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1-
me = game.Players.kanata1000 -- Put your name here where it says kanata1000.
1+
me = game.Players.Glassfang -- Put your name here where it says Glassfang.
2
char = me.Character
3
Selected = false
4
Able = true
5
Arrow = nil
6
ArrowOn = false
7
Hurt = false
8
Deb = true
9
Reloading = false
10
Shooting = false
11
Slashing = false
12
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
13
EffectOn = false
14
Accuracy = 1
15
SelAnim = false
16
DMG = 123452323
17
LapaCol = "Lime green"
18
HandCol = "New Yeller"
19
MiddleCol = "Lime green"
20
ViiniCol = "New Yeller"
21
Icon = "http://www.roblox.com/asset/?id=51902588"
22
Keys = {
23
e = false,
24
}
25
ModelName = "Epic Bow"
26
CA = CFrame.Angles
27
CN = CFrame.new
28
MR = math.rad
29
MP = math.pi
30
MRA = math.random
31
MH = math.huge
32
UD = UDim2.new
33
C3 = Color3.new
34
MaximumPower = 1000000000
35
MaxSpecial = 100000
36
Special = MaxSpecial
37
Sounds = {
38
Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
39
Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
40
Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
41
Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
42
Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
43
}
44
function RC(Pos, Dir, Max, Ignore)
45
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
46
end
47
function RayC(Start, En, MaxDist, Ignore)
48
return RC(Start, (En - Start), MaxDist, Ignore)
49
end
50
function DetectSurface(pos, part)
51
local surface = nil
52
local pospos = part.CFrame
53
local pos2 = pospos:pointToObjectSpace(pos)
54
local siz = part.Size
55
local shaep = part.Shape
56
if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
57
surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
58
else
59
if pos2.Y > ((siz.Y/2)-0.04) then
60
surface = {"Top", CA(0, 0, 0)}
61
elseif pos2.Y < -((siz.Y/2)-0.04) then
62
surface = {"Bottom", CA(-MP, 0, 0)}
63
elseif pos2.X > ((siz.X/2)-0.04) then
64
surface = {"Right", CA(0, 0, MR(-90))}
65
elseif pos2.X < -((siz.X/2)-0.04) then
66
surface = {"Left", CA(0, 0, MR(90))}
67
elseif pos2.Z > ((siz.Z/2)-0.04) then
68
surface = {"Back", CA(MR(90), 0, 0)}
69
elseif pos2.Z < -((siz.Z/2)-0.04) then
70
surface = {"Front", CA(MR(-90), 0, 0)}
71
end
72
end
73
return surface
74
end
75
function Compute(pos1, pos2)
76
local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
77
return CN(pos1, pos3)
78
end
79
function Notime(func, tiem)
80
if tiem then wait(tiem) end
81
coroutine.resume(coroutine.create(function() func() end))
82
end
83
function waitChild(p, n)
84
local child = p:findFirstChild(n)
85
if child then return child end
86
while true do
87
child = p.ChildAdded:wait()
88
if child.Name == n then return child end
89
end
90
end
91
function getHumanoid(c)
92
for _,v in pairs(c:children()) do
93
if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
94
end
95
end
96
function SE(part, pos)
97
EffectOn = true
98
local lastP = (part.CFrame * pos).p
99
Notime(function()
100
while EffectOn do
101
wait()
102
local posnow = (part.CFrame * pos).p
103
local eff = Part(workspace, true, false, 0, 0, "Really black", 0.2, 1, 0.2)
104
local magn = (lastP - posnow).magnitude
105
local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
106
local mes2 = Instance.new("SpecialMesh",eff)
107
mes2.Scale = Vector3.new(0.6, magn, 0.6)
108
eff.CFrame = cf * CN(0, magn/2, 0)
109
Notime(function()
110
for i = 0, 1, 0.1 do
111
wait()
112
eff.Transparency = i
113
eff.Reflectance = 0.15*i
114
mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
115
end
116
eff:remove()
117
end)
118
lastP = posnow
119
end
120
end)
121
end
122
function EE()
123
EffectOn = false
124
end
125
torso = waitChild(char, "Torso")
126
Rarm = waitChild(char, "Right Arm")
127
Larm = waitChild(char, "Left Arm")
128
Rleg = waitChild(char, "Right Leg")
129
Lleg = waitChild(char, "Left Leg")
130
Hum = waitChild(char, "Humanoid")
131
neck = waitChild(torso, "Neck")
132
function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
133
obj.Size = size
134
obj.Position = position
135
obj.BackgroundColor3 = bgcolor
136
obj.BorderColor3 = bordercolor
137
obj.BackgroundTransparency = transparency
138
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
139
obj.Text = text
140
obj.TextColor3 = textcolor
141
end
142
if obj:IsA("ImageButton") or obj:IsA("TextButton") then
143
obj.AutoButtonColor = auto
144
obj.MouseButton1Down:connect(function()
145
RemoveOptions()
146
end)
147
end
148
obj.Parent = parent
149
end
150
Gui = waitChild(me, "PlayerGui")
151
for _,v in pairs(Gui:children()) do
