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1 | Guilty Gear Xrd lockation test patch Changes | |
2 | ||
3 | General Changes: | |
4 | - Added Sin, Elphelt and Leo. | |
5 | - Various adjustments to all characters. | |
6 | - the input buffer for button presses, forward dash etc. has been increased. | |
7 | - Some commands for specials and supers are now easier to input. | |
8 | - If you Blitz Shield a projectile and the opponent is nearby, they get repelled. | |
9 | - The start-up of purple Roman Cancel is reduced. | |
10 | - When the opponent uses Roman Cancel during a blue Psyche Burst's start-up, a red Roman Cancel is now performed. | |
11 | - Changed the behavior of neutral ukemi at low altitude. | |
12 | ||
13 | Sol: | |
14 | -j.D: CH untechable time increase. | |
15 | ||
16 | -Gunflame: YRC window shortened. | |
17 | ||
18 | -Kudakero: Drop-Part hitbox expanded. | |
19 | On block, drop-part push back farther. | |
20 | Initial Prorate added(85%). | |
21 | ||
22 | -Riot Stomp: Damage Increased(10-30 > 30-50). | |
23 | Initial Prorate added(75%). | |
24 | ||
25 | -Grand Viper: Number of mashing input decreased. | |
26 | ||
27 | -Fafnir: Level decrased(4 > 3). | |
28 | CH rolling time decreased | |
29 | ||
30 | Bedman: | |
31 | 1/2/3HS - can now be jump-canceled; now blows the opponent forward on hit; 2HS and 3HS now have P1 of 90. | |
32 | 6HS - start-up increased from 21 to 33 frames; now throw-invincible during the second half; now causes stagger on counter-hit. | |
33 | Hemi-Jack (632146S) - the start-up is reduced from 83 to 68 frames; now moves faster; the hit stun of attacks against the projectile is increased. | |
34 | Forward dash - the duration is reduced from 44 to 39 frames; the parry part of the dash now starts from frame 3 rather than frame 4; the recovery after the parry is reduced, and Bedman appears farther away. | |
35 | Float (88) - the duration of upward movement after being canceled into normals is increased; the input is now more lenient at the jump's highest point. | |
36 | Homing Dash (5D > 6) - can now be canceled into various moves. | |
37 | ||
38 | May: | |
39 | Mr. Dolphin Horizontal HS ([4]6HS) - Attack level changed from 3 to 4. | |
40 | Overhead Kiss (632146K) - the command is changed to 623K (up close). | |
41 | Applause for the Victim (41236P/K/S/HS) - changed the input priority of each button; if you release the button right after the initial input, the ring stays in place and activates when you release the corresponding button again; the attack's start-up is reduced from 13 to 10 frames; can hop on dolphin before the attack comes out. | |
42 | Hop on Dolphin - the damage of all versions is now 50; after hitting the opponent, it's now easier to cancel into air dash | |
43 | ||
44 | Ky: | |
45 | Stunedge 90% prorate and longer YRC window | |
46 | Stun Dipper 90% Prorate | |
47 | Split Ciel level 2 (old3) to level 4 (old5) | |
48 | Sacred Edge start up changed to 4+3 from 5+3 | |
49 | Sacred Edge the projectile comes out even if you YRC right after the start-up and that it's no longer reflected by Zato's Drunkard Shade | |
50 | ||
51 | Zato: | |
52 | ||
53 | I may mistranslated some stuff so correct me. | |
54 | ||
55 | - Puddle can be erased by attacks. | |
56 | - Puddle summon consume from Eddie's gauge. | |
57 | + Dead man hand is now 214D | |
58 | + Dead man hand does more damage. | |
59 | + Does even more damage when Eddie gauge is low. | |
60 | ||
61 | + Great white knock back decreased. | |
62 | ||
63 | * Great white scale 80% damage. | |
64 | ||
65 | - YRC time for break the law was reduced. | |
