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1 | local p = game.Players.LocalPlayer | |
2 | local char = p.Character | |
3 | local mouse = p:GetMouse() | |
4 | local larm = char["Left Arm"] | |
5 | local rarm = char["Right Arm"] | |
6 | local lleg = char["Left Leg"] | |
7 | local rleg = char["Right Leg"] | |
8 | local hed = char.Head | |
9 | local torso = char.Torso | |
10 | local hum = char.Humanoid | |
11 | local cam = game.Workspace.CurrentCamera | |
12 | local root = char.HumanoidRootPart | |
13 | local deb = false | |
14 | local shot = 0 | |
15 | local debris=game:service"Debris" | |
16 | ||
17 | local RbxUtility = LoadLibrary("RbxUtility") | |
18 | local Create = RbxUtility.Create | |
19 | local m = Create("Model") | |
20 | ||
21 | local l = game:GetService("Lighting") | |
22 | local rs = game:GetService("RunService").RenderStepped | |
23 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
24 | math.randomseed(os.time()) | |
25 | for i,v in pairs (game.Workspace:GetChildren()) do | |
26 | if v:IsA("Sound") then | |
27 | v:Destroy() | |
28 | end | |
29 | end | |
30 | ---------------------------------------------------- | |
31 | z = Instance.new("Sound", torso) | |
32 | - | z.SoundId = "rbxassetid://381955589"-- Cartton Imortallity :381955589 -- My Heart: 154299074 -- Sao Crossing: 246056418 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 |
32 | + | z.SoundId = "rbxassetid://390541814"-- Cartton Imortallity :390541814 -- My Heart: 154299074 -- Sao Crossing: 246056418 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 |
33 | z.Looped = true | |
34 | z.Volume = 1 | |
35 | wait(.1) | |
36 | z:Play() | |
37 | ---------------------------------------------------- | |
38 | function Tween(a,b,c) | |
39 | return a+(b-a)*c | |
40 | end | |
41 | ---------------------------------------------------- | |
42 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
43 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
44 | local List = {} | |
45 | for i,v in pairs(workspace:GetChildren())do | |
46 | if v:IsA("Model")then | |
47 | if v:findFirstChild("Torso")then | |
48 | if v ~= char then | |
49 | if(v.Torso.Position -Position).magnitude <= Distance then | |
50 | table.insert(List,v) | |
51 | end | |
52 | end | |
53 | end | |
54 | end | |
55 | end | |
56 | return List | |
57 | end | |
58 | ---------------------------------------------------- | |
59 | local HBill = Instance.new("BillboardGui", hed) | |
60 | local HMain = Instance.new("Frame", HBill) | |
61 | local HBar = Instance.new("Frame") | |
62 | local HBarBack = Instance.new("Frame") | |
63 | local HHealth = Instance.new("TextLabel", HBarBack) | |
64 | local HName = Instance.new("TextLabel", HBarBack) | |
65 | ||
66 | HBill.Size = UDim2.new(15,0,2.2,0) | |
67 | HBill.Name = "Health Display" | |
68 | HBill.StudsOffset = Vector3.new(0,4,0) | |
69 | HBill.AlwaysOnTop = true | |
70 | HBill.Enabled = true | |
71 | ||
72 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
73 | HMain.BackgroundTransparency = 1 | |
74 | HMain.Size = UDim2.new(1,0,1,0) | |
75 | ||
76 | HBarBack.Parent = HMain | |
77 | HBarBack.BackgroundColor3 = Color3.new(0,0,0) | |
78 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
79 | HBarBack.BorderSizePixel = 2 | |
80 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
81 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
82 | ||
83 | HBar.Parent = HBarBack | |
84 | HBar.BackgroundColor3 = Color3.new(0, 1, 0) | |
85 | HBar.BorderColor3 = Color3.new(0,0,0) | |
86 | HBar.Size = UDim2.new(.5,0,1,0) | |
87 | ||
88 | HHealth.BackgroundTransparency = 1 | |
89 | HHealth.Size = UDim2.new(1,0,1,0) | |
90 | HHealth.Font = "SourceSansItalic" | |
91 | HHealth.Text = "[10/10]" | |
92 | HHealth.TextScaled = true | |
93 | HHealth.TextColor3 = Color3.new(1,1,1) | |
94 | HHealth.TextStrokeColor3 = Color3.new(85/255, 0, 127/255) | |
95 | HHealth.TextStrokeTransparency = 0 | |
96 | ||
97 | HName.Parent = HMain | |
98 | HName.BackgroundTransparency = 1 | |
99 | HName.Size = UDim2.new(1,0,.5,0) | |
100 | HName.Font = "SourceSansItalic" | |
101 | HName.Text = "Royal Scythizone" | |
102 | HName.TextScaled = true | |
103 | HName.TextColor3 = Color3.new(85/255, 0,127/255) | |
104 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
105 | HName.TextStrokeTransparency = 0 | |
106 | HName.TextYAlignment = "Top" | |
107 | ||
108 | local runServ = game:GetService("RunService").RenderStepped | |
109 | runServ:connect(function() | |
110 | HHealth.Text = "["..hum.Health.."]" | |
111 | HBar:TweenSize(UDim2.new((hum.Health/hum.MaxHealth),0,1,0), _, "Linear", .4) | |
112 | end) | |
113 | ---------------------------------------------------- | |
114 | cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end | |
115 | deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad | |
116 | local pert = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) | |
117 | local p = ins(typ or "Part") | |
118 | p.FormFactor = "Custom" | |
119 | p.Material = mat | |
120 | p.Transparency = tra | |
121 | p.CanCollide = canc | |
122 | p.Anchored = anc | |
123 | p.BrickColor = bc(col) | |
124 | p.Size = siz | |
125 | p.CFrame = cfr | |
126 | p.Parent = prnt | |
127 | p.Locked = true | |
128 | p.TopSurface,p.BottomSurface = 0,0 | |
129 | p:BreakJoints() | |
130 | return p | |
131 | end | |
132 | local mesh = function(typ,prnt,scal,mtyp,mid,mtx) | |
133 | local m = ins(typ or "SpecialMesh") | |
134 | if mtyp then m.MeshType = mtyp end | |
135 | if mid then m.MeshId = mid end | |
136 | if mtx then m.TextureId = mtx end | |
137 | if scal then m.Scale = scal end | |
138 | m.Parent = prnt | |
139 | return m | |
140 | end | |
141 | function cylinderOpen(cf,col,col2) | |
142 | local p = pert(char,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") | |
143 | local pm = mesh("CylinderMesh",p) | |
144 | local p2 = pert(char,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") | |
145 | local p2m = mesh("CylinderMesh",p2) | |
146 | Spawn(function() | |
147 | for i=.1,1.1,.0125 do | |
148 | p.Transparency = i | |
149 | p2.Transparency = i | |
150 | pm.Scale = pm.Scale + v3(.8,0,.8) | |
151 | p2m.Scale = p2m.Scale + v3(.5,0,.5) | |
152 | wait() | |
153 | end | |
154 | p:Destroy() | |
155 | p2:Destroy() | |
156 | end) | |
157 | end | |
158 | ||
159 | function expandDong() | |
160 | local nTarg = Torso | |
161 | local Orbi = Instance.new('Part') | |
162 | Orbi.Size = Vector3.new(3,3,3) | |
163 | Orbi.CanCollide = false | |
164 | Orbi.Locked = true | |
165 | Orbi.Shape = 'Ball' | |
166 | Orbi.Anchored = true | |
167 | Orbi.Transparency = .6 | |
168 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
169 | Orbi.Name = 'Expand Dong' | |
170 | Orbi.BrickColor = BrickColor.new('Royal purple') | |
171 | ||
172 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
173 | OrbiMesh.Name = 'Dxpand Eong' | |
174 | OrbiMesh.Scale = Vector3.new(2, 2, 2) | |
175 | OrbiMesh.MeshType = 'Sphere' | |
176 | Orbi.Parent = char | |
177 | ypcall(function() | |
178 | for i = 3,.35,-1 do | |
179 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
180 | Orbi.CFrame = nTarg.CFrame | |
181 | end | |
182 | for i = .6,1,.05 do | |
183 | wait(0.04) | |
184 | Orbi.Transparency = i | |
185 | end | |
186 | Orbi:Destroy() | |
187 | end) | |
188 | end | |
189 | ||
190 | ||
191 | function expandDong2() | |
192 | local nTarg = Torso | |
193 | local Orbi = Instance.new('Part') | |
194 | Orbi.Size = Vector3.new(3,3,3) | |
195 | Orbi.CanCollide = false | |
196 | Orbi.Locked = true | |
197 | Orbi.Shape = 'Ball' | |
198 | Orbi.Anchored = true | |
199 | Orbi.Transparency = .6 | |
200 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
201 | Orbi.Name = 'Expand Dong' | |
202 | Orbi.BrickColor = BrickColor.new('Really black') | |
203 | ||
204 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
205 | OrbiMesh.Name = 'Dxpand Eong' | |
206 | OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5) | |
207 | OrbiMesh.MeshType = 'Sphere' | |
208 | Orbi.Parent = char | |
209 | ypcall(function() | |
210 | for i = 3,0,-1 do | |
211 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
212 | Orbi.CFrame = nTarg.CFrame | |
213 | end | |
214 | for i = .6,1,.05 do | |
215 | wait(0.04) | |