152
if v.Name == "Power" then v:remove() end
153
end
154
Sc = Instance.new("ScreenGui", Gui)
155
Sc.Name = "Power"
156
Main = Instance.new("TextLabel")
157
Main.Visible = false
158
EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
159
Main.TextYAlignment = "Top"
160
Main.FontSize = "Size36"
161
Main.Font = "ArialBold"
162
Main.TextTransparency = 0.5
163
BarBack = Instance.new("Frame")
164
EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
165
Bar = Instance.new("ImageLabel")
166
EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
167
Bar.Image = "http://www.roblox.com/asset/?id=48965808"
168
Spec = Instance.new("Frame")
169
EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
170
SpecialBack = Instance.new("Frame")
171
EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
172
SpecialBar = Instance.new("ImageLabel")
173
EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
174
SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
175
for i = 1, 3, 1 do
176
local p = Instance.new("Frame")
177
EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
178
p.BorderSizePixel = 0
179
end
180
SpecialText = Instance.new("TextLabel")
181
EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
182
SpecialText.Font = "ArialBold"
183
SpecialText.FontSize = "Size14"
184
function Play(Sound)
185
local s = Instance.new("Sound")
186
s.SoundId = Sound[1]
187
s.Pitch = Sound[2]
188
s.Volume = Sound[3]
189
s.Parent = torso
190
s.PlayOnRemove = true
191
game.Debris:AddItem(s, 0.0001)
192
end
193
RSH = waitChild(torso, "Right Shoulder")
194
LSH = waitChild(torso, "Left Shoulder")
195
RH = waitChild(torso, "Right Hip")
196
LH = waitChild(torso, "Left Hip")
197
for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
198
function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
199
local p = Instance.new("Part")
200
p.TopSurface = 0
201
p.BottomSurface = 0
202
p.Transparency = Tran
203
p.Reflectance = Ref
204
p.CanCollide = Coll
205
p.Anchored = Anch
206
p.BrickColor = BrickColor.new(Col)
207
p.formFactor = "Custom"
208
p.Size = Vector3.new(X,Y,Z)
209
p.Parent = P
210
p.Locked = true
211
p:BreakJoints()
212
return p
213
end
214
function Weld(P0, P1, X, Y, Z, A, B, C)
215
local w = Instance.new("Weld")
216
w.Part0 = P0
217
w.Part1 = P1
218
w.C1 = CN(X, Y, Z) * CA(A, B, C)
219
w.Parent = P0
220
return w
221
end
222
Mo = Instance.new("Model")
223
Mo.Name = ModelName
224
FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
225
FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
226
RABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
227
LABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
228
RLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
229
LLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
230
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
231
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
232
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
233
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
234
function Atch(p)
235
RABW.Part0 = p
236
LABW.Part0 = p
237
RLBW.Part0 = p
238
LLBW.Part0 = p
239
RSH.Part0 = p
240
LSH.Part0 = p
241
RH.Part0 = p
242
LH.Part0 = p
243
end
244
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
245
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
246
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
247
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
248
HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
249
HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
250
HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
251
AB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
252
ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
253
AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
254
TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
255
Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
256
Instance.new("SpecialMesh",Handle)
257
TW.Part1 = Handle
258
for i = -0.6, 0.61, 1.2 do
259
local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
260
Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
261
Instance.new("BlockMesh", p)
262
end
263
local UpPoint, DownPoint
264
for i = -10, 95, 15 do
265
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
266
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
267
w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
268
Instance.new("BlockMesh", p)
269
UpPoint = p
270
end
271
for i = 10, -95, -15 do
272
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
273
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
274
w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
