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1 | command /block <text>: | |
2 | permission: tps.block | |
3 | usage: /block <iron/diamond/emerald/redstone/lapis/snow/clay/coal/gold/quarts/glowstone> or /bl <i/d/e/r/l/s/c/cl/g/q/gs> | |
4 | aliases: /bl | |
5 | trigger: | |
6 | arg is "emerald" or "e": | |
7 | player does not have 9 emeralds: | |
8 | send "<red>You need more materials!" | |
9 | stop trigger | |
10 | loop 1000 times: | |
11 | player has 9 emeralds: | |
12 | remove 9 emeralds from player | |
13 | give player 1 emerald block | |
14 | set {_temp} to {_temp}+1 | |
15 | set {_temp2} to {_temp}*9 | |
16 | send "<gray>You traded <green>%{_temp2}% emeralds <gray>for <green>%{_temp}% emerald <gray>blocks!" | |
17 | arg is "iron" or "i": | |
18 | player does not have 9 iron ingots: | |
19 | send "<red>You need more materials!" | |
20 | stop trigger | |
21 | loop 1000 times: | |
22 | player has 9 iron ingots: | |
23 | remove 9 iron ingots from player | |
24 | give player 1 iron block | |
25 | set {_temp} to {_temp}+1 | |
26 | set {_temp2} to {_temp}*9 | |
27 | send "<gray>You traded %{_temp2}% iron ingots for %{_temp}% iron blocks!" | |
28 | arg is "diamond" or "d": | |
29 | player does not have 9 diamonds: | |
30 | send "<red>You need more materials!" | |
31 | stop trigger | |
32 | loop 1000 times: | |
33 | player has 9 diamonds: | |
34 | remove 9 diamonds from player | |
35 | give player 1 diamond block | |
36 | set {_temp} to {_temp}+1 | |
37 | set {_temp2} to {_temp}*9 | |
38 | send "<gray>You traded <aqua>%{_temp2}% diamonds <gray>for <aqua>%{_temp}% diamond <gray>blocks!" | |
39 | arg is "redstone" or "r": | |
40 | player does not have 9 redstone: | |
41 | send "<red>You need more materials!" | |
42 | stop trigger | |
43 | loop 1000 times: | |
44 | player has 9 redstone: | |
45 | remove 9 redstone from player | |
46 | give player 1 redstone block | |
47 | set {_temp} to {_temp}+1 | |
48 | set {_temp2} to {_temp}*9 | |
49 | send "<gray>You traded <light red>%{_temp2}% redstone <gray>for <light red>%{_temp}% redstone <gray>blocks!" | |
50 | arg is "lapis" or "l": | |
51 | player does not have 9 lapis: | |
52 | send "<red>You need more materials!" | |
53 | stop trigger | |
54 | loop 1000 times: | |
55 | player has 9 lapis: | |
56 | remove 9 lapis from player | |
57 | give player 1 lapis block | |
58 | set {_temp} to {_temp}+1 | |
59 | set {_temp2} to {_temp}*9 | |
60 | send "<gray>You traded <blue>%{_temp2}% lapis <gray>for <blue>%{_temp}% lapis <gray>blocks!" | |
61 | arg is "clay" or "c": | |
62 | player does not have 4 337: | |
63 | send "<red>You need more materials!" | |
64 | stop trigger | |
65 | loop 1000 times: | |
66 | player has 4 337: | |
67 | remove 4 337 from player | |
68 | give player 1 clay block | |
69 | set {_temp} to {_temp}+1 | |
70 | set {_temp2} to {_temp}*4 | |
71 | send "<gray>You traded %{_temp2}% clay balls for %{_temp}% clay blocks!" | |
72 | arg is "snow" or "s": | |
73 | player does not have 4 snowballs: | |
74 | send "<red>You need more materials!" | |
75 | stop trigger | |
76 | loop 1000 times: | |
77 | player has 4 snowballs: | |
78 | remove 4 snowballs from player | |
79 | give player 1 snow block | |
80 | set {_temp} to {_temp}+1 | |
81 | set {_temp2} to {_temp}*4 | |
82 | send "<gray>You traded <white>%{_temp2}% snowballs <gray>for <white>%{_temp}% snow <gray>blocks!" | |
83 | arg is "coal" or "cl": | |
84 | - | player does not have 9 coal: |
84 | + | player does not have 9 263: |
85 | send "<red>You need more materials!" | |
86 | stop trigger | |
87 | loop 1000 times: | |
88 | - | player has 9 coal: |
88 | + | player has 9 263: |
89 | - | remove 9 coal from player |
89 | + | remove 9 263 from player |
90 | give player 1 coal block | |
91 | set {_temp} to {_temp}+1 | |
92 | set {_temp2} to {_temp}*9 | |
93 | send "<gray>You traded <black>%{_temp2}% coal <gray>for <blacK>%{_temp}% coal <gray>blocks!" | |
94 | arg is "gold" or "g": | |
95 | player does not have 9 gold ingots: | |
96 | send "<red>You need more materials!" | |
97 | stop trigger | |
98 | loop 1000 times: | |
99 | player has 9 gold ingots: | |
100 | remove 9 gold ingots from player | |
101 | give player 1 gold block | |
102 | set {_temp} to {_temp}+1 | |
103 | set {_temp2} to {_temp}*9 | |
104 | send "<gray>You traded <gold>%{_temp2}% gold ingots <gray>for <gold>%{_temp}% gold <gray>blocks!" | |
105 | arg is "glowstone" or "gs": | |
106 | player does not have 4 glowstone: | |
107 | send "<red>You need more materials!" | |
108 | stop trigger | |
109 | loop 1000 times: | |
110 | player has 4 glowstone: | |
111 | remove 4 glowstone from player | |
112 | - | give player 1 glowstone block |
112 | + | |
113 | set {_temp} to {_temp}+1 | |
114 | set {_temp2} to {_temp}*4 | |
115 | send "<gray>You traded <gold>%{_temp2}% glowstone <gray>for <gold>%{_temp}% glowstone <gray>blocks!" | |
116 | arg is "quartz" or "q": | |
117 | player does not have 4 quartz: | |
118 | send "<red>You need more materials!" | |
119 | stop trigger | |
120 | loop 1000 times: | |
121 | player has 4 quartz: | |
122 | remove 4 quartz from player | |
123 | give player 1 quartz block | |
124 | set {_temp} to {_temp}+1 | |
125 | set {_temp2} to {_temp}*4 | |
126 | send "<gray>You traded <white>%{_temp2}% quartz <gray>for <white>%{_temp}% quartz <gray>blocks!" |