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1 | <!-- Flight X HOTAS --> | |
2 | <!-- js2 = joystick --> | |
3 | <ActionMaps version="0" > | |
4 | <actionmap name="spaceship_view"> | |
5 | ||
6 | <!-- Cockpit view controls. --> | |
7 | <!-- To bind to an analog device, use v_view_yaw and v_view_pitch. --> | |
8 | <action name="v_view_yaw_left"> | |
9 | <rebind device="joystick" input="js2_hat1_right" /> | |
10 | </action> | |
11 | <action name="v_view_yaw_right"> | |
12 | <rebind device="joystick" input="js2_hat1_left" /> | |
13 | </action> | |
14 | <action name="v_view_pitch_up"> | |
15 | <rebind device="joystick" input="js2_hat1_up" /> | |
16 | </action> | |
17 | <action name="v_view_pitch_down"> | |
18 | <rebind device="joystick" input="js2_hat1_down" /> | |
19 | </action> | |
20 | ||
21 | <!-- Switches camera views. --> | |
22 | <action name="v_view_cycle_fwd"> | |
23 | <rebind device="joystick" input="js2_button12" /> | |
24 | </action> | |
25 | ||
26 | <!-- This is the zoom feature. --> | |
27 | <action name="v_view_dynamic_focus_toggle"> | |
28 | <rebind device="joystick" input="js2_button7" /> | |
29 | </action> | |
30 | </actionmap> | |
31 | <actionmap name="spaceship_movement"> | |
32 | ||
33 | <!-- Yay, normal pitch, yaw, and roll. --> | |
34 | <action name="v_pitch"> | |
35 | <rebind device="joystick" input="js2_y" /> | |
36 | </action> | |
37 | <action name="v_yaw"> | |
38 | <rebind device="joystick" input="js2_x" /> | |
39 | </action> | |
40 | <action name="v_roll"> | |
41 | <rebind device="joystick" input="js2_rotz" /> | |
42 | </action> | |
43 | ||
44 | <!-- Throttle. --> | |
45 | <!-- You can use throttlex, throttley, and throttlez. Those binds don't allow negative axis values. --> | |
46 | <action name="v_throttle"> | |
47 | <rebind device="joystick" input="js2_throttlez" /> | |
48 | </action> | |
49 | ||
50 | <!-- Match target velocity. --> | |
51 | <action name="v_target_match_vel"> | |
52 | <rebind device="joystick" input="js2_button6" /> | |
53 | </action> | |
54 | ||
55 | <!-- Go fast button. --> | |
56 | <action name="v_afterburner"> | |
57 | <rebind device="joystick" input="js2_button5" /> | |
58 | </action> | |
59 | ||
60 | <!-- Toggle decoupled mode (slide erry day) --> | |
61 | <action name="v_ifcs_toggle_vector_decoupling"> | |
62 | - | <rebind device="keyboard" input="js2_button9" /> |
62 | + | <rebind device="joystick" input="js2_button9" /> |
63 | </action> | |
64 | ||
65 | <!-- These NEED to be bound or else your view goes crazy in decoupled mode. --> | |
66 | <!-- Use the same values for your pitch, yaw, and roll. --> | |
67 | <!-- Roll doesn't work unfortunately. --> | |
68 | <action name="v_newtonian_yaw"> | |
69 | <rebind device="joystick" input="js2_x" /> | |
70 | </action> | |
71 | <action name="v_newtonian_pitch"> | |
72 | <rebind device="joystick" input="js2_y" /> | |
73 | </action> | |
74 | <!-- <action name="v_newtonian_roll_left"> | |
75 | <rebind device="joystick" input="js1_z" /> | |
76 | </action> --> | |
77 | <!-- <action name="v_newtonian_brake"> | |
78 | <joystick input="" /> | |
79 | </action> --> | |
80 | ||
81 | <!-- Dodging while in decoupled mode. --> | |
82 | <!-- These don't do anything when not in decoupled mode. --> | |
83 | <action name="v_strafe_up"> | |
84 | <rebind device="keyboard" input="js2_button3" /> | |
85 | </action> | |
86 | <action name="v_strafe_down"> | |
87 | <rebind device="keyboard" input="js2_button5" /> | |
88 | </action> | |
89 | <action name="v_strafe_left"> | |
