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1
[URL]
2
Protocol=unreal
3
Name=Player
4
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
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LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
6
LocalOptions=
7
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
8
MapExt=umap
9
EXEName=ShooterGame.exe
10
DebugEXEName=DEBUG-ShooterGame.exe
11
SaveExt=usa
12
Port=7777
13
PeerPort=7778
14
GameName=Dirty Bomb
15
GameNameShort=EG
16
DevEntryMap=Frontend.umap
17
TestingEntryMap=FuncTest_EmptyMap.umap
18
GameName_RUS=Dirty Bomb
19
 
20
[Engine.ScriptPackages]
21
EngineNativePackages=Core
22
EngineNativePackages=Engine
23
EngineNativePackages=GFxUI
24
EngineNativePackages=GameFramework
25
NetNativePackages=IpDrv
26
NetNativePackages=WinDrv
27
EditorPackages=UnrealEd
28
ScaleformEditorPackages=GFxUIEditor
29
EngineNativePackages=SubstanceAir
30
EditorPackages=SubstanceAirEd
31
NativePackages=AkAudio
32
NativePackages=SDEngine
33
NativePackages=SDPCEngine
34
NativePackages=ShooterGame
35
 
36
[Engine.Engine]
37
bEnableFOVScaling=False
38
AllowAMDEyefinity=False
39
NetworkDevice=IpDrv.TcpNetDriver
40
FallbackNetworkDevice=IpDrv.TcpNetDriver
41
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
42
ConsoleClassName=ShooterGame.SGConsole
43
GameViewportClientClassName=ShooterGame.SGGameViewportClient
44
LocalPlayerClassName=ShooterGame.SGLocalPlayer
45
DataStoreClientClassName=Engine.DataStoreClient
46
Language=INT
47
bAllowMatureLanguage=FALSE
48
GameEngine=ShooterGame.SGEngine
49
EditorEngine=ShooterEditor.SGEditorEngine
50
UnrealEdEngine=ShooterEditor.SGEditorEngine
51
Client=WinDrv.WindowsClient
52
Render=Render.Render
53
Input=Engine.Input
54
Canvas=Engine.Canvas
55
TinyFontName=EngineFonts.TinyFont
56
SmallFontName=EngineFonts.SmallFont
57
MediumFontName=EngineFonts.SmallFont
58
LargeFontName=EngineFonts.SmallFont
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SubtitleFontName=EngineFonts.SmallFont
60
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
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DefaultMaterialName=EngineMaterials.DefaultMaterial
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DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
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DefaultTextureName=EngineMaterials.DefaultDiffuse
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SkinBRDFTextureName=EngineMaterials.BeckmannMap
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EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
66
GeomMaterialName=EngineDebugMaterials.GeomMaterial
67
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
68
TickMaterialName=EditorMaterials.Tick_Mat
69
CrossMaterialName=EditorMaterials.Cross_Mat
70
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
71
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
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SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
73
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
74
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
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RandomAngleTextureName=EngineMaterials.RandomAngles
76
RandomNormalTextureName=EngineMaterials.RandomNormal2
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RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
78
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
79
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
80
LightMapDensityNormalName=EngineMaterials.DefaultNormal
81
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
82
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
83
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
84
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
85
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
86
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
87
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
88
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
89
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
90
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
91
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
92
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
93
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
94
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
95
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
96
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
97
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
98
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
99
Texture
100
BoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
101
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
102
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
103
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
104
ProcBuildingLODColorTexelsPerWorldUnit=0.075
105
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
106
MaxProcBuildingLODColorTextureSize=1024
107
MaxProcBuildingLODLightingTextureSize=256
108
UseProcBuildingLODTextureCropping=True
109
ForcePowerOfTwoProcBuildingLODTextures=True
110
bCombineSimilarMappings=False
111
MaxRMSDForCombiningMappings=6.0
112
ImageReflectionTextureSize=1024
113
TerrainMaterialMaxTextureCount=16
114
TerrainTessellationCheckCount=6
115
TerrainTessellationCheckBorder=2.0
116
TerrainTessellationCheckDistance=4096.0
117
BeginUPTryCount=200000
118
bStaticDecalsEnabled=True
119
bDynamicDecalsEnabled=True
120
bForceStaticTerrain=False
121
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
122
LightComplexityColors=(R=0,G=0,B=0,A=1)
123
LightComplexityColors=(R=0,G=255,B=0,A=1)
124
LightComplexityColors=(R=63,G=191,B=0,A=1)
125
LightComplexityColors=(R=127,G=127,B=0,A=1)
126
LightComplexityColors=(R=191,G=63,B=0,A=1)
127
LightComplexityColors=(R=255,G=0,B=0,A=1)
128
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
129
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
130
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
131
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
132
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
133
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
134
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
135
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
136
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
137
MaxPixelShaderAdditiveComplexityCount=900
138
TimeBetweenPurgingPendingKillObjects=60
139
bUseTextureStreaming=false
140
bUseBackgroundLevelStreaming=False
141
bSubtitlesEnabled=True
142
bSubtitlesForcedOff=FALSE
143
ScoutClassName=ShooterGame.PVEScout
144
DefaultPostProcessName=Post_Process.PPC_Default
145
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
146
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
147
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
148
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
149
DefaultSoundName=EngineSounds.WhiteNoise
150
bOnScreenKismetWarnings=FALSE
151
bEnableKismetLogging=FALSE
152
bAllowDebugViewmodesOnConsoles=FALSE
153
CameraRotationThreshold=45.0
154
CameraTranslationThreshold=10000
155
PrimitiveProbablyVisibleTime=8.0
156
PercentUnoccludedRequeries=0.125
157
MaxOcclusionPixelsFraction=0.1
158
MinTextureDensity=0.0
159
IdealTextureDensity=13.0
160
MaxTextureDensity=55.0
161
MinLightMapDensity=0.0
162
IdealLightMapDensity=0.05
163
MaxLightMapDensity=0.2
164
RenderLightMapDensityGrayscaleScale=1.0
165
RenderLightMapDensityColorScale=1.0
166
bRenderLightMapDensityGrayscale=false
167
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
168
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
169
bDisablePhysXHardwareSupport=True
170
DemoRecordingDevice=Engine.DemoRecDriver
171
bPauseOnLossOfFocus=FALSE
172
MaxFluidNumVerts=1
173
FluidSimulationTimeLimit=30.0
174
MaxParticleResize=0
175
MaxParticleResizeWarn=0
176
bCheckParticleRenderSize=True
177
MaxParticleVertexMemory=1
178
NetClientTicksPerSecond=2000
179
MaxTrackedOcclusionIncrement=0.10
180
TrackedOcclusionStepSize=0.10
181
MipFadeInSpeed0=0.3
182
MipFadeOutSpeed0=0.1
183
MipFadeInSpeed1=2.0
184
MipFadeOutSpeed1=1.0
185
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
186
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
187
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
188
PhysXGpuHeapSize=32
189
PhysXMeshCacheSize=8
190
bShouldGenerateSimpleLightmaps=TRUE
191
bUseNormalMapsForSimpleLightMaps=TRUE
192
bSmoothFrameRate=False
193
MinSmoothedFrameRate=0
194
MaxSmoothedFrameRate=999
195
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
196
NumPawnsAllowedToBeSpawnedInAFrame=2
197
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
198
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
199
bEnableOnScreenDebugMessages=true
200
AllowScreenDoorFade=False
201
AllowNvidiaStereo3d=False
202
EnableMatineePostProcessMaterialParam=False
203
IgnoreSimulatedFuncWarnings=Tick
204
NearClipPlane=3.0
205
bUseStreamingPause=false
206
bKeepAllMaterialQualityLevelsLoaded=True
207
bUseRecastNavMesh=TRUE
208
bEnableColorClear=TRUE
209
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
210
WorldInfoClassName=ShooterGame.SGWorldInfo
211
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
212
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
213
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
214
 
