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Chronospace Raid
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This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area.
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Wave 1:
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Chronospace Minion x5
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These monsters are meant to be small fries, easily defeated even by one person.
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50hp 20atk 5def 5spd
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Skills:
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If rolling a 10 on it's attack choosing roll, it's roll will do TD instead of normal damage. Every other roll (1-9) is a basic attack
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Worth: 1/1 each
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Wave 2:
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Chronospace Minionx3
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Chronospace Warriorx2
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Chronospace Warriors are a lot more threatening than Chronospace Minions.
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100hp 45atk 8def 15spd
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Skills:
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Here's where it gets fun.
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1-8: basic attack
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9: Attack roll will deal TD instead of normal damage.
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10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit.
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Worth: 2/2 each
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Worth: 1/2 each
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Wave 3:
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3x Chronospace Bender
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These enemies are annoying, stunning and slowing the players constantly.
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80hp 30atk 5def 15speed
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Skills:
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1-5 : basic attack
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6: stuns target for 1 turn. 35% chance to succeed
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7: places a 10% chance for the target's action to fail. stacks.
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8: heals a random ally for 15hp. Can heal itself.
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9: decreases the target's speed by 5
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10: decreases the target's speed by 15, 30% chance to succeed.
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Worth: 1/2 each
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Wave 4:
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Chronospace Elite Guard x2
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These guys are annoying as all hell, and are actually able to deal damage with their attacks!
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200hp 70atk 15def 25speed
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Skills:
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1-8: basic attack
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9: deals TD, atk is halved for the attack
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10: Explosion: see Chronospace Warrior
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Worth: 3/4 each
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Wave 5:
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Chronospace Elite Guard x3
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Chronospace Bender x2
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No new enemies here, just combining these two annoying enemies.
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Wave 6:
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Chronospace Bender x2
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Chronospace Master x1
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This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK.
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1000hp 90atk 10def 25speed
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Passive Skills(oh yeah, he has em.)
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1. CANNOT be multihit.
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2. Regens 5% of max hp at the end of every turn
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3: 25% chance to completely dodge an attack
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4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower
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5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss.
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Attacks:
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1-5: basic attack
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6: Summons 3 Chronospace Minions to his side
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7: Stuns entire party for 1 turn, cannot miss.
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8: Heals himself for 100hp
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9: Rolls a 1d9 and applies as TD to all players
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10: rolls a 1d20 and applies the result as Energy Drain to all players.
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Worth: 10/10 each
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Worth: 5/5 each