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Pokemon Red/Blue Speedrunning Guide
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Pokemon Red/Blue Speedrunning Guide by SociableJesus
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An overall note before the notes:
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Huge thanks to werster for basically making this route himself and pushing this game extremely far. I've only managed to find two very slight time savers to his route (early Rare Candy and one less Super Repel). As of this publishing (June 6th, 2013) he has the World Record with Squirtle with 1:57 ingame time.
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I'm still learning as well so some things may be a bit off, but I wanted to get something out to people who want to start running this game. Any corrections, 
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alterations, additions, or clarifications are welcome. I am more than happy to help someone understand and I would much rather have correct information being passed 
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Version 1.1: Fixed some typos and the formatting, corrected some false information (mostly trash cans and the Agatha fight), added more clarification, cut some theoretical time savers I had in that didn't end up saving time, added my small route changes, added link to trash can solutions, and omitted a bunch of unnecessary text.
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around than incorrect, I'm simply doing the best with the knowledge I have doing an admittedly small number of runs in comparison to some. Also, I may do some video 
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segments to show the hidden item locations and to show optimal item management and walking movement, since those things will likely be easier to show with a quick 
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video than a text explanation.
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* This covers the Squirtle route. There is an alternative Nidoran route.
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The formatting is kind of butt since I added onto pre-existing notes that were in a smaller sized window in Notepad.
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* This will not cover movement and assumes you know where to go. I'll cover the general area of hidden items since those are much less obvious.
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Number of times the word "also" appears (excluding that one): 21
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* Bundling your item usage together is faster than spacing it out. Also, if you use the last of an item the cursor will automatically set itself to the top of the list. When shopping, if you were to buy the third item, the cursor will set to the highest item on the list. This is why Antidotes are bought before Potions in Pewter City, for example.
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* This only covers Squirtle. I don't know the exact Charmander route and there is no Bulbasaur route (although I'm interested in making one eventually; it would 
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definitely be the slowest but would be neat anyway). Charmander requires a crazy lucky Lance fight and is overall slower anyway.
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* This will not cover movement and assumes you know where to go. I'll cover hidden items since those are much less obvious.
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* The differences between running Red and Blue are very slight. You can choose whichever one you like better. The only relevant differences are Sandshrew in Blue (in case no Paras in Mt. Moon, also allows you to bypass Lapras in Silph) and Oddish in Red (in case you don't run into Paras in Mt. Moon).
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* Bundling your item usage together is faster than spacing it out. Also, if you use the last of an item the cursor will automatically set itself to the top of the
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* Talking to a trainer you're about to battle is faster if they're two or less tiles away from your route; four or less on the bike. Also, approaching events from the front is faster (including entering/exiting buildings).
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list. When shopping, if you were to buy the third item, the cursor will set to the highest item on the list. This is why Antidotes are bought before Potions in
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Pewter City, for example.
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* Every move in Gen 1, even with 100% accuracy, has a 1/256 (0.4%) chance to miss.** When an X Accuracy is used, a flag is set that bypasses the accuracy check.
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  **The exception is Swift, which is irrelevant to speedrunning.
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* Critical Hits are based on base Speed in Gen 1, thus things like Starmie and Alakazam will be critting your hapless ass up and dow the street. Also, moves with higher crit chance (Slash, Razor Leaf, etc.) are basically guaranteed to crit.
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* The differences between running Red and Blue are very slight. You can choose whichever one you like better. The only relevant differences are Sandshrew in Blue 
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(allows you to bypass Lapras in Silph) and Oddish in Red (in case you don't run into Paras in Mt. Moon).
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* Freezing can only be undone by Full Restores (Fire moves and Haze will also remove it, but you'll never see that situation in a speedrun).
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* Talking to a trainer you're about to battle is faster if they're two or less tiles away from your route; four or less on the bike. Also, approaching events from 
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* Stat reducing moves (Growl, Tail Whip, etc.) also increase another stat. werster has mentioned this but I haven't found any information on how it works and what stats are influenced. I'll add it once I find out.
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the front is faster (including entering/exiting buildings).
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* For those interested:
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- Bug, Fighting, Flying, Ground, Ghost, Normal, Poison and Rock-type moves are physical (Attack and Defense applied).
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- Electric, Fire, Grass, Ice, Psychic and Water-type moves are special (Special stat of each Pokémon applied).
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* Every move in Gen 1, even with 100% accuracy, has a 1/256 (0.4%) chance to miss. Swift is the exception but is irrelevant to speedrunning.
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* Your biggest threats are the Saurs, Weedle, Shorts Guy, Zubat/Golbat, Oddish, Starmie, Sand-Attack, Oddish, Kadabra/Alakazam, Raichu, Drowzee/Hypno, Gyarados, Gengar, and patience. Oh, and RNG.
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* Critical Hits are based on base Speed in Gen 1, thus things like Starmie and Alakazam will be critting your hapless ass up and dow the street. Also, moves with 
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higher crit chance (Slash, Razor Leaf, etc.) are basically guaranteed to crit.
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* Freezing can only be undone by Full Restores (Fire moves and Haze will also remove it, but you'll never see that situation in a speedrun)
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* I'll be posting some race strats (such as where to save, precautionary items, backup strats) as well as other game mechanic related things where they are relevant [which will be conveniently bracketed. Race strats can also be used if you're pumping out runs to get familiar with the game and save spots 
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can be useful if you want to do your own testing. These are done from the mindset of a full game run, I've never done a Misty or Lt. Surge race, so I have no say on whether or not certain things will be useful in those.
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* Stat reducing moves (Growl, Tail Whip, etc.) also increase another stat. werster has mentioned this but I haven't found any information on how it works and what 
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stats are influenced. I'll add it once I find out.
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---------------------------------------
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***The Run***
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* Trainers you'll come to hate (and why):
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- Before you select New Game make sure to delete a file that's been previously saved on. You can do this by pressing Up+Select+B on the title screen.
