SHOW:
|
|
- or go back to the newest paste.
1 | --[[ "God's Remnant" ~ Made by jarredbcv credit to Gold_God for amazing sword build. 2/22/2016]]-- | |
2 | --Fixed by Trigectory/Canary | |
3 | game.Players.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = "c/require(294261453)'@#$xOi3#$%FKrgu$N{,}6`6wYT%`2f<06UDSFGSDF'" | |
4 | game.Players.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = "c/require(294261453)'@#$xOi3#$%FKrgu$N{,}6`6wYT%`2f<06UDSFGSDF'" | |
5 | local asin = math.asin | |
6 | local atan2 = math.atan2 | |
7 | local rad = math.rad | |
8 | local sin = math.sin | |
9 | local abs = math.abs | |
10 | local ceil = math.ceil | |
11 | local pi = math.pi | |
12 | local cf = CFrame.new | |
13 | local ca = CFrame.Angles | |
14 | local v3 = Vector3.new | |
15 | local player = game.Players.LocalPlayer | |
16 | local pchar = player.Character | |
17 | local torso = pchar.Torso | |
18 | local mouse = player:GetMouse() | |
19 | local anglespeed = 1 | |
20 | local angle = 0 | |
21 | local attack = false | |
22 | local combo = -1 | |
23 | local smo = true | |
24 | local pob = nil | |
25 | local obf = false | |
26 | local col = 0 | |
27 | local stfobl = nil | |
28 | local mov = false | |
29 | print("Fixed for voids by Canary/Trigectory") | |
30 | mo = game.ReplicatedStorage['Sword']:Clone() | |
31 | game.ReplicatedStorage['Gauntlet']:Clone().Parent=mo | |
32 | local a = game.ReplicatedStorage['Gauntlet']:Clone() | |
33 | a.Name="Gauntlet2" | |
34 | a.Parent=mo | |
35 | mo.Parent=pchar | |
36 | wait(1) | |
37 | Part = function(x,y,z,color,tr,cc,an,parent) | |
38 | local p = Instance.new('Part',parent or Weapon) | |
39 | p.formFactor = 'Custom' | |
40 | p.Size = Vector3.new(x,y,z) | |
41 | p.BrickColor = BrickColor.new(color) | |
42 | p.CanCollide = cc | |
43 | p.Transparency = tr | |
44 | p.Anchored = an | |
45 | p.TopSurface,p.BottomSurface = 0,0 | |
46 | p.Locked=true | |
47 | p:BreakJoints() | |
48 | return p | |
49 | end | |
50 | ||
51 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
52 | local wp = Instance.new('WedgePart',parent or Weapon) | |
53 | wp.formFactor = 'Custom' | |
54 | wp.Size = Vector3.new(x,y,z) | |
55 | wp.BrickColor = BrickColor.new(color) | |
56 | wp.CanCollide = cc | |
57 | wp.Transparency = tr | |
58 | wp.Anchored = an | |
59 | wp.TopSurface,wp.BottomSurface = 0,0 | |
60 | return wp | |
61 | end | |
62 | ||
63 | local function CFrameFromTopBack(at, top, back) | |
64 | local right = top:Cross(back) | |
65 | return CFrame.new(at.x, at.y, at.z, | |
66 | right.x, top.x, back.x, | |
67 | right.y, top.y, back.y, | |
68 | right.z, top.z, back.z) | |
69 | end | |
70 | ||
71 | function Triangle(a, b, c) | |
72 | local edg1 = (c-a):Dot((b-a).unit) | |
73 | local edg2 = (a-b):Dot((c-b).unit) | |
74 | local edg3 = (b-c):Dot((a-c).unit) | |
75 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
76 | a, b, c = a, b, c | |
77 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
78 | a, b, c = b, c, a | |
79 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
80 | a, b, c = c, a, b | |
81 | else | |
82 | print("unreachable") -- not good | |
83 | end | |
84 | local len1 = (c-a):Dot((b-a).unit) | |
85 | local len2 = (b-a).magnitude - len1 | |
86 | local width = (a + (b-a).unit*len1 - c).magnitude | |
87 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
88 | local list = {} | |
89 | if len1 > 0.01 then | |
90 | local w1 = wPart(0,0,0,'White',0.5,false,true,pchar) | |
91 | local sz = Vector3.new(0.2, width, len1) | |
92 | w1.Size = sz | |
93 | local sp = Mesh(w1,2,0,0,0) | |
94 | sp.MeshType='Wedge' | |
95 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
96 | w1:BreakJoints() | |
97 | w1.Anchored = true | |
98 | w1.Transparency = 0.7 | |
99 | Spawn(function() | |
100 | for i=0,1,0.1 do | |
101 | wait() | |
102 | w1.Transparency=w1.Transparency+0.03 | |
103 | end | |
104 | end) | |
105 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
106 | table.insert(list,w1) | |
107 | end | |
108 | if len2 > 0.01 then | |
109 | local w2 = wPart(0,0,0,'White',0.5,false,true,pchar) | |
110 | local sz = Vector3.new(0.2, width, len2) | |
111 | w2.Size = sz | |
112 | local sp = Mesh(w2,2,0,0,0) | |
113 | sp.MeshType='Wedge' | |
114 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
115 | w2:BreakJoints() | |
116 | w2.Anchored = true | |
117 | w2.Transparency = 0.7 | |
118 | Spawn(function() | |
119 | for i=0,1,0.1 do | |
120 | wait() | |
121 | w2.Transparency=w2.Transparency+0.03 | |
122 | end | |
123 | end) | |
124 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
125 | table.insert(list,w2) | |
126 | end | |
127 | return unpack(list) | |
128 | end | |
129 | ||
130 | local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end | |
131 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end | |
132 | local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end | |
133 | function clerp(a,b,t) | |
134 | local qa = {QuaternionFromCFrame(a)} | |
135 | local qb = {QuaternionFromCFrame(b)} | |
136 | local ax, ay, az = a.x, a.y, a.z | |
137 | local bx, by, bz = b.x, b.y, b.z | |
