SHOW:
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1 | public enum GameState {Paused, Playing} | |
2 | - | if (playing == 1) Pause(); |
2 | + | |
3 | - | else if (playing == 0) Unpause(); |
3 | + | |
4 | - | } |
4 | + | switch (GameState) { |
5 | case Playing: | |
6 | - | or |
6 | + | |
7 | break; | |
8 | case Paused: | |
9 | - | switch (playing) { |
9 | + | |
10 | - | case 1: |
10 | + | |
11 | } | |
12 | } |