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- Your rival (Growl, Growl, Growl)
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- Go to Options and set text to fast, animations off, and battle mode to set.
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- Every bug trainer before Mt. Moon (WEEDLE!)
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- Brock (talks too much and trolls in small ways)
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- Shorts Guy (...)
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- Misty (Starmie crits for days)
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- Your rival in Cerulean (Sand-Attack)
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- That bitch next to Bill with plants and a bird (Oddishes)
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- Lt. Surge (Thunderbolt crits, basically Raichu)
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- That bitch with the plants after Surge (Oddishes and Bellsprouts)
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- The other bitch with less plants in Rock Tunnel (Oddish and Bulbasaur)
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- That last Oddish whore (fucking Oddish)
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- The two Pokemaniacs in Rock Tunnel (Confusion/Disable/bulk)
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- The first two Rockets in Pokemon Tower (Golbat/Koffing & Drowzee)
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- Your rival in Silph (Sand-Attack, crits, Dragon Rage)
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- The Rocket in Silph (Drowzee)
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- The Juggler before Koga (Drowzee and Hypno)
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- Koga (poison/annoying damage ranges)
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- Sabrina (crits)
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- Agatha (Gengar and Golbat)
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- Lance (Gyarados and sometimes Aerodactyl)
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- Last fight (Gyarados)
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- In the first fight, I like to use Tail Whip 2-3 times to help with damage and help mitigate the reduced damage from inevitable Growls.
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* Pokemon you'll come to hate (and why):
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- Bulbasaur Line (Growl + status spores + crits)
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- Rattata (Shorts Guy + Quick Attack)
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- Weedle (Poison Sting)
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- Ekans (Wrap + Poison Sting)
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- Fight one random battle before Viridian Forest. Level 2's are best since you can two shot them with Tackle. Rattatas are a but better since they have a chance to use Tail Whip.
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- Zubat (Mount Moon + Confusion)
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- Geodude (Mount Moon + being ugly + not using Defense Curl)
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- Onix (for not using Bide enough)
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- Koffing (Poison + damage ranges)
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- Voltorb (too fast + annoying)
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- Starmie (crits)
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- Pidgey Line (Sand-Attack + Quick Attack)
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- Nidoran F (damage ranges + possibility to Poison you after not dying)
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- Mankey (not getting one shot and critting you with Karate Chop)
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- Oddish (annoying face and cry + annoying status moves)
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- Raticate (Quick Attack + damage ranges)
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- Raichu (crits)
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- Slowpoke (Disable + Confusion + bulk)
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- [race strat] Get the Potion hidden in the tile in front of the Weedle trainer. Also, there's a Potion item ball South of him. You can also get this in a regular run if Weedle messes you up.
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- Gyarados (for being an ass)
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- Kadabra (crits)
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- Battle against Bug Trainer: Tail Whip Weedle twice and proceed to Tackle. Hope you get mostly String Shots and don't get Poisoned. Only heal if you're close to death as you'll take minimal damage from it with such low HP. If you're Poisoned after the battle use the Antidote. Only cure Poison after the battle.
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- Golbat (for being a faster Zubat + Haze)
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- Drowzee (Confusion + Disable + Poison)
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- Alakazam (crits)
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- Hypno (for being a bulkier Drowzee)
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- Muk (Poison + Minimize + Pokemon Mansion)
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- Weezing (damage ranges + not SelfDestruct'ing the right turn + Pokemon Mansion)
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- Mr. Mime (DoubleSlap, stupid looking, jazz hands)
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- Machoke (damage ranges + being incredibly ugly)
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- Optimally, after Brock you'll want 19 Attack, 18 Speed, and 19 Special (at level 11), which is also unlikely. 19 Special is the most important part.
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- Dugtrio (troll Dig + Slash)
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- Gengar (Lick + Hypnosis + Night Shade)
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* Moves you'll come to hate (and why)
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- Growl (sloooow)
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- Tackle (misses too much and sucks, Starmie crits)
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- Poison Sting (poisons 99% of the time on good runs)
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- Bide (doesn't happen enough)
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- Mega Punch (miss, miss, miss)
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- Screech (used in conjunction with Confusion moves)
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- [race strat] Save before Shorts Guy. Doesn't tend to be necessary.
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- Smog (Poison)
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- Supersonic (self-slaps)
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  - Hardest trainer in the game.
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- Sand-Attack (whiffs)
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- Vine Whip (for being scary)
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- Poisonpowder (der)
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- Stun Spore (poop)
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- Quick Attack (time waster, wears your HP down)
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- Confusion (it's in the name, plus crits)
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- Psybeam (crits)
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- Sonicboom (Voltorb trolling)
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- Thunderbolt (crits)
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- Sleep Powder (for ruining everything)
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- Disable (annoying)
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- Dragon Rage (OP)
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- Confuse Ray (Supersonic+)
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- In the grass you can either encounter a Spearow or Pidgey (and, rarely (5%), Jigglypuff ). Tackle it and chuck a ball.
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- Sludge (more poison)
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- Psychic (crits)
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- Razor Leaf (you lose)
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- Poison Gas (jesus christ)
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- Minimize (fuk Muk)
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- Toxic (...)
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- Selfdestruct (not happening enough or on the improper turn)
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- DoubleSlap (wastes too much time)
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- Hypnosis (awful)
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- Haze (awfuler)
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- Hyper Beam (scary crits)
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- Sky Attack ("         ")
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- Before the Rocket fight, learn Mega Punch over Tackle. Potion if HP is less than 20 or so. [race strat: If you're playing Blue and have got to this point without Paras and got Pidgey instead of Spearow, consider Mega Punch over Tackle so you don't kill Sandshrew, as it's imperative to catch it at the next point.]