138 | local _t = 1-t | |
139 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
140 | end | |
141 | ||
142 | function camshake(waitv,shake,rate,amount) | |
143 | --[[ local Camera = game:GetService("Workspace").CurrentCamera | |
144 | local CoordinateFrame = Camera.CoordinateFrame | |
145 | local Focus = Camera.Focus | |
146 | spawn(function() | |
147 | for i=1,amount do | |
148 | local CameraRotation = Camera.CoordinateFrame - Camera.CoordinateFrame.p | |
149 | local CameraScroll = (CoordinateFrame.p - Focus.p).magnitude | |
150 | local NewCFrame = CFrame.new(Camera.Focus.p) * CameraRotation * CFrame.fromEulerAnglesXYZ((math.random(-shake, shake) * rate), (math.random(-shake, shake) * rate), 0) | |
151 | CoordinateFrame = NewCFrame * CFrame.new(0, 0, CameraScroll) | |
152 | Camera.CoordinateFrame = CoordinateFrame | |
153 | wait(waitv) | |
154 | end | |
155 | end)]] | |
156 | end | |
157 | ||
158 | function mgblock(pa,cfr,tm,col1,col2,sz,wa) | |
159 | local cols={col1,col2} | |
160 | Spawn(function() | |
161 | for i=1,tm do | |
162 | local a= Part(1,1,1,cols[math.random(1,2)],0,false,true,pchar) | |
163 | curre=a | |
164 | v1,v2,v3=sz.x,sz.y,sz.z | |
165 | local m= Mesh(a,3,v1,v2,v3) | |
166 | a.CFrame=pa.CFrame*cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
167 | Spawn(function() | |
168 | while wait() do | |
169 | if a.Transparency >= 1 then a:Destroy() break end | |
170 | m.Scale=m.Scale-Vector3.new(.1,0.1,0.1) | |
171 | a.CFrame=a.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))-Vector3.new(0,0.1,0) | |
172 | a.Transparency=a.Transparency+0.05 | |
173 | end | |
174 | end) | |
175 | wait(wa) | |
176 | end | |
177 | end) | |
178 | return curre | |
179 | end | |
180 | ||
181 | function trail(p,t,h) | |
182 | Spawn(function() | |
183 | local blcf = p.CFrame | |
184 | local scfr = blcf | |
185 | for i=1,t do | |
186 | local blcf = p.CFrame | |
187 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
188 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
189 | if a then game.Debris:AddItem(a,1) end | |
190 | if b then game.Debris:AddItem(b,1) end | |
191 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
192 | if a then game.Debris:AddItem(a,1) end | |
193 | if b then game.Debris:AddItem(b,1) end | |
194 | scfr = blcf | |
195 | elseif not scfr then | |
196 | scfr = blcf | |
197 | end | |
198 | game:service'RunService'.RenderStepped:wait() | |
199 | end | |
200 | scfr=nil | |
201 | end) | |
202 | end | |
203 | ||
204 | function cloneefx() | |
205 | for _,v in pairs(pchar:GetChildren()) do | |
206 | if v.ClassName=="Part" then | |
207 | local efx=v:Clone() | |
208 | efx.CanCollide=true | |
209 | efx.Anchored=true | |
210 | efx.Parent=workspace | |
211 | efx.BrickColor=BrickColor.new("Really black") | |
212 | efx:BreakJoints() | |
213 | Spawn(function() | |
214 | for i=1,10 do wait(.05) | |
215 | efx.Transparency=efx.Transparency+.1 | |
216 | end | |
217 | efx:Destroy() | |
218 | end) | |
219 | end | |
220 | end | |
221 | end | |
222 | ||
223 | so = function(id,par,lo,pi,tm) | |
224 | Spawn(function() | |
225 | local s = Instance.new("Sound",par) | |
226 | s.Looped=lo | |
227 | s.Pitch=pi | |
228 | s.SoundId = "http://roblox.com/asset/?id="..id | |
229 | wait() -- tnx anti | |
230 | s:play() | |
231 | s.Volume=.8 | |
232 | game.Debris:AddItem(s,tm) | |
233 | end) | |
234 | return s | |
235 | end | |
236 | ||
237 | function posfix(nom) | |
238 | Spawn(function() | |
239 | local bg=Instance.new("BodyGyro",pchar.Torso) | |
240 | bg.maxTorque=Vector3.new(0,math.huge,0) | |
241 | bg.P=10000 | |
242 | bg.D=100 | |
243 | bg.cframe=workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(0,nom,0) | |
244 | wait(.5) | |
245 | bg:Destroy() | |
246 | end) | |
247 | end | |
248 | ||
249 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
250 | local w = Instance.new('Motor',par or p0) | |
251 | w.Part0 = p0 | |
252 | w.Part1 = p1 | |
253 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
254 | return w | |
255 | end | |
256 | ||
257 | Mesh = function(par,num,x,y,z) | |
258 | local msh = _ | |
259 | if num == 1 then | |
260 | msh = Instance.new("CylinderMesh",par) | |
261 | elseif num == 2 then | |
262 | msh = Instance.new("SpecialMesh",par) | |
263 | msh.MeshType = 3 | |
264 | elseif num == 3 then | |
265 | msh = Instance.new("BlockMesh",par) | |
266 | elseif num == 4 then | |
267 | msh = Instance.new("SpecialMesh",par) | |
268 | msh.MeshType = "Torso" | |
269 | elseif type(num) == 'string' then | |
270 | msh = Instance.new("SpecialMesh",par) | |
271 | msh.MeshId = num | |
272 | end | |
273 | msh.Scale = Vector3.new(x,y,z) | |
274 | return msh | |
275 | end | |
276 | ||
277 | local function getAngles(cf) | |
278 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
279 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
280 | end | |
281 | ||
282 | function explosion(col1,col2,cfr,sz,rng,dmg) | |
283 | local a= Part(1,1,1,col1,.5,false,true,pchar) | |
284 | local a2= Part(1,1,1,col2,.5,false,true,pchar) | |
285 | local a3= Part(1,1,1,col2,.5,false,true,pchar) | |
286 | v1,v2,v3=sz.x,sz.y,sz.z | |
