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plr=game.Players.NextFlame
1+
plr=game.Players.SmokeDelsin
2
char=plr.Character
3
char.Humanoid.WalkSpeed=67
4
pcall(function() char.MainParts:Remove()  end)
5
bin=Instance.new("HopperBin",plr.Backpack)
6
bin.Name="Pheonix Sword"
7
script.Parent=bin
8
attacking=false
9
pcall(function() workspace.MainParts:Destroy() end)
10
function makepart(name,parent,s1,s2,s3,color)
11
        p=Instance.new("Part",parent)
12
        p.Name=name
13
        p.formFactor="Custom"
14
        p.Anchored=false
15
        p.Locked=true
16
        p.CanCollide=false
17
        p.Size=Vector3.new(s1,s2,s3)
18
        p.BrickColor=BrickColor.new(color)
19
        p:BreakJoints()
20
        return p
21
end
22
function cylinder(part)
23
bm=Instance.new("CylinderMesh",part)
24
return bm
25
end
26
function blockmesh(part)
27
bm=Instance.new("BlockMesh",part)
28
return bm
29
end
30
function specmesh(part,type,s1,s2,s3)
31
spec=Instance.new("SpecialMesh",part)
32
spec.MeshType=type
33
spec.Scale=Vector3.new(s1,s2,s3)
34
return spec
35
end
36
chosen="Really black"
37
main=Instance.new("Model",char)
38
main.Name="MainParts"
39
handle = makepart("Handle",main,.2,2,.2,"Really black")
40
        cylinder(handle)
41
        wd1=Instance.new("Weld",handle)
42
        wd1.Part1=handle
43
        wd1.Part0=nil
44
handlep = makepart("HandlePart",main,.22,0.02,.22,chosen)
45
        cyl1 = cylinder(handlep)
46
        cyl1.Scale=Vector3.new(1,.5,1)
47
        w1=Instance.new("Weld",handlep)
48
        w1.Part1=handle
49
        w1.Part0=handlep
50
        w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
51
handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen)
52
        specmesh(hanelp2,"Sphere",1,1,1)
53
        w1=Instance.new("Weld",handlep2)
54
        w1.Part1=handlep
55
        w1.Part0=handlep2
56
        w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0)
57
handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen)
58
        cyl1 = cylinder(handlep3)
59
        cyl1.Scale=Vector3.new(1,.3,1)
60
        w1=Instance.new("Weld",handlep3)
61
        w1.Part1=handle
62
        w1.Part0=handlep3
63
        w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0)
64
handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen)
65
        cyl1 = cylinder(handlep4)
66
        cyl1.Scale=Vector3.new(1,.3,1)
67
        w1=Instance.new("Weld",handlep4)
68
        w1.Part1=handle
69
        w1.Part0=handlep4
70
        w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0)
71
handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen)
72
        cyl1 = cylinder(handlep5)
73
        cyl1.Scale=Vector3.new(1,.3,1)
74
        w1=Instance.new("Weld",handlep5)
75
        w1.Part1=handle
76
        w1.Part0=handlep5
77
        w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0)
78
handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen)
79
        bm6=blockmesh(handlep6)
80
        bm6.Scale=Vector3.new(2,2.6,1.3)
81
        w1=Instance.new("Weld",handlep6)
82
        w1.Part1=handle
83
        w1.Part0=handlep6
84
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
85
handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen)
86
        bm7=blockmesh(handlep7)
87
        bm7.Scale=Vector3.new(3,1.6,1.3)
88
        w1=Instance.new("Weld",handlep7)
89
        w1.Part1=handle
90
        w1.Part0=handlep7
91
        w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0)
92
handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen)
93
        bm8=blockmesh(handlep8)
94
        bm8.Scale=Vector3.new(3,1.6,1.3)
95
        w1=Instance.new("Weld",handlep8)
96
        w1.Part1=handle
97
        w1.Part0=handlep8
98
        w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0)
99
handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black")
100
        bm11=blockmesh(handlep11)
101
        bm11.Scale=Vector3.new(1.4,1.4,1.61)
102
        w1=Instance.new("Weld",handlep11)
103
        w1.Part1=handle
104
        w1.Part0=handlep11
105
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
106
bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black")
107
        bp1=blockmesh(bladep1)
108
        bp1.Scale=Vector3.new(4,1,.5)
109
        w1=Instance.new("Weld",bladep1)
110
        w1.Part1=handle
111
        w1.Part0=bladep1
112
        w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0)
113
bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen)
114
        bp2=specmesh(bladep2,"Wedge",.6,1,1)
115
        w1=Instance.new("Weld",bladep2)
116
        w1.Part1=handle
117
        w1.Part0=bladep2
118
        w1.C1=CFrame.new(-0.2,-4.6,0)
119
        w1.C0=CFrame.Angles(0,math.rad(90),0)
120
bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen)
121
        bp3=specmesh(bladep3,"Wedge",.6,1,1)
122
        w1=Instance.new("Weld",bladep3)
123
        w1.Part1=handle
124
        w1.Part0=bladep3
125
        w1.C1=CFrame.new(0.2,-4.6,0)
126
        w1.C0=CFrame.Angles(0,math.rad(270),0)
127
bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen)
128
        bp4=specmesh(bladep4,"Wedge",.6,1,1)
129
        w1=Instance.new("Weld",bladep4)
130
        w1.Part1=handle
131
        w1.Part0=bladep4
132
        w1.C1=CFrame.new(0.2,-4.3,0)
133
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
134
bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen)
135
        bp5=specmesh(bladep5,"Wedge",.6,1,1)
136
        w1=Instance.new("Weld",bladep5)
137
        w1.Part1=handle
138
        w1.Part0=bladep5
139
        w1.C1=CFrame.new(-0.2,-4.3,0)
140
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