216 | Orbi.Transparency = i | |
217 | end | |
218 | Orbi:Destroy() | |
219 | end) | |
220 | end | |
221 | cylinderOpen(char.Torso.CFrame,"Royal purple","Really black") | |
222 | ----------------------------------------------------- | |
223 | function pert(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
224 | local fp = Create("Part"){ | |
225 | formFactor = formfactor, | |
226 | Parent = parent, | |
227 | Reflectance = reflectance, | |
228 | Transparency = transparency, | |
229 | CanCollide = false, | |
230 | Locked = true, | |
231 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
232 | Name = name, | |
233 | Size = size, | |
234 | Position = Character.Torso.Position, | |
235 | Material = material, | |
236 | } | |
237 | nooutline(fp) | |
238 | return fp | |
239 | end | |
240 | ---------------------------------------------------- | |
241 | function ShowDamage(part,partCFrame,Text) | |
242 | local Rate = (1 / 30) | |
243 | local Time = (Time or 2) | |
244 | local Frames = (Time / Rate) | |
245 | ||
246 | bill2 = Instance.new("BillboardGui", part) | |
247 | bill2.Size = UDim2.new(4, 4, 4, 4) | |
248 | bill2.AlwaysOnTop = false | |
249 | ||
250 | label = Instance.new("TextLabel", bill2) | |
251 | label.Size = UDim2.new(1,2,1,2) | |
252 | label.Position = UDim2.new(0, 0, -.65, 0) | |
253 | label.TextColor3 = Color3.new(0, 0, 0) | |
254 | label.TextStrokeTransparency = 0 | |
255 | label.TextStrokeColor3 = Color3.new(255, 255, 255) | |
256 | label.BackgroundTransparency = 1 | |
257 | label.Visible = true | |
258 | label.Font = 'SourceSansLight' | |
259 | label.FontSize = 'Size24' | |
260 | label.Text = Text | |
261 | ||
262 | for Frame = 1, Frames do | |
263 | wait(Rate) | |
264 | local Percent = (Frame / Frames) | |
265 | part.CFrame = CFrame.new(partCFrame) + Vector3.new(0, Percent, 0) | |
266 | label.TextTransparency = Percent | |
267 | end | |
268 | ||
269 | ||
270 | end | |
271 | ||
272 | function Damage(hit,mm) | |
273 | if hit ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then | |
274 | hit.Parent.Humanoid:TakeDamage(mm) | |
275 | coroutine.resume(coroutine.create(function() | |
276 | ShowDamage(hit,(hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), mm) | |
277 | end)) | |
278 | damen = false | |
279 | end | |
280 | end | |
281 | ----------------------------------------------------- | |
282 | Debounces = { | |
283 | CanAttack = true; | |
284 | NoIdl = false; | |
285 | Slashing = false; | |
286 | Slashed = false; | |
287 | RPunch = false; | |
288 | RPunched = false; | |
289 | LPunch = false; | |
290 | LPunched = false; | |
291 | } | |
292 | local Touche = {char.Name, } | |
293 | ---------------------------------------------------- | |
294 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
295 | local wld = Instance.new("Weld", wp1) | |
296 | wld.Part0 = wp0 | |
297 | wld.Part1 = wp1 | |
298 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
299 | end | |
300 | ---------------------------------------------------- | |
301 | newWeld(torso, larm, -1.5, 0.5, 0) | |
302 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
303 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
304 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
305 | newWeld(torso, hed, 0, 1.5, 0) | |
306 | newWeld(torso, lleg, -0.5, -1, 0) | |
307 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
308 | newWeld(torso, rleg, 0.5, -1, 0) | |
309 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
310 | newWeld(root, torso, 0, 0, 0) | |
311 | torso.Weld.C1 = CFrame.new(0, 0, 0) | |
312 | ---------------------------------------------------- | |
313 | --~Gaunlet~-- | |
314 | Run = game:GetService("RunService") | |
315 | ||
316 | local scythe = Instance.new("Model", char) | |
317 | scythe.Name = "Scythe" | |
318 | ||
319 | local handle = Instance.new("Part", scythe) | |
320 | handle.CanCollide = false | |
321 | handle.Anchored = false | |
322 | handle.Material = Enum.Material.Wood | |
323 | handle.Size = Vector3.new(2, 7, 2) | |
324 | handle.Name = "Handle" | |
325 | handle.CFrame = CFrame.new(2, 3.573, 22) | |
326 | handle.Friction = 0.3 | |
327 | ||
328 | local mesh = Instance.new("CylinderMesh", handle) | |
329 | mesh.Scale = Vector3.new(0.4, 1.2, 0.13) | |
330 | ||
331 | local part = Instance.new("Part", scythe) | |
332 | part.FormFactor = Enum.FormFactor.Custom | |
333 | part.CanCollide = false | |
334 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
335 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
336 | part.Anchored = false | |
337 | part.Material = Enum.Material.Neon | |
338 | part.Size = Vector3.new(0.203, 2.849, 0.2) | |
339 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
340 | part.CFrame = CFrame.new(-1.054, 6.358, 22.004) * CFrame.Angles(-0, 0, 1.8616886138916) | |
341 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
342 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
343 | part.BrickColor = BrickColor.new("Royal purple") | |
344 | part.Friction = 0.3 | |
345 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
346 | ||
347 | local part_2 = Instance.new("Part", scythe) | |
348 | part_2.FormFactor = Enum.FormFactor.Custom | |
349 | part_2.CanCollide = false | |
350 | part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
351 | part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
352 | part_2.Anchored = false | |
353 | part_2.Material = Enum.Material.Neon | |
354 | part_2.Size = Vector3.new(0.203, 0.776, 0.2) | |
355 | part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
356 | part_2.CFrame = CFrame.new(1.531, 7.679, 22.004) * CFrame.Angles(-0, 0, 1.5126248598099) | |
357 | part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
358 | part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
359 | part_2.BrickColor = BrickColor.new("Royal purple") | |
360 | part_2.Friction = 0.3 | |
361 | part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
362 | ||
363 | local part_3 = Instance.new("Part", scythe) | |
364 | part_3.FormFactor = Enum.FormFactor.Custom | |
365 | part_3.CanCollide = false | |
366 | part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
367 | part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
368 | part_3.Anchored = false | |
369 | part_3.Material = Enum.Material.Neon | |
370 | part_3.Size = Vector3.new(0.203, 1.16, 0.2) | |
371 | part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
372 | part_3.CFrame = CFrame.new(1.184, 6.677, 22.004) * CFrame.Angles(-0, 0, 1.5824373960495) | |
373 | part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
374 | part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
375 | part_3.BrickColor = BrickColor.new("Royal purple") | |
376 | part_3.Friction = 0.3 | |
377 | part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
378 | ||
379 | local part_4 = Instance.new("Part", scythe) | |
380 | part_4.FormFactor = Enum.FormFactor.Custom | |
381 | part_4.CanCollide = false | |
382 | part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
383 | part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
384 | part_4.Anchored = false | |
385 | part_4.Material = Enum.Material.Neon | |
386 | part_4.Size = Vector3.new(0.203, 1.16, 0.2) | |
387 | part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
388 | part_4.CFrame = CFrame.new(0.585, 7.624, 22.004) * CFrame.Angles(-0, 0, 1.7046097517014) | |
389 | part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
390 | part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
391 | part_4.BrickColor = BrickColor.new("Royal purple") | |
392 | part_4.Friction = 0.3 | |
393 | part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
394 | ||
395 | local hitbox = Instance.new("Part", scythe) | |
396 | hitbox.FormFactor = Enum.FormFactor.Custom | |
397 | hitbox.CanCollide = false | |
398 | hitbox.Transparency = 1 | |
399 | hitbox.Anchored = false | |
400 | hitbox.Size = Vector3.new(5.444, 2.483, 1.907) | |
401 | hitbox.Name = "HitBox" | |
402 | hitbox.CFrame = CFrame.new(-0.722, 6.691, 21.458) | |
403 | hitbox.Friction = 0.3 | |
404 | ||
405 | local part_5 = Instance.new("Part", scythe) | |
406 | part_5.FormFactor = Enum.FormFactor.Custom | |
407 | part_5.CanCollide = false | |