215
[Engine.SeqAct_Interp]
216
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
217
 
218
[Engine.StreamingMovies]
219
RenderPriorityPS3=1001
220
SuspendGameIO=True
221
 
222
[Engine.ISVHacks]
223
DisableATITextureFilterOptimizationChecks=True
224
UseMinimalNVIDIADriverShaderOptimization=True
225
PumpWindowMessagesWhenRenderThreadStalled=False
226
 
227
[Engine.GameEngine]
228
MaxDeltaTime=0
229
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
230
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
231
 
232
[Engine.DemoRecDriver]
233
AllowDownloads=True
234
DemoSpectatorClass=ShooterGame.SGDemoController
235
MaxClientRate=25000
236
ConnectionTimeout=15.0
237
InitialConnectTimeout=30.0
238
ConnectionIssueTimeout=30.0
239
AckTimeout=1.0
240
KeepAliveTime=1.0
241
SimLatency=0
242
RelevantTimeout=5.0
243
SpawnPrioritySeconds=1.0
244
ServerTravelPause=4.0
245
NetServerMaxTickRate=100
246
LanServerMaxTickRate=100
247
MaxRewindPoints=30
248
RewindPointInterval=1.0
249
NumRecentRewindPoints=7
250
 
251
[Engine.PackagesToAlwaysCook]
252
Package=ShooterEntry
253
Package=Loading
254
Package=Frontend
255
Package=Lobby
256
Package=BarkEvents
257
SeekFreePackage=LoadingScreen_default
258
SeekFreePackage=LoadingScreen_EXE_Overground
259
SeekFreePackage=LoadingScreen_EXE_Rebar
260
SeekFreePackage=LoadingScreen_EXE_Sandlot
261
SeekFreePackage=LoadingScreen_EXE_Warehouse
262
SeekFreePackage=LoadingScreen_OBJ_Bridge
263
SeekFreePackage=LoadingScreen_OBJ_Canal
264
SeekFreePackage=LoadingScreen_OBJ_Battersea
265
SeekFreePackage=LoadingScreen_OBJ_Map_6
266
SeekFreePackage=LoadingScreen_OBJ_Victoria
267
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
268
SeekFreePackage=LoadingScreen_OBJ_Trainyard
269
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
270
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
271
SeekFreePackage=LoadingScreen_NUF_Map01
272
SeekFreePackage=LoadingScreen_NUF_Map02
273
SeekFreePackage=LoadingScreen_NUF_Map03
274
SeekFreePackage=LoadingScreen_NUF_Map04
275
SeekFreePackage=LoadingScreen_NUF_Map05
276
 
277
[Engine.StartupPackages]
278
bSerializeStartupPackagesFromMemory=TRUE
279
bFullyCompressStartupPackages=FALSE
280
Package=EngineMaterials
281
Package=EngineDebugMaterials
282
Package=EngineSounds
283
Package=EngineFonts
284
Package=SoundClassesAndModes
285
Package=Soldier_01_Gameplay
286
Package=Medic_01_Gameplay
287
Package=Medic_02_Gameplay
288
Package=Engineer_01_Gameplay
289
Package=Engineer_02_Gameplay
290
Package=FieldOps_01_Gameplay
291
Package=FieldOps_02_Gameplay
292
Package=CovertOps_01_Gameplay
293
Package=SharedCharacters_Gameplay
294
Package=CharacterPreview_01_Gameplay
295
Package=AssaultRifle_01_Gameplay
296
Package=AssaultRifle_02_Gameplay
297
Package=AssaultRifle_03_Gameplay
298
Package=AssaultRifle_04_Gameplay
299
Package=CricketBat_01_Gameplay
300
Package=GrenadeLauncher_01_Gameplay
301
Package=Grenade_01_Gameplay
302
Package=Grenade_02_Gameplay
303
Package=Grenade_05_Gameplay
304
Package=HeavyMachineGun_01_Gameplay
305
Package=Knife_01_Gameplay
306
Package=Knife_02_Gameplay
307
Package=Katana_01_Gameplay
308
Package=MachineGun_01_Gameplay
309
Package=MachineGun_02_Gameplay
310
Package=MachinePistol_01_Gameplay
311
Package=MachinePistol_02_Gameplay
312
Package=MachinePistol_03_Gameplay
313
Package=MachinePistol_04_Gameplay
314
Package=MountedMG_01_Gameplay
315
Package=MountedMG_02_Gameplay
316
Package=Pistol_01_Gameplay
317
Package=Pistol_02_Gameplay
318
Package=Pistol_03_Gameplay
319
Package=Pistol_04_Gameplay
320
Package=Pistol_05_Gameplay
321
Package=Pistol_06_Gameplay
322
Package=ReviveGun_01_Gameplay
323
Package=RocketLauncher_01_Gameplay
324
Package=Shotgun_01_Gameplay
325
Package=Shotgun_02_Gameplay
326
Package=Shotgun_03_Gameplay
327
Package=SniperRifle_01_Gameplay
328
Package=SniperRifle_02_Gameplay
329
Package=SniperRifle_03_Gameplay
330
Package=StickyMine_01_Gameplay
331
Package=StickyBomb_01_Gameplay
332
Package=SubMachineGun_01_Gameplay
333
Package=SubMachineGun_02_Gameplay
334
Package=SubMachineGun_03_Gameplay
335
Package=SubMachineGun_04_Gameplay
336
Package=SubMachineGun_05_Gameplay
337
Package=Ironsight_01_Gameplay
338
Package=Ironsight_02_Gameplay
339
Package=Ironsight_03_Gameplay
340
Package=Ironsight_04_Gameplay
341
Package=Ironsight_05_Gameplay
342
Package=Ironsight_06_Gameplay
343
Package=Ironsight_07_Gameplay
344
Package=Ironsight_08_Gameplay
345
Package=Magazine_01_Gameplay
346
Package=Magazine_02_Gameplay
347
Package=Magazine_03_Gameplay
348
Package=Magazine_04_Gameplay
349
Package=Magazine_05_Gameplay
350
Package=Magazine_06_Gameplay
351
Package=Magazine_07_Gameplay
352
Package=Magazine_08_Gameplay
353
Package=Magazine_09_Gameplay
354
Package=RedDot_01_Gameplay
355
Package=Scope_01_Gameplay
356
Package=Scope_02_Gameplay
357
Package=Scope_04_Gameplay
358
Package=Silencer_01_Gameplay
359
Package=Silencer_02_Gameplay
360
Package=Trinket_Gameplay
361
Package=AirStrikeMarker_01_Gameplay
362
Package=AirStrikeMarker_02_Gameplay
363
Package=AmmoPack_01_Gameplay
364
Package=AmmoStation_01_Gameplay
365
Package=C4_01_Gameplay
366
Package=C4Wireless_01_Gameplay
367
Package=ConcussionGrenade_01_Gameplay
368
Package=DeployableCover_01_Gameplay
369
Package=HackingDevice_01_Gameplay
370
Package=HealingStation_01_Gameplay
371
Package=HealthPack_01_Gameplay
372
Package=HealthPack_02_Gameplay
373
Package=HeartbeatSensor_01_Gameplay
374
Package=Mine_01_Gameplay
375
Package=Molotov_01_Gameplay
376
Package=ObjectiveCarryItem_01_Gameplay
377
Package=PDA_01_Gameplay
378
Package=SupplyCrate_01_Gameplay
379
Package=ThirdEyeCam_01_Gameplay
380
Package=ThirdEyeDevice_01_Gameplay
381
Package=Turret_01_Gameplay
382
Package=EmpGrenade_01_Gameplay
383
Package=SmokeGrenade_01_Gameplay
384
Package=FragGrenade_01_Gameplay
385
Package=ActiveCamo_01_Gameplay
386
Package=ActiveHealingAura_01_Gameplay
387
Package=Blowtorch_01_Gameplay
388
Package=Defibs_01_Gameplay
389
Package=Martyrdom_01_Gameplay
390
Package=IRGoggles_01_Gameplay
391
Package=LaserPainter_01_Gameplay
392
Package=OrbitalLaser_01_Gameplay
393
Package=Pliers_01_Gameplay
394
Package=SelfRevive_01_Gameplay
395
Package=Screwdriver_01_Gameplay
396
Package=ArtilleryStrike_01_Gameplay
397
Package=Perks
398
Package=Augments
399
NoncombinedPackage=SGVars
400
Package=SGFonts
401
Package=SGBitmapFonts
402
Package=HudTextureRenderTargets
403
Package=Post_Process
404
Package=PhysicalMaterial
405
Package=SGLoadingScreen
406
 
407
[Engine.PackagesToForceCookPerMap]
408
 
409
[Core.System]
410
MaxObjectsNotConsideredByGC=33476
411
SizeOfPermanentObjectPool=0
412
StaleCacheDays=30
413
MaxStaleCacheSize=10
414
MaxOverallCacheSize=30
415
PackageSizeSoftLimit=300
416
AsyncIOBandwidthLimit=0
417
CachePath=..\..\ShooterGame\Cache
418
CacheExt=.uxx
419
Paths=..\..\Engine\Content
420
ScriptPaths=..\..\ShooterGame\Script
421
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
422
CutdownPaths=..\..\ShooterGame\CutdownPackages
423
CutdownPaths=..\..\ShooterGame\Script
424
ScreenShotPath=..\..\ShooterGame\ScreenShots
425
LocalizationPaths=..\..\Engine\Localization
426
Extensions=upk
427
Extensions=u
428
Extensions=umap
429
SaveLocalizedCookedPackagesInSubdirectories=FALSE
430
TextureFileCacheExtension=tfc
431
bDisablePromptToRebuildScripts=FALSE
432
Suppress=Dev
433
Suppress=DevAbsorbFuncs
434
Suppress=DevAnim
435
Suppress=DevAssetDataBase
436
Suppress=DevAudio
437
Suppress=DevAudioVerbose
438
Suppress=DevBind
439
Suppress=DevBsp
440
Suppress=DevCamera
441
Suppress=DevCollision
442
Suppress=DevCompile
443
Suppress=DevComponents
444
Suppress=DevConfig
445
Suppress=DevCooking
446
Suppress=DevCrossLevel
447
Suppress=DevDataStore
448
Suppress=DevDecals
449
Suppress=DevFaceFX
450
Suppress=DevGFxUI
451
Suppress=DevGFxUIWarning
452
Suppress=DevGarbage
453
Suppress=DevKill
454
Suppress=DevLevelTools
455
Suppress=DevLightmassSolver
456
Suppress=DevLoad
457
Suppress=DevMovie
458
Suppress=DevNavMesh
459
Suppress=DevNavMeshWarning
460
Suppress=DevNet
461
Suppress=DevNetTraffic
462
Suppress=DevOnline
463
Suppress=DevPath
464
Suppress=DevReplace
465
Suppress=DevSHA
466
Suppress=DevSave
467
Suppress=DevSound
468
Suppress=DevStats
469
Suppress=DevStreaming
470
Suppress=DevTick
471
Suppress=DevUI
472
Suppress=DevUIAnimation
473
Suppress=DevUIFocus
474
Suppress=DevUIStates
475
Suppress=DevUIStyles
476
Suppress=DevMCP
477
Suppress=DevHTTP
478
Suppress=DevBeacon
479
Suppress=DevBeaconGame
480
Suppress=DevOnlineGame
481
Suppress=DevMatchmaking
482
Suppress=DevPing
483
Suppress=DevWebUI
484
Suppress=DevAsyncLoad
485
Suppress=GameStats
486
Suppress=Input
487
Suppress=Inventory
488
Suppress=Localization
489
Suppress=LocalizationWarning
490
Suppress=PlayerManagement
491
Suppress=PlayerMove
492
Paths=..\..\ShooterGame\Content
493
Paths=..\..\ShooterGame\__Trashcan
494
LocalizationPaths=..\..\ShooterGame\Localization
495
SavePath=..\..\ShooterGame\Save
496
SeekFreePCPaths=..\..\ShooterGame\CookedPC
497
SeekFreePCExtensions=xxx
498
Suppress=DevWebUIScript
499
Suppress=DevFireline
500
 
501
[Engine.Client]
502
DisplayGamma=2.2
503
MinDesiredFrameRate=35.000000
504
InitialButtonRepeatDelay=0.2
505
ButtonRepeatDelay=0.1
506
 
507
[WinDrv.WindowsClient]
508
AudioDeviceClass=XAudio2.XAudio2Device
509
MinAllowableResolutionX=720
510
MinAllowableResolutionY=576
511
MaxAllowableResolutionX=0
512
MaxAllowableResolutionY=0
513
MinAllowableRefreshRate=0
514
MaxAllowableRefreshRate=0
515
ParanoidDeviceLostChecking=1
516
AllowJoystickInput=1
517
UseRawMouseInput=1
518
 