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* In summary, your biggest threats are the Saurs, Weedle, Shorts Guy, Zubat/Golbat, Oddish, Starmie, Sand-Attack, Oddish, Kadabra/Alakazam, Raichu, Drowzee/Hypno,
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Gyarados, and Gengar. Oh, and RNG.
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  - Rattata: Water Gun twice. If low Special, Mega Punch, then Water Gun.
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  - Zubat: Mega Punch + Water Gun (Mega Punch twice if you get a low damage roll)
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- Battle against guy with fossil fetish:
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  - Grimer: Mega Punch twice.
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* I'll be posting some race strats which will be conveniently (such as where to save, precautionary items, backup strats) as well as other game mechanic related things
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where they are relevant [which will be conveniently bracketed. Race strats can also be used if you're pumping out runs to get familiar with the game and save spots 
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can be useful if you want to do your own testing. These are done from the mindset of a full game run, I've never done a Misty or Lt. Surge race, so I have no say on
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whether or not certain things will be useful in those.
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- If you're at low health or Poisoned, don't worry about healing (unless you'll die of Poison damage before being out of Mt. Moon). Also, if you're playing Blue and didn't catch a Paras, watch your health since you need to be alive to damage and catch Sandshrew.
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Route 4:
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- Hum along
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- In Blue, if you did not catch a Paras, catch a Sandshrew in this grass (encounter rate is 25%).
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- [race strat] If you caught a Spearow and run out of Poke Balls or get over 5 encounters and no Sandshrew, carry on instead; there's a backup strat in Vermilion.
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Cerulean City
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- Note: I think sitting on the file select screen adds time.
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- Battle against Jr. Trainer:
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  - Goldeen: Tail Whip + Mega Punch. Hopefully you don't get Supersonic'd.
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  - [race strat] If your Attack was low, Tail Whip twice.
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- Be at near full HP for Misty. Use the Pokecenter [in a race] if you have less than 3 Potions.
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- [race strat] Save before Misty.
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- Battle against Misty:
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  - Staryu: Mega Punch. Tail Whip if X Defend is used.
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  - Starmie: Tail Whip twice, thrice if X Defend is used, then Mega Punch. Use an additional Tail Whip for X defend use. Watch out for crits. Critical Hit Tackle will generally do around 13 damage. Potion when necessary.
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  - Yolo strat: Mega Punching when in crit range.
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- You'll want to still have 3-5 Potions at this point. If you're low on them, take the Pokecenter. If you have 5 or more, you had good luck.
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- Grab the hidden Rare Candy north of the Badge guy's house.  Upon exiting out the back of his house, one tile up, five right.
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- Teach TM11 (Bubblebeam) over Tail Whip and Potion up to near full health.
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- Keep a mental note that you'll be using Bubble on anything with low very low HP up until you no longer have it.
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- [race strat] Save before rival
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- Battle against Rival #2:
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  - Pidgeotto: Bubblebeam twice.
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- [race strat] Get the Potion from the boy just outside of Pallet.
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  - Abra: Mega Punch. Note: Potion if you need to on Abra since it can't do anything. 
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  - Rattata: Bubblebeam. Also, if you were Sand-Attacked by Pidgeotto, consider switching to another Pokemon and let it get knocked out. This gets rid of the accuracy drop.
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- Fight one random battle before Viridian Forest. Level 2's are best.
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  - Yolo strat: not healing.
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Route 24 & 25:
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- [race strat] If you should wipe at any point (likely to Misty or rival) and didn't save, pick up TM45 North of the bridge.
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- Bubblebeam everything (Bubble Onix, dum dum).
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- [race strat] If your Attack was low, you may want to fight the Hiker rather than the Jr. Trainer. Explanation later.
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- Battle with Jr. Trainer right before Bill:
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  - Oddish: Mega Punch. Damage range.
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  - Pidgey: Bubblebeam.
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  - Oddish: Mega Punch. Damage range. If you have Bite, use that.
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- [race strat] Get the Potion hidden in the tile in front of the Weedle trainer. Also, there's a Potion item ball South of him.
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- After S.S. Ticket is acquired, use Escape Rope.
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- Battle against Bug Trainer: Tail Whip Weedle twice and proceed to Tackle. Hope you get mostly String Shots and don't get Poisoned. Only heal if you're close 
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  to death as you'll take minimal damage from it with such low HP. If you're Poisoned after the battle use the Antidote. Only cure Poison after the battle.
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- Use Pokecenter.
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- Battle against Rocket:
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  - Machop: Bubblebeam.
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  - Bite over Bubble.
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  - Drowzee: Bite twice.
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- Optimally, after Brock you'll want 19 Attack, 18 Speed, and 19 Special (at level 11).
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- Now that Bubble is gone, Bite things when they're at very low health.
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Route 5:
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- Get hidden Full Restore. ~Jingle Skip~
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Route 6:
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- For Red, catch an Oddish here if you didn't catch a Paras. Keep in mind that backup Vermilion strat (Spearow only).
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- [race strat] Save before Shorts Guy.
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- Bubblebeam
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- Raticate can't be one shot even with perfect Special. Go for the flinch!
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Vermilion City:
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- Don't use the Pokecenter here.
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- Pokemart: Buy 7 Super Potions, 3 Repels.
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S.S. Anne:
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- [race strat] With low Attack, it may be beneficial to get the Rare Candy on the ship, which requires an additional battle (Bubblebeam). The room is the fourth from the staircase going to the rival fight. This will give you an additional level for Surge and a better chance at not dying to Surge. This is really slow but can be used for early runs if you're really scared of Surge. I don't recommend it but it's worth mentioning babby strats.
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- Heal to near full HP. Teach TM28 (Dig) over Water Gun.
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- In the grass you can either encounter a Spearow or Pidgey (and, rarely, Jigglypuff). Tackle it and chuck a ball.
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  - Pidgeotto: Bubblebeam
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  - Raticate: Bubblebeam
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  - Kadabra: Mega Punch. Dig will one shot if you're afraid of missing. Speed tie at 45 Speed.
