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1 | ; Super Mario Limitless overworld file format (.wld) | |
2 | ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not) | |
3 | ; {Braces} represent material that is still being decided | |
4 | ||
5 | ; General world info | |
6 | [header] | |
7 | name = World 1 ; Specified in world editor | |
8 | - | author = smc_gamer/Joey ; Specified in world editor |
8 | + | author = Celarix/Joey ; Specified in world editor |
9 | project = Super Mario Project ; Project that file will be associated with | |
10 | start = 0,0 ; The top-left corner of the overworld | |
11 | size = 1024,1024 ; The size of the overworld | |
12 | ||
13 | ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config | |
14 | [static] | |
15 | 1,5,32,32 ; Tile number in file, ID #, x-position, y-position | |
16 | 2,13,128,512 | |
17 | [/static] | |
18 | - | ; List of animated tiles, same format but IDs refer to a different set of tiles |
18 | + | |
19 | ; List of animated tiles, same format but IDs refer to the same set of tiles (changed from different set) | |
20 | [anim] | |
21 | - | 2,36,128,384 |
21 | + | |
22 | 2,36,128,384 | |
23 | [/anim] | |
24 | ||
25 | ; {To be completed} | |
26 | [scenery] | |
27 | [/scenery] | |
28 | - | 1,892,12,24,yes ; The "yes" and "no" determine if the tile is revealed |
28 | + | |
29 | - | 2,457,24,48,no |
29 | + | |
30 | [path] | |
31 | 1,892,12,24 | |
32 | 2,457,24,48 | |
33 | [/path] | |
34 | ||
35 | ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)} | |
36 | [level] | |
37 | number = 1 ; Level number in project | |
38 | id = 30 ; {What is this for?} | |
39 | x = 16 ; X position | |
40 | y = 64 ; Y position | |
41 | reveal = yes ; Whether level is revealed or not {maybe this should be in save file} | |
42 | path = level1.lvl ; Path to level, by default it should be in same directory as world file | |
43 | display = Green Grass Stuff ; Level's display name | |
44 | coins = 5 ; How many special coins are collected {tied to "projects field"} | |
45 | [/level] | |
46 | ||
47 | ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections} | |
48 | [music] | |
49 | - | ; Revision 2, published 4/3/2012. |
49 | + | |
50 | source = world_music1.mp3 ; Music file {MP3 and WAV should be supported} | |
51 | x = 82 ; X position {not necessary if music is set to world file} | |
52 | y = 28 ; Y position | |
53 | [/music] | |
54 | ||
55 | ; Revision 3, published 6/3/2012. | |
56 | ; WorldPlayer will be added once determined (if necessary). |