519
[XAudio2.XAudio2Device]
520
MaxChannels=32
521
CommonAudioPoolSize=0
522
MinCompressedDurationGame=5
523
MinCompressedDurationEditor=4
524
LowPassFilterResonance=0.9
525
WorkAroundXDKRegression=TRUE
526
 
527
[ALAudio.ALAudioDevice]
528
MaxChannels=32
529
CommonAudioPoolSize=0
530
MinCompressedDurationGame=5
531
MinCompressedDurationEditor=4
532
LowPassFilterResonance=0.9
533
//DeviceName=Generic Software
534
 
535
[Engine.Player]
536
ConfiguredInternetSpeed=15000
537
ConfiguredLanSpeed=20000
538
PP_DesaturationMultiplier=1.0
539
PP_HighlightsMultiplier=1.0
540
PP_MidTonesMultiplier=1.0
541
PP_ShadowsMultiplier=1.0
542
 
543
[IpDrv.TcpNetDriver]
544
AllowDownloads=True
545
AllowPeerConnections=False
546
AllowPeerVoice=False
547
ConnectionTimeout=30.0
548
InitialConnectTimeout=90.0
549
ConnectionIssueTimeout=1.5
550
AckTimeout=1.0
551
KeepAliveTime=0.2
552
MaxClientRate=15000
553
MaxInternetClientRate=15000
554
RelevantTimeout=5.0
555
SpawnPrioritySeconds=1.0
556
ServerTravelPause=4.0
557
NetServerMaxTickRate=60.0
558
LanServerMaxTickRate=35
559
DownloadManagers=IpDrv.HTTPDownload
560
DownloadManagers=Engine.ChannelDownload
561
NetConnectionClassName=IpDrv.TcpipConnection
562
 
563
[IpDrv.ServerQueryDrvUDP]
564
ServerQueryPort=7877
565
MaxQueriesPerSecond=10
566
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
567
 
568
[IpServer.UdpServerQuery]
569
GameName=ut
570
 
571
[IpDrv.UdpBeacon]
572
DoBeacon=True
573
BeaconTime=0.50
574
BeaconTimeout=5.0
575
BeaconProduct=ut
576
ServerBeaconPort=8777
577
BeaconPort=9777
578
 
579
[TextureStreaming]
580
MinTextureResidentMipCount=7
581
PoolSize=999999999
582
MemoryMargin=20
583
MemoryLoss=0
584
HysteresisLimit=20
585
DropMipLevelsLimit=16
586
StopIncreasingLimit=12
587
StopStreamingLimit=8
588
MinEvictSize=10
589
MinFudgeFactor=1
590
FudgeFactorIncreaseRateOfChange=0.5
591
FudgeFactorDecreaseRateOfChange=-0.4
592
MinRequestedMipsToConsider=11
593
MinTimeToGuaranteeMinMipCount=2
594
MaxTimeToGuaranteeMinMipCount=12
595
UseTextureFileCache=False
596
LoadMapTimeLimit=20.0
597
LightmapStreamingFactor=0.04
598
ShadowmapStreamingFactor=0.04
599
MaxLightmapRadius=2000.0
600
AllowStreamingLightmaps=True
601
TextureFileCacheBulkDataAlignment=1
602
UsePriorityStreaming=False
603
bAllowSwitchingStreamingSystem=True
604
UseDynamicStreaming=False
605
bEnableAsyncDefrag=False
606
bEnableAsyncReallocation=False
607
MaxDefragRelocations=256
608
MaxDefragDownShift=128
609
BoostPlayerTextures=3.0
610
TemporalAAMemoryReserve=4.0
611
 
612
[StreamByURL]
613
PostLoadPause=6.0
614
 
615
[UnrealEd.EditorEngine]
616
LocalPlayerClassName=ShooterGame.SGLocalPlayer
617
bSubtitlesEnabled=True
618
GridEnabled=True
619
SnapScaleEnabled=True
620
ScaleGridSize=5
621
SnapVertices=False
622
SnapDistance=10.000000
623
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
624
RotGridEnabled=True
625
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
626
GameCommandLine=-log
627
FOVAngle=90.000000
628
GodMode=True
629
AutoSaveDir=..\..\ShooterGame\Autosaves
630
InvertwidgetZAxis=True
631
UseAxisIndicator=True
632
MatineeCurveDetail=0.1
633
Client=WinDrv.WindowsClient
634
CurrentGridSz=4
635
bUseMayaCameraControls=True
636
bPrefabsLocked=True
637
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
638
EditorOnlyContentPackages=EditorMeshes
639
EditorOnlyContentPackages=EditorMaterials
640
EditorOnlyContentPackages=EditorResources
641
EditPackagesInPath=..\..\Development\Src
642
EditPackages=Core
643
EditPackages=Engine
644
EditPackages=GFxUI
645
EditPackages=AkAudio
646
EditPackages=GameFramework
647
EditPackages=UnrealEd
648
EditPackages=GFxUIEditor
649
EditPackages=IpDrv
650
EditPackages=WinDrv
651
EditPackages=OnlineSubsystemPC
652
EditPackages=OnlineSubsystemGameSpy
653
EditPackages=OnlineSubsystemLive
654
EditPackages=OnlineSubsystemSteamworks
655
bBuildReachSpecs=FALSE
656
EditPackages=SubstanceAir
657
EditPackages=SubstanceAirEd
658
bGroupingActive=TRUE
659
bCustomCameraAlignEmitter=TRUE
660
CustomCameraAlignEmitterDistance=100.0
661
bDrawSocketsInGMode=FALSE
662
bSmoothFrameRate=FALSE
663
MinSmoothedFrameRate=5
664
MaxSmoothedFrameRate=120
665
FarClippingPlane=0
666
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
667
EditPackagesOutPath=..\..\ShooterGame\Script
668
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
669
EditPackages=SDEngine
670
EditPackages=SDPCEngine
671
EditPackages=SDPS3Engine
672
EditPackages=SDEditor
673
EditPackages=ShooterGame
674
EditPackages=ShooterEditor
675
EditPackages=ShooterGameContent
676
InEditorGameURLOptions=
677
 
678
[UnrealEd.UnrealEdEngine]
679
AutoSaveIndex=0
680
PackagesToBeFullyLoadedAtStartup=EditorMaterials
681
PackagesToBeFullyLoadedAtStartup=EditorMeshes
682
PackagesToBeFullyLoadedAtStartup=EditorResources
683
PackagesToBeFullyLoadedAtStartup=EngineMaterials
684
PackagesToBeFullyLoadedAtStartup=EngineFonts
685
PackagesToBeFullyLoadedAtStartup=EngineResources
686
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
687
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
688
 
689
[Engine.DataStoreClient]
690
GlobalDataStoreClasses=Engine.UIDataStore_Strings
691
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
692
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
693
GlobalDataStoreClasses=Engine.UIDataStore_Registry
694
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
695
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
696
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
697
 