275
Instance.new("BlockMesh", p)
276
DownPoint = p
277
end
278
StringUp = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
279
StringDown = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
280
SUM = Instance.new("SpecialMesh", StringUp)
281
SDM = Instance.new("SpecialMesh", StringDown)
282
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
283
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
284
ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
285
ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
286
SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
287
SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
288
SUW.C0 = CN(0, 0.15, 0)
289
SDW.C0 = CN(0, -0.15, 0)
290
SUW.C1 = ORSU
291
SDW.C1 = ORSD
292
Arrow = Part(Mo, false, false, 1, 0, "Really black", 0.4, 0.4, 4.4)
293
local mesh = Instance.new("SpecialMesh",Arrow)
294
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
295
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
296
mesh.Scale = Vector3.new(1, 1, 2.1)
297
AW.Part1 = Arrow
298
Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
299
RingM = Instance.new("SpecialMesh", Ring)
300
RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
301
RingM.Scale = Vector3.new(0.6, 1, 21)
302
local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
303
www.C0 = CA(MR(-10), 0, 0)
304
Sp = Part(Mo, false, false, 0, 0, "Really black", 1, 0.2, 1)
305
local S = Instance.new("SpecialMesh",Sp)
306
S.MeshType = "Sphere"
307
S.Scale = Vector3.new(0.65, 1, 1.05)
308
Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
309
function makeArrow(pos, ang)
310
local arrow = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
311
local mesh = Instance.new("SpecialMesh",arrow)
312
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
313
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
314
mesh.Scale = Vector3.new(1, 1, 2.1)
315
Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
316
end
317
makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
318
makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
319
makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
320
makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
321
makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
322
makeArrow(Vector3.new(0, 0, 0.65), 0.34)
323
makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
324
makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
325
Mo.Parent = char
326
function Normal()
327
FTorso.Transparency = 1
328
FWeld.C0 = CN()
329
torso.Transparency = 0
330
LAW.C0 = CA(0, 0, MR(30))
331
RAW.Part1 = nil
332
RAW.C0 = CN()
333
RAW.C1 = CN(0, 0.5, 0)
334
LAW.C1 = CN(0, 0.5, 0)
335
LAW.Part1 = Larm
336
RABW.Part0 = torso
337
LABW.Part0 = torso
338
RLBW.Part0 = torso
339
LLBW.Part0 = torso
340
RSH.Part0 = torso
341
LSH.Part0 = torso
342
RH.Part0 = torso
343
LH.Part0 = torso
344
AW.C0 = CN()
345
HW.C0 = CA(MR(180), 0, MR(150))
346
SUW.C0 = CN(0, 0.15, 0)
347
SDW.C0 = CN(0, -0.15, 0)
348
SUW.C1 = ORSU
349
SDW.C1 = ORSD
350
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
351
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
352
end
353
if script.Parent.className ~= "HopperBin" then
354
h = Instance.new("HopperBin", me.Backpack)
355
h.Name = "xBow"
356
script.Parent = h
357
end
358
bin = script.Parent
359
function ShowDmg(pos, dmg)
360
local col = "Bright red"
361
if dmg < 1 then
362
col = "Bright blue"
363
end
364
local m = Instance.new("Model")
365
m.Name = "Damage Dealt: "..dmg*1758384
366
local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
367
p.Name = "Head"
368
p.CFrame = CFrame.new(pos)
369
local bp = Instance.new("BodyPosition", p)
370
bp.position = pos + Vector3.new(0, 2.5, 0)
371
bp.P = 6500
372
bp.maxForce = Vector3.new(MH, MH, MH)
373
local h = Instance.new("Humanoid",m)
374
h.MaxHealth = 0
375
h.Health = 0
376
h.Name = "fffsaf"
377
m.Parent = workspace
378
game.Debris:AddItem(m, 1.5)
379
end
380
function Dmg(hum, dmg, pos)
381
if hum.Health > 0 then
382
hum.Health = hum.Health - dmg*1758384
383
ShowDmg(pos, dmg)
384
end
385
end
386
function ArrowT(hit)
387
local h = getHumanoid(hit.Parent)
388
if h and Deb and Hurt then
389
Deb = false
390
Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
391
end
392
end
393
Arrow.Touched:connect(ArrowT)
394
function SelectAnim()
395
LAW.Part1 = Larm
396
SelAnim = true
397
for i = 0.2, 1, 0.2 do
398
LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
399
wait()
400
end
401
HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
402
HW.Part1 = Handle
403
TW.Part1 = nil
404