141
bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen)
142
        bp6=cylinder(bladep6)
143
        bp6.Scale=Vector3.new(1,.6,1)
144
        w1=Instance.new("Weld",bladep6)
145
        w1.Part1=handle
146
        w1.Part0=bladep6
147
        w1.C1=CFrame.new(0,-4.45,0)
148
        w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90))
149
bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen)
150
        bp7=blockmesh(bladep7)
151
        bp7.Scale=Vector3.new(.6,16.6,.6)
152
        w1=Instance.new("Weld",bladep7)
153
        w1.Part1=handle
154
        w1.Part0=bladep7
155
        w1.C1=CFrame.new(0,-2.72,0)
156
bladep8 = makepart("BladePart8",main,.02,.02,.02,"red")
157
        bp8=specmesh(bladep8,"Wedge",.51,2,3)
158
        w1=Instance.new("Weld",bladep8)
159
        w1.Part1=handle
160
        w1.Part0=bladep8
161
        w1.C1=CFrame.new(0.20,-5.3,0)
162
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
163
bladep9 = makepart("BladePart9",main,.02,.02,.02,"red")
164
        bp9=specmesh(bladep9,"Wedge",.51,2,3)
165
        w1=Instance.new("Weld",bladep9)
166
        w1.Part1=handle
167
        w1.Part0=bladep9
168
        w1.C1=CFrame.new(-0.20,-5.3,0)
169
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
170
--[[ Ghost Sword ]]
171
function ghost()
172
main2=Instance.new("Model",char)
173
main2.Name="GhostMainParts"
174
handleg = makepart("Handle",main2,.2,2,.2,"Really black")
175
        cylinder(handleg)
176
        wd12=Instance.new("Weld",handleg)
177
        wd12.Part1=handleg
178
        wd12.Name="Weldd"
179
        wd12.Part0=nil
180
handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen)
181
        cyl1 = cylinder(handlep)
182
        cyl1.Scale=Vector3.new(1,.5,1)
183
        w1=Instance.new("Weld",handlep)
184
        w1.Part1=handleg
185
        w1.Part0=handlep
186
        w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
187
handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen)
188
        specmesh(hanelp2,"Sphere",1,1,1)
189
        w1=Instance.new("Weld",handlep2)
190
        w1.Part1=handlep
191
        w1.Part0=handlep2
192
        w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0)
193
handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen)
194
        cyl1 = cylinder(handlep3)
195
        cyl1.Scale=Vector3.new(1,.3,1)
196
        w1=Instance.new("Weld",handlep3)
197
        w1.Part1=handleg
198
        w1.Part0=handlep3
199
        w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0)
200
handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen)
201
        cyl1 = cylinder(handlep4)
202
        cyl1.Scale=Vector3.new(1,.3,1)
203
        w1=Instance.new("Weld",handlep4)
204
        w1.Part1=handleg
205
        w1.Part0=handlep4
206
        w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0)
207
handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen)
208
        cyl1 = cylinder(handlep5)
209
        cyl1.Scale=Vector3.new(1,.3,1)
210
        w1=Instance.new("Weld",handlep5)
211
        w1.Part1=handleg
212
        w1.Part0=handlep5
213
        w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0)
214
handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen)
215
        bm6=blockmesh(handlep6)
216
        bm6.Scale=Vector3.new(2,2.6,1.3)
217
        w1=Instance.new("Weld",handlep6)
218
        w1.Part1=handleg
219
        w1.Part0=handlep6
220
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
221
handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen)
222
        bm7=blockmesh(handlep7)
223
        bm7.Scale=Vector3.new(3,1.6,1.3)
224
        w1=Instance.new("Weld",handlep7)
225
        w1.Part1=handleg
226
        w1.Part0=handlep7
227
        w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0)
228
handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen)
229
        bm8=blockmesh(handlep8)
230
        bm8.Scale=Vector3.new(3,1.6,1.3)
231
        w1=Instance.new("Weld",handlep8)
232
        w1.Part1=handleg
233
        w1.Part0=handlep8
234
        w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0)
235
handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black")
236
        bm11=blockmesh(handlep11)
237
        bm11.Scale=Vector3.new(1.4,1.4,1.61)
238
        w1=Instance.new("Weld",handlep11)
239
        w1.Part1=handleg
240
        w1.Part0=handlep11
241
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
242
bladep1 = makepart("BladePart1",main2,.02,4,.02,"red")
243
        bp1=blockmesh(bladep1)
244
        bp1.Scale=Vector3.new(4,1,.5)
245
        w1=Instance.new("Weld",bladep1)
246
        w1.Part1=handleg
247
        w1.Part0=bladep1
248
        w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0)
249
bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen)
250
        bp2=specmesh(bladep2,"Wedge",.6,1,1)
251
        w1=Instance.new("Weld",bladep2)
252
        w1.Part1=handleg
253
        w1.Part0=bladep2
254
        w1.C1=CFrame.new(-0.2,-4.6,0)
255
        w1.C0=CFrame.Angles(0,math.rad(90),0)
256
bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen)
257
        bp3=specmesh(bladep3,"Wedge",.6,1,1)
258
        w1=Instance.new("Weld",bladep3)
259
        w1.Part1=handleg
260
        w1.Part0=bladep3
261
        w1.C1=CFrame.new(0.2,-4.6,0)
262
        w1.C0=CFrame.Angles(0,math.rad(270),0)
263
bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen)
264
        bp4=specmesh(bladep4,"Wedge",.6,1,1)
265
        w1=Instance.new("Weld",bladep4)
266
        w1.Part1=handleg
267
        w1.Part0=bladep4
268
        w1.C1=CFrame.new(0.2,-4.3,0)
269
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
