstone block
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        arg is "lapis" or "l":
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            player does not have 9 lapis lazuli:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of lapis lazuli in player's inventory
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            set {_temp} to {_temp}/9
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            set {_temp2} to 0
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            remove 10000 lapis lazuli from the player
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            send "<gray>You have replaced your lapis lazuli to lapis blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an lapis block
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        arg is "clay" or "c":
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            player does not have 4 clay:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of 337 in player's inventory
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            set {_temp} to {_temp}/4
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            set {_temp2} to 0
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            remove 10000 337 from the player
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            send "<gray>You have replaced your clay to clay blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                give player an snow block
82+
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                give player an clay block
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        arg is "snow" or "s":
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            player does not have 4 snow:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of snowballs in player's inventory
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            set {_temp} to {_temp}/4
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            set {_temp2} to 0
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            remove 10000 snowballs from the player
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            send "<gray>You have replaced your snow to snow blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an snow block
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        arg is "coal" or "cl":
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            player does not have 9 coal:
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                send "<light red>You need more materials for this."
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            set {_temp} to amount of coal in player's inventory
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            set {_temp} to {_temp}/4
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            set {_temp2} to 0
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            remove 10000 coal from the player
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            send "<gray>You have replaced your coal to coal blocks"
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            loop 1000 times:
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                set {_temp2} to {_temp2}+1
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                {_temp2} > {_temp}:
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                    stop trigger
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                give player an coal block