for i = 0.08, 1, 0.08 do
405
LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
406
HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
407
wait()
408
end
409
SelAnim = false
410
HW.C0 = CA(MR(180), 0, MR(150))
411
end
412
function DeselectAnim()
413
for i = 0.12, 1, 0.12 do
414
LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
415
HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
416
if SelAnim or Selected then return end
417
wait()
418
end
419
HW.Part1 = nil
420
TW.Part1 = Handle
421
for i = 0.12, 1, 0.12 do
422
LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
423
if SelAnim or Selected then return end
424
wait()
425
end
426
if Selected == false and SelAnim == false then
427
LAW.Part1 = nil
428
end
429
end
430
function Slash()
431
RAW.Part1 = Rarm
432
Slashing = true
433
Play(Sounds.Slash)
434
for i = 0.15, 1, 0.15 do
435
RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i))
436
AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i)
437
wait()
438
end
439
for i = 0.33, 1, 0.33 do
440
RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i))
441
AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i)
442
wait()
443
end
444
local blockk = false
445
local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char)
446
if hit ~= nil then
447
if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then
448
blockk = true
449
end
450
end
451
SE(Arrow, CN(0, 0, 2.2))
452
if blockk == false then
453
Hurt = true
454
Deb = true
455
for i = 0.2, 1, 0.2 do
456
RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0)
457
AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i)
458
wait()
459
end
460
EE()
461
Hurt = false
462
for i = 0.33, 1, 0.33 do
463
RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0)
464
AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i)
465
wait()
466
end
467
for i = 0.25, 1, 0.25 do
468
RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0)
469
AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i)
470
wait()
471
end
472
for i = 0.25, 1, 0.25 do
473
RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i))
474
AW.C0 = CA(MR(50-50*i), 0, 0)
475
wait()
476
end
477
else
478
for i = 0.5, 1, 0.5 do
479
RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0)
480
AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i)
481
wait()
482
end
483
Play(Sounds.Block)
484
for i = 0.25, 1, 0.25 do
485
RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0)
486
AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1)
487
wait()
488
end
489
EE()
490
for i = 0.33, 1, 0.33 do
491
RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0)
492
AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1)
493
wait()
494
end
495
for i = 0.18, 1, 0.18 do
496
RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0)
497
AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i)
498
wait()
499
end
500
for i = 0.33, 1, 0.33 do
501
RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0)
502
AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i)
503
wait()
504
end
505
AW.C0 = CN()
506
end
507
Slashing = false
508
RAW.Part1 = nil
509
end
510
function Reload()
511
if ArrowOn == false then
512
RAW.Part1 = Rarm
513
Reloading = true
514
for i = 0.16, 1, 0.16 do
515
RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
516
wait()
517
end
518
AW.C0 = CA(0, MR(-90), 0)
519
AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
520
Arrow.Transparency = 0
521
ArrowOn = true
522
for i = 0.2, 1, 0.2 do
523
RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
524
AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
525
wait()
526
end
527
for i = 0.33, 1, 0.33 do
528
RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
529
AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
530
wait()
531
end
532
for i = 0.18, 1, 0.18 do
533
RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
534
AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
535
AW.C0 = CA(0, MR(-90+80*i), 0)
536
wait()
537
end
538
for i = 0.33, 1, 0.33 do
539
RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
540
AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
541
AW.C0 = CA(0, MR(-10+10*i), 0)
542
wait()
543
end
544
AW.C1 = CN()
545
AW.C0 = CN()
546
RAW.C0 = CN()
547
RAW.Part1 = nil
548
Reloading = false
549
else
550
Slash()
551
end
552
end
553
function AddDetail(Surface, pos, bool, part, hu)
554
local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
555
if Surface[1] == "Anything" then
556
caf = Surface[2]
557
end
558
Notime(function()
559
if bool then
560
Notime(function()
561
for i = 1, MRA(2,7) do
562
