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Guilty Gear Xrd lockation test patch Changes
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General Changes:
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- Added Sin, Elphelt and Leo.
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- Various adjustments to all characters.
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- the input buffer for button presses, forward dash etc. has been increased.
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- Some commands for specials and supers are now easier to input.
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- If you Blitz Shield a projectile and the opponent is nearby, they get repelled.
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- The start-up of purple Roman Cancel is reduced.
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- When the opponent uses Roman Cancel during a blue Psyche Burst's start-up, a red Roman Cancel is now performed.
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- Changed the behavior of neutral ukemi at low altitude.
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Sol:
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-j.D: CH untechable time increase.
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-Gunflame: YRC window shortened.
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-Kudakero: Drop-Part hitbox expanded.
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  On block, drop-part push back farther.
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  Initial Prorate added(85%).
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-Riot Stomp: Damage Increased(10-30 > 30-50).
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Initial Prorate added(75%).
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-Grand Viper: Number of mashing input decreased.
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-Fafnir: Level decrased(4 > 3).
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CH rolling time decreased 
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Bedman:
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1/2/3HS - can now be jump-canceled; now blows the opponent forward on hit; 2HS and 3HS now have P1 of 90.
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6HS - start-up increased from 21 to 33 frames; now throw-invincible during the second half; now causes stagger on counter-hit.
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Hemi-Jack (632146S) - the start-up is reduced from 83 to 68 frames; now moves faster; the hit stun of attacks against the projectile is increased.
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Forward dash - the duration is reduced from 44 to 39 frames; the parry part of the dash now starts from frame 3 rather than frame 4; the recovery after the parry is reduced, and Bedman appears farther away.
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Float (88) - the duration of upward movement after being canceled into normals is increased; the input is now more lenient at the jump's highest point.
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Homing Dash (5D > 6) - can now be canceled into various moves. 
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May:
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Mr. Dolphin Horizontal HS ([4]6HS) - Attack level changed from 3 to 4.
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Overhead Kiss (632146K) - the command is changed to 623K (up close).
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Applause for the Victim (41236P/K/S/HS) - changed the input priority of each button; if you release the button right after the initial input, the ring stays in place and activates when you release the corresponding button again; the attack's start-up is reduced from 13 to 10 frames; can hop on dolphin before the attack comes out.
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Hop on Dolphin - the damage of all versions is now 50; after hitting the opponent, it's now easier to cancel into air dash
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Ky:
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Stunedge 90% prorate and longer YRC window
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Stun Dipper 90% Prorate
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Split Ciel level 2 (old3) to level 4 (old5)
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Sacred Edge start up changed to 4+3 from 5+3
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 Sacred Edge  the projectile comes out even if you YRC right after the start-up and that it's no longer reflected by Zato's Drunkard Shade
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Zato:
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I may mistranslated some stuff so correct me.
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- Puddle can be erased by attacks.
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- Puddle summon consume from Eddie's gauge.
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+ Dead man hand is now 214D
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+ Dead man hand does more damage.
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+ Does even more damage when Eddie gauge is low.
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+ Great white knock back decreased.
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* Great white scale 80% damage.
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- YRC time for break the law was reduced.
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- Eddie gauge refill slower than before.
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-- Eddie gauge doesn't recover during special moves (ouch!)
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Ino:
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f.S - the active duration increased from 5 to 7 frames; now staggers on counter-hit.
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Stroke the Big Tree HS (41236HS) - the blow back on hit is changed; now wall-splats in the corner; added the starter proration of 90.
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Sultry Performance HS (j.236HS) - changed the bounce-off on full hit; the max charge time is reduced.
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Sterilization Method (214HS) - the duration is increased; now invincible at the knees; no longer in the counter-hit state during recovery.
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Faust:
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f.S - the hurtbox on start-up and recovery is expanded forward; the damage is decreased from 38 to 34.
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j.2K - can now be performed at lower altitude.
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Hack n' Slash (214HS) - can be blocked with ground guard and midair FD after the second hit.
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Backward movement (236S > 44) - the untech time is increased; the float on hit is changed; the damage is decreased from 40 to 24.
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Ground hitstun - increased the hurtbox on some hitstun animations.
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Chipp:
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2S - now staggers on counter-hit.
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Tsuyoshishiki Meisei (214K) - the appearance is changed.
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Tsuyoshishiki Ten'i HS (22HS) - the overall duration decreased from 26 to 20 frames, now same as the S version; now appears slightly higher.
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Shinkirou (623H) - now blows the opponent away on counter-hit.
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Zansei Rouga (632146H) - the opponent's movement on hit is changed; the last hit's damage is increased from 110 to 150.
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Elphelt:
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f.S - the attack level is reduced from 3 to 2.