408 | part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
409 | part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
410 | part_5.Anchored = false | |
411 | part_5.Material = Enum.Material.Neon | |
412 | part_5.Size = Vector3.new(0.401, 2.658, 0.2) | |
413 | part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
414 | part_5.CFrame = CFrame.new(-0.903, 6.65, 22.004) * CFrame.Angles(-0, 0, 1.9664081335068) | |
415 | part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
416 | part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
417 | part_5.BrickColor = BrickColor.new("Royal purple") | |
418 | part_5.Friction = 0.3 | |
419 | part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
420 | ||
421 | local part_6 = Instance.new("Part", scythe) | |
422 | part_6.FormFactor = Enum.FormFactor.Custom | |
423 | part_6.CanCollide = false | |
424 | part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
425 | part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
426 | part_6.Anchored = false | |
427 | part_6.Material = Enum.Material.Neon | |
428 | part_6.Size = Vector3.new(0.657, 1.16, 0.2) | |
429 | part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
430 | part_6.CFrame = CFrame.new(-1.296, 6.696, 22.004) * CFrame.Angles(-0, 0, 2.1758482456207) | |
431 | part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
432 | part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
433 | part_6.BrickColor = BrickColor.new("Royal purple") | |
434 | part_6.Friction = 0.3 | |
435 | part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
436 | ||
437 | local part_7 = Instance.new("Part", scythe) | |
438 | part_7.FormFactor = Enum.FormFactor.Custom | |
439 | part_7.CanCollide = false | |
440 | part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
441 | part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
442 | part_7.Anchored = false | |
443 | part_7.Material = Enum.Material.Neon | |
444 | part_7.Size = Vector3.new(0.2, 1.086, 0.2) | |
445 | part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
446 | part_7.CFrame = CFrame.new(-2.231, 6.191, 22.004) * CFrame.Angles(-0, 0, 2.4027414321899) | |
447 | part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
448 | part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
449 | part_7.BrickColor = BrickColor.new("Royal purple") | |
450 | part_7.Friction = 0.3 | |
451 | part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
452 | ||
453 | local part_8 = Instance.new("Part", scythe) | |
454 | part_8.FormFactor = Enum.FormFactor.Custom | |
455 | part_8.CanCollide = false | |
456 | part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
457 | part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
458 | part_8.Anchored = false | |
459 | part_8.Material = Enum.Material.Neon | |
460 | part_8.Size = Vector3.new(0.929, 1.078, 0.2) | |
461 | part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
462 | part_8.CFrame = CFrame.new(-0.344, 7.035, 22.004) * CFrame.Angles(-0, 0, 1.9140462875366) | |
463 | part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
464 | part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
465 | part_8.BrickColor = BrickColor.new("Royal purple") | |
466 | part_8.Friction = 0.3 | |
467 | part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
468 | ||
469 | local part_9 = Instance.new("Part", scythe) | |
470 | part_9.FormFactor = Enum.FormFactor.Custom | |
471 | part_9.CanCollide = false | |
472 | part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
473 | part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
474 | part_9.Anchored = false | |
475 | part_9.Material = Enum.Material.Neon | |
476 | part_9.Size = Vector3.new(0.2, 2.741, 0.2) | |
477 | part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
478 | part_9.CFrame = CFrame.new(-1.359, 6.293, 22.004) * CFrame.Angles(-0, 0, 1.9664095640182) | |
479 | part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
480 | part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
481 | part_9.BrickColor = BrickColor.new("Royal purple") | |
482 | part_9.Friction = 0.3 | |
483 | part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
484 | ||
485 | local part_10 = Instance.new("Part", scythe) | |
486 | part_10.FormFactor = Enum.FormFactor.Custom | |
487 | part_10.CanCollide = false | |
488 | part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
489 | part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
490 | part_10.Anchored = false | |
491 | part_10.Material = Enum.Material.Neon | |
492 | part_10.Size = Vector3.new(1.166, 1.367, 0.2) | |
493 | part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
494 | part_10.CFrame = CFrame.new(1.253, 7.147, 22.004) * CFrame.Angles(-0, 0, 1.5824372768402) | |
495 | part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
496 | part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
497 | part_10.BrickColor = BrickColor.new("Royal purple") | |
498 | part_10.Friction = 0.3 | |
499 | part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
500 | ||
501 | local part_11 = Instance.new("Part", scythe) | |
502 | part_11.FormFactor = Enum.FormFactor.Custom | |
503 | part_11.CanCollide = false | |
504 | part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
505 | part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
506 | part_11.Anchored = false | |
507 | part_11.Material = Enum.Material.Neon | |
508 | part_11.Size = Vector3.new(0.986, 1.56, 0.2) | |
509 | part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
510 | part_11.CFrame = CFrame.new(0.129, 6.999, 22.004) * CFrame.Angles(-0, 0, 1.7046104669571) | |
511 | part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
512 | part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
513 | part_11.BrickColor = BrickColor.new("Royal purple") | |
514 | part_11.Friction = 0.3 | |
515 | part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
516 | ||
517 | local weld = Instance.new("Weld", scythe) | |
518 | weld.Part1 = part_11 | |
519 | weld.Part0 = part_10 | |
520 | weld.C1 = CFrame.new(-27.632, 3.85, -22.004) * CFrame.Angles(-0, 0, -1.7046104669571) | |
521 | weld.C0 = CFrame.new(-28.031, 1.579, -22.004) * CFrame.Angles(-0, 0, -1.5824372768402) | |
522 | ||
523 | local weld_2 = Instance.new("Weld", scythe) | |
524 | weld_2.Part1 = part | |
525 | weld_2.Part0 = handle | |
526 | weld_2.C1 = CFrame.new(-26.415, 6.808, -22.004) * CFrame.Angles(-0, 0, -1.8616886138916) | |
527 | weld_2.C0 = CFrame.new(-2, -24.473, -22) | |
528 | ||
529 | local weld_3 = Instance.new("Weld", scythe) | |
530 | weld_3.Part1 = part_2 | |
531 | weld_3.Part0 = part | |
532 | weld_3.C1 = CFrame.new(-28.619, -0.133, -22.004) * CFrame.Angles(-0, 0, -1.5126248598099) | |
533 | weld_3.C0 = CFrame.new(-26.415, 6.808, -22.004) * CFrame.Angles(-0, 0, -1.8616886138916) | |
534 | ||
535 | local weld_4 = Instance.new("Weld", scythe) | |
536 | weld_4.Part1 = part_3 | |
537 | weld_4.Part0 = part_2 | |
538 | weld_4.C1 = CFrame.new(-27.562, 1.504, -22.004) * CFrame.Angles(-0, 0, -1.5824373960495) | |
539 | weld_4.C0 = CFrame.new(-28.619, -0.133, -22.004) * CFrame.Angles(-0, 0, -1.5126248598099) | |
540 | ||
541 | local weld_5 = Instance.new("Weld", scythe) | |
542 | weld_5.Part1 = part_4 | |
543 | weld_5.Part0 = part_3 | |
544 | weld_5.C1 = CFrame.new(-28.191, 4.385, -22.004) * CFrame.Angles(-0, 0, -1.7046097517014) | |
545 | weld_5.C0 = CFrame.new(-27.562, 1.504, -22.004) * CFrame.Angles(-0, 0, -1.5824373960495) | |
546 | ||
547 | local weld_6 = Instance.new("Weld", scythe) | |
548 | weld_6.Part1 = hitbox | |
549 | weld_6.Part0 = part_4 | |
550 | weld_6.C1 = CFrame.new(0.722, -27.591, -21.458) | |
551 | weld_6.C0 = CFrame.new(-28.191, 4.385, -22.004) * CFrame.Angles(-0, 0, -1.7046097517014) | |
552 | ||
553 | local weld_7 = Instance.new("Weld", scythe) | |
554 | weld_7.Part1 = part_5 | |
555 | weld_7.Part0 = hitbox | |
556 | weld_7.C1 = CFrame.new(-25.77, 9.784, -22.004) * CFrame.Angles(-0, 0, -1.9664082527161) | |
557 | weld_7.C0 = CFrame.new(0.722, -27.591, -21.458) | |
558 | ||
559 | local weld_8 = Instance.new("Weld", scythe) | |
560 | weld_8.Part1 = part_6 | |
561 | weld_8.Part0 = part_5 | |
562 | weld_8.C1 = CFrame.new(-23.434, 14.631, -22.004) * CFrame.Angles(-0, 0, -2.175847530365) | |