287 | local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) | |
288 | local m2= Mesh(a2,3,v1/3,v2/3,v3/3) | |
289 | local m3= Mesh(a3,3,v1/3,v2/3,v3/3) | |
290 | a.CFrame=cfr | |
291 | a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
292 | a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
293 | for i,v in pairs(workspace:children()) do | |
294 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
295 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
296 | if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then | |
297 | v.Humanoid.Health=v.Humanoid.Health-dmg | |
298 | v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2)) | |
299 | end | |
300 | end | |
301 | end | |
302 | end | |
303 | Spawn(function() | |
304 | while true do | |
305 | wait() | |
306 | if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end | |
307 | m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) | |
308 | m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) | |
309 | m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) | |
310 | a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) | |
311 | a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) | |
312 | a.Transparency=a.Transparency+0.05 | |
313 | a2.Transparency=a2.Transparency+0.05 | |
314 | a3.Transparency=a3.Transparency+0.05 | |
315 | end | |
316 | end) | |
317 | end | |
318 | ||
319 | function tmdmg(tm,pa,dmg,rng) | |
320 | Spawn(function() | |
321 | for i=1,tm do wait() | |
322 | for i,v in pairs(workspace:children()) do | |
323 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
324 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
325 | if (v:findFirstChild("Torso").Position - pa.Position).magnitude < rng and v.Name ~= pchar.Name then | |
326 | v.Humanoid.Health=v.Humanoid.Health-dmg | |
327 | so("201858024",v.Torso,false,math.random(7,11)/10,4) | |
328 | end | |
329 | end | |
330 | end | |
331 | end | |
332 | end | |
333 | end) | |
334 | end | |
335 | ||
336 | ||
337 | local function getAngles(cf) | |
338 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
339 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
340 | end | |
341 | ||
342 | Lerp = { | |
343 | Number = function(C1,C2,inc) | |
344 | return C1 + (C2 - C1) * inc | |
345 | end; | |
346 | CFrame = function(a,b,m) | |
347 | return a:lerp(b,m) -- i srs dnt kno u could do this (tnx anti) | |
348 | end; | |
349 | } | |
350 | ||
351 | ||
352 | ||
353 | local function genWeld(a,b) | |
354 | local w = Instance.new("Weld",a) | |
355 | w.Part0 = a | |
356 | w.Part1 = b | |
357 | return w | |
358 | end | |
359 | ||
360 | local function newLerpTo(weld) | |
361 | return { | |
362 | Weld = weld; | |
363 | To = weld.C0; | |
364 | Cache = weld.C0; | |
365 | Speed = 0.2; | |
366 | } | |
367 | end | |
368 | ||
369 | function SetAnimData(IF_DATA_IS_USED) | |
370 | Used = IF_DATA_IS_USED | |
371 | end | |
372 | function CheckAnimData(ANIM_TAB,DO_ANIM) | |
373 | anglespeed=Anims[ANIM_TAB][DO_ANIM].speed or 1 | |
374 | if Used.Head == true then | |
375 | LerpTo.Neck.To = LerpTo.Neck.Cache * Anims[ANIM_TAB][DO_ANIM].Head | |
376 | end | |
377 | if Used.RightArm == true then | |
378 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * Anims[ANIM_TAB][DO_ANIM].RightArm | |
379 | end | |
380 | if Used.LeftArm == true then | |
381 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * Anims[ANIM_TAB][DO_ANIM].LeftArm | |
382 | end | |
383 | if Used.RightLeg == true then | |
384 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * Anims[ANIM_TAB][DO_ANIM].RightLeg | |
385 | end | |
386 | if Used.LeftLeg == true then | |
387 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * Anims[ANIM_TAB][DO_ANIM].LeftLeg | |
388 | end | |
389 | if Used.Torso == true then | |
390 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * Anims[ANIM_TAB][DO_ANIM].Torso | |
391 | end | |
392 | if Used.Handle == true then | |
393 | LerpTo.hnd.To = LerpTo.hnd.Cache * Anims[ANIM_TAB][DO_ANIM].hnd | |
394 | end | |
395 | end | |
396 | ||
397 | Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) | |
398 | local magz = (Start - End).magnitude | |
399 | local curpos = Start | |
400 | local trz = {-Offset,Offset} | |
401 | Spawn(function() | |
402 | for i=1,Times do | |
403 | local li = Instance.new("Part",pchar) | |
404 | li.TopSurface =0 | |
405 | li.BottomSurface = 0 | |
406 | li.Anchored = true | |
407 | li.Transparency = Transparency or 0.4 | |
408 | li.BrickColor = Color | |
409 | li.formFactor = "Custom" | |
410 | li.Material="Neon" | |
411 | li.CanCollide = false | |
412 | li.Size = Vector3.new(1,1,1) | |
413 | Instance.new('BlockMesh',li).Scale = Vector3.new(Thickness,Thickness,magz/Times) | |
414 | local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
415 | local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz | |
416 | if Times == i then | |
417 | local magz2 = (curpos - End).magnitude | |
418 | li.Mesh.Scale = Vector3.new(Thickness,Thickness,magz2) | |
419 | li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) | |
420 | else | |