698
[DevOptions.Shaders]
699
AutoReloadChangedShaders=True
700
bAllowMultiThreadedShaderCompile=True
701
bAllowDistributedShaderCompile=False
702
bAllowDistributedShaderCompileForBuildPCS=True
703
NumUnusedShaderCompilingThreads=1
704
ThreadedShaderCompileThreshold=1
705
MaxShaderJobBatchSize=30
706
PrecompileShadersJobThreshold=40000
707
bDumpShaderPDBs=True
708
bPromptToRetryFailedShaderCompiles=True
709
 
710
[DevOptions.Debug]
711
ShowSelectedLightmap=False
712
 
713
[StatNotifyProviders]
714
BinaryFileStatNotifyProvider=true
715
XmlStatNotifyProvider=false
716
CsvStatNotifyProvider=false
717
StatsNotifyProvider_UDP=true
718
PIXNamedCounterProvider=false
719
 
720
[StatNotifyProviders.StatNotifyProvider_UDP]
721
ListenPort=13000
722
 
723
[RemoteControl]
724
SuppressRemoteControlAtStartup=False
725
 
726
[LogFiles]
727
PurgeLogsDays=3
728
LogTimes=True
729
 
730
[AnimationCompression]
731
CompressCommandletVersion=2     // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
732
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
733
TranslationCompressionFormat=0
734
RotationCompressionFormat=1
735
AlternativeCompressionThreshold=1.f
736
ForceRecompression=False
737
bOnlyCheckForMissingSkeletalMeshes=False
738
KeyEndEffectorsMatchName=IK
739
KeyEndEffectorsMatchName=eye
740
KeyEndEffectorsMatchName=weapon
741
KeyEndEffectorsMatchName=hand
742
KeyEndEffectorsMatchName=attach
743
KeyEndEffectorsMatchName=camera
744
 
745
[IpDrv.OnlineSubsystemCommonImpl]
746
MaxLocalTalkers=1
747
MaxRemoteTalkers=16
748
bIsUsingSpeechRecognition=false
749
 
750
[IpDrv.OnlineGameInterfaceImpl]
751
LanAnnouncePort=14001
752
LanQueryTimeout=5.0
753
LanPacketPlatformMask=1
754
 
755
[OnlineSubsystemLive.OnlineSubsystemLive]
756
LanAnnouncePort=14001
757
VoiceNotificationDelta=0.2
758
 
759
[Engine.StaticMeshCollectionActor]
760
bCookOutStaticMeshActors=TRUE
761
MaxStaticMeshComponents=100
762
 
763
[Engine.StaticLightCollectionActor]
764
bCookOutStaticLightActors=TRUE
765
MaxLightComponents=100
766
 
767
[CpuUsage]
768
SamplingRate=250
769
 
770
[LiveSock]
771
bUseVDP=True
772
bUseSecureConnections=true
773
MaxDgramSockets=64
774
MaxStreamSockets=16
775
DefaultRecvBufsizeInK=256
776
DefaultSendBufsizeInK=256
777
SystemLinkPort=14000
778
 
779
[CustomStats]
780
LD=Streaming fudge factor
781
LD=FrameTime
782
LD=Terrain Smooth Time
783
LD=Terrain Render Time
784
LD=Decal Render Time
785
LD=Terrain Triangles
786
LD=Decal Triangles
787
LD=Decal Draw Calls
788
LD=Static Mesh Tris
789
LD=Skel Mesh Tris
790
LD=Skel Verts CPU Skin
791
LD=Skel Verts GPU Skin
792
LD=30+ FPS
793
LD=Total CPU rendering time
794
LD=Total GPU rendering time
795
LD=Occluded primitives
796
LD=Projected shadows
797
LD=Visible static mesh elements
798
LD=Visible dynamic primitives
799
LD=Texture Pool Size
800
LD=Physical Memory Used
801
LD=Virtual Memory Used
802
LD=Audio Memory Used
803
LD=Texture Memory Used
804
LD=360 Texture Memory Used
805
LD=Animation Memory
806
LD=Vertex Lighting Memory
807
LD=StaticMesh Vertex Memory
808
LD=StaticMesh Index Memory
809
LD=SkeletalMesh Vertex Memory
810
LD=SkeletalMesh Index Memory
811
LD=Decal Vertex Memory
812
LD=Decal Index Memory
813
LD=Decal Interaction Memory
814
MEMLEAN=Virtual Memory Used
815
MEMLEAN=Audio Memory Used
816
MEMLEAN=Animation Memory
817
MEMLEAN=FaceFX Cur Mem
818
MEMLEAN=Vertex Lighting Memory
819
MEMLEAN=StaticMesh Vertex Memory
820
MEMLEAN=StaticMesh Index Memory
821
MEMLEAN=SkeletalMesh Vertex Memory
822
MEMLEAN=SkeletalMesh Index Memory
823
MEMLEAN=Decal Vertex Memory
824
MEMLEAN=Decal Index Memory
825
MEMLEAN=Decal Interaction Memory
826
MEMLEAN=VertexShader Memory
827
MEMLEAN=PixelShader Memory
828
GameThread=Async Loading Time
829
GameThread=Audio Update Time
830
GameThread=FrameTime
831
GameThread=HUD Time
832
GameThread=Input Time
833
GameThread=Kismet Time
834
GameThread=Move Actor Time
835
GameThread=RHI Game Tick
836
GameThread=RedrawViewports
837
GameThread=Script time
838
GameThread=Tick Time
839
GameThread=Update Components Time
840
GameThread=World Tick Time
841
GameThread=Async Work Wait
842
GameThread=PerFrameCapture
843
GameThread=DynamicLightEnvComp Tick
844
Mobile=ES2 Draw Calls
845
Mobile=ES2 Draw Calls (UP)
846
Mobile=ES2 Triangles Drawn
847
Mobile=ES2 Triangles Drawn (UP)
848
Mobile=ES2 Program Count
849
Mobile=ES2 Program Count (PP)
850
Mobile=ES2 Program Changes
851
Mobile=ES2 Uniform Updates (Bytes)
852
Mobile=ES2 Base Texture Binds
853
Mobile=ES2 Detail Texture Binds
854
Mobile=ES2 Lightmap Texture Binds
855
Mobile=ES2 Environment Texture Binds
856
Mobile=ES2 Bump Offset Texture Binds
857
Mobile=Frustum Culled primitives
858
Mobile=Statically occluded primitives
859
SplitScreen=Processed primitives
860
SplitScreen=Mesh draw calls
861
SplitScreen=Mesh Particles
862
SplitScreen=Particle Draw Calls
863
 