563 | weld_8.C0 = CFrame.new(-25.77, 9.784, -22.004) * CFrame.Angles(-0, 0, -1.9664082527161) | |
564 | ||
565 | local weld_9 = Instance.new("Weld", scythe) | |
566 | weld_9.Part1 = part_7 | |
567 | weld_9.Part0 = part_6 | |
568 | weld_9.C1 = CFrame.new(-19.894, 18.525, -22.004) * CFrame.Angles(-0, 0, -2.4027411937714) | |
569 | weld_9.C0 = CFrame.new(-23.434, 14.631, -22.004) * CFrame.Angles(-0, 0, -2.175847530365) | |
570 | ||
571 | local weld_10 = Instance.new("Weld", scythe) | |
572 | weld_10.Part1 = part_8 | |
573 | weld_10.Part0 = part_7 | |
574 | weld_10.C1 = CFrame.new(-26.421, 9.077, -22.004) * CFrame.Angles(-0, 0, -1.9140462875366) | |
575 | weld_10.C0 = CFrame.new(-19.894, 18.525, -22.004) * CFrame.Angles(-0, 0, -2.4027411937714) | |
576 | ||
577 | local weld_11 = Instance.new("Weld", scythe) | |
578 | weld_11.Part1 = part_9 | |
579 | weld_11.Part0 = part_8 | |
580 | weld_11.C1 = CFrame.new(-25.616, 9.226, -22.004) * CFrame.Angles(-0, 0, -1.966409444809) | |
581 | weld_11.C0 = CFrame.new(-26.421, 9.077, -22.004) * CFrame.Angles(-0, 0, -1.9140462875366) | |
582 | ||
583 | local weld_12 = Instance.new("Weld", scythe) | |
584 | weld_12.Part1 = part_10 | |
585 | weld_12.Part0 = part_9 | |
586 | weld_12.C1 = CFrame.new(-28.031, 1.579, -22.004) * CFrame.Angles(-0, 0, -1.5824372768402) | |
587 | weld_12.C0 = CFrame.new(-25.616, 9.226, -22.004) * CFrame.Angles(-0, 0, -1.966409444809) | |
588 | ||
589 | ||
590 | ||
591 | local partweld = Instance.new("Weld", handle) | |
592 | partweld.Part0 = handle | |
593 | partweld.Part1 = rarm | |
594 | partweld.C0 = CFrame.new(0,-2.8,1)*CFrame.Angles(-30,0,0) | |
595 | ||
596 | ||
597 | for _,v in pairs(scythe:GetChildren()) do | |
598 | if v:IsA("Part") then | |
599 | v.CanCollide = false | |
600 | end | |
601 | end | |
602 | ||
603 | ||
604 | ||
605 | function slash() | |
606 | dem = hitbox.Touched:connect(function(hit) Damage(hit, 30) end) | |
607 | for i = 1,10 do | |
608 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 1) | |
609 | --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 1) | |
610 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5) | |
611 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5) | |
612 | --[[lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5) | |
613 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)]] | |
614 | wait() | |
615 | end | |
616 | damen = true | |
617 | dem = hitbox.Touched:connect(function(hit) Damage(hit, 30) end) | |
618 | for i = 1,25 do | |
619 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 1) | |
620 | --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5) | |
621 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5) | |
622 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) | |
623 | --[[lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.5) | |
624 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)]] | |
625 | if Debounces.on == false then break end | |
626 | ||
627 | wait() | |
628 | end | |
629 | damen = false | |
630 | dem:disconnect() | |
631 | enabled = true | |
632 | end | |
633 | ||
634 | ---------------------------------------------------- | |
635 | function nwSnd(prnt,pch,vol,id) | |
636 | local s=Instance.new("Sound",prnt) | |
637 | s.Pitch=pch | |
638 | s.Volume=vol | |
639 | s.SoundId="rbxassetid://"..id | |
640 | s.PlayOnRemove=true | |
641 | return s | |
642 | end | |
643 | ---------------------------------------------------- | |
644 | function newRay(start,face,range,wat) | |
645 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
646 | hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
647 | return rey,hit,pos | |
648 | end | |
649 | ---------------------------------------------------- | |
650 | function lerp(a, b, t) -- Linear interpolation | |
651 | return a + (b - a)*t | |
652 | end | |
653 | ||
654 | function slerp(a, b, t) --Spherical interpolation | |
655 | dot = a:Dot(b) | |
656 | if dot > 0.99999 or dot < -0.99999 then | |
657 | return t <= 0.5 and a or b | |
658 | else | |
659 | r = math.acos(dot) | |
660 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
661 | end | |
662 | end | |
663 | function matrixInterpolate(a, b, t) | |
664 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
665 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
666 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
667 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
668 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
669 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
670 | local t = v1:Dot(v2) | |
671 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
672 | return CFrame.new() | |
673 | end | |
674 | return CFrame.new( | |
675 | v0.x, v0.y, v0.z, | |
676 | v1.x, v1.y, v1.z, | |
677 | v2.x, v2.y, v2.z, | |
678 | v3.x, v3.y, v3.z) | |
679 | end | |
680 | ---------------------------------------------------- | |
681 | function genWeld(a,b) | |
682 | local w = Instance.new("Weld",a) | |
683 | w.Part0 = a | |
684 | w.Part1 = b | |
685 | return w | |
686 | end | |
687 | function weld(a, b) | |
688 | local weld = Instance.new("Weld") | |
689 | weld.Name = "W" | |
690 | weld.Part0 = a | |
691 | weld.Part1 = b | |
692 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
693 | weld.Parent = a | |
694 | return weld; | |
695 | end | |
696 | ---------------------------------------------------- | |
697 | function Lerp(c1,c2,al) | |
698 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
699 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
700 | for i,v in pairs(com1) do | |
701 | com1[i] = v+(com2[i]-v)*al | |
702 | end | |
703 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
704 | end | |
705 | ---------------------------------------------------- | |
706 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
707 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
708 | local List = {} | |
709 | for i,v in pairs(workspace:GetChildren())do | |
710 | if v:IsA("Model")then | |
711 | if v:findFirstChild("Torso")then | |
712 | if v ~= char then | |
713 | if(v.Torso.Position -Position).magnitude <= Distance then | |
714 | table.insert(List,v) | |
715 | end | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | return List | |
721 | end | |
722 | ---------------------------------------------------- | |
723 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
724 | local wld = Instance.new("Weld", wp1) | |
725 | wld.Part0 = wp0 | |
726 | wld.Part1 = wp1 | |
727 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
728 | end | |
729 | ---------------------------------------------------- | |
730 | function weld5(part0, part1, c0, c1) | |
731 | weeld=Instance.new("Weld", part0) | |
732 | weeld.Part0=part0 | |
733 | weeld.Part1=part1 | |
734 | weeld.C0=c0 | |
735 | weeld.C1=c1 | |
736 | return weeld | |
737 | end | |
738 | ---------------------------------------------------- | |
739 | local animpose = "Idle" | |
740 | local lastanimpose = "Idle" | |
741 | local sine = 0 | |
742 | local change = 1 | |
743 | local val = 0 | |
744 | local ffing = false | |
745 | ---------------------------------------------------- | |
746 | ---------------------------------------------------- | |
747 | mouse.KeyDown:connect(function(key) | |
748 | if key == "e" then | |
749 | if Debounces.CanAttack == true then | |
750 | Debounces.CanAttack = false | |
751 | Debounces.NoIdl = true | |
752 | Debounces.on = true | |
753 | ||
754 | for i = 1, 20 do | |
755 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
756 | if Debounces.on == false then break end | |
757 | rs:wait() | |
758 | end | |
759 | ||
760 | local Ball = Instance.new("Part",rarm) | |
761 | Ball.Size = Vector3.new(.1,.1,.1) ---- For the hitbox. | |
762 | Ball.BrickColor = BrickColor.new("Royal purple") | |
763 | Ball.TopSurface = 0 | |
764 | Ball.Material = "Neon" | |
765 | Ball.BottomSurface = 0 ---- To make the top and bottom look smooth | |
766 | Ball.CanCollide = true | |
767 | ||
768 | local Ball2 = Instance.new("Weld",Ball) | |
769 | Ball2.Part0 = rarm | |
770 | Ball2.Part1 = Ball | |
771 | Ball2.C0 = CFrame.new(0,-1.1,0) | |
772 | ||
773 | local Ball3 = Instance.new("SpecialMesh",Ball) | |