270
bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen)
271
        bp5=specmesh(bladep5,"Wedge",.6,1,1)
272
        w1=Instance.new("Weld",bladep5)
273
        w1.Part1=handleg
274
        w1.Part0=bladep5
275
        w1.C1=CFrame.new(-0.2,-4.3,0)
276
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
277
bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen)
278
        bp6=cylinder(bladep6)
279
        bp6.Scale=Vector3.new(1,.6,1)
280
        w1=Instance.new("Weld",bladep6)
281
        w1.Part1=handleg
282
        w1.Part0=bladep6
283
        w1.C1=CFrame.new(0,-4.45,0)
284
        w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90))
285
bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen)
286
        bp7=blockmesh(bladep7)
287
        bp7.Scale=Vector3.new(.6,16.6,.6)
288
        w1=Instance.new("Weld",bladep7)
289
        w1.Part1=handleg
290
        w1.Part0=bladep7
291
        w1.C1=CFrame.new(0,-2.72,0)
292
bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red")
293
        bp8=specmesh(bladep8,"Wedge",.51,2,3)
294
        w1=Instance.new("Weld",bladep8)
295
        w1.Part1=handleg
296
        w1.Part0=bladep8
297
        w1.C1=CFrame.new(0.20,-5.3,0)
298
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
299
bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red")
300
        bp9=specmesh(bladep9,"Wedge",.51,2,3)
301
        w1=Instance.new("Weld",bladep9)
302
        w1.Part1=handleg
303
        w1.Part0=bladep9
304
        w1.C1=CFrame.new(-0.20,-5.3,0)
305
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
306
        return main2
307
end
308
hold=false
309
--[[Key/Mouse]]
310
mode="normal"
311
function select()
312
mode="normal"
313
equipanim()
314
end
315
function unselect()
316
char.Humanoid.WalkSpeed=20
317
hideanim()
318
end
319
combo=0
320
bin.Selected:connect(function(mouse)
321
    select()
322
    mouse.Button1Down:connect(function()
323
        if combo==0 then
324
        slashanim()
325
        combo = 1
326
        elseif combo==1 then
327
        slashanim2()
328
        combo = 0
329
        end
330
    end)
331
mouse.KeyDown:connect(function(key)
332
hold=true
333
if mode=="normal" then
334
        if key == "q" then
335
                        move3()
336
                elseif key=="e" then
337
                        move4()
338
                elseif key=="r" then
339
                        move5()
340
                        end
341
                        end
342
                end)
343
mouse.KeyUp:connect(function()
344
hold=false
345
end)
346
end)
347
bin.Deselected:connect(function()
348
unselect()
349
end)
350
--[[DMG]]
351
function damagesplat(dmg,hit)
352
    local mo = Instance.new("Model")
353
    mo.Name = dmg
354
    local pa = Instance.new("Part",mo)
355
    pa.formFactor = 3
356
    pa.Size = Vector3.new(0.8,0.3,0.8)
357
    pa.BrickColor = BrickColor.new(chosen)
358
        pa.CanCollide=false
359
    pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
360
    pa.Name = "Head"
361
        cm=Instance.new("CylinderMesh",pa)
362
    local hah = Instance.new("Humanoid")
363
    hah.Parent = mo
364
    hah.MaxHealth = 0
365
    hah.Health = 0
366
    local bp = Instance.new("BodyPosition")
367
    bp.P = 14000
368
    bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
369
    bp.position = hit.Position + Vector3.new(0, 5, 0)
370
    coroutine.resume(coroutine.create(function()
371
        wait()
372
        mo.Parent = workspace
373
        bp.Parent = pa
374
        wait(1.4)
375
        mo:remove()
376
    end))
377
end
378
con = nil
379
con2 = nil
380
hitd=0
381
hitd2=0
382
function OT(hit)
383
if hit.Parent == nil then return end
384
local hum = hit.Parent:findFirstChild("Humanoid")
385
local head = hit.Parent:findFirstChild("Head")
386
if hum ~= nil then
387
dm=math.random(10000,10000)
388
hum:TakeDamage(dm)
389
if head ~= nil then
390
damagesplat(dm,head)
391
end
392
end
393
hitd=1
394
end
395
function OT2(hit)
396
if hit.Parent == nil then return end
397
local hum = hit.Parent:findFirstChild("Humanoid")
398
local head = hit.Parent:findFirstChild("Head")
399
if hum ~= nil then
400
dm=math.random(10000,10000)
401
hum:TakeDamage(dm)
402
if head ~= nil then
403
damagesplat(dm,head)
404
end
405
end
406
hitd2=1
407
end
408
function dmgcnnct(p)
409
con = p.Touched:connect(OT)
410
end
411
function dmgcnnct2(p)
412
con2 = p.Touched:connect(OT2)
413
end
414
function dmgdc2()
415
if con2 ~= nil then
416
con2:disconnect()
417
hitd2=0
418
end
419
end
420
function dmgdc()
421
if con ~= nil then
422
con:disconnect()
423
hitd=0
424
end
425
end
426
--[[Anims]]--
427
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
428
ch = char
429
player=plr
430
RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
431
 RW.Part0 = ch.Torso
432
 RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
433
 RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
434
 RW.Parent = main
435
 --
436
 LW.Part0 = ch.Torso
437
 LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
438
 LW.C1 = CFrame.new(0, 0.5, 0)
439
 LW.Parent = main
440
 --
441
 RWL.Part0 = ch.Torso
442
 RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
443
 RWL.C1 = CFrame.new(0.5, 1, 0)
444
 RWL.Parent = main
445
 --
446
 LWL.Part0 = ch.Torso
447
 LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
448
 LWL.C1 = CFrame.new(-0.5, 1, 0)
449
 LWL.Parent = main
450
function RWFunc()
451
 RW.Part1 = ch["Right Arm"]
452
 RSH.Part1 = nil
453
end
454
function LWFunc()
455
 LW.Part1 = ch["Left Arm"]
456
 LSH.Part1 = nil
457
end
458
function RWLFunc()
459
 RWL.Part1 = ch["Right Leg"]
460
 RHL.Part1 = nil
