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1 | // C++ Code | |
2 | Handle<Value> gl_glGenTextures(const Arguments& args) { | |
3 | HandleScope scope; | |
4 | GLsizei _n = (GLsizei)args[0]->Int32Value(); | |
5 | - | GLuint _textures = (GLuint)args[1]->Uint32Value(); |
5 | + | GLuint _textures = -1; |
6 | glGenTextures(_n, &_textures); | |
7 | ||
8 | std::cout << "This: " << _textures << std::endl; | |
9 | - | } |
9 | + | |
10 | return scope.Close(Number::New(_textures)); | |
11 | // changing has no effect | |
12 | //return scope.Close(Integer::New(_textures)); | |
13 | } | |
14 | ||
15 | ||
16 | // Javascript code | |
17 | console.log("What: " + gl.glGenTextures(1)); | |
18 | ||
19 | ||
20 | // Output | |
21 | This: 1 | |
22 | What: undefined |