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1 | // This script allows settings to switch with the active weapon. | |
2 | // Only the first 3 slots will be tracked by the scroll wheel and q, specifically this excludes the disguise kit (Spy) and the PDAs (Engineer). | |
3 | // Medic, Spy, Engineer, and permanent non-active weapon versions are also available, contact the author below. | |
4 | ||
5 | // The script will only work correctly when switching with keys in the BIND section. | |
6 | // The script cannot know if a weapon switched for any other reason than player input using the keys in the BIND section. | |
7 | // The script cannot know if a weapon switched successfully, and will always assume it has. Examples that prevent/impede switching: | |
8 | // - Permanent or temporary non-active weapon like gunboats or a melted spy-cicle | |
9 | // - Minigun spinup/spindown | |
10 | ||
11 | ||
12 | // Written by /u/genemilder (http://steamcommunity.com/id/Seventy_one) | |
13 | ||
14 | ||
15 | // ========== INSTRUCTIONS ========== | |
16 | ||
17 | // Edit r_drawviewmodel in the SETTINGS section for whether viewmodels are turned on (1) or off (0) | |
18 | // r_drawviewmodel in the eq_ aliases is activated when switching to that weapon | |
19 | ||
20 | // To add additional settings on weapon switch, append them to the eq_ aliases. | |
21 | ||
22 | // To change which keys can switch weapons, change or add lines in the BINDS section, binding keys only to the aliases already in the binds section | |
23 | // Multiple keys can be bound to the same alias and the script will still work correctly | |
24 | ||
25 | // See the following for information on how to install scripts and how to make them class-specific: | |
26 | // http://www.reddit.com/r/tf2scripthelp/wiki/introduction | |
27 | ||
28 | // To "undo" the script and changes made, remove the script from your relevant cfg files and execute the lines in the SCRIPT OVERWRITE section (remove the comment marks first) | |
29 | ||
30 | ||
31 | // ========== BINDS ========== | |
32 | ||
33 | bind 1 eq_slot1 | |
34 | bind 2 eq_slot2 | |
35 | bind 3 eq_slot3 | |
36 | bind mwheelup eq_invprev | |
37 | bind mwheeldown eq_invnext | |
38 | bind q eq_lastinv | |
39 | bind mouse2 +eq_attack2 | |
40 | ||
41 | ||
42 | // ========== SETTINGS ========== | |
43 | ||
44 | alias eq_slot1 "slot1; set_slot1; r_drawviewmodel 0" | |
45 | alias eq_slot2 "slot2; set_slot2; r_drawviewmodel 1" | |
46 | alias eq_slot3 "slot3; set_slot3; r_drawviewmodel 1" | |
47 | ||
48 | ||
49 | // ========== LOGIC ========== | |
50 | ||
51 | alias +eq_attack2 "+attack; r_drawviewmodel 0; spec_prev" | |
52 | alias -eq_attack2 "-attack" | |
53 | ||
54 | alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3" | |
55 | alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3" | |
56 | alias qs_slot3 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 " | |
57 | ||
58 | qs_slot2 | |
59 | eq_slot1 | |
60 | ||
61 | ||
62 | // ========== SCRIPT OVERWRITE ========== | |
63 | ||
64 | //r_drawviewmodel 1 | |
65 | //bind 1 slot1 | |
66 | - | //bind q lastinv |
66 | + | |
67 | //bind 3 slot3 | |
68 | //bind mwheelup invprev | |
69 | //bind mwheeldown invnext | |
70 | //bind q lastinv | |
71 | //bind mouse2 +attack2 |