66 | ||
67 | - Eddie gauge refill slower than before. | |
68 | ||
69 | -- Eddie gauge doesn't recover during special moves (ouch!) | |
70 | ||
71 | Ino: | |
72 | f.S - the active duration increased from 5 to 7 frames; now staggers on counter-hit. | |
73 | Stroke the Big Tree HS (41236HS) - the blow back on hit is changed; now wall-splats in the corner; added the starter proration of 90. | |
74 | Sultry Performance HS (j.236HS) - changed the bounce-off on full hit; the max charge time is reduced. | |
75 | Sterilization Method (214HS) - the duration is increased; now invincible at the knees; no longer in the counter-hit state during recovery. | |
76 | ||
77 | Faust: | |
78 | f.S - the hurtbox on start-up and recovery is expanded forward; the damage is decreased from 38 to 34. | |
79 | j.2K - can now be performed at lower altitude. | |
80 | Hack n' Slash (214HS) - can be blocked with ground guard and midair FD after the second hit. | |
81 | Backward movement (236S > 44) - the untech time is increased; the float on hit is changed; the damage is decreased from 40 to 24. | |
82 | Ground hitstun - increased the hurtbox on some hitstun animations. | |
83 | ||
84 | Chipp: | |
85 | 2S - now staggers on counter-hit. | |
86 | Tsuyoshishiki Meisei (214K) - the appearance is changed. | |
87 | Tsuyoshishiki Ten'i HS (22HS) - the overall duration decreased from 26 to 20 frames, now same as the S version; now appears slightly higher. | |
88 | Shinkirou (623H) - now blows the opponent away on counter-hit. | |
89 | Zansei Rouga (632146H) - the opponent's movement on hit is changed; the last hit's damage is increased from 110 to 150. | |
90 | ||
91 | Elphelt: | |
92 | f.S - the attack level is reduced from 3 to 2. | |
93 | Pineberry (236P) - now has a hitbox before the explosion, can be pushed away by enemy attacks; when Elphelt is attacked, she no longer explodes; when it clashes with a projectile, it now explodes on the spot. | |
94 | Bridal Express (214K) - both ground and midair versions now have increased proration. | |
95 | Miss Confire (236S) - now launches the opponent higher on counter-hit. | |
96 | Miss Travalier (236HS) - the amount of tension gained with the reload is decreased from 200 to 100 | |
97 | ||
98 | Axl: | |
99 | 5P - the hitbox is increased. | |
100 | Sickle Flash ([4]6S) - increased untech time, no longer knocks down; the projectile comes out even if you YRC on its start-up; added first-hit proration; the follow-up input can now be done sooner. | |
101 | Artemis Hunter (623S) - the input priority is now higher than Sickle Flash's; the hit stop is increased. | |
102 | Heaven Can Wait (214P/K) - both versions can now be YRC'd on start-up. | |
103 | Sparrowhawk Stance - Up (63214HS > P) - the hitbox is increased. | |
104 | Sparrowhawk Stance - Mid (63214HS > K) - the hitbox is increased downwards; the hurtbox on start-up is increased and stays during | |
105 | recovery. | |
106 | Sparrowhawk Stance - High (63214HS > S) - the hit hurtbox on start-up is reduced, while hurtbox during recovery is increased; added first-hit proration | |
107 | ||
108 | Leo: | |
109 | 5K: | |
110 | 5K now gatlings into 6P | |
111 | ||
112 | [4]6S: | |
113 | Now has infinite range | |
114 | Lower region of the hitbox is larger | |
115 | ||
116 | [4]6H: | |
117 | Moves slower | |
118 | Lower region of the hitbox is larger | |
119 | ||
120 | 214S (during rekkas): | |
121 | Added throw invul | |
122 | ||
123 | Stance D (b.D): | |
124 | Damage changed from 60 to 90 | |
125 | Can now be YRCed, but only at the beginning | |
126 | ||