local x = MRA(0.4*100, 0.9*100)/100
563
local z = MRA(0.7*100, 1.2*100)/100
564
local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
565
local ms = Instance.new("SpecialMesh",pp)
566
ms.MeshType = "Sphere"
567
ms.Scale = Vector3.new(x*5, 1, z*5)
568
pp.CFrame = caf
569
local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
570
local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
571
w.C0 = c0
572
Notime(function()
573
local moar = MRA(-1.1*1000, 1.1*1000)/1000
574
for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
575
wait()
576
w.C0 = c0 * CN(0, 0, -moar*i)
577
ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
578
pp.Transparency = -0.5+1.5*i
579
end
580
pp:remove()
581
end)
582
end
583
end)
584
for i = 1, MRA(4,8) do
585
Notime(function()
586
local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
587
pp2.CFrame = caf
588
local ms2 = Instance.new("SpecialMesh",pp2)
589
ms2.MeshType = "Sphere"
590
ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
591
local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
592
local center = caf * face * CN(0, -5, 0)
593
Notime(function()
594
for i = 0, 1, 0.1 do
595
pp2.Transparency = -0.7+1.7*i
596
pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
597
wait()
598
end
599
pp2:remove()
600
end)
601
end)
602
end
603
else
604
Notime(function()
605
for i = 1, MRA(5,8) do
606
Notime(function()
607
local t = {"Bright yellow", "New Yeller", "Really black", "Institutional Really black", "Brick yellow"}
608
local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
609
local mes = Instance.new("SpecialMesh",pp)
610
mes.MeshType = "Sphere"
611
mes.Scale = Vector3.new(0.5, 0.5, 1)
612
local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
613
pp.CFrame = caa
614
for i = 0.25, 1, 0.25 do
615
wait()
616
mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
617
pp.CFrame = caa * CN(0, 0, -0.4*i)
618
end
619
for i = 0.25, 1, 0.25 do
620
wait()
621
mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
622
pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
623
pp.Transparency = -0.2+1.2*i
624
end
625
pp:remove()
626
end)
627
end
628
end)
629
end
630
end)
631
end
632
function ShootArrow(pos, power, targ)
633
local Start = Handle.Position
634
local mag = (Start - pos).magnitude/200
635
if mag > 12.5 then mag = 12.5 end
636
if targ == nil then mag = 1 end
637
local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
638
local Arr = Part(Mo, true, false, 0, 0, "Really black", 0.2, 0.2, 0.2)
639
local mes = Instance.new("SpecialMesh",Arr)
640
mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
641
mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
642
mes.Scale = Vector3.new(1, 1, 2.1)
643
Arr.CFrame = Face
644
local Go = 2.8+(power/30)
645
local Dist = 200+(power*2.8)
646
local Drop = 0.55/(Go*1.25)
647
local lastP = Start
648
local didhit = false
649
local omg = 0
650
local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
651
local hu2 = nil
652
if hit2 then
653
local hh = getHumanoid(hit2.Parent)
654
if hh then
655
hit2 = nil
656
end
657
end
658
for i = Go, Dist, Go do
659
Drop = Drop + 1/(Go*3.5)
660
omg = omg + Drop
661
local dropping = CA(MR(-Drop), 0, 0)
662
if omg > 130 then
663
dropping = CN()
664
end
665
Face = Face * dropping * CN(0, 0, -Go)
666
Arr.CFrame = Face * CA(MR(-180), 0, 0)
667
local hit, p = RayC(lastP, Face.p, Go+0.5, char)
668
local eff = Part(Mo, true, false, 0, 0, "Really black", 0.2, 1, 0.2)
669
local magn = (lastP - Face.p).magnitude
670
local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
671
if hit then
672
magn = (lastP - p).magnitude
673
cf = CN(lastP, p) * CA(MR(-90), 0, 0)
674
end
675
local mes2 = Instance.new("SpecialMesh",eff)
676
mes2.Scale = Vector3.new(0.6, magn, 0.6)
677
eff.CFrame = cf * CN(0, magn/2, 0)
678
Notime(function()
679
for i = 0, 1, 0.12 do
680
wait()
681
eff.Transparency = i
682
eff.Reflectance = 0.15*i
683
mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
684
end
685
eff:remove()
686
end)
687
local realhit = hit
688
if hit2 then realhit = hit2 p = pos2 end
689
if hit or hit2 then
690
local h = getHumanoid(realhit.Parent)
691
local sound = Sounds.Stick
692
if h and hit.Parent.className ~= "Hat" then
693
local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
694
hit:remove()
695
if hit.Name == "Head" then
696
d = math.floor(d*1.4)
697
hit:remove()
698
end
699
Dmg(h, d, p)
700
sound = Sounds.Hit
701
elseif h == nil and realhit.Parent.className ~= "Hat" then
702
if realhit.Anchored == false then
703
Notime(function()
704
wait(0.08)
705
local mas = realhit:GetMass()/5+2
706
