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1 | local SetCooldown = "#s" | |
2 | local GetCooldown = "#g" | |
3 | ||
4 | local runningevents = {} | |
5 | local ann(event, delay, repeats, player) | |
6 | for _, v in pairs(GetPlayersInWorld()) do | |
7 | v:SendBroadcastMessage(""..player:GetLuaCooldown().."") | |
8 | end | |
9 | end | |
10 | ||
11 | local function ChatSystem(event, player, msg, _, lang) | |
12 | if (msg == SetCooldown) then | |
13 | player:SetLuaCooldown(60) | |
14 | elseif (msg == GetCooldown) then | |
15 | if (runningevents[player:GetGUIDLow()]) then | |
16 | player:RemoveEventById(runningevents[player:GetGUIDLow()]) | |
17 | runningevents[player:GetGUIDLow()] = nil | |
18 | player:SendNotification("announce removed") | |
19 | else | |
20 | ann() | |
21 | runningevents[player:GetGUIDLow()] = player:RegisterEvent(ann, 1000, player:GetCooldown()) | |
22 | end | |
23 | else | |
24 | return | |
25 | end | |
26 | return false | |
27 | end |