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Name: Anabelle "Warwick"
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MG Name: Crimson Jaws
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Element: Rage
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Weapon: Zweihanded Morningstar (Polearm)
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Power: Resourceful Backpack
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Costume: Boyish, Sci-fi Engineer look. An outfit consisting of an orange-and-red, half slipped jacket on top of a white shirt. A belt adorned with a buckle than resembled the jaws of a wildcat, holding a brown pair of jeans and boots. The costume also includes Leather, fingerless gloves.
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Motif: Wide Googles (they do nothing)
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Images:
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Normal: http://safebooru.org//images/1205/62d1b8a3932d5d6f59ad38e129235443d9b0fd01.jpg?1255315
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MG costume [reference]: http://fc00.deviantart.net/fs71/f/2013/275/7/7/cyberpunk_engineer_by_su_pra-d6ox1hl.jpg
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Specialization: Knight
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Magical Attributes
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Fury:  8
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Heart: 7
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Magic: 4
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Normal Attributes
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Mundane Attributes
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Charm:    4
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Charm:    5
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Insight:  4
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Tenacity: 6
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Tenacity: 5
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Abilities:
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Boost
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Free Action, 3/Scene, 1 Overcharge
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When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
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Recover
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2/Episode
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While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
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Reflector
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Free Action
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If you are in the same position as an enemy and they attempt to move out of that position, you can make a Support vs. Support challenge. If you win, they are unable to move out of your position.
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Shield
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When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can take up to 3 Overcharge this way for one attack.
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Evasion
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Bypass
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Free Action, 1/Scene
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Minor Action, 1 Overcharge (Support), 2/Scene
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When you have just been hit by an attack but before damage is rolled, use this talent to add +6 to your defense Result. If it is enough to exceed the attacker’s Result, they miss and cannot boost their roll any further.
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Move 2 positions on the battlefield. This movement ignores magical barriers and difficult terrain, and can be used to move away from enemies without needing to Disengage.