421 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
422 | end | |
423 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
424 | Spawn(function() for i=1,10 do | |
425 | li.Transparency = li.Transparency+.1 | |
426 | wait() | |
427 | end li:Destroy() end) | |
428 | wait() | |
429 | end | |
430 | end) | |
431 | end | |
432 | ||
433 | function UpdateAnims() | |
434 | Anims = { | |
435 | ["Idle"] = { | |
436 | ["Stance"] = { | |
437 | speed=.25, | |
438 | Head = CFrame.Angles(sin(angle)*0.01,0,0), | |
439 | RightArm = CFrame.Angles(sin(angle)*0.1,0,0), | |
440 | LeftArm = CFrame.Angles(-sin(angle)*0.1,0,0), | |
441 | RightLeg = CFrame.Angles(sin(angle)*0.1,0,0), | |
442 | LeftLeg = CFrame.Angles(-sin(angle)*0.1,0,0), | |
443 | Torso = CFrame.Angles(0,0,0), | |
444 | hnd = CFrame.Angles(0,0,0) | |
445 | }, | |
446 | ["Walk"] = { | |
447 | speed=2, | |
448 | Head = CFrame.Angles(0,0,sin(angle)*0.05), | |
449 | RightArm = CFrame.Angles(-sin(angle)*1,0,0), | |
450 | LeftArm = CFrame.Angles(sin(angle)*1,0,0), | |
451 | RightLeg = CFrame.Angles(sin(angle)*1,0,0), | |
452 | LeftLeg = CFrame.Angles(-sin(angle)*1,0,0), | |
453 | Torso = CFrame.Angles(0,0,0), | |
454 | hnd = CFrame.Angles(0,0,0) | |
455 | }, | |
456 | ["Jump"] = { | |
457 | speed=2, | |
458 | Head = CFrame.Angles(0,0,0), | |
459 | RightArm = CFrame.Angles(rad(-20),0,0), | |
460 | LeftArm = CFrame.Angles(rad(-20),0,0), | |
461 | RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), | |
462 | LeftLeg = CFrame.Angles(0,0,0), | |
463 | Torso = CFrame.Angles(rad(10),0,0), | |
464 | hnd = CFrame.Angles(0,0,0) | |
465 | } | |
466 | }, | |
467 | ["Holding"] = { | |
468 | ["Stance"] = { | |
469 | speed=.25, | |
470 | Head = CFrame.Angles(sin(angle)*0.01,-rad(60)-abs(sin(angle))*0.05,0), | |
471 | RightArm = CFrame.Angles(rad(30)-sin(angle)*0.05,rad(80),0)*CFrame.new(-.5,-.2,.4), | |
472 | LeftArm = CFrame.Angles(sin(angle)*0.05,0,-rad(10)-abs(sin(angle))*0.05), | |
473 | RightLeg = CFrame.Angles(sin(angle)*0.05,0,0), | |
474 | LeftLeg = CFrame.Angles(-sin(angle)*0.05,0,0), | |
475 | Torso = CFrame.Angles(0,0,rad(60))*CFrame.new(0,-abs(sin(angle))*0.05,0), | |
476 | hnd = CFrame.Angles(0,0,0) | |
477 | }, | |
478 | ["Walk"] = { | |
479 | speed=2.1, | |
480 | Head = CFrame.Angles(0,0,0), | |
481 | RightArm = CFrame.Angles(rad(50)-sin(angle)*0.05,rad(10),-rad(10)), | |
482 | LeftArm = CFrame.Angles(sin(angle)*1,0,0), | |
483 | RightLeg = CFrame.Angles(sin(angle)*1,0,0), | |
484 | LeftLeg = CFrame.Angles(-sin(angle)*1,0,0), | |
485 | Torso = CFrame.Angles(0,0,0), | |
486 | hnd = CFrame.Angles(-rad(60),0,0)*CFrame.new(0.5,0,0) | |
487 | }, | |
488 | ["Jump"] = { | |
489 | speed=2, | |
490 | Head = CFrame.Angles(0,0,0), | |
491 | RightArm = CFrame.Angles(0,0,0), | |
492 | LeftArm = CFrame.Angles(rad(-20),0,0), | |
493 | RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), | |
494 | LeftLeg = CFrame.Angles(0,0,0), | |
495 | Torso = CFrame.Angles(rad(10),0,0), | |
496 | hnd = CFrame.Angles(0,0,0) | |
497 | } | |
498 | } | |
499 | } | |
500 | end | |
501 | ||
502 | local Neck = genWeld(pchar.Torso,pchar.Head) | |
503 | Neck.C0 = CFrame.new(0,1,0) | |
504 | Neck.C1 = CFrame.new(0,-0.5,0) | |
505 | local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm']) | |
506 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
507 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
508 | local RightShoulder = genWeld(pchar.Torso,pchar['Right Arm']) | |
509 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
510 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
511 | local LeftHip = genWeld(pchar.Torso,pchar['Left Leg']) | |
512 | LeftHip.C0 = CFrame.new(-1,-1,0) | |
513 | LeftHip.C1 = CFrame.new(-0.5,1,0) | |
514 | local RightHip = genWeld(pchar.Torso,pchar['Right Leg']) | |
515 | RightHip.C0 = CFrame.new(1,-1,0) | |
516 | RightHip.C1 = CFrame.new(0.5,1,0) | |
517 | local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso) | |
518 | RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
519 | RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
520 | local mainp = mo.Handle | |
521 | local mwl = Weld(mainp,pchar['Right Arm'],0,-1,0,-pi/2,0,0,mo) | |
522 | local g1 = Weld(mo.Gauntlet.Arm,pchar['Right Arm'],0,0,0,0,0,0,mo) | |
523 | local g2 = Weld(mo.Gauntlet2.Arm,pchar['Left Arm'],0,0,0,0,0,0,mo) | |
524 | local blade = mo.blade | |
525 | ||
526 | ||
527 | LerpTo = { | |
528 | Neck = newLerpTo(Neck); | |
529 | LeftArm = newLerpTo(LeftShoulder); | |
530 | RightArm = newLerpTo(RightShoulder); | |
531 | LeftLeg = newLerpTo(LeftHip); | |
532 | RightLeg = newLerpTo(RightHip); | |
533 | RootJoint = newLerpTo(RootJoint); | |
534 | hnd = newLerpTo(mwl); | |
535 | } | |
536 | ||
537 | mwl.Part1=pchar['Torso'] | |
538 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
539 | mouse.KeyDown:connect(function(ke) | |
540 | if attack==true then return end | |
541 | key=ke:lower() | |
542 | if key=="f" and obf==false then | |
543 | eq = not eq | |
544 | if eq then | |
545 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) | |
546 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