local vel = (16+(power/3))/mas
707
if vel < 0 then vel = 0 end
708
realhit.Velocity = (CN(lastP, p).lookVector) * vel
709
end)
710
end
711
end
712
local a = -1.2
713
if realhit.Anchored then
714
Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
715
if realhit == hit2 then
716
Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
717
end
718
else
719
a = (power-200)/110
720
local w8 = 13
721
if realhit.Parent.className == "Hat" then
722
a = ((power/2)-170)/110
723
w8 = 5
724
end
725
Arr.Anchored = false
726
local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
727
w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
728
if realhit == hit2 then
729
w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
730
end
731
Notime(function()
732
if power < 50 then
733
wait(w8+power/7.5)
734
local caa = Arr.CFrame
735
w:remove()
736
Arr.Size = Vector3.new(0.3, 0.3, 4)
737
Arr.CFrame = caa
738
Arr.CanCollide = true
739
end
740
end)
741
end
742
didhit = true
743
Notime(
744
function()
745
wait(26)
746
for i = 0, 1, 0.02 do
747
Arr.Transparency = i
748
wait()
749
end
750
Arr:remove()
751
end
752
)
753
Play(sound)
754
local Surface = DetectSurface(p, realhit)
755
AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
756
wait(0.05)
757
break
758
end
759
lastP = Face.p
760
wait()
761
end
762
if didhit == false then
763
for i = 0, 1, 0.2 do
764
Arr.Transparency = i
765
wait()
766
end
767
Arr:remove()
768
end
769
end
770
function Shoot(mouse)
771
Shooting = true
772
RAW.Part1 = Rarm
773
Atch(FTorso)
774
FTorso.Transparency = 0
775
torso.Transparency = 1
776
local shoot = false
777
Spec.BorderColor3 = C3()
778
local amg, omg = false, false
779
Notime(function()
780
repeat
781
wait()
782
until Selected == false or omg
783
if omg == false then
784
omg = true
785
Shooting = false
786
Reloading = false
787
Hurt = false
788
Slashing = false
789
Normal()
790
EE()
791
return
792
end
793
end)
794
Notime(function()
795
mouse.Button1Up:wait()
796
shoot = true
797
end)
798
for i = 0.16, 1, 0.16 do
799
FWeld.C0 = CA(0, MR(-80*i), 0)
800
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
801
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
802
HW.C0 = CA(MR(180), 0, MR(150+60*i))
803
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
804
wait()
805
end
806
for i = 0.33, 1, 0.33 do
807
FWeld.C0 = CA(0, MR(-80-10*i), 0)
808
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
809
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
810
HW.C0 = CA(MR(180), 0, MR(210+5*i))
811
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
812
wait()
813
end
814
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
815
HW.C0 = CA(MR(180), 0, MR(215))
816
FWeld.C0 = CA(0, MR(-90), 0)
817
for i = 0.25, 1, 0.25 do
818
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
819
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
820
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
821
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
822
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
823
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
824
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
825
wait()
826
end
827
for i = 0.33, 1, 0.33 do
828
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
829
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
830
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
831
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
832
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
833
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
834
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
835
wait()
836
end
837
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
838
local powe = 10
839
Main.Visible = true
840
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
841
Notime(function()
842
repeat wait() until powe >= MaximumPower or shoot
843
wait(6)
844
if shoot == false then
845
shoot = true
846
end
847
end)
848
repeat
849
wait()
850
powe = powe + 4.8
851
if powe > MaximumPower then powe = MaximumPower end
852
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
853
local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
854
Hum.WalkSpeed = sped
855
until shoot
856
Main.Visible = false
857
Notime(function()
858
for i = 0.5, 1, 0.5 do
859
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
860
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
861
SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
862
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
863
SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
864
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