774 | Ball3.MeshType = "Sphere" --- SInce its a ball and if you wanna do a random mesh then its MeshId = "" | |
775 | Ball3.Scale = Vector3.new(0.5,0.5,0.5) -- To start it off tiny as it grows. | |
776 | ||
777 | local c = game.Players.LocalPlayer.Character | |
778 | local radius = 10 | |
779 | local pos = Ball.CFrame | |
780 | local clrz = {'Really black','Royal purple'}; | |
781 | for HAAA = 1, 20 do | |
782 | for i = 1,1 do | |
783 | local clr = clrz[math.random(1,#clrz)] | |
784 | pos = Ball.CFrame | |
785 | local p = Instance.new('Part',c) | |
786 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
787 | p.CanCollide = false | |
788 | p.FormFactor = 3 | |
789 | p.Size = Vector3.new(1,1,1) | |
790 | local m = Instance.new('SpecialMesh',p) | |
791 | m.MeshType = 'Brick' | |
792 | spawn(function() | |
793 | for i = 0,50 do | |
794 | local int,int2 = .02,.02 | |
795 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
796 | p.Transparency = p.Transparency + int2 | |
797 | Ball3.Scale = Ball3.Scale + Vector3.new(0.02,0.02,0.02) | |
798 | game:service'RunService'.RenderStepped:wait() | |
799 | end | |
800 | pcall(function() | |
801 | p:Destroy() | |
802 | end) | |
803 | end) | |
804 | p.BrickColor = BrickColor.new(clr) | |
805 | p.Material = 'Neon' | |
806 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
807 | local bp = Instance.new('BodyPosition',p) | |
808 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
809 | bp.D = 100 | |
810 | bp.P = 100 | |
811 | bp.Position = pos.p | |
812 | game.Debris:AddItem(p,10) | |
813 | end | |
814 | end | |
815 | ||
816 | wait(1) | |
817 | Ball2:remove() | |
818 | Ball.CFrame = rarm.CFrame*CFrame.new(0,0,-4) | |
819 | ||
820 | local Fly = Instance.new("BodyVelocity",Ball) | |
821 | Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
822 | Ball.CFrame = CFrame.new(mouse.Hit.p) | |
823 | Fly.velocity = Ball.CFrame.lookVector*65 | |
824 | ||
825 | ||
826 | ||
827 | Ball.Touched:connect(function(hit)--LINE 170 | |
828 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~=nil and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" and hit~="XIxSandStormxIX" or hit.Parent~="XIxSandStormxIX" or hit.Name~="XIxSandStormxIX" or hit~="XIxSandStormxIX"then | |
829 | ||
830 | for i,v in pairs(FindNearestTorso(Ball.CFrame.p,5))do | |
831 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" and hit~="XIxSandStormxIX" or hit.Parent~="XIxSandStormxIX" or hit.Name~="XIxSandStormxIX" or hit~="XIxSandStormxIX" then | |
832 | v.Humanoid:TakeDamage(math.random(3,6)) | |
833 | end | |
834 | end | |
835 | Fly:Destroy() | |
836 | Ball.Anchored = true | |
837 | Ball.CanCollide = false | |
838 | for i = 1,50 do | |
839 | wait() | |
840 | Ball3.Scale = Ball3.Scale + Vector3.new(1,1,1) | |
841 | Ball.Transparency = Ball.Transparency + .1 | |
842 | end | |
843 | end | |
844 | end) | |
845 | if Debounces.CanAttack == false then | |
846 | Debounces.CanAttack = true | |
847 | Debounces.NoIdl = false | |
848 | Debounces.on = false | |
849 | end | |
850 | end | |
851 | end | |
852 | end) | |
853 | ---------------------------------------------------------- | |
854 | --[[attacktype = 1 | |
855 | attack = false | |
856 | ||
857 | function attackone() | |
858 | attack = true | |
859 | for i = 1, 20 do | |
860 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
861 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
862 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.3, .3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
863 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(120), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
864 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
865 | rs:wait() | |
866 | end | |
867 | for i = 1, 20 do | |
868 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
869 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
870 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
871 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
872 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-120), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
873 | rs:wait() | |
874 | end | |
875 | attack = false | |
876 | end | |
877 | ||
878 | ||
879 | function attacktwo() | |
880 | attack = true | |
881 | for i = 1, 20 do | |
882 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
883 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.5, -.5) * CFrame.Angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
884 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
885 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
886 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
887 | rs:wait() | |
888 | end | |
889 | for i = 1, 20 do | |
890 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
891 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.3, -.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
892 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
893 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
894 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
895 | rs:wait() | |
896 | end | |
897 | attack = false | |
898 | end | |
899 | ||
900 | function attackthree() | |
901 | attack = true | |
902 | ||
903 | for i = 1, 20 do | |
904 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
905 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.8, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
906 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
907 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
908 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-140), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
909 | rs:wait() | |
910 | end | |
911 | for i = 1, 20 do | |
912 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
913 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.5, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
914 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
915 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(140), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
916 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
917 | rs:wait() | |
918 | end | |
919 | attack = false | |
920 | end | |
921 | ||
922 | mouse.Button1Down:connect(function() | |
923 | if Debounces.CanAttack == true then | |
924 | Debounces.CanAttack = false | |
925 | Debounces.NoIdl = true | |
926 | Debounces.on = true | |
927 | ||
928 | if Debounces.CanAttack == false then | |
929 | Debounces.CanAttack = true | |
930 | Debounces.NoIdl = false | |
931 | Debounces.on = false | |
932 | if attack == false and attacktype == 1 then | |
933 | attacktype = 2 | |
934 | attackone() | |
935 | elseif attack == false and attacktype == 2 then | |
936 | attacktype = 3 | |
937 | attacktwo() | |
938 | elseif attack == false and attacktype == 3 then | |
939 | attacktype = 1 | |
940 | attackthree() | |
941 | end | |
942 | end)]] | |
943 | ||
944 | ---------------------------------------------------------- | |
945 | mouse.KeyDown:connect(function(key) | |
946 | if key == "q" then | |
947 | if Debounces.CanAttack == true then | |
948 | Debounces.CanAttack = false | |
949 | Debounces.NoIdl = true | |
950 | Debounces.on = true | |
951 | ||
952 | for i = 1, 20 do | |
953 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
954 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
955 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
956 | if Debounces.on == false then break end | |
957 | rs:wait() | |
958 | end | |
959 | for i = 1, 20 do | |
960 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(20)), 1) | |
961 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
962 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
963 | if Debounces.on == false then break end | |
964 | rs:wait() | |
965 | end | |
966 | ||
967 | hum.WalkSpeed = 0 | |
968 | local m0del = Instance.new('Model',char) | |
969 | local wave = Instance.new('Part',m0del) | |
970 | wave.CFrame = char.Torso.CFrame * CFrame.new(3.5, 0, 0) | |
971 | wave.TopSurface = 'Smooth' | |
972 | wave.BottomSurface = 'Smooth' | |
973 | wave.BrickColor = BrickColor.new('Royal purple') | |
974 | wave.Anchored = true | |
975 | wave.FormFactor = 'Custom' | |
976 | wave.Shape = 'Ball' | |
977 | wave.CanCollide = false | |