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  - Ivysaur: Bite + Dig. This can be a damage range and not 2 hit (even critical Dig is damage range). Mega Punch twice will also work. Keep in mind critical Vine Whips can do upwards of 30 damage. Bad attack can Dig twice.
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- Get HM01 (Cut)
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Vermilion City:
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- [race strat] If you didn't catch a Paras, Sandshrew, or Oddish, but you caught a Spearow, you can trade for a Farfetch'd to cover Cut and Fly.
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- [race strat] If you got the Rare Candy on the S.S. Anne, use it now.
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- Walk over to the tree by the Gym. Switch the top item in your inventory to Repels. Teach Cut to Oddish, Paras, Sandshrew, or Farfetch'd.
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- Before the Rocket fight, learn Mega Punch over Tackle. Potion if HP is less than 20 or so.
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- Walk into Gym.
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  - Rattata: Water Gun twice.
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- Ass cans.
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- Here's a helpful image for trash cans: http://imgur.com/mCgVe4w (credit to whoever made this, sorry I don't know)
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  - I believe the second switch can be in the upper left can from any of the others, even if the first was in the upper left.
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- [race strat] Save after you find the first switch do you can reset to easily find the second.
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- [race strat] Save before Surge.
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  - Yolo strat: Mega Punch.
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  - Voltorb: Dig. The only thing troublesome this can do is Sonicboom.
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- If you're at low health or Poisoned, don't worry about healing (unless you'll die of Poison damage before being out of Mt. Moon). Also, if you're playing Blue
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  and didn't catch a Paras, watch your health since you need to be alive to damage and catch Sandshrew.
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  - Raichu will almost always be one shot if your attack is at least 45. 44 usually works. 42 and 43 get iffier, etc.
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Vermilion City:
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- Go to the Pokemon Fan Club, get Bike Voucher, Dig out (to Cerulean).
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Cerulean City:
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- Pokecenter after Surge is not necessary unless you've been Paralyzed. Keep in mind there are seven plants weak to Dig coming up. You'll likely be trying to Bite flinch a few of them, however.
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- Get the Bike, set it toward the top of the item list.
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- Using Cut on the tree down and right of the Bike Shop is faster than going through the Dig house.
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Route 9:
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- Note regarding Grass Pokemon: This is the first of three battles coming up with dangerous status moves likely to happen. This is four of the seven Pokemon. Oddish is basically the real threat. If you are Poisoned in this first fight, don't heal until after the battle, as it will prevent you from receiving a more dubious affliction (Sleep or Paralysis). If you are Paralyzed you can tough it out and heal at the upcoming Pokecenter if you'd prefer to save your Parlyz Heal (not recommended, just an option). You'll have to fight a bug Trainer before the Center, but he's non-threatening...mostly. For sleep, you have the possibility of using your Full Restore or waiting it out. Also, if you are Paralyzed, switching out to heal it will help since get Paralyzed recalculates your Speed to 25%, making you extremely slow. This can suck, though, since your reserve Pokes will likely be resistant to Grass so you can't hope for a quick knock out.Furthermore, Sleep can last from 0 to 7 turns and you cannot attack the turn upon waking in Gen 1.
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- Battle against Jr. Trainer: Dig. Even with high Attack the Oddishes fall into damage ranges. The first has lower Defense and is worth Digging, but the second may be worth going for a Bite flinch.
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  - Starmie: Tail Whip twice. Mega Punch. Use an additional Tail Whip for X defend use. Watch out for crits. Critical Hit Tackle will generally do around 13 damage. 
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    Potion when necessary.
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Rock Tunnel:
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- Upon entrance, use your first Repel.
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- Battle against Pokemaniac:
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  - Cubone: Bubblebeam
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  - Slowpoke: Due to his bulk, you'll have to 3 shot him (outside of a crit). Two Bites (flinch!) and a Mega Punch should suffice (Lower Attack may call for two Punches and a Bite). Confusion and Disable can be very threatening. Don't be afraid to heal if your HP starts dipping below 30.
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- Battle against Pokemaniac:
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  - Slowpoke: Even bulkier. Due to damage ranges, Biting will likely be the most effective. If you Bite thrice and it looks like he could live a fourth, Mega Punch. Flinches and/or crits on this guy are very nice.
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  - Pidgeotto: Bubblebeam twice
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  - Abra: Mega Punch. Note: Potion if you need to on Abra since it can't do anything. Also, if you were Sand-Attacked by Pidgeotto,
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  consider switching to another Pokemon then switch back to Wartortle. This gets rid of the accuracy drop.
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  - Note: if you're Poisoned or Paralyzed during battle, wait until after to heal. This helps block a new ailment (like Sleep). Also, this is an instance where the AI flat out cheats. If you heal a status during a turn they can pick a move to add a new status (usually), as the computer selects a move after your turn has already passed. If you're put to Sleep, use the Full Restore. If you're Poisoned or Paralyzed at the end and are out of Antidotes or used your Parlyz Heal, use the Full Restore. If you have none of these things, may god have mercy on your soul.
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  - Rattata: Bubblebeam.
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  - Oddish: If you can believe it, we're dealing with more damage ranges. Going for a flinch Bite is likely your best option, then hope you don't end up status'd. Dig or Mega Punch second will *usually* finish it off. Going for a Dig crit is an alternative.
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  - Bulbasaur: Another damage range. Luckily seems to enjoy Leech Seed, so Bite is usually a safe option. Bulbasaur only has Poisonpowder as far as status moves go. So you can heal Paralysis after Oddish. Bite -> Dig is a safe option. Having one Dig left is nice for the Oddish coming up and the last one you'll ever have to see in the run (also ending the Grass moves blues). Critical Vine Whip is actually the biggest threat this poses.
294
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- You'll likely either be pleased/content or angry/annoyed at this point.
