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| 1 | import java.util.ArrayList; | |
| 2 | import android.opengl.Matrix; | |
| 3 | ||
| 4 | public class Scene3D {
| |
| 5 | public ArrayList<Material3D> materials; | |
| 6 | public ArrayList<Object3D> objects; | |
| 7 | public ArrayList<Light3D> lights; | |
| 8 | public ArrayList<Animation> animations; | |
| 9 | public float[] background; | |
| 10 | public float[] ambient; | |
| 11 | ||
| 12 | public Material3D FindMaterial(String name) | |
| 13 | {
| |
| 14 | if (materials == null || name == null) return null; | |
| 15 | int i, n = materials.size(); | |
| 16 | for (i = 0; i < n; i++) {
| |
| 17 | Material3D mat = materials.get(i); | |
| 18 | if (mat.name.equals(name)) | |
| 19 | return mat; | |
| 20 | } | |
| 21 | return null; | |
| 22 | } | |
| 23 | ||
| 24 | public Object3D FindObject(String name) | |
| 25 | {
| |
| 26 | if (objects == null || name == null) return null; | |
| 27 | int i, n = objects.size(); | |
| 28 | for (i = 0; i < n; i++) {
| |
| 29 | Object3D obj = objects.get(i); | |
| 30 | if (obj.name.equals(name)) | |
| 31 | return obj; | |
| 32 | } | |
| 33 | return null; | |
| 34 | } | |
| 35 | ||
| 36 | public Light3D FindLight(String name) | |
| 37 | {
| |
| 38 | if (lights == null || name == null) return null; | |
| 39 | int i, n = lights.size(); | |
| 40 | for (i = 0; i < n; i++) {
| |
| 41 | Light3D light = lights.get(i); | |
| 42 | if (light.name.equals(name)) | |
| 43 | return light; | |
| 44 | } | |
| 45 | return null; | |
| 46 | } | |
| 47 | - | |
| 47 | + | |
| 48 | public Animation FindAnimation(int id) | |
| 49 | {
| |
| 50 | if (animations == null || id == 0xffff) return null; | |
| 51 | int i, n = animations.size(); | |
| 52 | for (i = 0; i < n; i++) {
| |
| 53 | Animation anim = animations.get(i); | |
| 54 | if (anim.id == id) | |
| 55 | return anim; | |
| 56 | } | |
| 57 | return null; | |
| 58 | } | |
| 59 | ||
| 60 | private void lerp3(float[] out, float[] from, float[] to, float t) | |
| 61 | {
| |
| 62 | for (int i = 0; i < 3; i++) | |
| 63 | out[i] = from[i] + (to[i] - from[i]) * t; | |
| 64 | } | |
| 65 | - | |
| 65 | + | |
| 66 | private AnimKey findVec(AnimKey[] keys, float time) | |
| 67 | {
| |
| 68 | AnimKey key = keys[keys.length - 1]; | |
| 69 | ||
| 70 | // We'll use either first, or last, or interpolated key | |
| 71 | for (int j = 0; j < keys.length; j++) {
| |
| 72 | if (keys[j].time >= time) {
| |
| 73 | if (j > 0) {
| |
| 74 | float local = (time - keys[j - 1].time) / | |
| 75 | (keys[j].time - keys[j - 1].time); | |
| 76 | key = new AnimKey(); | |
| 77 | key.time = time; | |
| 78 | key.data = new float[3]; | |
| 79 | lerp3(key.data, keys[j - 1].data, keys[j].data, local); | |
| 80 | } | |
| 81 | else | |
| 82 | key = keys[j]; | |
| 83 | break; | |
| 84 | } | |
| 85 | } | |
| 86 | ||
| 87 | return key; | |
| 88 | } | |
| 89 | ||
| 90 | private void applyRot(float[] result, float[] data, float t) | |
| 91 | {
| |
| 92 | if (Math.abs(data[3]) > 1.0e-7 && Math.hypot(Math.hypot(data[0], data[1]), data[2]) > 1.0e-7) | |
| 93 | Matrix.rotateM(result, 0, (float) (data[3] * t * 180 / Math.PI), data[0], data[1], data[2]); | |
| 94 | } | |
| 95 | ||
| 96 | public void Compute(float time) | |
| 97 | {
| |
| 98 | int i, n = animations.size(); | |
| 99 | for (i = 0; i < n; i++) {
| |
| 100 | Animation anim = animations.get(i); | |
| 101 | Object3D obj = anim.object; | |
| 102 | float[] result = new float[16]; | |
| 103 | ||
| 104 | Matrix.setIdentityM(result, 0); | |
| 105 | ||
| 106 | if (anim.position != null && anim.position.length > 0) {
| |
| 107 | AnimKey key = findVec(anim.position, time); | |
| 108 | float[] pos = key.data; | |
| 109 | Matrix.translateM(result, 0, pos[0], pos[1], pos[2]); | |
