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1 | # Configuration file | |
2 | ||
3 | ########################################################################################################## | |
4 | # biomes | |
5 | #--------------------------------------------------------------------------------------------------------# | |
6 | # Biomes and effects | |
7 | ########################################################################################################## | |
8 | ||
9 | biomes { | |
10 | # Eerie biome id | |
11 | I:biome_eerie=194 | |
12 | ||
13 | # Eldritch Lands biome id | |
14 | I:biome_eldritch=195 | |
15 | ||
16 | # Magical Forest biome id | |
17 | I:biome_magical_forest=193 | |
18 | ||
19 | # Taint biome id | |
20 | I:biome_taint=192 | |
21 | ||
22 | # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit | |
23 | I:magical_forest_biome_weight=5 | |
24 | I:outer_lands_dim=-42 | |
25 | ||
26 | # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit | |
27 | I:taint_biome_weight=2 | |
28 | } | |
29 | ||
30 | ||
31 | ########################################################################################################## | |
32 | # enchantments | |
33 | #--------------------------------------------------------------------------------------------------------# | |
34 | # Custom enchantments | |
35 | ########################################################################################################## | |
36 | ||
37 | enchantments { | |
38 | I:ench_haste=150 | |
39 | I:ench_repair=151 | |
40 | } | |
41 | ||
42 | ||
43 | general { | |
44 | # Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it. | |
45 | B:allow_cheat_sheet=true | |
46 | ||
47 | # Setting this to false will disable arcane mirror research and crafting recipes. | |
48 | B:allow_mirrors=true | |
49 | ||
50 | # If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease). | |
51 | B:allow_warded_stone=true | |
52 | ||
53 | # Can Taint be caused by flux effects. | |
54 | B:biome_taint_from_flux=false | |
55 | ||
56 | # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes. | |
57 | I:biome_taint_spread=0 | |
58 | ||
59 | # Set this to true to get the old blue magical forest back. | |
60 | B:blue_magical_forest=false | |
61 | ||
62 | # Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people. | |
63 | B:color_blind=false | |
64 | ||
65 | # Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false. | |
66 | B:crooked=true | |
67 | ||
68 | # Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed. | |
69 | B:display_aspects=false | |
70 | ||
71 | # Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance. | |
72 | B:glowing_taint=false | |
73 | ||
74 | # If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them. | |
75 | B:golem_chest_interact=true | |
76 | ||
77 | # How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react. | |
78 | I:golem_delay=5 | |
79 | ||
80 | # How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000 | |
81 | I:golem_ignore_delay=10000 | |
82 | ||
83 | # The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely. | |
84 | I:golem_link_quality=16 | |
85 | ||
86 | # Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects. | |
87 | B:hard_mode_nodes=false | |
88 | ||
89 | # How rare nodes are in the world. The number means there will be (on average) one node per N chunks. | |
90 | I:node_rarity=36 | |
91 | ||
92 | # Determines how fast notifications scroll downwards. | |
93 | I:notification_delay=5000 | |
94 | ||
95 | # The maximum amount of notifications that are displayed onscreen. | |
96 | I:notification_max=15 | |
97 | ||
98 | # This is a comma-delimited list of any block names the portable hole is not allowed to pass through. | |
99 | S:portablehole_blacklist=iron_door | |
100 | ||
101 | # This setting will disable certain thaumcraft shaders for those who experience FPS drops. | |
102 | B:shaders=true | |
103 | ||
104 | # The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special. | |
105 | I:special_node_rarity=18 | |
106 | ||
107 | # Thaumcraft banker villager id | |
108 | I:thaumcraft_banker_id=191 | |
109 | ||
110 | # Thaumcraft wizard villager id | |
111 | I:thaumcraft_villager_id=190 | |
112 | ||
113 | # Set to true to have the wand dial display in the bottom left instead of the top left. | |
114 | B:wand_dial_bottom=false | |
115 | ||
116 | # Setting this to true disables Warp and similar mechanics. You wuss. | |
117 | B:wuss_mode=true | |
118 | } | |
119 | ||
120 | ||
121 | ########################################################################################################## | |
122 | # monster_spawning | |
123 | #--------------------------------------------------------------------------------------------------------# | |
124 | # Will these mobs spawn | |
125 | ########################################################################################################## | |
126 | ||
127 | monster_spawning { | |
128 | # Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places. | |
129 | B:champion_mobs=true | |
130 | B:spawn_angry_zombies=true | |
131 | B:spawn_eldercreatures=true | |
132 | B:spawn_fire_bats=true | |
133 | B:spawn_pechs=true | |
134 | B:spawn_taint_spores=true | |
135 | B:spawn_taintacles=true | |
136 | B:spawn_wisps=true | |
137 | } | |
138 | ||
139 | ||
140 | ########################################################################################################## | |
141 | # research | |
142 | #--------------------------------------------------------------------------------------------------------# | |
143 | # Various research related things. | |
144 | ########################################################################################################## | |
145 | ||
146 | research { | |
147 | # The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in. | |
148 | I:aspect_total_cap=100 | |
149 | ||
150 | # 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table) | |
151 | I:research_difficulty=0 | |
152 | } | |
153 | ||
154 | ||
155 | ########################################################################################################## | |
156 | # runic_shielding | |
157 | #--------------------------------------------------------------------------------------------------------# | |
158 | # Runic Shielding | |
159 | ########################################################################################################## | |
160 | ||
161 | runic_shielding { | |
162 | # How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0. | |
163 | I:runic_cost=50 | |
164 | ||
165 | # How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0. | |
166 | I:runic_recharge_delay=80 | |
167 | ||
168 | # How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500. | |
169 | I:runic_recharge_speed=2000 | |
170 | } | |
171 | ||
172 | ||
173 | ########################################################################################################## | |
174 | # world_generation | |
175 | #--------------------------------------------------------------------------------------------------------# | |
176 | # Settings to turn certain world-gen on or off. | |
177 | ########################################################################################################## | |
178 | ||
179 | world_generation { | |
180 | B:generate_amber_ore=true | |
181 | B:generate_aura_nodes=true | |
182 | B:generate_cinnibar_ore=true | |
183 | B:generate_infused_stone=true | |
184 | B:generate_structures=true | |
185 | ||
186 | # Can taint biomes generate at worldgen | |
187 | B:generate_taint=false | |
188 | B:generate_trees=true | |
189 | } | |
190 | ||
191 | ||
192 | ########################################################################################################## | |
193 | # world_regeneration | |
194 | #--------------------------------------------------------------------------------------------------------# | |
195 | # If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised. | |
196 | ########################################################################################################## | |
197 | ||
198 | world_regeneration { | |
199 | B:amber_ore=false | |
200 | B:aura_nodes=false | |
201 | B:cinnibar_ore=false | |
202 | B:infused_stone=false | |
203 | ||
204 | # This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time. | |
205 | S:regen_key=DEFAULT | |
206 | B:structures=false | |
207 | B:taint=false | |
208 | B:trees=false | |
209 | } |