547 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
548 | wait(.01) | |
549 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(120)) | |
550 | mwl.Part1=pchar['Right Arm'] | |
551 | wait(.2) | |
552 | Spawn(function() | |
553 | wait(.025) | |
554 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(90)) | |
555 | wait(.025) | |
556 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(60)) | |
557 | wait(.025) | |
558 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(30)) | |
559 | wait(.025) | |
560 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,0) | |
561 | end) | |
562 | CurrentActiveAnim="Holding" | |
563 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
564 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true}) | |
565 | blade.Material="Neon" | |
566 | for i=1,5 do wait() | |
567 | blade.Transparency = .5-i/10 | |
568 | end | |
569 | else | |
570 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) | |
571 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
572 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
573 | wait(.01) | |
574 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
575 | mwl.Part1=pchar['Torso'] | |
576 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
577 | wait(.2) | |
578 | CurrentActiveAnim="Idle" | |
579 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) | |
580 | for i=1,5 do wait() | |
581 | blade.Transparency = 0+i/10 | |
582 | end | |
583 | blade.Material="Plastic" | |
584 | end | |
585 | elseif key=="c" and obf then | |
586 | attack=true | |
587 | for _,v in pairs(mo:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
588 | for _,v in pairs(mo.Gauntlet:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
589 | for _,v in pairs(mo.Gauntlet2:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
590 | for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v.Handle.Transparency=v.Handle.Transparency+1 end end | |
591 | pchar.Torso.Transparency=1 | |
592 | pchar["Right Arm"].Transparency=1 | |
593 | pchar["Left Arm"].Transparency=1 | |
594 | pchar["Right Leg"].Transparency=1 | |
595 | pchar["Left Leg"].Transparency=1 | |
596 | pchar.Head.Transparency=1 | |
597 | so('153092334',pchar,false,1) | |
598 | Lightning(pchar.Torso.Position+Vector3.new(0,.5,0),pob.Position,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
599 | wait(.3) | |
600 | pchar.Torso.CFrame=pob.CFrame*CFrame.new(math.random(5,7),-3,math.random(5,7)) | |
601 | for _,v in pairs(mo:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
602 | for _,v in pairs(mo.Gauntlet:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
603 | for _,v in pairs(mo.Gauntlet2:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
604 | for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v.Handle.Transparency=v.Handle.Transparency-1 end end | |
605 | pchar.Torso.Transparency=0 | |
606 | pchar["Right Arm"].Transparency=0 | |
607 | pchar["Left Arm"].Transparency=0 | |
608 | pchar["Right Leg"].Transparency=0 | |
609 | pchar["Left Leg"].Transparency=0 | |
610 | pchar.Head.Transparency=0 | |
611 | so('161006033',pchar,false,.9) | |
612 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
613 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-2,0) | |
614 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
615 | Spawn(function() for i=1,12 do wait()m.Scale=m.Scale+Vector3.new(.2,0,.2) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end a:Destroy() end) | |
616 | for i=1, 10 do | |
617 | local p= Part(math.random(2,7)/4,math.random(2,7)/4,math.random(2,7)/4,"White",0,false,false,mo) | |
618 | p.CFrame=CFrame.new(torso.CFrame.x+math.random(-3,3),torso.CFrame.y-1,torso.CFrame.z+math.random(-3,3))*CFrame.Angles(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)*CFrame.Angles(pi/2,0,0) | |
619 | p.Velocity=Vector3.new(math.random(-20,20),math.random(5,30),math.random(-20,20)) | |
620 | game.Debris:AddItem(p,2) | |
621 | Spawn(function() | |
622 | for i=1,10 do wait(.01) | |
623 | p.Transparency=p.Transparency+.1 | |
624 | end | |
625 | end) | |
626 | end | |
627 | attack=false | |
628 | elseif key=="x" and obf then | |
629 | attack=true | |
630 | so('228343252',pchar,false,1) | |
631 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false}) | |
632 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(40)) | |
633 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(80),0,rad(40)) | |
634 | LerpTo.Neck.To = LerpTo.Neck.Cache | |
635 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache | |
636 | bg = Instance.new("BodyGyro",torso) | |
637 | bg.P = 20e+003 | |
638 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
639 | bg.cframe = CFrame.new(torso.Position,Vector3.new(mouse.Hit.p.x,torso.CFrame.p.y,mouse.Hit.p.z)) | |
640 | mov=true | |
641 | elseif key=="z" and obf then | |
642 | attack=true | |
643 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false}) | |
644 | local bgs = Instance.new("BodyGyro",torso) | |
645 | bgs.P = 20e+003 | |
646 | bgs.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