296
297
- Use your second Repel at the second corner after the Jr. Trainer. If this is confusing, use it once you start going up toward the next ladder. We'll be using Repels at certain landmarks to avoid the text of the game telling you the Repel has run out.
298
299
- Battle against Hi-BUBBLEBEAM!
300
- Use your last Repel after this battle
301
302
- Bobbin' and weavin'.
303
304
- Unless your health is perilously low, you won't have to use a Potion.
305
306
- Battle against Jr. Trainer:
307
  - Meowth: Bubblebeam
308
  - Oddish: Hopefully Dig kills. You can try the ol' go-for-the-flinch. If put to Sleep, use the Full Restore. If Paralyzed, just kill it and heal on Pidgey (or after). Poison is only bad if you'll die between here and the next battle, which is very close. Otherwise, you'll be visiting a Pokecenter soon and it doesn't matter if you faint (UNLESS YOUR OTHER POKES ARE FAINTED! I've done this before). Healing at the Lavender Pokecenter is an annoying option for the weak willed.
309
  - Pidgey: Bubblebeam
310
311
- Light!
312
313
Lavender Town:
314
315
- See ya
316
317
Route 8:
318
319
- Battle against bald guy:
320
  - This is the battle that dying to Poison before is bad. Oh yeah, Bubblebeam.
321
322
Secret Passage:
323
324
- There's a hidden Nugget in here. Count 4 Mississippi's once you start moving left. You should find it. If you don't land on it, just move one space at a time and tap A until you get it. 
325
326
Route 7:
327
328
- Dodge the grass.
329
330
Celadon City:
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- Heal at the Pokecenter even if you're at full health/PP to set it as a Dig waypoint for the rest of the run.
333
334
- Mega shopping:
335
  - Go to the fourth floor. Sell your extra Potions (not Super Potions), extra Poke Ball(s), the Parlyz Heal, both Nuggets, TM24, and TM34. Buy a Pokedoll.
336
  - [sell TM45 if you wiped in Cerulean]
337
  - Go to the fifth floor. Buy 9 X Accuracies, 5 X Speeds, 2 X Attacks, and 9 X Specials.
338-
- [race strat] With low Attack, it may be beneficial to get the Rare Candy on the ship, which requires an additional battle (Bubblebeam).
338+
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  The room is the fourth from the staircase going to the rival fight. This will give you an additional level for Surge and a better chance 
339+
  - Go to the second floor. Buy TM05, then 9 Super Repels. Any extra money should go to extra Super Potions.
340-
  at not dying to Surge.
340+
341
342
- It's hard to figure out exact amounts if you wipe during a race. The best I can recommend is to get the things you need that are coming up. Here's what you'll need in the next segment:
343
  - Ice Beam and Mega Kick. The Pokedoll. One X Special. One X Accuracy. One Super Repel.
344
  - Those are for Pokemon Tower. After that you should be able to come back and afford the rest. I can't be certain, though.
345
  - Also keep in mind that you can buy Hyper Potions in Fuchsia and on Cinnabar (Cinnabar's shop is much more accessible) should you need them.
346
  - Should you wipe in a fight that necessitates X Items (Silph Rival, Sabrina), you'll have to come back to Celadon and get more. Or reset.
347-
  - Ivysaur: Bite + Dig. This can be a damage range and not 2 hit (even critical Dig is damage range). Mega Punch twice will also work. Keep in 
347+
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    mind critical Vine Whips can do upwards of 30 damage.
348+
349
- Teach HM02 (Fly) to your bird.
350
- Teach TM05 (Mega Kick) over Bite.
351
- Teach TM13 (Ice Beam) over Mega Punch.
352
- Use a Super Repel. Fly to Lavender.
353
- For those curious, walking is faster than biking into the Fly house and into Pokemon Tower.
354
355
Lavender Town (Pokemon Tower):
356-
- Walk over to the tree by the Gym. Teach Cut to Oddish, Paras, Sandshrew, or Farfetch'd
356+
357
- Battle against Rival #3
358
  - Pidgeotto: Use one X Accuracy (8) and one X Special (8). Ice Beam. Only Potion if you're taken to at or below 40 HP.
359
  - Gyarados: Mega Kick twice.
360-
- Ass cans
360+
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- Only one trash can can screw you over (the one up and right of the Sailor). If you check them all and don't find a switch, it's in that one, so walk out of the 
361+
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  Gym and back in to reset.
362+
363-
- [race strat] Save before Surge
363+
364
365
- Dig every Gastly.
366
367
- On the fourth floor, grab the Elixer item ball.
368-
  - Raichu gets his own notes section:
368+
- On the fifth floor, grab the hidden Elixer one space right, two spaces down from the staircase.
369-
    Raichu Defense = 35
369+
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    I did some testing with the following stats: 42 Attack at level 26, 43 Attack at level 27, 45 Attack at level 28. What I found was that
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    42 and 43 Attack fall into a damage range. 45 Attack killed every single time (out of 20 or so) without a crit. A crit will always kill anyway.
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    I didn't have 44 Attack so I can't say with absolute certainty, but it's safe to assume the cutoff point for one shotting Raichu is 45 Attack.
372+
- Use a Rare Candy.
373-
    Any below that and you're at risk to need two hits. Thunderbolt crits will always kill you. With full health you'll survive a non crit (exept, perhaps,
373+
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    with very poor Special, but you wouldn't be here with that anyway). A critical Thundershock will do about 40 damage. So if your Attack is 45 or more
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    and you see X Speed or Thundershock and you have at least 50 HP, you win (outside of Thundershock Paralyzing you, or, even less likely, Dig misses).
375+
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    Therefore, if your Attack is less than 45, you have to basically hope Thunderbolt is not used or that you one shot. This is the reason to consider taking
376+
  - Zubat: If your special is good you can Bubblebeam. Ice Beam otherwise.
