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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class CameraZoom : MonoBehaviour 
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{
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	public GameObject playah;
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	public GameObject cameraPoint;
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	public UnityEngine.UI.Text camZoomText; 
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	public float smoothTime = 1.5f;
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	private float yVelocity = 0f;
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	private Vector3 camVelocity = Vector3.zero;
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	private float ballVelocityX;
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	private float ballVelocityY;
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	private float ballVelocity;
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	void Start () 
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	{
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	}
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	void Update () 
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	{
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		transform.position = Vector3.SmoothDamp (transform.position, cameraPoint.transform.position, ref camVelocity, smoothTime / 8f);
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		transform.position = new Vector3(playah.transform.position.x, playah.transform.position.y);
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	}
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}