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1 | --[[ | |
2 | ||
3 | item collector/track placer | |
4 | ||
5 | ]]-- | |
6 | ||
7 | -- main loop | |
8 | - | while rs.testBundledInput( "right" , colors.white) do |
8 | + | while true do |
9 | - | --place torch |
9 | + | if rs.testBundledInput("right", colors.white) then |
10 | - | rs.setBundledOutput("left", colors.pink) |
10 | + | -- place torch |
11 | - | sleep(0.5) |
11 | + | rs.setBundledOutput("left", colors.pink) |
12 | - | rs.setBundledOutput("left", 0) |
12 | + | os.sleep(0.5) |
13 | - | sleep(0.5) |
13 | + | |
14 | os.sleep(0.5) | |
15 | - | --place track + place block + pickup items |
15 | + | |
16 | - | for int i=0 , 4 do |
16 | + | -- place track + place block + pickup items |
17 | - | rs.setBundeledOutput("left",colors.yellow+colors.lime) |
17 | + | for i=1,4 do |
18 | - | sleep(0.5) |
18 | + | rs.setBundledOutput("left", colors.yellow+colors.lime) |
19 | os.sleep(0.5) | |
20 | - | --move |
20 | + | rs.setBundledOutput("left", 0) |
21 | - | rs.setBundeldOutput("left",colors.magenta) |
21 | + | -- move |
22 | - | sleep(1.2) |
22 | + | rs.setBundledOutput("left", colors.lightBlue) |
23 | - | rs.setBundeldOutput("left",colors.bleu) |
23 | + | os.sleep(1.5) |
24 | - | sleep(0.5) |
24 | + | rs.setBundledOutput("left", colors.magenta) |
25 | - | rs.setBundeldOutput("left",0) |
25 | + | os.sleep(1.5) |
26 | rs.setBundledOutput("left", 0) | |
27 | os.sleep(0.5) | |
28 | end | |
29 | else | |
30 | -- wait for redstone signal | |
31 | local event, side = os.pullEvent("redstone") | |
32 | end | |
33 | end |