377-
    the Rare Candy. It takes two dice rolls down to one. With the added experience of the Hiker over the Jr. Trainer and the extra Gentleman fight and adding
377+
  - Zubat: ^                                                             ^
378-
    in the Rare Candy, you'll be level 28 and be much more likely to have at least 45 Attack. And you'll also have the possibility to have Blastoise in Pokemon Tower
378+
  - Golbat: Damage-range Ice Beam with good special. Perilous situation without.
379-
    and also to be level 37 for the Silph rival fight, adding extra insurance. Again, this is ONLY if your Attack is low, otherwise it's completely not worth it.
379+
380-
    It may not be worth it anyway, I haven't timed any of it, but it's an idea. Never bother using your Parlyz Heal in this battle.
380+
381-
  - TL;DR You need 45 Attack to guarantee a one shot on Raichu.
381+
382
- Battle against Rocket #3:
383
  - Bubblebeam everything. Raticate may take two.
384
385
- Poke Flute
386
- In an ideal situation, you'll have 17 items at this point (a minimum of 15). This assumes you have Antidotes left and never used your Full Restore. This is important to note due to upcoming sexy text skips.
387-
- Pokecenter after Surge is not necessary unless you've been Paralyzed. Keep in mind there are seven plants weak to Dig coming up. You'll likely be trying to Bite
387+
388-
  flinch a few of them, however.
388+
389
Celadon City:
390-
- Get the Bike, set it toward the top of the item list
390+
391
- Use a Super Repel, ride over to Snorlax.
392-
- Using Cut on the tree down and right of the Bike Shop is faster than going throught the Dig house.
392+
393
- Run.
394
395
Route 16:
396-
- Note regarding Grass Pokemon: This is the first of three battles coming up with dangerous status moves likely to happen. This is four of the seven Pokemon. Oddish
396+
397-
  is basically the real threat. If you are Poisoned in this first fight, don't heal until after the battle, as it will prevent you from receiving a more dubious 
397+
398-
  affliction (Sleep or Paralysis). If you are Paralyzed you can tough it out and heal at the upcoming Pokecenter if you'd prefer to save your Parlyz Heal. You'll
398+
399-
  have to fight a bug Trainer before the Center, but he's non threatening. For sleep, you have the possibility of using your Full Restore or waiting it out. Also,
399+
400-
  if you are Paralyzed, switching out to heal it will help since get Paralyzed recalculates your Speed to 25%, making you extremely slow. Furthermore, Sleep can
400+
401-
  last from 0 to 7 turns and you cannot attack upon waking in Gen 1.
401+
402-
- Battle against Jr. Trainer: Dig. Even with high Attack the Oddishes fall into damage ranges. The first has lower Defense and is worth Digging, but the second may be
402+
403-
  worth going for a Bite flinch. 
403+
- Use two Rare Candies to get Blastoise.
404
- When you get to the lone item ball (it's TM42) in area three, use another Super Repel.
405
- Get Golden Teeth and HM03 (Surf).
406
- Dig out.
407
- Ride over and give the guard a drink.
408
409
Saffron City (Silph Co.):
410
411
- Go to the fifth floor (walking is faster than the elevator). You can either count or look for the Rocket on the right side of the screen.
412
- Grab the hidden Elixer in the pot of the right plant.
413-
  - Slowpoke: Due to his bulk, you'll have to 3 shot him (outside of a crit). Two Bites (flinch!) and a Mega Punch should suffice (Lower Attack may call for two Punches
413+
414-
    and a Bite). Confusion and Disable can be very threatening. Don't be afraid to heal if your HP starts dipping below 30.
414+
415
- Grab the Card Key
416
- For those who don't know, unlock the door above the Rocket left of the Card Key and teleport. Walk right down the hall way and unlock the door up and left. Teleport.
417-
  - Slowpoke: Even bulkier. Due to damage ranges, Biting will likely be the most effective. If you Bite thrice and it looks like he could live a fourth, Mega Punch.
417+
- [race strat] If you're getting low on Super Potions and/or don't have leftover Antidotes or your Full Restore, there's a Max Potion if you unlock the door to the left of the teleporter. Probably unnecessary, but worth noting.
418-
    Flinches and/or crits on this guy are very nice.
418+
419
- Teach Surf over Bubblebeam.
420
- Battle against Rival #4: Crits in this battle are detrimental.
421
  - Pidgeot: Use three X Specials (5). If you are Sand-Attacked use an X Accuracy (7). Ice Beam.
422-
  - Note: if you're Poisoned or Paralyzed during battle, wait until after to heal. This helps block a new ailment (like Sleep). Also, this is an instance where the AI
422+
423-
    flat out cheats. If you heal a status during a turn they will pick a move to add a new status (usually). If you're put to Sleep, use the Full Restore. If you're
423+
  - Growlithe: Ice Beam. [maybe Surf]
424-
    Poisoned or Paralyzed at the end and are out of Antidotes or used your Parlyz Heal, use the Full Restore. If you have none of these things, may god have mercy on
424+
  - Alakazam: Watch out for Psybeam crits, Disable, and getting confused. Surf. If low, Surf again, in case of your rival using a Potion (20 HP, lol).
425-
    your soul.
425+
  - Venusaur: Ice Beam. If Ice Beam got Disabled by Alakazam, use Surf. 
426-
  - Oddish: If you can believe it, we're dealing with more damage ranges. Going for a flinch Bite is likely your best option, then hope you don't end up status'd.
426+
427-
    Dig or Mega Punch second will *usually* finish it off. Going for a Dig crit is an alternative.
427+
428-
  - Bulbasaur: Another damage range. Luckily seems to enjoy Leech Seed, so Bite is usually a safe option. Bulbasaur only has Poisonpowder as far as status moves go.
428+
- Note: this part of the game is where PP can start to vary a bit more than before.
429-
    Bite -> Dig is a safe option. Having one Dig left is nice for the Oddish coming up and the last one you'll ever have to see in the run (also ending the Grass moves
429+
430-
    blues). Critical Vine Whip is actually the biggest threat this poses.