864
[MemorySplitClassesToTrack]
865
Class=AnimSequence
866
Class=AudioComponent
867
Class=AudioDevice
868
Class=BrushComponent
869
Class=CylinderComponent
870
Class=DecalComponent
871
Class=DecalManager
872
Class=DecalMaterial
873
Class=Font
874
Class=Level
875
Class=Material
876
Class=MaterialInstanceConstant
877
Class=MaterialInstanceTimeVarying
878
Class=Model
879
Class=ModelComponent
880
Class=MorphTarget
881
Class=NavigationMeshBase
882
Class=ParticleModule
883
Class=ParticleSystemComponent
884
Class=PathNode
885
Class=ProcBuilding_SimpleLODActor
886
Class=RB_BodyInstance
887
Class=RB_BodySetup
888
Class=ReachSpec
889
Class=Sequence
890
Class=SkeletalMesh
891
Class=SkeletalMeshComponent
892
Class=SoundCue
893
Class=SoundNode
894
Class=SoundNodeWave
895
Class=StaticMesh
896
Class=StaticMeshActor
897
Class=StaticMeshCollectionActor
898
Class=StaticMeshComponent
899
Class=Terrain
900
Class=TerrainComponent
901
Class=Texture2D
902
Class=UIRoot
903
 
904
[MemLeakCheckExtraExecsToRun]
905
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
906
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
907
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
908
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
909
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
910
Cmd=lightenv list volumes
911
Cmd=lightenv list transition
912
Cmd=ListThreads
913
 
914
[ConfigCoalesceFilter]
915
FilterOut=ShooterEngine.ini
916
FilterOut=ShooterEditor.ini
917
FilterOut=ShooterInput.ini
918
FilterOut=ShooterLightmass.ini
919
FilterOut=ShooterGame.ini
920
FilterOut=ShooterGameDedicatedServer.ini
921
FilterOut=ShooterUI.ini
922
FilterOut=ShooterCompat.ini
923
FilterOut=ShooterEngineG4WLive.ini
924
FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
925
FilterOut=ShooterEngineNoLive.ini
926
FilterOut=ShooterEngineNoLiveDedicatedServer.ini
927
FilterOut=ShooterEditorKeyBindings.ini
928
FilterOut=ShooterEditorUserSettings.ini
929
FilterOut=ShooterEngineGameSpy.ini
930
FilterOut=ShooterEngineSteamworks.ini
931
FilterOut=Descriptions.int
932
FilterOut=Editor.int
933
FilterOut=EditorTips.int
934
FilterOut=UnrealEd.int
935
FilterOut=WinDrv.int
936
FilterOut=XWindow.int
937
FilterOut=GfxUIEditor.int
938
FilterOut=Properties.int
939
 
940
[TaskPerfTracking]
941
bUseTaskPerfTracking=FALSE
942
RemoteConnectionIP=10.1.20.20
943
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
944
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
945
 
946
[TaskPerfMemDatabase]
947
bUseTaskPerfMemDatabase=TRUE
948
RemoteConnectionIP=192.168.0.39
949
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
950
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
951
 
952
[MemoryPools]
953
FLightPrimitiveInteractionInitialBlockSize=512
954
FModShadowPrimitiveInteractionInitialBlockSize=512
955
 
956
[SystemSettings]
957
bFirstRun=FALSE
958
bUseMaxQualityMode=False
959
StaticDecals=False
960
DynamicDecals=false
961
UnbatchedDecals=False
962
DecalCullDistanceScale=1.000000
963
DynamicLights=False
964
DynamicShadows=False
965
LightEnvironmentShadows=False
966
CompositeDynamicLights=false
967
SHSecondaryLighting=False
968
DirectionalLightmaps=False
969
MotionBlur=False
970
MotionBlurPause=False
971
MotionBlurSkinning=0
972
DepthOfField=False
973
AmbientOcclusion=False
974
Bloom=False
975
bAllowLightShafts=False
976
bUseARGB8=False
977
Distortion=False
978
FilteredDistortion=False
979
DropParticleDistortion=False
980
bAllowDownsampledTranslucency=False
981
SpeedTreeLeaves=False
982
SpeedTreeFronds=False
983
OnlyStreamInTextures=False
984
LensFlares=False
985
FogVolumes=False
986
FloatingPointRenderTargets=True
987
OneFrameThreadLag=True
988
UseVsync=False
989
UpscaleScreenPercentage=True
990
Borderless=False
991
Fullscreen=True
992
AllowD3D11=False
993
AllowOpenGL=False
994
AllowRadialBlur=False
995
AllowSubsurfaceScattering=False
996
AllowImageReflections=False
997
AllowImageReflectionShadowing=False
998
bAllowSeparateTranslucency=False
999
bAllowPostprocessMLAA=False
1000
bAllowHighQualityMaterials=False
1001
bAllowWeatherEffect=False
1002
bAllowPostProcess=False
1003-
SkeletalMeshLODBias=0
1003+
SkeletalMeshLODBias=15
1004-
ParticleLODBias=0
1004+
ParticleLODBias=15
1005
DetailMode=0
1006
MaxDrawDistanceScale=1.000000
1007
ShadowFilterQualityBias=0
1008
MaxAnisotropy=0
1009
MaxMultiSamples=0
1010
bAllowD3D9MSAA=False
1011
bAllowTemporalAA=False
1012
TemporalAA_MinDepth=500.000000
1013
TemporalAA_StartDepthVelocityScale=100.000000
1014
MinShadowResolution=64
1015
MinPreShadowResolution=8
1016
MaxShadowResolution=1120
1017
MaxWholeSceneDominantShadowResolution=1344
1018
ShadowFadeResolution=128
1019
PreShadowFadeResolution=16
1020
ShadowFadeExponent=0.250000
1021
ResX=1280
1022
ResY=1024
1023
ScreenPercentage=100.000000
1024
SceneCaptureStreamingMultiplier=1.000000
1025
ShadowTexelsPerPixel=1.273240
1026
PreShadowResolutionFactor=0.500000
1027
bEnableVSMShadows=False
1028
bEnableBranchingPCFShadows=False
1029
bAllowHardwareShadowFiltering=False
1030
TessellationFactorMultiplier=1.000000
1031
bEnableForegroundShadowsOnWorld=False
1032
bEnableForegroundSelfShadowing=False
1033
bAllowWholeSceneDominantShadows=False
1034
bUseConservativeShadowBounds=False
1035
ShadowFilterRadius=2.000000
1036
ShadowDepthBias=0.012000
1037
PerObjectShadowTransition=60.000000
1038
CSMSplitPenumbraScale=0.500000
1039
CSMSplitSoftTransitionDistanceScale=4.000000
1040
CSMSplitDepthBiasScale=0.500000
1041
CSMMinimumFOV=40.000000
1042
CSMFOVRoundFactor=4.000000
1043
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
1044
UnbuiltNumWholeSceneDynamicShadowCascades=3
1045
WholeSceneShadowUnbuiltInteractionThreshold=50
1046
bAllowFracturedDamage=True
1047
NumFracturedPartsScale=1.000000
1048
FractureDirectSpawnChanceScale=1.000000
1049
FractureRadialSpawnChanceScale=1.000000
1050
FractureCullDistanceScale=1.000000
1051
bForceCPUAccessToGPUSkinVerts=false
1052
bDisableSkeletalInstanceWeights=false
1053
HighPrecisionGBuffers=False
1054
MobileFeatureLevel=0
1055
MobileFog=False
1056
MobileSpecular=False
1057
MobileBumpOffset=True
1058
MobileNormalMapping=True
1059
MobileEnvMapping=True
1060
MobileRimLighting=True
1061
MobileColorBlending=True
1062
MobileVertexMovement=True
1063-
MobileLODBias=-0.5
1063+
MobileLODBias=15
1064
MobileBoneCount=75
1065
MobileBoneWeightCount=2
1066
MobileUsePreprocessedShaders=True
1067
MobileFlashRedForUncachedShaders=False
1068
MobileWarmUpPreprocessedShaders=True
1069
MobileCachePreprocessedShaders=False
1070
MobileProfilePreprocessedShaders=False
1071
MobileUseCPreprocessorOnShaders=True
1072
MobileLoadCPreprocessedShaders=True
1073
MobileSharePixelShaders=True
1074
MobileShareVertexShaders=True
1075
MobileShareShaderPrograms=True
1076
MobileEnableMSAA=False
1077
MobileContentScaleFactor=1.0
1078
MobileVertexScratchBufferSize=150
1079
MobileIndexScratchBufferSize=10
1080
ApexLODResourceBudget=1000000020040877300000.000000
1081
ApexDestructionMaxChunkIslandCount=2147483647
1082
ApexDestructionMaxChunkSeparationLOD=1.000000
1083
bEnableParallelAPEXClothingFetch=False
1084-
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1084+
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1085-
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1085+
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1086-
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1086+
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1087-
TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1087+
TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1088-
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1088+
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1089-
TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1089+
TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1090-
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1090+
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1091-
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1091+
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1092-
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1092+
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1093-
TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1093+
TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1094-
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1094+
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1095-
TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1095+
TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1096-
TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1096+
TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1097-
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1097+
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1098-
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1098+
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1099-
TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1099+
TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1100-
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1100+
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1101-
TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1101+
TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1102-
TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
1102+
TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
1103-
TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1103+
TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1104-
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1104+
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1105-
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1105+
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1106-
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1106+
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1107-
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1107+
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1108-
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1108+
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1109-
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
1109+
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=15,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
1110-
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
1110+
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
1111-
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1111+
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=15,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1112
 