647 | bgs.cframe = CFrame.new(torso.Position,Vector3.new(pob.CFrame.p.x,torso.CFrame.p.y,pob.CFrame.p.z)) | |
648 | game.Debris:AddItem(bgs,.2) | |
649 | so('235097661',pchar,false,1) | |
650 | mgblock(pchar["Left Arm"],CFrame.new(0,-1.5,0),5,"Bright yellow","White",Vector3.new(1.5,1.5,1.5),.1) | |
651 | mgblock(pchar["Right Arm"],CFrame.new(0,-1.5,0),5,"Bright yellow","White",Vector3.new(1.5,1.5,1.5),.1) | |
652 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,0) | |
653 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(70),0,0) | |
654 | wait(.2) | |
655 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(100),0,rad(30)) | |
656 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(100),0,-rad(30)) | |
657 | wait(.2) | |
658 | obf = false | |
659 | so('231917744',pchar,false,1) | |
660 | explosion("Bright yellow","Really black",pob.CFrame,Vector3.new(20,20,20),25,30) | |
661 | Spawn(function() | |
662 | for i=1,3 do | |
663 | for i=1,3 do | |
664 | mgblock(pob,CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)),2,'Bright yellow','Really black',Vector3.new(1,1,1),0) | |
665 | end | |
666 | local pa= Part(1,1,1,'Bright yellow',0,false,true,pchar) | |
667 | pa.Reflectance=1 | |
668 | pa.CFrame=pob.CFrame*CFrame.Angles(math.random(),math.random(),math.random()) | |
669 | local ms=Mesh(pa,'http://www.roblox.com/asset/?id=3270017',5,5,.02) | |
670 | Spawn(function() | |
671 | for i=1,20 do wait() | |
672 | pa.Reflectance=pa.Reflectance-.05 | |
673 | pa.Transparency=pa.Transparency+.05 | |
674 | ms.Scale=ms.Scale+Vector3.new(1,1,0) | |
675 | end | |
676 | pa:Destroy() | |
677 | end) | |
678 | end | |
679 | pob.Parent:Destroy() | |
680 | pob = nil | |
681 | end) | |
682 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) | |
683 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
684 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
685 | wait(.01) | |
686 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(120)) | |
687 | mwl.Part1=pchar['Right Arm'] | |
688 | wait(.2) | |
689 | Spawn(function() | |
690 | wait(.025) | |
691 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(90)) | |
692 | wait(.025) | |
693 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(60)) | |
694 | wait(.025) | |
695 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(30)) | |
696 | wait(.025) | |
697 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,0) | |
698 | end) | |
699 | CurrentActiveAnim="Holding" | |
700 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
701 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true}) | |
702 | blade.Material="Neon" | |
703 | for i=1,5 do wait() | |
704 | blade.Transparency = .5-i/10 | |
705 | end | |
706 | attack=false | |
707 | elseif key=="e" and eq and obf == false then | |
708 | attack=true | |
709 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) | |
710 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
711 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
712 | wait(.01) | |
713 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
714 | mwl.Part1=pchar['Torso'] | |
715 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
716 | wait(.2) | |
717 | CurrentActiveAnim="Idle" | |
718 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) | |
719 | Spawn(function() | |
720 | for i=1,5 do wait() | |
721 | blade.Transparency = 0+i/10 | |
722 | end | |
723 | blade.Material="Plastic" | |
724 | end) | |
725 | so('233091183',pchar,false,.9) | |
726 | wait(.1) | |
727 | pchar.Humanoid.WalkSpeed=0 | |
728 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false}) | |
729 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
730 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(30),0,rad(10)) | |
731 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(30),0,-rad(10)) | |
732 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
733 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
734 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
735 | wait(.1) | |
736 | local obli = game.ReplicatedStorage.obli:Clone() | |
737 | pob=obli.mainp | |
738 | obli.Parent=pchar | |
739 | obli.mainp.Anchored=true | |
740 | obli.mainp.CFrame=pchar.Torso.CFrame*CFrame.new(0,-3,-4) | |
741 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
742 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-2,-4) | |
743 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
744 | Spawn(function() for i=1,12 do wait()obli.mainp.CFrame=obli.mainp.CFrame+Vector3.new(0,0.5,0) m.Scale=m.Scale+Vector3.new(.2,0,.2) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end stfobl = pob.CFrame a:Destroy() obf=true end) | |
745 | for i,v in pairs(workspace:children()) do | |
746 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
747 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
748 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 10 and v.Name ~= pchar.Name then | |
749 | v.Humanoid.PlatformStand=true | |
750 | v.Torso.Velocity=Vector3.new(math.random(-50,50),20,math.random(-50,50)) | |
751 | v.Humanoid:TakeDamage(20) | |
752 | Spawn(function()wait(.5) v.Humanoid.PlatformStand=false end) | |