430+
431
  - Cubone: Ice Beam (or Surf).
432
  - Drowzee: Mega Kick. If Mega Kicks misses, Surf.
433
  - Marowak: Ice Beam (or Surf).
434-
- Use your second Repel at the second corner after the Jr. Trainer. If this is confusing, use it once you start going up toward the next ladder. We'll be using Repels
434+
435-
  at certain landmarks to avoid the text of the game telling you the Repel has run out.
435+
436
  - Kangaskhan: Surf.
437
  - Rhyhorn: Ice Beam if ya got 'em. Surf otherwise.
438
  - Nidoqueen: Surf.
439
- Dig out. Fly to Fuchsia.
440
- Walking is faster than biking from the Center to the Gym.
441
442
Fuchsia City (Gym):
443
444
- Battle against Juggler: Use one X Accuracy (6) and Mega Kick everything.
445
446-
  - Oddish: Hopefully Dig kills. You can try the ol' go-for-the-flinch. If put to Sleep, use the Full Restore. If Paralyzed, just kill it and heal on Pidgey. Poison is
446+
447-
    only bad if you'll die between here and the next battle, which is very close. Otherwise, you'll be visiting a Pokecenter soon and it doesn't matter if you faint.
447+
448-
    Healing at the Lavender Pokecenter is an annoying option for the weak willed.
448+
449
- Battle against Juggler:
450
  - Drowzee: Mega Dick.
451
  - Hypno: Some combination of Surf and/or Dig.
452
453
- Battle against Koga:
454
  - Koffing: Dig. If you're feeling perky, good special can damage-range one-shot Surf (DROSS).
455
  - Muk: Surf twice. Minimize can be annoying.
456
  - Koffing: Same as the first. It's your call. Safety versus speed.
457
  - Weezing: With Dig, you can hope for him to use Selfdestruct. This is the best case. Dig + Surf or Dig + Dig will usually be enough. [Don't fret much if you're KO'd by Weezing; back up strat in Cinnabar Mansion] 
458
- If you leave Poisoned in this fight and have leftover Antidotes, cure it. Toss any spare Antidotes you have left. If you have none, ignore it for now. Additionally, leaving with 10 or more Surfs will make things a lot easier.
459
- Note that you may not want to toss your Antidotes depending whether you have the Full Restore or not.
460
461
- Ride to the Warden's house, get HM04 (Strength).
462
- Fly to Palett.
463
464-
- There's a hidden Nugget in here. Count 4 Mississippi's once you start moving left. You should find it. If you don't land on it, just move one space at a time and
464+
465-
  tap A until you get it. Also, two spaces down, seven spaces right, there's an Elixer. If you find the Nugget, the Elixer is simple to find. Take note of this Elixer,
465+
466-
  I'll be discussing it later.
466+
- Heal at your house only if you're Poisoned, low on healing items and have low HP, got KO'd by Weezing, or are worried about PP.
467
- Use a Super Repel.
468
469
Route 21:
470
471
- Stay left under until the Island.
472
473
Cinnabar Island (Mansion):
474
475
- Proceed as normal until the last room, then use another Super Repel. Muk and Weezing can still give you an encounter on this floor if you're unlucky.
476
- Grab TM14 (Blizzard).
477
- [race strat] Get the Rare Candy item ball and the hidden Rare Candy in the upper left corner where you get the Secret Key if you got knocked out by Weezing, or are scared about poor stats for the Elite Four.
478
- Grab Secret Key.
479
- Dig out.
480
- Fly back to Cinnabar.
481-
  - Go to the second floor. Buy TM05, then 10 Super Repels. Any extra money should go to extra Super Potions.
481+
482
Cinnabar Island (Gym):
483
484-
- It's hard to figure out exact amounts if you wipe during a race. The best I can recommend is to get the things you need that are coming up. Here's what you'll need
484+
485-
  in the next segment:
485+
486
  - 2nd: B
487
  - 3rd: B
488
  - 4th: B
489-
  - Should you wipe in a fight that necessitates X Items (Silph Rival, Sabrina), you'll have to come back to Celadon and get more.
489+
490
  - 6th: B
491
- A helpful tip is the first is A, then the whole second column of the Gym is all B, then A, then B again.
492
- Heal if necessary; Arcanine can be somewhat troublesome (can crit with Take Down for big damage).
493
- Battle against Bl-SURF!
494
- Don't forget you can finish with Ice Beams, as they are neutral.
495
- Ideally, this is where you will start to see the text skips as your pack will be full. If you're learning the game still, this will be something you'll begin to manage better later on. If you are receiving these last couple of Gym Leader TM's it doesn't matter much, as it only saves a couple of seconds.
496
- Dig out.
497
- Fly to Saffron.
498
499
Saffron City (Gym):
500
501
- After the initial teleport tile, the solution is Upper Left, Lower Left, Down.
502
- Heal if necessary.
503
- Battle against Sabrina:
504
  - Kadabra: Use one X Accuracy (5) and Mega Kick.
505
  - Mr. Mime: Use one X Attack (1) and Mega Kick.
506
  - Venomoth: Mega Kick.
507
  - Alakazam: Mega Kick. Crits are bad.
508
- Use the warp tile then Dig for a sped up exit.
509
510
Celadon City (Gym):
511-
- on the fifth floor, grab the hidden Elixer one space right, two spaces down from the staircase.
511+
512
- Just use Ice Beam. You win.
513
- Fly to Viridian.
514
515
Viridian City (Gym):
516
517
- Teach Strength to Lapra/Sandshrew.
518-
  - Zubat: Ice Beam.
518+
519-
  - Zubat: Ice Beam.
519+
520-
  - Golbat: He's annoying. Two Confusion-inducing moves and won't go down to a non crit Ice Beam. Finish him off with Bubblebeam.