978 | wave.Material = 'Neon' | |
979 | wave.Size = Vector3.new(.4, .4, .4) | |
980 | local lite = Instance.new('SelectionSphere',wave) | |
981 | lite.Transparency = .7 | |
982 | lite.Color = BrickColor.new('Royal purple') | |
983 | lite.Adornee = wave | |
984 | for awe = 1, 32 do | |
985 | wave.Size = Vector3.new(wave.Size.X+.6, wave.Size.Y+.6, wave.Size.Z+.6) | |
986 | wait() | |
987 | wave.CFrame = wave.CFrame * CFrame.new(.5, 0, 0) | |
988 | end | |
989 | for zfvadi = 1, 20 do | |
990 | wave.CFrame = wave.CFrame * CFrame.new(-1, 0, -1) | |
991 | wait() | |
992 | end | |
993 | local beam = Instance.new('Part',m0del) | |
994 | beam.TopSurface = 'Smooth' | |
995 | beam.BottomSurface = 'Smooth' | |
996 | beam.Material = 'Neon' | |
997 | beam.Transparency = .6 | |
998 | beam.Anchored = true | |
999 | beam.BrickColor = BrickColor.new('Royal purple') | |
1000 | beam.CanCollide = false | |
1001 | local mesh = Instance.new('CylinderMesh',beam) | |
1002 | local realbeam = beam:Clone() | |
1003 | realbeam.Parent = m0del | |
1004 | realbeam.BrickColor = BrickColor.new('Royal purple') | |
1005 | realbeam.Transparency = .1 | |
1006 | realbeam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
1007 | beam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
1008 | beam.Size = Vector3.new(23, 10/2, 23) | |
1009 | realbeam.Size = Vector3.new(24, 10/2, 24) | |
1010 | for HAAA = 1, 100 do | |
1011 | local starthere = char.Torso.CFrame * CFrame.new(0, 0, -17.5) | |
1012 | local idek = Ray.new(starthere.p,(starthere.p -(starthere * CFrame.new(0, 0, 1)).p).unit * 1000) | |
1013 | local thx = {char, m0del} | |
1014 | local p = wave:Clone() | |
1015 | table.insert(thx, p) | |
1016 | local Bonk, ovhere = workspace:FindPartOnRayWithIgnoreList(idek, thx) | |
1017 | local meg | |
1018 | ||
1019 | if Bonk then | |
1020 | if Bonk.CanCollide == false then | |
1021 | table.insert(thx,Bonk) | |
1022 | end | |
1023 | p.Parent = m0del | |
1024 | p.Size = Vector3.new(28, 28, 28) | |
1025 | p.Position = ovhere | |
1026 | end | |
1027 | if Bonk and Bonk.Parent:findFirstChild'Humanoid' then | |
1028 | local dionamuh = Bonk.Parent:findFirstChild'Humanoid' | |
1029 | dionamuh.Health = dionamuh.Health - 11 | |
1030 | end | |
1031 | meg = (starthere.p - ovhere).magnitude | |
1032 | wait(.01) | |
1033 | p:Destroy() | |
1034 | wait(.01) | |
1035 | realbeam.Size = Vector3.new(25/2, meg, 25/2) | |
1036 | beam.Size = Vector3.new(26/2, meg, 26/2) | |
1037 | realbeam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) | |
1038 | beam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) | |
1039 | wave.CFrame = starthere | |
1040 | end | |
1041 | hum.WalkSpeed = 16 | |
1042 | game:GetService('Debris'):AddItem(m0del, 4) | |
1043 | wait(3) | |
1044 | ||
1045 | if Debounces.CanAttack == false then | |
1046 | Debounces.CanAttack = true | |
1047 | Debounces.NoIdl = false | |
1048 | Debounces.on = false | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | end) | |
1053 | ---------------------------------------------------------- | |
1054 | --[[mouse.KeyDown:connect(function(key) | |
1055 | if key == "f" then | |
1056 | if Debounces.CanAttack == true then | |
1057 | Debounces.CanAttack = false | |
1058 | Debounces.NoIdl = true | |
1059 | Debounces.on = true | |
1060 | ||
1061 | for i = 1, 20 do | |
1062 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.75, .4, -.4)*CFrame.Angles(math.rad(20),math.rad(-10),math.rad(0)), 1) | |
1063 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.75, .4, -.4)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(0)), 1) | |
1064 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
1065 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 1) | |
1066 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.65, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(11)), 1) | |
1067 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.65, -1, 0) * CFrame.Angles(math.rad(90), math.rad(-0), math.rad(-11)), 1) | |
1068 | if Debounces.on == false then break end | |
1069 | rs:wait() | |
1070 | end | |
1071 | ||
1072 | local c = game.Players.LocalPlayer.Character | |
1073 | local radius = 10 | |
1074 | local pos = torso.CFrame | |
1075 | local clrz = {'Really black','Royal purple'}; | |
1076 | for HAAA = 1, 20 do | |
1077 | for i = 1,1 do | |
1078 | local clr = clrz[math.random(1,#clrz)] | |
1079 | pos = torso.CFrame | |
1080 | local p = Instance.new('Part',c) | |
1081 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
1082 | p.CanCollide = false | |
1083 | p.FormFactor = 3 | |
1084 | p.Size = Vector3.new(1,1,1) | |
1085 | local m = Instance.new('SpecialMesh',p) | |
1086 | m.MeshType = 'Brick' | |
1087 | spawn(function() | |
1088 | for i = 0,50 do | |
1089 | local int,int2 = .02,.02 | |
1090 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
1091 | p.Transparency = p.Transparency + int2 | |
1092 | game:service'RunService'.RenderStepped:wait() | |
1093 | end | |
1094 | pcall(function() | |
1095 | p:Destroy() | |
1096 | end) | |
1097 | end) | |
1098 | p.BrickColor = BrickColor.new(clr) | |
1099 | p.Material = 'Neon' | |
1100 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
1101 | local bp = Instance.new('BodyPosition',p) | |
1102 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
1103 | bp.D = 1000000 | |
1104 | bp.P = 10000 | |
1105 | bp.Position = pos.p | |
1106 | game.Debris:AddItem(p,10) | |
1107 | end | |
1108 | end | |
1109 | if Debounces.CanAttack == false then | |
1110 | Debounces.CanAttack = true | |
1111 | Debounces.NoIdl = false | |
1112 | Debounces.on = false | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | end)]] | |
1117 | ---------------------------------------------------------- | |
1118 | --Basic laser-- | |
1119 | --- MODMODE ACTIVATE <(^__^)> --- | |
1120 | ||
1121 | ||
1122 | local p = game.Players.LocalPlayer | |
1123 | local char = p.Character | |
1124 | local rarm = char["Right Arm"] | |
1125 | local torso = char.Torso | |
1126 | local shl=torso['Right Shoulder'] | |
1127 | local mouse = p:GetMouse() | |
1128 | hold=false | |
1129 | ||
1130 | rw=nil | |
1131 | n_cf=CFrame.new(1,.5,0) | |
1132 | ||
1133 | --mouse.Button1Down:connect(function() | |
1134 | mouse.KeyDown:connect(function(key) | |
1135 | if key == "x" then | |
1136 | local laz = Instance.new("Part",char) | |
1137 | laz.Anchored=true | |
1138 | laz.BrickColor=BrickColor.new"New Yeller" | |
1139 | laz.CanCollide=false | |
1140 | for _,v in pairs(Enum.NormalId:GetEnumItems())do | |
1141 | laz[v.Name..'Surface']=0 end | |
1142 | laz.Size=Vector3.new(0,0,0) | |
1143 | Instance.new("CylinderMesh",laz).Name='m' | |
1144 | pos = (rarm.CFrame*CFrame.new(0,-1.2,0)).p | |
1145 | hold=true | |
1146 | ||
1147 | local ptick=tick() | |
1148 | ||
1149 | while hold do | |
1150 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
1151 | if (tick()-ptick)>.1 then | |
1152 | Spawn(function() | |
1153 | local cl=laz:Clone() | |
1154 | cl.Parent=char | |
1155 | local msh=cl.m | |
1156 | local r=5 | |
1157 | for i=0,1,.1 do | |
1158 | msh.Scale=Vector3.new(1+i*r,1,1+i*r) | |
1159 | cl.Transparency=i | |
1160 | wait() | |
1161 | end | |
1162 | cl:Destroy() | |
1163 | end) | |
1164 | ptick=tick() | |
1165 | end | |
1166 | ||
1167 | local mag = (pos-mouse.hit.p).magnitude | |
1168 | laz.Size = Vector3.new(1,mag,1) | |
1169 | ||
1170 | laz.CFrame = (CFrame.new(pos,mouse.hit.p)*CFrame.new(0,0,-mag/2))*CFrame.Angles(math.pi/2,0,0) | |
1171 | ||
1172 | pos = (rarm.CFrame*CFrame.new(0,-1.2,0)).p | |
1173 | wait() | |
1174 | end | |
1175 | laz:Destroy() | |
1176 | end | |
1177 | end) | |
1178 | --end) | |
1179 | ||
1180 | --mouse.Button1Up:connect(function() | |
1181 | mouse.KeyUp:connect(function(key) | |
1182 | if key == "x" then | |
1183 | hold=false | |
1184 | end | |
1185 | end) | |
1186 | --end) | |
1187 | mouse.KeyDown:connect(function(key) | |
1188 | if key == "z" then | |
1189 | if Debounces.CanAttack == true then | |
1190 | Debounces.CanAttack = false | |
1191 | Debounces.NoIdl = true | |
1192 | Debounces.on = true | |
1193 | hostile = true | |
1194 | for i = 1, 15 do | |
1195 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
1196 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