1113
[SystemSettingsEditor]
1114
ResX=1280
1115
ResY=1024
1116
 
1117
[SystemSettingsSplitScreen2]
1118
bAllowWholeSceneDominantShadows=False
1119
bAllowLightShafts=False
1120
DetailMode=1
1121
 
1122
[SystemSettingsMobile]
1123
BasedOn=SystemSettings
1124
Fullscreen=True
1125
DirectionalLightmaps=False
1126
DynamicLights=False
1127
SHSecondaryLighting=False
1128
StaticDecals=True
1129
DynamicDecals=False
1130
UnbatchedDecals=False
1131
MotionBlur=FALSE
1132
MotionBlurPause=FALSE
1133
DepthOfField=FALSE
1134
AmbientOcclusion=FALSE
1135
Bloom=FALSE
1136
Distortion=FALSE
1137
FilteredDistortion=FALSE
1138
DropParticleDistortion=TRUE
1139
FloatingPointRenderTargets=FALSE
1140
MaxAnisotropy=2
1141
bAllowLightShafts=FALSE
1142
DynamicShadows=False
1143
 
1144
[SystemSettingsMobileTextureBias]
1145
BasedOn=SystemSettingsMobile
1146
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1147
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1148
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1149
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1150
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1151
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1152
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1153
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1154
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1155
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1156
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1157
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1158
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1159
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
1160
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1161
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1162
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1163
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1164
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
1165
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1166
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1167
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1168
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1169
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1170
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1171
 
1172
[SystemSettingsIPhone3GS]
1173
BasedOn=SystemSettingsMobileTextureBias
1174
MobileEnableMSAA=True
1175
 
1176
[SystemSettingsIPhone4]
1177
BasedOn=SystemSettingsMobile
1178
MobileContentScaleFactor=2.0
1179
 
1180
[SystemSettingsIPodTouch4]
1181
BasedOn=SystemSettingsMobileTextureBias
1182
MobileContentScaleFactor=2.0
1183
 
1184
[SystemSettingsIPad]
1185
BasedOn=SystemSettingsMobileTextureBias
1186
MobileFeatureLevel=1
1187
MobileFog=False
1188
MobileSpecular=False
1189
MobileBumpOffset=False
1190
MobileNormalMapping=False
1191
MobileEnvMapping=False
1192
MobileRimLighting=False
1193
MobileContentScaleFactor=0.9375
1194
 
1195
[SystemSettingsIPad2]
1196
BasedOn=SystemSettingsMobile
1197
MobileEnableMSAA=True
1198
 
1199
[SystemSettingsAndroid]
1200
BasedOn=SystemSettingsMobileTextureBias
1201
 
1202
[Engine.PhysicsLODVerticalEmitter]
1203
ParticlePercentage=100
1204
 
1205
[Engine.OnlineSubsystem]
1206
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
1207
AsyncMinCompletionTime=0.0
1208
 
1209
[Engine.OnlineRecentPlayersList]
1210
MaxRecentPlayers=100
1211
MaxRecentParties=5
1212
 
1213
[VoIP]
1214
VolumeThreshold=0.1
1215
bHasVoiceEnabled=true
1216
 
1217
[FullScreenMovie]
1218
bForceNoMovies=FALSE
1219
LoadMapMovie=SGLoadingScreen.OBJLoading
1220
bShouldStopMovieAtEndOfLoadMap=TRUE
1221
 
1222
[IPDrv.WebConnection]
1223
MaxValueLength=512
1224
MaxLineLength=4096
1225
 
1226
[IPDrv.WebServer]
1227
ApplicationPaths[0]=/ServerAdmin
1228
ApplicationPaths[1]=/images
1229
ListenPort=80
1230
MaxConnections=18
1231
ExpirationSeconds=86400
1232
bEnabled=false
1233
 
1234
[IPDrv.WebResponse]
1235
IncludePath=/Web
1236
CharSet=iso-8859-1
1237
 
1238
[TextureTracking]
1239
#TextureName=T_GD_Traffic_Crosswalk_01
1240
 
1241
[AnimNotify]
1242
Trail_MaxSampleRate=200.0
1243
 
1244
[Engine.UIDataStore_OnlinePlayerData]
1245
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
1246
PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
1247
ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
1248
ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
1249
StorageProviderClassName=SDEngine.SDStorageProvider
1250
ProfileDataExtension=.ue3profile
1251
 
1252
[Engine.LocalPlayer]
1253
EyefinityFOVThreshold=140.0
1254
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
1255
 
1256
[MobileSupport]
1257
bShouldCachePVRTCTextures=False
1258
bShouldFlattenMaterials=False
1259
FlattenedTextureResolutionBias=0
1260
UDKRemotePort=41765
1261
UDKRemotePortPIE=41766
1262
 