520+
521
- Battle against The Karate King:
522
  - Surf. If the Machokes are dicks, just finish them with Ice Beam. Use Ice Beams if you're low on Surfs. Three Surfs are needed for Giovanni (and two Ice Beams).
523
- Battle against Giovanni: 
524
  - Rhyhorn: Ice Beam.
525
  - Dugtrio: Ice Beam.
526
  - Nidoqueen: Surf.
527
  - Nidoking: Surf.
528-
- In an ideal situation, you'll have 17 items at this point (a minimum of 15). This assumes you have Antidotes left and never used your Full Restore. This is 
528+
529-
  important to note due to upcoming sexy text skips.
529+
530
- Leave.
531
- Heal if necessary. [race strat] If no healing items remain, take the Center.
532
- Teach TM27 (Fissure) over Dig.
533
534
Route 22:
535
536
- [race strat] You can save before this fight but your chances of losing are slim unless you have no healing items. Even then they're not that low.
537
- Right before the grass, use a Super Repel.
538
- Battle against Rival #5:
539
  - If you still have your Full Restore, don't be afraid to use it in this battle (or before) if your HP starts dipping from a big hit.
540
  - Pidgeot: Use one X Special (3), one X Speed (4), and one X Accuracy (4). Ice Beam or Blizzard.
541
  - Gyarados: Blizzard twice.
542
  - Growlithe: Blizzard.
543
  - Alakazam: Fissure.
544
  - Venusaur: Fissure.
545
- Healing after the fight is unnecessary as there are no battles to be fought in Victory Road.
546-
- Use three Rare Candies to get Blastoise.
546+
547-
- When you get to the lone item ball in area three, use another Super Repel.
547+
548
549
- TEXT
550
551
Victory Road:
552
553
- Use a Super Repel, then Strength.
554
- Impossible rock puzzles.
555
- At the third rock, use the last Super Repel, then Strength.
556
557
Elite Four:
558
559-
- For those who don't know, unlock the door above the Rocket with the Card Key and teleport. Walk right down the hall way and unlock the door up and left. Teleport.
559+
560-
- [race strat] If you're getting low on Super Potions and/or don't have leftover Antidotes or your Full Restore, there's a Max Potion if you unlock the door to the
560+
- Heal at the Pokecenter.
561-
  left of the teleporter. Probably unnecessary, but worth noting.
561+
- Buy 6-10 Full Restores [in a race, you can buy one or two Revives]
562
563
- Battle against Lorelei:
564
  - Dewgong: Use one X Speed (3) and one X Accuracy (3), then Fissure everything.
565
- Use one Elixer.
566
567
- Battle against Bruno:
568-
  - Growlithe: Ice Beam or Surf.
568+
569-
  - Alakazam: Watch out for Psybeam crits, Disable, and getting confused. Surf.
569+
570-
  - Venusaur: Ice Beam. If Ice Beam got Disabled by Alakazam, use Surf.
570+
571
  - Onix: Blizzard.
572
  - Machamp: Fissure.
573-
- Note: this part of the game is where PP can start to vary quite a bit.
573+
574
- [race strat] Save before Agatha.
575
- Battle against Agatha:
576
  - Gengar: Use one X Special (2), one X Speed (2), and one X Accuracy (1). Fissure. Can Sleep and Confuse you, has a high set damage move, and has a high crit chance with its last move (though you have to be asleep). Very dangerous, particularly coupled with Golbat. DO NOT USE A FULL RESTORE AT FULL HP WHILE ASLEEP. This will kill your stat gains from the X Items. Use the Poke Flute instead. In Gen 1, Full Restores don't heal confusion.
577
  - Golbat: Blizzard. Worth mentioning is the fact that Golbat has Haze, which will undo all stat gains/losses, screwing your X Item use. If you have one or two X Item boosts and Agatha switches to Golbat, it's worth it to just Blizzard him, especially considering he can also Confuse you. Order of X Items is therefore important in this fight. If you go in being Confused you're in a risky situation - Haze has a 25% chance to be used and you have a 50% chance to hit yourself. If your're Haze'd in a race, it's better to just reset.
578
  - Haunter, Arbok, and Gengar: Fissure.
579
  
580
- Heal.
581
582
- [race strat] Save before Lance. Not as deadly as Agatha, but Gyarados (and sometimes Aerodactyl) can screw you over.
583
- Battle against Lance:
584
  - Gyarados: Use one X Special (1). It's your choice whether to X Speed (1) now or on one of the Dragonairs. Critical Hyper Beams are bad news. Blizzard. Note that Lance has a chance to use Hyper Potions if his Pokemon are below 25% HP. If Blizzard will knock Gyarados' HP down very low but not KO, Ice Beam is better to use. This also applies to the Gyarados after this battle where Full Restores are used which would undo a freeze.
585
  - Dragonair: Possible X Speed. Ice Beam.
586
  - Dragonair: Ice Beam.
587
  - Aerodactyl: This is why X Speed is necessary. His crit rate is high and he has Supersonic. Ice Beam does not guarantee a one shot. Use Surf.
588
  - Dragonite: Ice Beam.
589
- Heal and use last Elixer.
590
- [race strat] Save before final fight, but it's unlikely you'll wipe.
591
592
- Battle against Rival #6;
593
  - Pidgeot: Use one X Special, one x Speed, and one X Accuracy. Sky Attack crit will kill you but is unlikely.
594
  - Rhydon: Blizzard.
595-
  - Hypno: Surf and Dig.
595+
596
  - Arcanine: Fissure.
597
  - Alakazam: Fissure.
598-
  - Koffing: With 91 Special, I was mostly one shotting with Surf. He is capable of living though and can Poison or Smokescreen you. Dig is safer but slower. It may
598+
599-
    be worth Digging since Surf PP at this point will be very tight. If you did have to use an X Accuracy in the Silph Rival fight, this would be an okay battle to
599+
600-
    use it in if you're afraid of Smokescreen and Minimize.
600+