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1-
NAME: 		SAVANT (As players, with no Madness or Fetters.  Location-based parts can be fitted anywhere.)
1+
NAME: 		SAVANT (No Madness or Fetters and Skills become Parts.  Location-based Parts may be fitted anywhere.)
2
3
Total Body integrity: 12/12
4
AP: 9/9
5
6
HEAD: 3/3
7-
-Brain: +2 AP
7+
-Brain: [Auto/N/S] Maximum Action Points +2.
8-
-Eyes: +1 AP
8+
-Eyes: [Auto/N/S] Maximum Action Points +1.
9-
-Jaw: Action, Cost 2, Range 0, Unarmed 1
9+
-Jaw: [Action/2/0] Unarmed Attack 1.
10
11
ARMS: 3/3
12-
-Fists: Action, Cost 2, Range 0, Unarmed 1
12+
--Forearm: [Check/1/0] Support 1.
13-
-Arm: Check, Cost 1, Range 0, Support 1
13+
-Fists: [Action/2/0] Unarmed Attack 1.
14-
-Shoulder: Action, Cost 4, Self, Move 1
14+
-Shoulder: [Action/4/S] Move 1.
15
16
TORSO: 3/3
17-
-Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
17+
-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
18-
-Entrails
18+
-Entrails: [Auto/N/S] No Effect.
19-
-Entrails
19+
-Entrails: [Auto/N/S] No Effect.
20
21
LEGS: 3/3
22-
-Bone: Action, Cost 3, Self, Move 1
22+
--Foot: [Check/1/0] Hinder 1.
23-
-Bone: Action, Cost 3, Self, Move 1
23+
-Bone: [Action/3/S] Move 1.
24-
-Foot: Check, Cost 1, Range 0, Hinder 1
24+
-Bone: [Action/3/S] Move 1.