1197 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
1198 | if Debounces.on == false then break end | |
1199 | rs:wait() | |
1200 | end | |
1201 | for i = 1, 15 do | |
1202 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(20)), 1) | |
1203 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
1204 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
1205 | if Debounces.on == false then break end | |
1206 | rs:wait() | |
1207 | end | |
1208 | ||
1209 | if armloop then | |
1210 | ch['Right Arm'].Anchored = true | |
1211 | local p0 = ch.Torso.CFrame | |
1212 | p0 = p0 + ((p0 * ca(pi/-2,0,0)).lookVector * -0.5) + (p0 * ca(0,pi/-2,0)).lookVector | |
1213 | local p1 = p0 + ((p0.p-lp:GetMouse().Hit.p).unit * -2) | |
1214 | ch['Right Arm'].CFrame = cf((p0.p + p1.p)/2,p0.p) * ca(-math.pi/2,0,0) | |
1215 | end | |
1216 | ||
1217 | local m0del = Instance.new('Model',char) | |
1218 | local wave = Instance.new('Part',m0del) | |
1219 | wave.CFrame = char.Torso.CFrame * CFrame.new(0, 30, 0) | |
1220 | wave.TopSurface = 'Smooth' | |
1221 | wave.BottomSurface = 'Smooth' | |
1222 | wave.BrickColor = BrickColor.new('Royal purple') | |
1223 | wave.Anchored = true | |
1224 | wave.FormFactor = 'Custom' | |
1225 | wave.Shape = 'Ball' | |
1226 | wave.CanCollide = false | |
1227 | wave.Material = 'Neon' | |
1228 | wave.Size = Vector3.new(3, 3, 3) | |
1229 | local lite = Instance.new('SelectionSphere',wave) | |
1230 | lite.Transparency = .7 | |
1231 | lite.Color = BrickColor.new('Royal purple') | |
1232 | lite.Adornee = wave | |
1233 | for awe = 1, 32 do | |
1234 | wave.Size = Vector3.new(wave.Size.X+1, wave.Size.Y+1, wave.Size.Z+1) | |
1235 | wait() | |
1236 | wave.CFrame = wave.CFrame * CFrame.new(0, .5, 0) | |
1237 | end | |
1238 | wave.Touched:connect(function(hit)--LINE 170 | |
1239 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then | |
1240 | ||
1241 | for i,v in pairs(FindNearestTorso(wave.CFrame.p,20))do | |
1242 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then | |
1243 | v.Humanoid:TakeDamage(math.random(300,600)) | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | end | |
1248 | end) | |
1249 | for zfvadi = 1, 25 do | |
1250 | wave.CFrame = wave.CFrame * CFrame.new(0, -2, -2) | |
1251 | wait() | |
1252 | end | |
1253 | ||
1254 | wave.Touched:connect(function(hit)--LINE 170 | |
1255 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then | |
1256 | ||
1257 | for i,v in pairs(FindNearestTorso(wave.CFrame.p,20))do | |
1258 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then | |
1259 | v.Humanoid:TakeDamage(math.random(300,600)) | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | end | |
1264 | end) | |
1265 | wait(1) | |
1266 | for zfvadi = 1, 25 do | |
1267 | wave.Size = Vector3.new(wave.Size.X-1.5, wave.Size.Y-1.5, wave.Size.Z-1.5) | |
1268 | wave.Transparency = wave.Transparency + .5 | |
1269 | wait() | |
1270 | end | |
1271 | game:GetService('Debris'):AddItem(m0del, 4) | |
1272 | hum.WalkSpeed = 16 | |
1273 | if Debounces.CanAttack == false then | |
1274 | Debounces.CanAttack = true | |
1275 | Debounces.NoIdl = false | |
1276 | Debounces.on = false | |
1277 | end | |
1278 | end | |
1279 | hostile = false | |
1280 | end | |
1281 | end) | |
1282 | ---------------------------------------------------------- | |
1283 | mouse.KeyDown:connect(function(key) | |
1284 | if key == "g" then | |
1285 | if Debounces.CanAttack == true then | |
1286 | Debounces.CanAttack = false | |
1287 | Debounces.NoIdl = true | |
1288 | Debounces.on = true | |
1289 | if Debounces.CanAttack == false then | |
1290 | Debounces.CanAttack = true | |
1291 | Debounces.NoIdl = false | |
1292 | Debounces.on = false | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | end) | |
1297 | ---------------------------------------------------- | |
1298 | mouse.KeyDown:connect(function(key) | |
1299 | if key == "m" then | |
1300 | if Debounces.CanAttack == true then | |
1301 | Debounces.CanAttack = false | |
1302 | Debounces.on = true | |
1303 | Debounces.NoIdl = true | |
1304 | hum.WalkSpeed = 50 | |
1305 | ||
1306 | BV = Instance.new("BodyVelocity", torso) | |
1307 | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1308 | BV.P = 300000 | |
1309 | BV.Velocity = Vector3.new(0,200,0) | |
1310 | game:GetService("Debris"):AddItem(BV,.07) | |
1311 | ||
1312 | for i = 1, 20 do | |
1313 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
1314 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
1315 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
1316 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
1317 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
1318 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
1319 | if Debounces.on == false then break end | |
1320 | wait() | |
1321 | end | |
1322 | BV:Destroy() | |
1323 | if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then | |
1324 | for i = 1, 30 do | |
1325 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) | |
1326 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1327 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1328 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1329 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1330 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1331 | if Debounces.on == false then break end | |
1332 | wait() | |
1333 | end | |
1334 | end | |
1335 | ||
1336 | ||
1337 | ||
1338 | ||
1339 | hum.WalkSpeed = 16 | |
1340 | Debounces.on = false | |
1341 | Debounces.NoIdl = false | |
1342 | if Debounces.CanAttack == false then | |
1343 | Debounces.CanAttack = true | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | end) | |
1348 | ---------------------------------------------------- | |
1349 | mouse.KeyDown:connect(function(key) | |
1350 | --if key:byte() == 32 then | |
1351 | if key == "c" then | |
1352 | if Debounces.CanAttack == true then | |
1353 | Debounces.CanAttack = false | |
1354 | Debounces.NoIdl = true | |
1355 | Debounces.on = true | |
1356 | local vu = Instance.new("BodyVelocity",torso) | |
1357 | vu.P = 500 | |
1358 | vu.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1359 | vu.velocity = Vector3.new(torso.CFrame.lookVector.X,torso.CFrame.lookVector.Y,torso.CFrame.lookVector.Z) | |
1360 | game:GetService("Debris"):AddItem(vu,0.267) | |
1361 | if Debounces.CanAttack == false then | |
1362 | Debounces.CanAttack = true | |
1363 | Debounces.NoIdl = false | |
1364 | Debounces.on = false | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | end) | |
1369 | ---------------------------------------------------------- | |
1370 | mouse.KeyDown:connect(function(key) | |
1371 | if key == "v" then | |
1372 | if Debounces.CanAttack == true then | |
1373 | Debounces.CanAttack = false | |
1374 | Debounces.NoIdl = true | |
1375 | Debounces.on = true | |
1376 | ||
1377 | slash() | |
1378 | if Debounces.CanAttack == false then | |
1379 | Debounces.CanAttack = true | |
1380 | Debounces.NoIdl = false | |
1381 | Debounces.on = false | |
1382 | end | |
1383 | end | |
1384 | ||
1385 | end | |
1386 | end) | |
1387 | ---------------------------------------------------------- | |
1388 | mouse.KeyDown:connect(function(key) | |
1389 | if key == "r" then | |
1390 | if Debounces.CanAttack == true then | |
1391 | Debounces.CanAttack = false | |
1392 | Debounces.on = true | |
1393 | Debounces.NoIdl = true | |
1394 | ||
1395 | ||
1396 | for i = 1,20 do | |
1397 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.01) | |
1398 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.01) | |
1399 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.1) | |
1400 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.01) | |
1401 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.01) | |
1402 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.01) | |
1403 | if Debounces.on == false then break end | |
1404 | wait() | |
1405 | end | |
1406 | ||
1407 | to = hitbox.Touched:connect(function(hit) | |
1408 | hit = hit.Parent | |
1409 | if hit and hit:IsA("Model") then | |
1410 | if hit:FindFirstChild("Humanoid") then | |
1411 | if hit.Name ~= p.Name then | |
1412 | hit:FindFirstChild("Humanoid"):TakeDamage(10) | |
1413 | end | |
1414 | end | |
1415 | end | |
1416 | end) | |
1417 | ||