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Pineberry (236P) - now has a hitbox before the explosion, can be pushed away by enemy attacks; when Elphelt is attacked, she no longer explodes; when it clashes with a projectile, it now explodes on the spot.
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Bridal Express (214K) - both ground and midair versions now have increased proration.
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Miss Confire (236S) - now launches the opponent higher on counter-hit.
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Miss Travalier (236HS) - the amount of tension gained with the reload is decreased from 200 to 100
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Axl:
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5P - the hitbox is increased.
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Sickle Flash ([4]6S) - increased untech time, no longer knocks down; the projectile comes out even if you YRC on its start-up; added first-hit proration; the follow-up input can now be done sooner.
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Artemis Hunter (623S) - the input priority is now higher than Sickle Flash's; the hit stop is increased.
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Heaven Can Wait (214P/K) - both versions can now be YRC'd on start-up.
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Sparrowhawk Stance - Up (63214HS > P) - the hitbox is increased.
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Sparrowhawk Stance - Mid (63214HS > K) - the hitbox is increased downwards; the hurtbox on start-up is increased and stays during
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recovery.
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Sparrowhawk Stance - High (63214HS > S) - the hit hurtbox on start-up is reduced, while hurtbox during recovery is increased; added first-hit proration
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Leo:
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5K: 
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5K now gatlings into 6P
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[4]6S:
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Now has infinite range
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Lower region of the hitbox is larger
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[4]6H:
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Moves slower
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Lower region of the hitbox is larger
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214S (during rekkas):
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Added throw invul
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Stance D (b.D):
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Damage changed from 60 to 90
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Can now be YRCed, but only at the beginning
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j.236H:
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Cannot be burst on hit
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Advantage on hit changed from +2 to +3
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Ramlethal:
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j8D's untechable time decreased.
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j8D's damage decreased from 50 to 40.
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j8D's recovery increased from 20 frames to 28 frames.
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j5D will now wall stick from CHs.
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Startup 80% proration.
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j5D's recovery increased from 20 frames to 28 frames.
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j2D's start-up changed from 18 to 11.
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j2D now shoots targets downwards when hit.
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j2D's recovery increased from 20 frames to 28 frames.
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j6S > 6HS overall recovery increased from 29 frames to 35 frames
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j2S > 2HS overall recovery increased from 26 frames to 37 frames.
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P+K combinations increased in distance traveled forwards.
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4K option inserted during P+K combinations.
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(Green) Darou's recovery increased from 15 frames to 16 frames.
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Input buffer for (green) Darou stricter
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Finally, when held down (2+P), the green Darou will come out
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Calvados' start-up changed from 12+10 to 7+7.
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Calvados' each hit damage raised from 7 to 8.
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Calvados' recovery increased from 29 to 31 frames.
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Pot(best i could find):
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5P hit level from 0->1(best buff)
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HammerFall's priority increased
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Trisula Now projectile comes out even if YRCed right after startup.(buff)
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Trisula on hit cause opponent float lower(buff)
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Trisula's normal hitstun decreased
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Trisula's CH hitstun increased
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Homing Dash added
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Venom:
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Ball Set (214P/K/S/HS) - By holding down a different attack button during the ball setup, you generate a corresponding ball; the P formation's P ball is now set slightly lower.
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Top spin, Back spin - when the set ball is hit with Stinger Aim or Carcass Raid, the ball's level is now increased.
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Qv (41236P/K/S/HS) - the blow back on hit is decreased; the attack level is increased with the charge.
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Dark Angel (2363214S) - now deals 6 hits.
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Bishop Runout (2363214HS) - now can be hit sooner; the duration is reduced. 
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Millia:
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6K - Attack level is reduced from 4 to 2.
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Dead Angle Attack - the motion is changed, now blows the opponent sideways on hit.
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Digitalis (214K > HS) - the untech time on counter-hit is increased; the recovery is increased from 23 to 26 frames; P1 changed from 80 to 75.
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Winger (2141236HS) - the opponent now rolls along the ground rather than getting wall-bounced on hit; the forced proration on hit is now removed, P1 is now 90, and the last hit reduces the R.I.S.C. Level by 15. 
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Sin:
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6P - can now be jump-canceled; recovery increased from 16 to 18 frames.
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Hawk Baker (623S) - now floats the opponent even on far hit; the far version's untech time is now the same as the short version's; the far version's blowback is reduced.
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Elk Hunt (236K) - the active frames are increased from 5 to 6 frames; the recovery is reduced from 12 to 11 frames; increased the hitbox and hurtbox on the move's start-up; added the starter proration of 90; now floats the opponent higher on hit.
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Midair Beak Driver (j.236HS) - removed the landing recovery.
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RTL (632146HS) - fixed the bug when you stayed in place when inputting the follow-up commands too fast. 
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Shoutouts to sowl(dustloop)