461
 ch["Right Leg"].Name = "RightLeg"
462
 RightLeg.CanCollide = false
463
end
464
function LWLFunc()
465
 LWL.Part1 = ch["Left Leg"]
466
 LHL.Part1 = nil
467
 ch["Left Leg"].Name = "LeftLeg"
468
 LeftLeg.CanCollide = true
469
end
470
function RWLRem()
471
 RightLeg.Name = "Right Leg"
472
 RWL.Part1 = nil
473
 RHL.Part1 = ch["Right Leg"]
474
 RightLeg.CanCollide = false
475
end
476
function LWLRem()
477
 LeftLeg.Name = "Left Leg"
478
 LWL.Part1 = nil
479
 LHL.Part1 = ch["Left Leg"]
480
 LeftLeg.CanCollide = false
481
end
482
function RWRem()
483
 RW.Part1 = nil
484
 RSH.Part1 = ch["Right Arm"]
485
end
486
function LWRem()
487
 LW.Part1 = nil
488
 LSH.Part1 = ch["Left Arm"]
489
end
490
local RAP = Instance.new("Part")
491
RAP.formFactor = 0
492
RAP.CanCollide = false
493
RAP.Name = "RAPart"
494
RAP.Locked = true
495
RAP.Size = Vector3.new(1,1,1)
496
RAP.Parent = main
497
RAP.Transparency = 1
498
local w = Instance.new("Weld")
499
w.Parent = RAP
500
w.Part0 = RAP
501
w.Part1 = char["Right Arm"]
502
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
503
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
504
local LAP = Instance.new("Part")
505
LAP.formFactor = 0
506
LAP.CanCollide = false
507
LAP.Name = "LAPart"
508
LAP.Locked = true
509
LAP.Size = Vector3.new(1,1,1)
510
LAP.Parent = main
511
LAP.Transparency = 1
512
local ww = Instance.new("Weld")
513
ww.Parent = LAP
514
ww.Part0 = LAP
515
ww.Part1 = char["Left Arm"]
516
ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
517
ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
518
function unequipweld()
519
wd1.Part0 = char.Torso
520
wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8)
521
wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
522
end
523
unequipweld()
524
function equipweld()
525
wd1.Part0 = RAP
526
wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
527
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
528
end
529
function hideanim()
530
RWFunc()
531
 for i = 0 , 1 , 0.2 do
532
                wait()
533
  RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i))
534
        end                 
535
 for i = 0 , 1 , 0.15 do
536
                wait()
537
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i))
538
        end  
539
  unequipweld()
540
 wait(0.1)
541
 for i = 0 , 1 , 0.1 do
542
                wait()
543
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i))
544
        end  
545
  RWRem()
546
  LWRem()
547
end
548
function equipanim()
549
RWFunc()
550
 for i = 0 , 1 , 0.1 do
551
                wait(.05)
552
  RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i))
553
        end 
554
  equipweld()
555
 for i = 0 , 1 , 0.2 do
556
                wait(.05)
557
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i))
558
        end  
559
 for i = 0 , 1 , 0.15 do
560
                wait(.05)
561
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i))
562
        end
563
 for i = 0 , 1 , 0.1 do
564
                wait(.05)
565
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i))
566
        end 
567
end
568
function slashanim()
569
RWFunc()
570
if attacking==true then return end
571
attacking=true
572
 for i = 0 , 1 , 0.1 do
573
                wait()
574
  RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i))
575
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0))
576
  end
577
  dmgcnnct(bladep1)
578
   for i = 0 , 1 , 0.3 do
579
                wait()
580
  RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
581
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0))
582
    end 
583
 for i = 0 , 1 , 0.2 do
584
          wait()
585
  RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
586
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0))
587
    end 
588
        dmgdc()
589
if mode=="normal" then
590
 wait(0.15)
591
 wait()
592
 for i = 0 , 1 , 0.1 do
593
                wait()
594
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
595
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0))
596
end
597
end
598
attacking=false
599
end
600
function test(f)
601
        local a,b=coroutine.resume(coroutine.create(f))
602
        if not a then
603
                local h=Instance.new("Hint",workspace)
604
                h.Text="LOCAL: "..b
605
                wait(10)
606
                h:remove()
607
        end
608
end
609
function slashanim2()
610
test(function()
611
RWFunc()
612
LWFunc()
613
if attacking==true then return end
614
attacking=true
615
for i=0,1,0.1 do
616
wait()
617
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i))
618
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i))
619
end
620
fake=ghost()
621
fake.Handle.Weldd.Part0=LAP
622
fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
623
fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
624
for i,d in pairs(fake:GetChildren()) do
625
d.Transparency=0.5
626
d.BrickColor=BrickColor.new("Really black")
627
end
628
for i=0,1,0.1 do
629
wait()
630
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30))
631
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30))
632
end
633
dmgcnnct(bladep1)
634
dmgcnnct2(fake.BladePart1)
635
for i=0,1,0.2 do
636
wait()
637
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i))
638
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i))
639
end
640
dmgdc()
641
dmgdc2()
642
for i=0,1,0.1 do
643
wait()
644
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i))
645
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i))
646
end
647
dmgcnnct(bladep1)
648
dmgcnnct2(fake.BladePart1)
649
for i=0,1,0.1 do
650
wait()
651
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0))