753 | end | |
754 | end | |
755 | end | |
756 | end | |
757 | wait(.1) | |
758 | pchar.Humanoid.WalkSpeed=16 | |
759 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) | |
760 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,rad(10)) | |
761 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,-rad(10)) | |
762 | wait(.4) | |
763 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) | |
764 | attack=false | |
765 | end | |
766 | end) | |
767 | ||
768 | mouse.KeyUp:connect(function(ke) | |
769 | key=ke:lower() | |
770 | if key=="x" then | |
771 | stfobl=CFrame.new(mouse.Hit.p)*CFrame.new(0,5,0) | |
772 | mov=false | |
773 | so('200633455',pchar,false,.7) | |
774 | bg:Destroy() | |
775 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) | |
776 | attack=false | |
777 | end | |
778 | end) | |
779 | ||
780 | mouse.Button1Down:connect(function() | |
781 | if not eq or attack == true or obf then return end | |
782 | smo=false | |
783 | if combo==-1 then | |
784 | attack = true | |
785 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false}) | |
786 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(45)) | |
787 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(10)) | |
788 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) | |
789 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(20),0) | |
790 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(0,0,-rad(60)) | |
791 | wait(.3) | |
792 | tmdmg(10,blade,5,4) | |
793 | so('231917871',pchar,false,1) | |
794 | camshake(0.05,50,0.001,5) | |
795 | trail(blade,10,4) | |
796 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(10)) | |
797 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(30)) | |
798 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(0)) | |
799 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(0),0) | |
800 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,-rad(90)) | |
801 | wait(.1) | |
802 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(70)) | |
803 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(70),0) | |
804 | wait(.2) | |
805 | attack=false | |
806 | combo=0 | |
807 | elseif combo==0 then | |
808 | attack=true | |
809 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false}) | |
810 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45)) | |
811 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(50)) | |
812 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(180)) | |
813 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
814 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(0,0,rad(70)) | |
815 | wait(.3) | |
816 | tmdmg(10,blade,5,4) | |
817 | so('231917871',pchar,false,.9) | |
818 | camshake(0.05,50,0.001,5) | |
819 | trail(blade,10,4) | |
820 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(50)) | |
821 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) | |
822 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) | |
823 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,rad(90)) | |
824 | wait(.1) | |
825 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) | |
826 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) | |
827 | wait(.2) | |
828 | attack=false | |
829 | combo=1 | |
830 | elseif combo==1 then | |
831 | attack=true | |
832 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) | |
833 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) | |
834 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(50)) | |
835 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(45)) | |
836 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(50),0,-rad(60)) | |
837 | wait(.2) | |
838 | tmdmg(10,blade,5,4) | |
839 | so('231917871',pchar,false,.8) | |
840 | camshake(0.05,50,0.001,5) | |
841 | trail(blade,10,4) | |
842 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,rad(50)) | |
843 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) | |
844 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) | |
845 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,-rad(90)) | |
846 | wait(.1) | |
847 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) | |
848 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) | |
849 | wait(.2) | |
850 | attack=false | |
851 | combo=2 | |
852 | elseif combo==2 then | |
853 | attack=true | |
854 | so('231917871',pchar,false,.7) | |
855 | so('228343249',pchar,false,.8) | |
856 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
857 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(90))* CFrame.new(0.5,-0.5,0) | |
858 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
859 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
860 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(30)) | |
861 | posfix(-rad(90)) | |
862 | for i,v in pairs(workspace:children()) do | |
863 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
864 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
865 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 27 and v.Name ~= pchar.Name then | |
866 | local goto=v.Torso.Position+Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
