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[SystemSettings]
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bCombineSimilarMappings=False
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FloatingPointRenderTargets=False
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bEnableForegroundShadowsOnWorld=False
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bEnableForegroundSelfShadowing=False
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Trilinear=False
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StaticDecals=False
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DynamicDecals=True
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UnbatchedDecals=True
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DecalCullDistanceScale=1
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DynamicLights=True
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DynamicShadows=True
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LightEnvironmentShadows=False
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CompositeDynamicLights=True
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SHSecondaryLighting=True
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DirectionalLightmaps=False
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OneFrameThreadLag=False
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MotionBlur=False
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MotionBlurPause=False
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MotionBlurSkinning=0
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DepthOfField=True
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AmbientOcclusion=False
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Bloom=False
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bAllowLightShafts=False
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Distortion=False
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FilteredDistortion=False
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DropParticleDistortion=True
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bAllowDownsampledTranslucency=False
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SpeedTreeLeaves=False
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SpeedTreeFronds=False
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LensFlares=False
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FogVolumes=False
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UseVsync=False
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Fullscreen=False
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AllowD3D10=False
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AllowD3D11=False
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AllowRadialBlur=False
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AllowSubsurfaceScattering=False
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EnableHighPolyChars=False
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SkeletalMeshLODBias=10
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ParticleLODBias=-1
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DetailMode=0
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ShadowFilterQualityBias=-1
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MaxAnisotropy=0
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MaxMultisamples=0
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MinShadowResolution=32
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MinPreShadowResolution=0
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MaxShadowResolution=512
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MaxWholeSceneDominantShadowResolution=512
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ShadowFadeResolution=128
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PreShadowFadeResolution=0
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ShadowFadeExponent=0.2
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PlayerShadowFadeResolution=64
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ResX=2560
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ResY=1440
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SceneCaptureStreamingMultiplier=1.000000
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ShadowTexelsPerPixel=1.25
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PreShadowResolutionFactor=0.500000
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bAllowBetterModulatedShadows=True
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bAllowWholeSceneDominantShadows=False
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Borderless=True
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TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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m_TrShadowLODGroup=0
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m_TrTextureLODGroup=0
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OnlyStreamInTextures=True
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[TribesGame.TrAudioSettings]
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m_nVolumeMaster=100
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m_nVolumeEffects=100
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m_nVolumeMusic=0
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m_nVolumeVoice=100
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[WinDrv.WindowsClient]
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DisplayGamma=1.0
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DisplayGamma=1.5
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[TribesGame.TrGameEngine]
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bSmoothFrameRate=True
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MaxSmoothedFrameRate=62
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AllowScreenDoorFade=False
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AllowNvidiaStereo3d=False
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bForceStaticTerrain=True
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[Engine.GameViewportClient]
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bUseHardwareCursorWhenWindowed=True
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[TribesGame.TrDevice]
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m_bTinyWeaponsEnabled=True
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[Engine.Engine]
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bForceStaticTerrain=True
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[Engine.ISVHacks]
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bInitializeShadersOnDemand=False
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DisableATITextureFilterOptimizationChecks=True
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UseMinimalNVIDIADriverShaderOptimization=True
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PumpWindowMessagesWhenRenderThreadStalled=True
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[TextureStreaming]
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PoolSize=512
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MemoryMargin=20
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MemoryLoss=0
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HysteresisLimit=20
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DropMipLevelsLimit=4
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StopIncreasingLimit=12
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StopStreamingLimit=8
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MinEvictSize=10
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MinFudgeFactor=1
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FudgeFactorIncreaseRateOfChange=0.5
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FudgeFactorDecreaseRateOfChange=-0.4
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MinRequestedMipsToConsider=11
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MinTimeToGuaranteeMinMipCount=2
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MaxTimeToGuaranteeMinMipCount=12
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UseTextureFileCache=True
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LoadMapTimeLimit=5.0
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LightmapStreamingFactor=0.09
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ShadowmapStreamingFactor=0.09
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MaxLightmapRadius=500.0
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AllowStreamingLightmaps=True
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TextureFileCacheBulkDataAlignment=1
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UsePriorityStreaming=True
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bAllowSwitchingStreamingSystem=False
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UseDynamicStreaming=True
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bEnableAsyncDefrag=False
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bEnableAsyncReallocation=False
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MaxDefragRelocations=256
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MaxDefragDownShift=128
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[XAudio2.XAudio2Device]
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MaxChannels=32
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m_bEnableBassBoost=false
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[TribesGame.TrPlayerController]
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DynamicPingThreshold=60.000000
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m_bEnableChatFilter=False
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m_bShowHUDObjectives=False
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m_bShowHUDNotifications=false
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m_bShowHUDFriendStateNotifications=False
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m_bEnableOverheadDamageIndicators=True
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m_bShowHUDObjectives=True
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m_bShowHUDReticule=False
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m_bShowHUDCredits=false
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m_bShowHUDAccolades=false
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m_bShowHUDBadges=False
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m_bShowHUDScores=True
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m_bShowHUDHealthBar=true
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m_bShowHUDVisor=False
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m_bShowHUDChat=True
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m_bShowHUDCombatLog=True
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m_bShowHUDKillbox=False
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m_bShowHUDDeathcam=true
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m_bShowHUDHeroText=False
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m_bShowHUDPromptPanel=False
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m_bShowHUDRespawnTimer=true
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m_bShowHUDSkiBars=True
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m_bShowHUDFriendColoring=True
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m_bShowHUDCracks=False
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m_WhisperFilter=0
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AlienFX=false
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m_bAnimMenu=false
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m_bAllowSimulatedProjectiles=True
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EnableAlienFX=false
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[TribesGame.TrEntryPlayerController]
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DynamicPingThreshold=60.000000
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m_bEnableChatFilter=False
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m_bShowHUDObjectives=true
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m_bShowHUDNotifications=false
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m_bShowHUDFriendStateNotifications=false
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[Engine.Player]
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ConfiguredInternetSpeed=15000
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[TribesGame.TrPlayer]
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ConfiguredInternetSpeed=15000
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[TribesGame.Player]
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ConfiguredInternetSpeed=15000