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1 | #include <math.h> | |
2 | #include <stdlib.h> | |
3 | ||
4 | #if defined(__APPLE__) | |
5 | #include <OpenGL/gl.h> | |
6 | #include <OpenGL/glu.h> | |
7 | #include <GLUT/glut.h> | |
8 | #else | |
9 | #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) | |
10 | #include <windows.h> | |
11 | #endif | |
12 | #include <GL/gl.h> | |
13 | #include <GL/glu.h> | |
14 | #include <GL/glut.h> | |
15 | #endif | |
16 | ||
17 | #ifndef M_PI | |
18 | #define M_PI 3.14159265359 | |
19 | #endif | |
20 | ||
21 | struct Vector { | |
22 | float x, y, z; | |
23 | ||
24 | Vector(float v = 0) : x(v), y(v), z(v) { } | |
25 | Vector(float x, float y, float z) : x(x), y(y), z(z) { } | |
26 | Vector operator+(const Vector& v) const { return Vector(x + v.x, y + v.y, z + v.z); } | |
27 | Vector operator-(const Vector& v) const { return Vector(x - v.x, y - v.y, z - v.z); } | |
28 | Vector operator*(const Vector& v) const { return Vector(x * v.x, y * v.y, z * v.z); } | |
29 | Vector operator/(const Vector& v) const { return Vector(x / v.x, y / v.y, z / v.z); } | |
30 | Vector& operator+=(const Vector& v) { x += v.x, y += v.y, z += v.z; return *this; } | |
31 | Vector& operator-=(const Vector& v) { x -= v.x, y -= v.y, z -= v.z; return *this; } | |
32 | Vector& operator*=(const Vector& v) { x *= v.x, y *= v.y, z *= v.z; return *this; } | |
33 | Vector& operator/=(const Vector& v) { x /= v.x, y /= v.y, z /= v.z; return *this; } | |
34 | Vector operator-() const { return Vector(-x, -y, -z); } | |
35 | float dot(const Vector& v) const { return x*v.x + y*v.y + z*v.z; } | |
36 | Vector cross(const Vector& v) const { return Vector(y*v.z - z*v.y, z*v.x - x*v.z, x*v.y - y*v.x); } | |
37 | float length() const { return sqrt(x*x + y*y + z*z); } | |
38 | Vector normalize() const { float l = length(); if(l > 1e-3) { return (*this/l); } else { return Vector(); } } | |
39 | bool isNull() const { return length() < 1e-3; } | |
40 | }; | |
41 | ||
42 | void glVertex3f(const Vector& v) { | |
43 | glVertex3f(v.x, v.y, v.z); | |
44 | } | |
45 | ||
46 | void glTriangle(const Vector& a, const Vector& b, const Vector& c) { | |
47 | glVertex3f(a); glVertex3f(b); glVertex3f(c); | |
48 | } | |
49 | ||
50 | void drawCube(const Vector& size) { | |
51 | glBegin(GL_TRIANGLES); { | |
52 | /* (E)-----(A) | |
53 | /| /| | |
54 | / | / | | |
55 | (F)-----(B) | | |
56 | | (H)---|-(D) | |
57 | | / | / | |
58 | |/ |/ | |
59 | (G)-----(C) */ | |
60 | ||
61 | Vector s = size / 2; | |
62 | ||
63 | Vector A(+s.x, +s.y, -s.z), B(+s.x, +s.y, +s.z), C(+s.x, -s.y, +s.z), D(+s.x, -s.y, -s.z), | |
64 | E(-s.x, +s.y, -s.z), F(-s.x, +s.y, +s.z), G(-s.x, -s.y, +s.z), H(-s.x, -s.y, -s.z); | |
65 | ||
66 | glTriangle(A, D, B); glTriangle(C, B, D); glTriangle(A, B, E); glTriangle(F, E, B); | |
67 | glTriangle(B, C, F); glTriangle(G, F, C); glTriangle(F, G, E); glTriangle(H, E, G); | |
68 | glTriangle(H, G, D); glTriangle(C, D, G); glTriangle(E, H, A); glTriangle(D, A, H); | |
69 | ||
70 | } glEnd(); | |
71 | } | |
72 | ||
73 | void onDisplay() { | |
74 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
75 | ||
76 | glColor3f(1, 1, 1); | |
77 | drawCube(1.0f); | |
78 | ||
79 | glutSwapBuffers(); | |
80 | } | |
81 | ||
82 | void onIdle() { | |
83 | - | static bool first_call = true; |
83 | + | static bool first_call = true; |
84 | if(first_call) { | |
85 | glutPostRedisplay(); | |
86 | first_call = false; | |
87 | } | |
88 | } | |
89 | ||
90 | - | void onInitialization() {} |
90 | + | void onInitialization() { |
91 | glMatrixMode(GL_PROJECTION); | |
92 | gluPerspective(60, 1, 0.1, 10); | |
93 | glMatrixMode(GL_MODELVIEW); | |
94 | } | |
95 | ||
96 | void onKeyboard(unsigned char key, int, int) {} | |
97 | ||
98 | void onKeyboardUp(unsigned char key, int, int) {} | |
99 | ||
100 | void onMouse(int, int, int, int) {} | |
101 | ||
102 | - | glutInitWindowSize(300, 300); |
102 | + | |
103 | ||
104 | int main(int argc, char **argv) { | |
105 | glutInit(&argc, argv); | |
106 | glutInitWindowSize(600, 600); | |
107 | glutInitWindowPosition(100, 100); | |
108 | glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); | |
109 | ||
110 | glutCreateWindow("Grafika pelda program"); | |
111 | ||
112 | glMatrixMode(GL_MODELVIEW); | |
113 | glLoadIdentity(); | |
114 | glMatrixMode(GL_PROJECTION); | |
115 | glLoadIdentity(); | |
116 | ||
117 | onInitialization(); | |
118 | ||
119 | glutDisplayFunc(onDisplay); | |
120 | glutMouseFunc(onMouse); | |
121 | glutIdleFunc(onIdle); | |
122 | glutKeyboardFunc(onKeyboard); | |
123 | glutKeyboardUpFunc(onKeyboardUp); | |
124 | glutMotionFunc(onMouseMotion); | |
125 | ||
126 | glutMainLoop(); | |
127 | ||
128 | return 0; | |
129 | } |