127 | j.236H: | |
128 | Cannot be burst on hit | |
129 | Advantage on hit changed from +2 to +3 | |
130 | ||
131 | Ramlethal: | |
132 | j8D's untechable time decreased. | |
133 | j8D's damage decreased from 50 to 40. | |
134 | j8D's recovery increased from 20 frames to 28 frames. | |
135 | ||
136 | j5D will now wall stick from CHs. | |
137 | Startup 80% proration. | |
138 | j5D's recovery increased from 20 frames to 28 frames. | |
139 | ||
140 | j2D's start-up changed from 18 to 11. | |
141 | j2D now shoots targets downwards when hit. | |
142 | j2D's recovery increased from 20 frames to 28 frames. | |
143 | ||
144 | j6S > 6HS overall recovery increased from 29 frames to 35 frames | |
145 | j2S > 2HS overall recovery increased from 26 frames to 37 frames. | |
146 | ||
147 | P+K combinations increased in distance traveled forwards. | |
148 | 4K option inserted during P+K combinations. | |
149 | ||
150 | (Green) Darou's recovery increased from 15 frames to 16 frames. | |
151 | Input buffer for (green) Darou stricter | |
152 | Finally, when held down (2+P), the green Darou will come out | |
153 | ||
154 | Calvados' start-up changed from 12+10 to 7+7. | |
155 | Calvados' each hit damage raised from 7 to 8. | |
156 | Calvados' recovery increased from 29 to 31 frames. | |
157 | ||
158 | ||
159 | Pot(best i could find): | |
160 | 5P hit level from 0->1(best buff) | |
161 | HammerFall's priority increased | |
162 | Trisula Now projectile comes out even if YRCed right after startup.(buff) | |
163 | Trisula on hit cause opponent float lower(buff) | |
164 | Trisula's normal hitstun decreased | |
165 | Trisula's CH hitstun increased | |
166 | Homing Dash added | |
167 | ||
168 | Venom: | |
169 | Ball Set (214P/K/S/HS) - By holding down a different attack button during the ball setup, you generate a corresponding ball; the P formation's P ball is now set slightly lower. | |
170 | Top spin, Back spin - when the set ball is hit with Stinger Aim or Carcass Raid, the ball's level is now increased. | |
171 | Qv (41236P/K/S/HS) - the blow back on hit is decreased; the attack level is increased with the charge. | |
172 | Dark Angel (2363214S) - now deals 6 hits. | |
173 | Bishop Runout (2363214HS) - now can be hit sooner; the duration is reduced. | |
174 | ||
175 | Millia: | |
176 | 6K - Attack level is reduced from 4 to 2. | |
177 | Dead Angle Attack - the motion is changed, now blows the opponent sideways on hit. | |
178 | Digitalis (214K > HS) - the untech time on counter-hit is increased; the recovery is increased from 23 to 26 frames; P1 changed from 80 to 75. | |
179 | Winger (2141236HS) - the opponent now rolls along the ground rather than getting wall-bounced on hit; the forced proration on hit is now removed, P1 is now 90, and the last hit reduces the R.I.S.C. Level by 15. | |
180 | ||
181 | Sin: | |
182 | 6P - can now be jump-canceled; recovery increased from 16 to 18 frames. | |
183 | Hawk Baker (623S) - now floats the opponent even on far hit; the far version's untech time is now the same as the short version's; the far version's blowback is reduced. | |
184 | Elk Hunt (236K) - the active frames are increased from 5 to 6 frames; the recovery is reduced from 12 to 11 frames; increased the hitbox and hurtbox on the move's start-up; added the starter proration of 90; now floats the opponent higher on hit. | |
185 | Midair Beak Driver (j.236HS) - removed the landing recovery. | |
186 | RTL (632146HS) - fixed the bug when you stayed in place when inputting the follow-up commands too fast. | |
187 | ||
188 | Shoutouts to sowl(dustloop) |