865
wait()
866
end
867
end)
868
local pos = mouse.Hit.p
869
ArrowOn = false
870
Arrow.Transparency = 1
871
Notime(function()
872
Play(Sounds.Shoot)
873
ShootArrow(pos, powe, mouse.Target)
874
end)
875
for i = 0.2, 1, 0.2 do
876
FWeld.C0 = CA(0, MR(-90+25*i), 0)
877
LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
878
RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
879
HW.C0 = CA(MR(180), 0, MR(215-65*i))
880
wait()
881
end
882
Hum.WalkSpeed = 16
883
for i = 0.25, 1, 0.25 do
884
FWeld.C0 = CA(0, MR(-65+5*i), 0)
885
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
886
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
887
HW.C0 = CA(MR(180), 0, MR(150))
888
wait()
889
end
890
for i = 0.14, 1, 0.14 do
891
FWeld.C0 = CA(0, MR(-60+55*i), 0)
892
LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
893
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
894
wait()
895
end
896
for i = 0.33, 1, 0.33 do
897
FWeld.C0 = CA(0, MR(-5+5*i), 0)
898
LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
899
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
900
wait()
901
end
902
AW.C0 = CN()
903
FWeld.C0 = CN()
904
LAW.C0 = CA(0, 0, MR(-30))
905
HW.C0 = CA(MR(180), 0, MR(150))
906
FTorso.Transparency = 1
907
torso.Transparency = 0
908
Atch(torso)
909
Shooting = false
910
RAW.Part1 = nil
911
RAW.C0 = CN()
912
Spec.BorderColor3 = C3()
913
omg = true
914
end
915
function SpecialAtk(mouse)
916
if Special < 50 then return end
917
Shooting = true
918
Spec.BorderColor3 = C3(0, 1, 0)
919
RAW.Part1 = Rarm
920
Atch(FTorso)
921
FTorso.Transparency = 0
922
torso.Transparency = 1
923
local amg, omg = false, false
924
Notime(function()
925
repeat
926
wait()
927
until Selected == false or omg
928
if omg == false then
929
omg = true
930
Shooting = false
931
Reloading = false
932
Hurt = false
933
Slashing = false
934
Normal()
935
EE()
936
return
937
end
938
end)
939
local shoot = false
940
Notime(function()
941
mouse.Button1Up:wait()
942
shoot = true
943
end)
944
for i = 0.2, 1, 0.2 do
945
FWeld.C0 = CA(0, MR(-80*i), 0)
946
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
947
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
948
HW.C0 = CA(MR(180), 0, MR(150+60*i))
949
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
950
wait()
951
end
952
for i = 0.5, 1, 0.5 do
953
FWeld.C0 = CA(0, MR(-80-10*i), 0)
954
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
955
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
956
HW.C0 = CA(MR(180), 0, MR(210+5*i))
957
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
958
wait()
959
end
960
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
961
HW.C0 = CA(MR(180), 0, MR(215))
962
FWeld.C0 = CA(0, MR(-90), 0)
963
AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
964
for i = 0.33, 1, 0.33 do
965
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
966
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
967
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
968
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
969
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
970
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
971
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
972
wait()
973
end
974
for i = 0.5, 1, 0.5 do
975
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
976
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
977
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
978
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
979
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
980
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
981
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
982
wait()
983
end
984
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
985
local powe = 0
986
Main.Visible = true
987
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
988
Notime(function()
989
repeat wait() until powe >= MaximumPower or shoot
990
if shoot == false then
991
shoot = true
992
end
993
end)
994
repeat
995
wait()
996
powe = powe + 5
997
if powe > MaximumPower then powe = MaximumPower end
998
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
999
local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
1000
Hum.WalkSpeed = sped
1001
until shoot
1002
Special = Special - 50
1003
Main.Visible = false
1004
local pos = mouse.Hit.p
1005
Notime(function()
1006
Play(Sounds.Shoot)
1007
ShootArrow(pos, powe/1.2, mouse.Target)
1008
end)
1009
SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
1010
SUW.C1 = CN(0, 0, 0) * ORSU
1011
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
1012
SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
1013
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
1014
SDW.C1 = CN(0, 0, 0) * ORSD
1015
for i = 0.33, 1, 0.33 do
1016
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
1017
wait()
1018
end
1019
for i = 0.33, 1, 0.33 do
1020
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
1021
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
1022
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
1023
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1024
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
1025
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1026
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
1027
wait()
1028
end
1029
for i = 0.5, 1, 0.5 do
1030
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
1031
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
1032
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
1033
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1034
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
1035
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1036
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
1037
wait()
1038
end
1039
Notime(function()
1040
Arrow.Transparency = 1
1041
ArrowOn = false
1042
Play(Sounds.Shoot)
1043
ShootArrow(pos, powe/1.2, mouse.Target)
1044
end)
1045
Notime(function()
1046
for i = 0.5, 1, 0.5 do
1047
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
1048
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
1049
SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1050
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
1051
SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1052
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
1053
wait()
1054
end
1055
end)
1056
for i = 0.25, 1, 0.25 do
1057
FWeld.C0 = CA(0, MR(-90+25*i), 0)
1058
LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
1059
RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
1060
HW.C0 = CA(MR(180), 0, MR(215-65*i))
1061
wait()
1062
end
1063
Hum.WalkSpeed = 16
1064
for i = 0.33, 1, 0.33 do
1065
FWeld.C0 = CA(0, MR(-65+5*i), 0)
1066
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
1067
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
1068
HW.C0 = CA(MR(180), 0, MR(150))
1069
wait()
1070
end
1071
for i = 0.16, 1, 0.16 do
1072
FWeld.C0 = CA(0, MR(-60+55*i), 0)
1073
LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
1074
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
1075
wait()
1076
end
1077
for i = 0.5, 1, 0.5 do
1078
FWeld.C0 = CA(0, MR(-5+5*i), 0)
1079
LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
1080
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
1081
wait()
1082
end
1083
Spec.BorderColor3 = C3()
1084
AW.C0 = CN()
1085
FWeld.C0 = CN()
1086
LAW.C0 = CA(0, 0, MR(-30))
1087
HW.C0 = CA(MR(180), 0, MR(150))
1088
FTorso.Transparency = 1
1089
torso.Transparency = 0
1090
Atch(torso)
1091
Shooting = false
1092
RAW.Part1 = nil
1093
RAW.C0 = CN()
1094
omg = false
1095
end
1096
function Sel(mouse)
1097
mouse.Icon = Icon
1098
SelectAnim()
1099
Selected = true
1100
mouse.KeyDown:connect(function(key)
1101
key = key:lower()
1102
if Reloading == false and Slashing == false and Shooting == false then
1103
if key == "f" then
1104
Reload()
1105
end
1106
end
1107
if Shooting == false then
1108
if key == "e" then
1109
Keys.e = true
1110
local k
1111
Spec.BorderColor3 = C3(1, 1, 0.4)
1112
repeat
1113
wait()
1114
k = mouse.KeyUp:wait()
1115
until k == "e"
1116
Keys.e = false
1117
if Shooting == false then
1118
Spec.BorderColor3 = C3()
1119
end
1120
end
1121
end
1122
end)
1123
mouse.Button1Down:connect(function()
1124
if Reloading == false and Slashing == false and Shooting == false then
1125
if ArrowOn == false then
1126
local yesh = true
1127
Notime(function()
1128
mouse.Button1Up:wait()
1129
yesh = false
1130
end)
1131
local ah = Keys.e
1132
Reload()
1133
if yesh then
1134
local mm = Special >= 50
1135
if ah and mm or Keys.e and mm then
1136
SpecialAtk(mouse)
1137
else
1138
Shoot(mouse)
1139
end
1140
end
1141
else
1142
local mm = Special >= 50
1143
if Keys.e and mm then
1144
SpecialAtk(mouse)
1145
else
1146
Shoot(mouse)
1147
end
1148
end
1149
end
1150
end)
1151
end
1152
function Desel(mouse)
1153
Selected = false
1154
Main.Visible = false
1155
Hum.WalkSpeed = 16
1156
DeselectAnim()
1157
end
1158
bin.Deselected:connect(Desel)
1159
bin.Selected:connect(Sel)
1160
while Mo.Parent == char do
1161
wait()
1162
Special = Special + 0.07
1163
if Special > MaxSpecial then Special = MaxSpecial end 
1164
SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
1165
end