90 | <rebind device="keyboard" input="js2_button6" /> | |
91 | </action> | |
92 | <action name="v_strafe_right"> | |
93 | <rebind device="keyboard" input="js2_button4" /> | |
94 | </action> | |
95 | <!-- <action name="v_strafe_forward"> | |
96 | <rebind device="keyboard" input="" /> | |
97 | </action> | |
98 | <action name="v_strafe_back"> | |
99 | <rebind device="keyboard" input="" /> | |
100 | </action> --> | |
101 | ||
102 | <!-- Toggles G-SAFE/COMSTAB modes. --> | |
103 | <action name="v_ifcs_toggle_safety"> | |
104 | - | <rebind device="keyboard" input="js2_button10" /> |
104 | + | <rebind device="joystick" input="js2_button10" /> |
105 | </action> | |
106 | ||
107 | <!-- Does this do anything? Who knows! --> | |
108 | <action name="v_shield_reset_level"> | |
109 | - | <rebind device="keyboard" input="js2_button8" /> |
109 | + | <rebind device="keyboard" input="js3_button8" /> |
110 | </action> | |
111 | ||
112 | <!-- Invert the roll. Will this work? --> | |
113 | <!-- Probably have to hijack an existing cvar. --> | |
114 | <options> | |
115 | <option invert_cvar="v_pedalInvert"> | |
116 | <optiondata input="js1_z" /> | |
117 | </option> | |
118 | </options> | |
119 | ||
120 | </actionmap> | |
121 | <actionmap name="spaceship_targeting"> | |
122 | ||
123 | <action name="v_target_cycle_all_fwd"> | |
124 | <rebind device="joystick" input="js3_button11" /> | |
125 | </action> | |
126 | <action name="v_target_cycle_all_back"> | |
127 | <rebind device="joystick" input="js3_button13" /> | |
128 | </action> | |
129 | <action name="v_target_missile_lock_focused"> | |
130 | - | <rebind device="joystick" input="js3_button2" /> |
130 | + | |
131 | </action> | |
132 | <action name="v_target_cycle_hostile_fwd"> | |
133 | <rebind device="joystick" input="js3_button12" /> | |
134 | </action> | |
135 | <action name="v_target_nearest_hostile"> | |
136 | <rebind device="joystick" input="js2_button3" /> | |
137 | </action> | |
138 | ||
139 | <!-- Pin focused enemy. --> | |
140 | <action name="v_target_toggle_pinned_focused"> | |
141 | <rebind device="joystick" input="js3_button3" /> | |
142 | </action> | |
143 | ||
144 | </actionmap> | |
145 | <actionmap name="spaceship_weapons"> | |
146 | ||
147 | <action name="v_attack1_group1"> | |
148 | <rebind device="joystick" input="js2_button1" /> | |
149 | </action> | |
150 | <action name="v_attack1_group2"> | |
151 | - | <rebind device="joystick" input="js3_button19" /> |
151 | + | <rebind device="joystick" input="js2_button8" /> |
152 | </action> | |
153 | <action name="v_attack1_group3"> | |
154 | <rebind device="joystick" input="js3_button5" /> | |
155 | </action> | |
156 | <!-- Group 4 can also be bound somewhere. --> | |
157 | ||
158 | </actionmap> | |
159 | <actionmap name="spaceship_missiles"> | |
160 | ||
161 | <!-- All your missile needs (probably). --> | |
162 | <action name="v_weapon_launch_missile"> | |
163 | <rebind device="joystick" input="js2_button4" /> | |
164 | </action> | |
165 | ||
166 | </actionmap> | |
167 | <actionmap name="spaceship_defensive"> | |
168 | ||
169 | <!-- Oh shit oh shit --> | |
170 | <action name="v_weapon_launch_countermeasure"> | |
171 | <rebind device="joystick" input="js3_button4" /> | |
172 | </action> | |
173 | ||
174 | <!-- Cycle countermeasures. --> | |
175 | <!-- I have no clue of the purpose of this. --> | |
176 | <action name="v_weapon_cycle_countermeasure_fwd"> | |
177 | <rebind device="joystick" input="js3_button9" /> | |
178 | </action> | |
179 | </actionmap> | |
180 | </ActionMaps> |