| 110 | } | |
| 111 | ||
| 112 | if (anim.rotation != null && anim.rotation.length > 0) {
| |
| 113 | // All rotations that are prior to the target time should be applied sequentially | |
| 114 | for (int j = anim.rotation.length - 1; j > 0; j--) {
| |
| 115 | if (time >= anim.rotation[j].time) // rotation in the past, apply as is | |
| 116 | applyRot(result, anim.rotation[j].data, 1); | |
| 117 | else if (time > anim.rotation[j - 1].time) {
| |
| 118 | // rotation between key frames, apply part of it | |
| 119 | float local = (time - anim.rotation[j - 1].time) / | |
| 120 | (anim.rotation[j].time - anim.rotation[j - 1].time); | |
| 121 | applyRot(result, anim.rotation[j].data, local); | |
| 122 | } | |
| 123 | // otherwise, it's a rotation in the future, skip it | |
| 124 | } | |
| 125 | ||
| 126 | // Always apply the first rotation | |
| 127 | applyRot(result, anim.rotation[0].data, 1); | |
| 128 | } | |
| 129 | ||
| 130 | if (anim.scaling != null && anim.scaling.length > 0) {
| |
| 131 | AnimKey key = findVec(anim.scaling, time); | |
| 132 | float[] scale = key.data; | |
| 133 | Matrix.scaleM(result, 0, scale[0], scale[1], scale[2]); | |
| 134 | } | |
| 135 | ||
| 136 | if (anim.parent != null) | |
| 137 | Matrix.multiplyMM(anim.result, 0, anim.parent.result, 0, result, 0); | |
| 138 | else | |
| 139 | Matrix.translateM(anim.result, 0, result, 0, 0, 0, 0); | |
| 140 | ||
| 141 | if (obj != null && obj.trMatrix != null) {
| |
| 142 | float[] pivot = new float[16]; | |
| 143 | Matrix.setIdentityM(pivot, 0); | |
| 144 | Matrix.translateM(pivot, 0, -anim.pivot[0], -anim.pivot[1], -anim.pivot[2]); | |
| 145 | Matrix.multiplyMM(result, 0, pivot, 0, obj.trMatrix, 0); | |
| 146 | } | |
| 147 | else {
| |
| 148 | Matrix.setIdentityM(result, 0); | |
| 149 | Matrix.translateM(result, 0, -anim.pivot[0], -anim.pivot[1], -anim.pivot[2]); | |
| 150 | } | |
| 151 | Matrix.multiplyMM(anim.world, 0, anim.result, 0, result, 0); | |
| 152 | } | |
| 153 | } | |
| 154 | } | |
| 155 | ||
| 156 | class Object3D {
| |
| 157 | public String name; | |
| 158 | public int vertCount; | |
| 159 | public int indCount; | |
| 160 | public ArrayList<FaceMat> faceMats; | |
| 161 | public int glVertices; | |
| 162 | public int glIndices; | |
| 163 | public float[] vertexBuffer; | |
| 164 | public float[] trMatrix; | |
| 165 | } | |
| 166 | ||
| 167 | class FaceMat {
| |
| 168 | public Material3D material; | |
| 169 | public short[] indexBuffer; | |
| 170 | public int bufOffset; | |
| 171 | } | |
| 172 | ||
| 173 | class Light3D {
| |
| 174 | public String name; | |
| 175 | public float[] pos; | |
| 176 | public float[] color; | |
| 177 | public float[] dir; | |
| 178 | public float theta, phi; | |
| 179 | } | |
| 180 | ||
| 181 | class Material3D {
| |
| 182 | public String name; | |
| 183 | public float[] ambient; | |
| 184 | public float[] diffuse; | |
| 185 | public float[] specular; | |
| 186 | public String texture; | |
| 187 | public float shininess; | |
| 188 | public float shinStren; | |
| 189 | public float transparency; | |
| 190 | public float selfIllum; | |
| 191 | public int type; | |
| 192 | } | |
| 193 | ||
| 194 | class Animation {
| |
| 195 | public int id; | |
| 196 | - | public int idParent; |
| 196 | + | |
| 197 | public Object3D object; | |
| 198 | public Light3D light; | |
| 199 | public Animation parent; | |
| 200 | public float[] pivot; | |
| 201 | ||
| 202 | - | |
| 202 | + | |
| 203 | public AnimKey[] rotation; | |
| 204 | public AnimKey[] scaling; | |
| 205 | ||
| 206 | public float[] result; | |
| 207 | public float[] world; | |
| 208 | } | |
| 209 | ||
| 210 | class AnimKey {
| |
| 211 | public float time; | |
| 212 | public float[] data; | |
| 213 | } | |
| 214 | |