652
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0))
653
end
654
dmgdc()
655
dmgdc2()
656
for i=0,1,0.1 do
657
wait()
658
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0))
659
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0))
660
end
661
for i=0,1,0.1 do
662
wait()
663
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i))
664
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i))
665
end
666
fake:Remove()
667
LWRem()
668
for i = 0 , 1 , 0.1 do
669
  wait()
670
  RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i))
671
end 
672
attacking=false
673
end)
674
end
675
function move3()
676
RWFunc()
677
LWFunc()
678
if attacking==true then return end
679
attacking=true
680
fake2=ghost()
681
fake2.Handle.Weldd.Part0=LAP
682
fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
683
fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
684
for i,d in pairs(fake2:GetChildren()) do
685
d.Transparency=0.5
686
d.BrickColor=BrickColor.new("Really black")
687
end
688
for i=0,1,0.1 do
689
wait()
690
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i))
691
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i))
692
wd1.C0 = CFrame.Angles(0,0,math.rad(90*i))
693
fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i))
694
end
695
dmgcnnct(bladep1)
696
dmgcnnct2(fake2.BladePart1)
697
local TorsCF = char.Torso.CFrame
698
local bg = Instance.new("BodyGyro",char.Torso)
699
bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
700
bg.P = bg.p * 25
701
bg.cframe = TorsCF
702
char.Humanoid.WalkSpeed=30
703
for i=0,50,0.2 do
704
wait()
705
bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0)
706
end
707
char.Humanoid.WalkSpeed=20
708
game.Debris:AddItem(bg,0.02)
709
dmgdc()
710
dmgdc2()
711
for i=0,1,0.1 do
712
wait()
713
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i))
714
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i))
715
end
716
fake2:Remove()
717
LWRem()
718
for i=0,1,0.1 do
719
wait()
720
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2)
721
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i))
722
end
723
attacking=false
724
end
725
function move4()
726
RWFunc()
727
LWFunc()
728
if attacking==true then return end
729
attacking=true
730
for i=0,1,0.1 do
731
wait()
732
RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i))
733
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i))
734
end
735
for i=0,1,0.1 do
736
wait()
737
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i))
738
end
739
function Burn(Part)
740
if Part.Anchored == true and Part.Name == "Base" then return end
741
if Part:IsDescendantOf(char) then return end
742
if Part.Name =="Fireball" then return end
743
                local Fire = Instance.new("Fire")
744
                Fire.Heat = 2
745
                Fire.Size = 5
746
                Fire.Parent = Part
747
                Part:BreakJoints()
748
                Part.BrickColor = BrickColor.new("Really black")
749
                                wait(2)
750
                                game.Debris:AddItem(Part,0.02)
751
end
752
function Ignite(Part)
753
        if Part.Anchored == true and Part.Name == "Base" then return end
754
                if Part:IsDescendantOf(char) then return end
755
        if Part:FindFirstChild("Fire") == nil then
756
                Part.Anchored = false
757
                local Fire = Instance.new("Fire")
758
                Fire.Heat = 2
759
                Fire.Size = 5
760
                Fire.Parent = Part
761
                Part:BreakJoints()
762
                Part.Touched:connect(function(Hit) Burn(Hit) end)
763
                Part.BrickColor = BrickColor.new("Really black")
764
    end
765
end
766
for i = 1, 150 do
767
        local Source = char.Torso
768
        local Fireball = Instance.new("Part", Workspace)
769
        Fireball.Name = "Fireball"
770
        Fireball.CanCollide = false
771
        Fireball.TopSurface = 0
772
        Fireball.BottomSurface = 0
773
        Fireball.FormFactor = "Custom"
774
        Fireball.Shape = "Ball"
775
        Fireball.Size = Vector3.new(5, 5, 5)
776
        Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5)
777
        local Velocity = Instance.new("BodyVelocity")
778
        Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
779
        Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10))
780
        Velocity.Parent = Fireball
781
        Ignite(Fireball)
782
        Fireball.BrickColor = BrickColor.new("Really black")
783
        coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)()
784
        wait()
785
end
786
for i=0,1,0.1 do
787
wait()
788
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i))
789
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i))
790
end
791
LWRem()
792
attacking=false
793
end
794
function move5()
795
RWFunc()
796
LWFunc()
797
if attacking==true then return end
798
attacking=true
799
fake3=ghost()
800
fake3.Handle.Weldd.Part0=LAP
801
fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
802
fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2)
803
for i,d in pairs(fake3:GetChildren()) do
804
d.Transparency=0.5
805
d.BrickColor=BrickColor.new("Really black")
806
end
807
for i=0,1,0.1 do
808
wait()
809
RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i))
810
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i))
811
end
812
f=0
813
powermod=Instance.new("Model",char)
814
powermod.Name="PowerMode"
815
for i=0,3,0.1 do
816
f=f+1
817
wait()
818
ball=Instance.new("Part",powermod)
819
ball.formFactor="Custom"
820
ball.Shape="Ball"
821
ball.TopSurface="Smooth"
822
ball.BottomSurface="Smooth"
823
ball.BrickColor=BrickColor.new(chosen)
824
ball.Transparency=0.5
825
ball.Anchored=true
826
ball.CanCollide=false
827
ball.Size=Vector3.new(f,f,f)
828
ball.CFrame=char.Torso.CFrame
829
end
830
wait(.1)
831
powermod:Remove()
832
function Burn(Part)
833
if Part.Anchored == true and Part.Name == "Base" then return end
834
if Part:IsDescendantOf(char) then return end
835
if Part.Name =="Fireball" then return end
836
                local Fire = Instance.new("Fire")
837
                Fire.Heat = 2
838
                Fire.Size = 5
839
                Fire.Parent = Part
840
                Part:BreakJoints()
841
                Part.BrickColor = BrickColor.new("Really black")
842
                                wait(2)
843
                                game.Debris:AddItem(Part,0.02)
844
end
845
function Ignite(Part)
846
        if Part.Anchored == true and Part.Name == "Base" then return end
847
                if Part:IsDescendantOf(char) then return end
848
        if Part:FindFirstChild("Fire") == nil then
849
                Part.Anchored = false
850
                local Fire = Instance.new("Fire")
851
                Fire.Heat = 100
852
                Fire.Size = 100
853
                Fire.Parent = Part
854
                Part:BreakJoints()
855
                Part.Touched:connect(function(Hit) Burn(Hit) end)
856
                Part.BrickColor = BrickColor.new("Really black")
857
    end
858
end
859
for i = 1, 250 do
860
        local Source = char.Torso
861
        local Fireball = Instance.new("Part", Workspace)
862
        Fireball.Name = "Fireball"
863
        Fireball.CanCollide = false
864
        Fireball.TopSurface = 0
865
        Fireball.BottomSurface = 0
866
        Fireball.FormFactor = "Custom"
867
        Fireball.Shape = "Ball"
868
        Fireball.Size = Vector3.new(50, 50, 50)
869
        Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30)
870
        local Velocity = Instance.new("BodyVelocity")
871
        Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
872
        Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2))
873
        Velocity.Parent = Fireball
874
        Ignite(Fireball)
875
        Fireball.BrickColor = BrickColor.new("Really black")
876
        coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)()
877
        wait(0.02)
878
end
879
fake3:Remove()
880
LWRem()
881
attacking=false
882
end
883
function swordmode()
884
RWFunc()
885
char.Humanoid.WalkSpeed=20
886
bin.Name="Pheonix Sword"
887
hitdeb=1
888
hitdeb=0
889
wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
890
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
891
 for i = 0 , 1 , 0.1 do
892
                wait()
893
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i))
894
end
895
mode="normal"
896
end --[[Filterd, May Error]]--  --[[Filterd, May Error]]-- 
897
local function WaitForChild(parent, child)
898
        while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end
899
        return parent[child]
900
end
901
902
local Tool = script.Parent
903
local Handle = WaitForChild(Tool, "Handle")
904
local SkullFire = WaitForChild(Tool, "SkullFire")
905
local sword = script.Parent.Handle
906
907
local radius = 1
908
local angle = math.random()*math.pi*2
909
910
local NUM_SKULLS = 100 -- heh heh
911
912
local StormEye = Instance.new("Part")
913
StormEye.formFactor = "Custom"
914
StormEye.Size = Vector3.new(3, 3, 3)
915
StormEye.Transparency = 1
916
StormEye.CanCollide = false
917
918
-- remove gravity from storm
919
local newBF = Instance.new("BodyForce")
920
local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27
921
newBF.force = Vector3.new(0, stormMass*196.2, 0)
922
newBF.Parent = StormEye
923
924
local skullPart = Instance.new("Part")
925
skullPart.formFactor = "Custom"
926
skullPart.Size = Vector3.new(.2, .2, .2)
927
skullPart.Transparency = 1
928
skullPart.BrickColor = BrickColor.new("Really black")
929
skullPart.CanCollide = false
930
skullPart.Reflectance = 0
931
SkullFire:Clone().Parent = skullPart
932
933
local skullMotor = Instance.new("Motor6D")
934
skullMotor.Part0 = StormEye -- Handle
935
skullMotor.Part1 = skullPart
936
skullMotor.MaxVelocity = .1
937
skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0)
938
skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle))
939
940
local skullParts = {skullPart}
941
local skullMotors = {skullMotor}
942
943
local miniDebounce = false
944
945
for i = 1, NUM_SKULLS do
946
        table.insert(skullParts, skullPart:Clone())
947
        table.insert(skullMotors, skullMotor:Clone())
948
949
        radius = math.sqrt(i) + 4
950
        angle = math.random()*math.pi*2
951
        skullMotors[i+1].Part1 = skullParts[i+1]
952
        skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle))
953
        skullMotors[i+1].Parent = skullParts[i+1]
954
end
955
956
957
local SlashSound = Instance.new("Sound")
958
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
959
SlashSound.Parent = sword
960
SlashSound.Volume = .7
961
962
local LungeSound = Instance.new("Sound")
963
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
964
LungeSound.Parent = sword
965
LungeSound.Volume = .6
966
967
local UnsheathSound = Instance.new("Sound")
968
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
969
UnsheathSound.Parent = sword
970
UnsheathSound.Volume = 1
971
972
local StormSound = Instance.new("Sound")
973
StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442"
974
StormSound.Parent = sword
975
StormSound.Volume = 1
976
977
function DarkKill(character, humanoid, attacker)
978
979
        if (character:FindFirstChild("ForceField") ~= nil) then return end
980
981