1418 | for i = 1,26 do | |
1419 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.1) | |
1420 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.1) | |
1421 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.1) | |
1422 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.1) | |
1423 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.1) | |
1424 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.1) | |
1425 | if Debounces.on == false then break end | |
1426 | wait() | |
1427 | end | |
1428 | wait(.5) | |
1429 | to:disconnect() | |
1430 | if Debounces.CanAttack == false then | |
1431 | Debounces.CanAttack = true | |
1432 | Debounces.on = false | |
1433 | Debounces.NoIdl = false | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end) | |
1438 | ||
1439 | ---------------------------------------------------------- | |
1440 | function unhols() | |
1441 | asd = handle:findFirstChild("HolstWeld") | |
1442 | asd:Destroy() | |
1443 | partweld.Parent = handle | |
1444 | on=false | |
1445 | end | |
1446 | ||
1447 | function hols() | |
1448 | local asd = Instance.new("Weld", handle) | |
1449 | asd.Name = "HolstWeld" | |
1450 | asd.Part0 = handle | |
1451 | asd.Part1 = char.Torso | |
1452 | asd.C0 = CFrame.new(0,0,-.6)*CFrame.Angles(0,0,260) | |
1453 | partweld.Parent=nil | |
1454 | on = true | |
1455 | end | |
1456 | ||
1457 | function particle() | |
1458 | local c = game.Players.LocalPlayer.Character | |
1459 | local radius = 10 | |
1460 | local pos = torso.CFrame | |
1461 | local clrz = {'Really black','Royal purple'}; | |
1462 | for HAAA = 1, 20 do | |
1463 | for i = 1,1 do | |
1464 | local clr = clrz[math.random(1,#clrz)] | |
1465 | pos = torso.CFrame | |
1466 | local p = Instance.new('Part',c) | |
1467 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
1468 | p.CanCollide = false | |
1469 | p.FormFactor = 3 | |
1470 | p.Size = Vector3.new(1,1,1) | |
1471 | local m = Instance.new('SpecialMesh',p) | |
1472 | m.MeshType = 'Brick' | |
1473 | spawn(function() | |
1474 | for i = 0,50 do | |
1475 | local int,int2 = .02,.02 | |
1476 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
1477 | p.Transparency = p.Transparency + int2 | |
1478 | game:service'RunService'.RenderStepped:wait() | |
1479 | end | |
1480 | pcall(function() | |
1481 | p:Destroy() | |
1482 | end) | |
1483 | end) | |
1484 | p.BrickColor = BrickColor.new(clr) | |
1485 | p.Material = 'Neon' | |
1486 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
1487 | local bp = Instance.new('BodyPosition',p) | |
1488 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
1489 | bp.D = 1000000 | |
1490 | bp.P = 10000 | |
1491 | bp.Position = pos.p | |
1492 | game.Debris:AddItem(p,10) | |
1493 | end | |
1494 | end | |
1495 | end | |
1496 | ---------------------------------------------------------- | |
1497 | Holstered = "off" | |
1498 | ||
1499 | mouse.KeyDown:connect(function(key) | |
1500 | ||
1501 | if key == "f" then | |
1502 | ||
1503 | if Holstered == "off" then | |
1504 | ||
1505 | hols() | |
1506 | ||
1507 | particle() | |
1508 | ||
1509 | Holstered = "on" | |
1510 | ||
1511 | elseif Holstered == "on" then | |
1512 | ||
1513 | unhols() | |
1514 | ||
1515 | particle() | |
1516 | ||
1517 | Holstered = "off" | |
1518 | ||
1519 | end | |
1520 | ||
1521 | end | |
1522 | ||
1523 | end) | |
1524 | ---------------------------------------------------------- | |
1525 | game:GetService("RunService").RenderStepped:connect(function() | |
1526 | char.Humanoid.FreeFalling:connect(function(f) | |
1527 | if f then | |
1528 | ffing = true | |
1529 | else | |
1530 | ffing = false | |
1531 | end | |
1532 | end) | |
1533 | sine = sine + change | |
1534 | if jumpn == true then | |
1535 | animpose = "Jumping" | |
1536 | elseif ffing == true then | |
1537 | animpose = "Freefalling" | |
1538 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1539 | animpose = "Idle" | |
1540 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1541 | animpose = "Walking" | |
1542 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1543 | animpose = "Running" | |
1544 | end | |
1545 | if animpose ~= lastanimpose then | |
1546 | sine = 0 | |
1547 | if Debounces.NoIdl == false then | |
1548 | if animpose == "Idle" then | |
1549 | for i = 1, 2 do | |
1550 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-6),math.rad(8)), 1) | |
1551 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(6),math.rad(-8)), 1) | |
1552 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
1553 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-2),0, math.rad(0)), 1) | |
1554 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-16)), 1) | |
1555 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(16)), 1) | |
1556 | end | |
1557 | elseif animpose == "Walking" then | |
1558 | for i = 1, 2 do | |
1559 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-12),math.rad(14+24*math.cos(sine/8))),--[[Speed]] 0.2) | |
1560 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(12),math.rad(-14-24*math.cos(sine/8))),--[[Speed]] 0.2) | |
1561 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-0),0,0),--[[Speed]] 0.4) | |
1562 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),0, math.rad(0)),--[[Speed]] 0.05) | |
1563 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
1564 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
1565 | end | |
1566 | elseif animpose == "Freefalling" then | |
1567 | for i = 1, 2 do | |
1568 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
1569 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
1570 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
1571 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
1572 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
1573 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
1574 | end | |
1575 | elseif animpose == "Running" then | |
1576 | for i = 1, 2 do | |
1577 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
1578 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
1579 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-12),0,0), 1) | |
1580 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-18),0, math.rad(0)), 1) | |
1581 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-16)), 1) | |
1582 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(16)), 1) | |
1583 | wait() | |
1584 | end | |
1585 | end | |
1586 | else | |
1587 | end | |
1588 | end | |
1589 | lastanimpose = animpose | |
1590 | if Debounces.NoIdl == false then | |
1591 | if animpose == "Idle" then | |
1592 | change = 0.5 | |
1593 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-6),math.rad(8)), 1) | |
1594 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(6),math.rad(-8)), 1) | |
1595 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
1596 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-2),0, math.rad(0)), 1) | |
1597 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-16)), 1) | |
1598 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(16)), 1) | |
1599 | elseif animpose == "Walking" then | |
1600 | change = 1 | |
1601 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
1602 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
1603 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
1604 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-4),0, math.rad(0)), 1) | |
1605 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-1-0*math.cos(sine/14)/2,-.05 + math.sin(sine/14)/6) * CFrame.Angles(math.rad(-8) + -math.sin(sine/10)/2, 0, 0), 1) | |
1606 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-1+0*math.cos(sine/14)/2,-.05 + -math.sin(sine/14)/6) * CFrame.Angles(math.rad(-8) + math.sin(sine/10)/2, 0, 0), 1) | |
1607 | elseif animpose == "Running" then | |
1608 | change = 1 | |
1609 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
1610 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
1611 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-12),0,0), 1) | |
1612 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-4),0, math.rad(0)), 1) | |
1613 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-16)), 1) | |
1614 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(16)), 1) | |
1615 | end | |
1616 | end | |
1617 | end) |