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-- Fixed by CLarramore -- 
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-- Made by iWafflecious --
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plr = game.Players.LocalPlayer 
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char = plr.Character 
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char.Head.face:remove() 
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for _,v in pairs(char:GetChildren()) do 
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if v:IsA("Part") then 
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v.Transparency = 1
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v.Transparency = 1 
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end 
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end 
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end 
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for _,v in pairs(char:GetChildren()) do 
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if v:IsA("Hat") then 
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v:remove() 
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end 
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end 
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char.Head.Color = BrickColor.new("Navy blue") 
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char.Torso.Neck.C1 = CFrame.new(0,0,0) 
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char.Head.Transparency = 0.5 
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char.Humanoid.MaxHealth = math.huge 
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for X = 10, math.huge, 10 do 
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wait() 
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char.Torso.Neck.C0 = CFrame.new(0,2,0) * CFrame.fromAxisAngle(Vector3.new(10,10,10), X) 
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char.Torso.Neck.C1 = CFrame.new(0,0,0)
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end