1263
[Engine.GameViewportClient]
1264
bDebugNoGFxUI=FALSE
1265
bUseHardwareCursorWhenWindowed=TRUE
1266
 
1267
[ContentComparisonReferenceTypes]
1268
+Class=AnimSet
1269
+Class=SkeletalMesh
1270
+Class=SoundCue
1271
+Class=StaticMesh
1272
+Class=ParticleSystem
1273
+Class=Texture2D
1274
 
1275
[Engine.HttpFactory]
1276
HttpRequestClassName=WinDrv.HttpRequestWindows
1277
 
1278
[IpDrv.OnlineImageDownloaderWeb]
1279
MaxSimultaneousDownloads=8
1280
MaxRetryCount=4
1281
 
1282
[Configuration]
1283
 
1284
[SDEngine.SDEngineExtensions]
1285
HttpClassName=ShooterGame.SGHttp
1286
ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
1287
 
1288
[SDEngine.SDGameEngine]
1289
bForceFrontEndVSync=TRUE
1290
 
1291
[ShooterGame.SGEngine]
1292
 
1293
[ShooterGame.SGEngineExtensions]
1294
m_DedicatedServerAutoProfileTime=10.0
1295
m_DedicatedServerAutoProfileCooldown=180.0
1296
m_DedicatedServerAutoProfileNumPlayers=10
1297
 
1298
[OnlineSubsystemPC.OnlineSubsystemPC]
1299
ProfileDataDirectory=.\Shooter\SaveData
1300
ProfileDataExtension=.ue3profile
1301
 
1302
[SDEngine.SDProfile]
1303
bDisableOfflineSaves=false
1304
bDisableOnlineSaves=false
1305
bUseMostRecentSave=false
1306
 
1307
[SDEngine.SDOnlineSubsystem]
1308
ProfileDataDirectory=.\Shooter\SaveData
1309
ProfileDataExtension=.ue3profile
1310
 
1311
[SDEngine.SDVisibilityManager]
1312
m_VisibilityValidityTime=0.2f
1313
 
1314
[SDPCEngine.SDOnlineSubsystemFireline]
1315
m_SettingsClassName=SDEngine.SDFirelineSettings
1316
m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
1317
m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
1318
m_ServerHeartbeatGap=25.0
1319
m_ClientHeartbeatGap=240.0
1320
m_JoinTimeout=30.0
1321
m_RequestRetryCooldownTimeMultiplier=2.0
1322
m_RequestMaxRetry=6
1323
m_MaxUnansweredHeartbeatAllowed=3
1324
m_ManifestIndexName=index
1325
 
1326
[SDPCEngine.SDOnlineGameInterfaceFireline]
1327
m_SessionRetryTimeCooldownMultiplier=2.0
1328
m_SessionRetryTimeCooldownMax=960.0
1329
 
1330
[SDPCEngine.SDOnlinePlayerInterfaceFireline]
1331
m_MaxLoginStepTime=60.0
1332
 
1333
[SDPCEngine.SDFireteamPlayersObjectsManager]
1334
FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
1335
 
1336
[Windows.StandardUser]
1337
MyDocumentsSubDirName=UnrealEngine3
1338
 
1339
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
1340
bHasGameSpyAccount=true
1341
EncryptedProductKey=NotForShip
1342
ProfileDataDirectory=../ShooterGame/SaveData
1343
ProfileDataExtension=.ue3profile
1344
ProductID=11097
1345
NamespaceID=40
1346
PartnerID=33
1347
GameID=1727
1348
StatsVersion=7
1349
NickStatsKeyId=1
1350
PlaceStatsKeyId=2
1351
LocationUrlsForInvites=shooterpc
1352
LocationUrl=shooterpc
1353
bShouldUseMcp=true
1354
 
1355
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
1356
bUseVAC=true
1357
GameDir=unrealtest
1358
GameVersion=1.0.0.0
1359
Region=255
1360
CurrentNotificationPosition=8
1361
ResetStats=0
1362
 
1363
[SDEngine.SDGameStatsManager]
1364
GAME_STATS_VERSION=19
1365
 
1366
[GameplayStats.JSON]
1367
Enabled=false
1368
CommandLine=stats
1369
 
1370
[GameplayStats.Fireline]
1371
Enabled=true
1372
 
1373
[GameplayStats.Echo]
1374
Enabled=true
1375
PlaytestOnly=true
1376
Frequency=5.0
1377
ContentEncoding=zlib
1378
MonitorUpload=true
1379
MonitorUploadFrequency=10.0
1380
CommandLine=stats
1381
 
1382
[GameplayStats.Unreal]
1383
Enabled=true
1384
Frequency=0.25
1385
CommandLine=stats
1386
 
1387
[PacketSimulationSettings]
1388
PktLoss=0
1389
PktLag=0
1390
PktLagVariance=0
1391
 
1392
[SDAudioPackages]
1393
PackageNames=SFX.pck
1394
PackageNames=Default.pck
1395
 
1396
[SDSoundSystem]
1397
uIOMemorySize=8192
1398
fTargetAutoStmBufferLength=380
1399
fMaxCacheRatio=2.0
1400
uDefaultPoolSize=16384
1401
uLEngineDefaultPoolSize=32768
1402
uCommandQueueSize=192
1403
HDREnable=1
1404
HDREnableBoost=0
1405
HDRSettingIndex=1
1406
HDRMaxSize0=35
1407
HDRMinSize0=26
1408
HDRReleaseRate0=20
1409
HDRMaxSize1=65
1410
HDRMinSize1=48
1411
HDRReleaseRate1=30
1412
HDRMaxSize2=68
1413
HDRMinSize2=45
1414
HDRReleaseRate2=20
1415
MuteOnLostFocus=1
1416
OcclusionMinValue=0.25
1417
OcclusionMaxValue=0.75
1418
OcclusionMinDistance=512
1419
OcclusionMaxDistance=20000
1420
 
1421
[SDTestServer]
1422
Dedicated=true
1423
Listen=false
1424
 
1425
[ShooterGame.SGDTServer]
1426
m_DTPort=7999
1427
m_DTLogging=false
1428
 
1429
[ShooterGame.SGClientVoice]
1430
m_DTPort=8432
1431
m_DTLogging=false
1432
 
1433
[SDEngine.SDFirelineBatchUpdateObject]
1434
m_MaxUpdateAttempts=5
1435
m_BaseRetryDelay=1.7f
1436
 
1437
[SDEngine.SDCoherentUIManager]
1438
m_bUseWebCache=true
1439
m_WebCacheDir=WebCache
1440
 
1441
[IniVersion]
1442
0=1424464723.000000
1443
1=1428593745.000000
1444
 
1445
[AppCompat]
1446
MeasuredCPUScore=70.098648
1447
CompatLevelComposite=4
1448
CompatLevelCPU=5
1449
CompatLevelGPU=4
1450
CompatLevelGPUFix=0