867 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
868 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
869 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
870 | local bpos=Instance.new("BodyPosition",v.Torso) | |
871 | bpos.maxForce=Vector3.new(1e1000,1e1000,1e1000) | |
872 | bpos.position=pchar.Torso.Position | |
873 | game.Debris:AddItem(bpos,.3) | |
874 | Spawn(function() | |
875 | for i=1,2 do | |
876 | local oldpos=v.Torso.CFrame.p wait(.2) | |
877 | local newpos=v.Torso.CFrame.p | |
878 | local mag = (oldpos-newpos).magnitude | |
879 | local a= Part(.2,.2,.2,"Black",0.5,false,true,pchar) | |
880 | a.CFrame=CFrame.new(oldpos,newpos)*CFrame.new(0,0,-mag/2)*CFrame.Angles(0,pi/2,pi/2) | |
881 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
882 | Spawn(function() for i=1,5 do wait() m.Scale=m.Scale+Vector3.new(1,.2,1) a.Transparency=a.Transparency+.1 end a:Destroy() end) | |
883 | end | |
884 | end) | |
885 | end | |
886 | end | |
887 | end | |
888 | end | |
889 | wait(.3) | |
890 | combo=3 | |
891 | attack=false | |
892 | elseif combo==3 then | |
893 | attack=true | |
894 | so('233856140',pchar,false,1.2) | |
895 | LerpTo.hnd.To = LerpTo.hnd.Cache * CFrame.Angles(rad(20),rad(40),0) | |
896 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(40))*CFrame.new(.2,-.3,0) | |
897 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
898 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
899 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(40))*CFrame.new(-.2,-.3,0) | |
900 | wait(.3) | |
901 | so('231917871',pchar,false,.6) | |
902 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false}) | |
903 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(20),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
904 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(20),0,rad(40))* CFrame.new(.2,-.25,0) | |
905 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
906 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
907 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
908 | wait(.15) | |
909 | so('231917806',pchar,false,1.25) | |
910 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
911 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-.2,0) | |
912 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
913 | Spawn(function() for i=1,12 do wait() m.Scale=m.Scale+Vector3.new(1,0,1) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end a:Destroy() end) | |
914 | for i,v in pairs(workspace:children()) do | |
915 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
916 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
917 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 27 and v.Name ~= pchar.Name then | |
918 | v.Humanoid.PlatformStand=true | |
919 | v.Torso.Velocity=Vector3.new(math.random(-100,100),20,math.random(-100,100)) | |
920 | v.Humanoid:TakeDamage(20) | |
921 | Spawn(function()wait(.5) v.Humanoid.PlatformStand=false end) | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | wait(.2) | |
927 | combo=4 | |
928 | attack=false | |
929 | end | |
930 | Spawn(function() | |
931 | wait(0.6) | |
932 | if attack==false then | |
933 | attack=true | |
934 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true}) | |
935 | smo=true | |
936 | wait(.2) | |
937 | attack=false | |
938 | combo=-1 | |
939 | end | |
940 | end) | |
941 | end) | |
942 | ftimer=0 | |
943 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=false}) | |
944 | CurrentActiveAnim="Idle" | |
945 | game:service'RunService'.Stepped:connect(function()wait() | |
946 | ftimer=ftimer+.1 | |
947 | Spawn(function() | |
948 | if obf and ftimer > 1 then | |
949 | mgblock(pob,CFrame.new(0,-3,0),2,"White","White",Vector3.new(0,0,0),.1) | |
950 | ftimer=0 | |
951 | if mov then | |
952 | so('200633455',pchar,false,1.2) | |
953 | Lightning(pchar.Torso.Position+Vector3.new(0,.5,0),pob.Position,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
954 | end | |
955 | end | |
956 | end) | |
957 | if mov then | |
958 | bg.cframe = CFrame.new(torso.Position,Vector3.new(mouse.Hit.p.x,torso.CFrame.p.y,mouse.Hit.p.z)) | |
959 | end | |
960 | col = col + 1.1 | |
961 | if obf then | |
962 | if mov then | |
963 | pob.CFrame=clerp(pob.CFrame,CFrame.new(mouse.Hit.p)*CFrame.Angles(math.rad(math.sin((tick())*2)*10),math.rad(col),0)*CFrame.new(0,5+math.sin((tick())*1),0),.1) | |
964 | else | |
965 | pob.CFrame=clerp(pob.CFrame,stfobl*CFrame.Angles(math.rad(math.sin((tick())*2)*10),math.rad(col),0)*CFrame.new(0,1+math.sin((tick())*1),0),.1) | |
966 | end | |
967 | end | |
968 | UpdateAnims() | |
969 | for _,v in pairs(LerpTo) do | |
970 | v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed) | |
971 | end | |
972 | angle = (angle % 100) + anglespeed/10 | |
973 | if Vector3.new(0, torso.Velocity.y, 0).magnitude > 4 then | |
974 | CheckAnimData(CurrentActiveAnim,"Jump") | |
975 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
976 | CheckAnimData(CurrentActiveAnim,"Stance") | |
977 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then | |
978 | CheckAnimData(CurrentActiveAnim,"Walk") | |
979 | end | |
980 | end) |