        local childs = character:GetChildren()
982
983
        local colors = {}
984
985
        tagHumanoid(humanoid, attacker)
986
        humanoid.Health = 0
987
988
        for i=1,#childs do
989
                if (childs[i].className == "Part") then
990
                        colors[i] = childs[i].BrickColor
991
                        childs[i].BrickColor = BrickColor.new(26)
992
                        childs[i].CanCollide = true
993
                        childs[i].Anchored = true
994
                end
995
        end
996
997
        wait(.25)
998
        
999
        for i=1,#childs do
1000
                if (childs[i].className == "Part") then
1001
                        local b = Instance.new("BodyVelocity")
1002
                        b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
1003
                        b.maxForce = Vector3.new(1e5,1e5,1e5)
1004
                        b.Parent = childs[i]
1005
                end
1006
        end
1007
1008
        for i=1,#childs do
1009
                if (childs[i].className == "Part") then
1010
                        childs[i].Anchored = false
1011
                end
1012
        end
1013
1014
        
1015
        
1016
1017
        
1018
1019
1020
1021
end
1022
1023
1024
1025
1026
local staffSpin = WaitForChild(Tool, "staffspin")
1027
local spinSwing = nil
1028
1029
local newBodyPosition = Instance.new("BodyPosition")
1030
newBodyPosition.P = 100000
1031
newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P
1032
newBodyPosition.Parent = StormEye
1033
1034
local spinForce = Instance.new("BodyAngularVelocity")
1035
spinForce.P = 1000000
1036
spinForce.angularvelocity = Vector3.new(0,20,0)
1037
spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
1038
1039
local stayUpright = Instance.new("BodyGyro")
1040
stayUpright.P = 1000000
1041
stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P
1042
stayUpright.cframe = CFrame.new()
1043
1044
local damage = 20
1045
slash_damage = 18
1046
lunge_damage = 36
1047
1048
function blow(hit, damageToTake)
1049
        local hitParent = hit.Parent
1050
        if not hitParent then return end
1051
1052
        local humanoid = hitParent:findFirstChild("Humanoid")
1053
        local vCharacter = Tool.Parent
1054
        local vPlayer = game.Players:playerFromCharacter(vCharacter)
1055
        local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
1056
        if humanoid~=nil and humanoid ~= hum and hum ~= nil then
1057
                -- final check, make sure sword is in-hand
1058
1059
                local right_arm = vCharacter:FindFirstChild("Right Arm")
1060
                if (right_arm ~= nil) then
1061
                        local joint = right_arm:FindFirstChild("RightGrip")
1062
                        if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
1063
                                hum.Health = hum.Health + (damage * .4)
1064
                                if humanoid.Health > damage then
1065
                                        tagHumanoid(humanoid, vPlayer)
1066
                                        humanoid:TakeDamage(damage)
1067
                                else
1068
                                        DarkKill(humanoid.Parent, humanoid, vPlayer)
1069
                                end
1070
                        end
1071
                end
1072
1073
1074
        end
1075
end
1076
1077
for i = 1, #skullParts do
1078
        skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end)
1079
end
1080
1081
local debounce = false
1082
local spinCount = 0
1083
1084
local spinDebounce = false
1085
1086
function onSpin()
1087
        if debounce or spinDebounce then return end
1088
        local Torso = Tool.Parent:FindFirstChild("Torso")
1089
        if not Torso then return end
1090
        spinDebounce = true
1091
        spinCount = spinCount + 1
1092
1093
        if spinCount > 3 then
1094
                onWhirlwind()
1095
                spinCount = 0
1096
        else
1097
                delay(3, function() spinCount = spinCount - 1 end)
1098
1099
                spinForce.Parent = Torso
1100
                stayUpright.Parent = Torso
1101
                spinSwing:Play()
1102
                wait(.5)
1103
                spinForce.Parent = nil
1104
                stayUpright.Parent = nil
1105
        end
1106
        spinDebounce = false
1107
end
1108
1109
function onWhirlwind()
1110
        if not Tool.Parent then return end
1111
        local Torso = Tool.Parent:FindFirstChild("Torso")
1112
        local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
1113
        if debounce or not Torso or not Humanoid then return end
1114
        debounce = true
1115
1116
        spinForce.Parent = Torso
1117
        stayUpright.Parent = Torso
1118
1119
        StormSound:Play()
1120
1121
        for i = 1, #skullParts do
1122
                skullParts[i].Parent = StormEye
1123
                skullMotors[i].Parent = skullParts[i]
1124
                if math.random() > .5 then
1125
                        skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000
1126
                else
1127
                        skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000
1128
                end
1129
                skullMotors[i].MaxVelocity = .05+math.random()*.15
1130
        end
1131
1132
        StormEye.CFrame = CFrame.new(Torso.CFrame.p)
1133
        --StormEye.Velocity = Torso.CFrame.lookVector * 25
1134
1135
        newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0)
1136
        local timeWaited 
1137
1138
        Humanoid.WalkSpeed = 8
1139
1140
        delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end)
1141
1142
        StormEye.Parent = workspace
1143
        for i = 1, 5 do wait(1) spinSwing:Play() end
1144
1145
        spinForce.Parent = nil
1146
        stayUpright.Parent = nil
1147
1148
        for i = 1, #skullMotors do
1149
                skullMotors[i].Parent = nil
1150
                skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit
1151
        end
1152
1153
        for i = 0, 30 do
1154
        end
1155
        StormEye.Parent = nil
1156
1157
        wait(3)
1158
        for i = 1, #skullMotors do
1159
                skullMotors[i].Parent = skullParts[i]
1160
        end
1161
1162
        debounce = false
1163
end
1164
1165
local leftSword = Handle:Clone()
1166
leftSword.CanCollide = false
1167
1168
local leftSwordWeld = Instance.new("ManualWeld")
1169
leftSwordWeld.Part1 = leftSword
1170
leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
1171
leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
1172
1173
local NewAnimateScript = WaitForChild(Tool, "NewAnimate")
1174
1175
local Character = nil
1176
1177
function swordUp()
1178
        Tool.GripForward = Vector3.new(-1,0,0)
1179
        Tool.GripRight = Vector3.new(0,1,0)
1180
        Tool.GripUp = Vector3.new(0,0,1)
1181
1182
        leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
1183
        leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
1184
end
1185
1186
function swordOut()
1187
        Tool.GripForward = Vector3.new(0,0,1)
1188
        Tool.GripRight = Vector3.new(0,-1,0)
1189
        Tool.GripUp = Vector3.new(-1,0,0)
1190
1191
        leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
1192
        leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1)
1193
end
1194
1195
local Mouse = nil
1196
1197
function onKeyDown(key)
1198
        if key == "z" or key == "Z" then
1199
                if miniDebounce then
1200
                        onSpin()
1201
                end
1202
        end
1203
end
1204
1205
function onEquipped(mouse)
1206
        if mouse then 
1207
                Mouse = mouse 
1208
                Mouse.KeyDown:connect(onKeyDown)
1209
        end
1210
1211
        Character = Tool.Parent
1212
        if not Character then return end
1213
1214
        local Humanoid = Character:FindFirstChild("Humanoid")
1215
        if not Humanoid then return end
1216
        
1217
        spinSwing = Humanoid:LoadAnimation(staffSpin)
1218
1219
        local oldAnimateScript = Character:FindFirstChild("Animate")
1220
        if oldAnimateScript then oldAnimateScript.Disabled = true end
1221
1222
        NewAnimateScript.Parent = Character
1223
        NewAnimateScript.Disabled = false
1224
1225
        UnsheathSound:Play()
1226
1227
        local LeftArm = Character:FindFirstChild("Left Arm")
1228
        leftSwordWeld.Part0 = LeftArm
1229
        leftSword.Parent = Character
1230
        leftSwordWeld.Parent = leftSword
1231
end
1232
1233
function onUnequipped()
1234
        leftSwordWeld.Parent = nil
1235
        leftSword.Parent = nil
1236
1237
        NewAnimateScript.Disabled = true
1238
        NewAnimateScript.Parent = Tool
1239
1240
        local oldAnimateScript = Character:FindFirstChild("Animate")
1241
        if oldAnimateScript then oldAnimateScript.Disabled = false end
1242
end
1243
1244
function tagHumanoid(humanoid, player)
1245
        local creator_tag = Instance.new("ObjectValue")
1246
        creator_tag.Value = player
1247
        creator_tag.Name = "creator"
1248
        creator_tag.Parent = humanoid
1249
        game.Debris:AddItem(creator_tag, 1)
1250
end
1251
1252
function attack()
1253
        damage = slash_damage
1254
        SlashSound:play()
1255
        local anim = Instance.new("StringValue")
1256
        anim.Name = "toolanim"
1257
        anim.Value = "Slash"
1258
        anim.Parent = Tool
1259
end
1260
1261
function lunge()
1262
        if miniDebounce then return end
1263
        miniDebounce = true
1264
1265
        LungeSound:Play()
1266
1267
        damage = lunge_damage
1268
1269
        local newAttack = Instance.new("StringValue")
1270
        newAttack.Name = "toolanim"
1271
        newAttack.Value = "Lunge"
1272
        newAttack.Parent = Tool
1273
1274
        local force = Instance.new("BodyVelocity")
1275
        force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
1276
        force.Parent = Tool.Parent.Torso
1277
        wait(.25)
1278
        swordOut()
1279
        wait(.25)
1280
        force.Parent = nil
1281
        wait(.5)
1282
        swordUp()
1283
1284
        damage = slash_damage
1285
1286
        miniDebounce = false
1287
end
1288
1289
local r = game:GetService("RunService")
1290
1291
Tool.Enabled = true
1292
local last_attack = 0
1293
function onActivated()
1294
1295
        if not Tool.Enabled then
1296
                return
1297
        end
1298
1299
        Tool.Enabled = false
1300
1301
        local humanoid = Character:FindFirstChild("Humanoid")
1302
        if humanoid == nil then
1303
                print("Humanoid not found")
1304
                return 
1305
        end
1306
1307
        local t = r.Stepped:wait()
1308
1309
        if (t - last_attack < .2) then
1310
                lunge()
1311
        else
1312
                attack()
1313
        end
1314
1315
        last_attack = t
1316
1317
        Tool.Enabled = true
1318
end
1319
1320
Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end)
1321
leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end)
1322
1323
Tool.Activated:connect(onActivated)
1324
Tool.Equipped:connect(onEquipped)
1325
Tool.Unequipped:connect(onUnequipped)