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Friend Zone
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Friend Zone - Freelancer
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http://danbooru.donmai.us/posts/1343642
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	Blue is a happy psychopath. She likes making friends, but her friends seem to leave her suddenly for no good reason. Really, it was just a few whacks with her Friend Maker. Still, she doesn't let small things like this depress her so she goes on to make more friends. Going on missions is a good way for making friends, no matter how brief they are. 
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She doesn't even know how many friends she has made along the way, and tends to forget them after a while though it makes her sad when she realizes she can't remember their names.
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	She has slaughtered her way through her career as a Freelancer, but she barely recognizes herself as one. People just offer her play-dates, and money to go with them, and she happily skips off to play. While close to, it is not impossible for her to have an actual friend, they simply have to be strong enough not to die, and willing to accept that she is crazy and stop attacking back when she does. The few that manage this are her true friends, and she does remember their names.
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	She's not very bright, so ends up tricked fairly easily, but she doesn't seem upset by this as long as she can make new friends along the way.
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	She heard about the origin, and would like to befriend it, because then she would have all the friends.
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No matter how many friends she makes, their meetings are always too brief and she is soon left alone. Her EF lets her linger longer, but even that too fades with time. She searches for the brain and heart of Ouroboros so she will never have to be alone again, with infinite mana she could keep her EF up constantly, pushing the boundaries of it further and further until the whole world is her friend; With the immortality it grants, forever.
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Dangerous Question: Will you be my friend?
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	Note: Starting a fight with her answers this as yes.
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Friend Maker 
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Blue's friendship cannot be denied, as the hammer generates a shock wave around itself. The shock wave itself does direct damage equal to Blue's INT, and counts as an attack with 2 + ranks of DEX. This shock wave is always present, but skills and such do not affect it. 
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Mana Cost Per Attack: 2
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Equipment
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Armor of Acceptance: 
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Friend Maker - Hammer:
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Sometimes friends fight, but it's not serious. Damage from friends is reduced greatly. To her, anyone will become a friend. The armor is capable of storing her Mana, which can be used like a battery. Can be recharged with her own Mana from her mana pool.
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Explosive Friend Maker - Friendship Explosion (AKA the Befriender)
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Mana Storage: 100
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Her hammer has a 'revolver' of six prana charges that build within it. Detonating them creates a massive explosion that greatly boosts her hammers damage and speed turning it into more of a missile on a stick than a hammer. 
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Damage Reduction 10%
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Every strike of her hammer builds her passion, transforming the kinetic force into prana. It would normally quickly bleed off but her armor is capable of absorbing it. Additionally this transference of force keeps much of the recoil from affecting her.
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Dizzying Strike - Friendship Strike
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Armor of Blue - Armor: Her armor is saturated in prana, capable of storing a large quantity that she can charge herself, or from the environment at a slower rate. Its second ability is a bit more flashy, expelling the stored prana in a burst to increase her speed and striking power.
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Channeling her exuberance (and the fact that her hammer already causes shock waves) Blue charges the air around her hammer causing a disorienting shock wave that enhances its damaging effect.
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Mana cost: 20 -- Causes 'Dizzy' (-5 AGI for 3 turns and cannot be healed or removed otherwise.) Damage = 1.2 of normal. Doesn't affect shock wave damage, and shock wave doesn't hold any dizzying effects either.
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2 Turn delay
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Burning Heart - Raging Spirit
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Spells
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Blue's spirit is burning up with passion to make friends, and her hammers ignites in fire because of it. (The extra prana channeled through it might be the real cause though)
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Mana Cost: 20 -- Inflicts burns on impact, increases hammer damage by 10 for 3 turns, 2 turn cooldown.
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Everything to my Friends
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Sometimes her friends try to give her gifts that she really can't accept, and she knows that they need it more than she does, so she sends it back with all of her heart. Overwhelming anything targeted at herself Blue sends it right back to the sender, with her own additional power added to it, because they need it more than she does.
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I have Very Many Friends - Friendship Boost
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As long as she has friends she can bear any burden. Her constitution and resistance are greatly increased.
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Mana Cost: 20 -- Boosts CON or RES by 1 rank each for 3 turns. 2 Turn delay after end of effects.
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Open your Heart
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Explosive Friend Making - Friendship Explosion (AKA the Befriender)
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Sometimes friends close their hearts off to their other friends, and this makes her sad. So she uses her hammer to make them more open hearted (sometimes literally). Turning their own defense against them with this strike, the stronger their defense the better this strike can touch their heart.
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Creating a dense charge of prana she is capable of detonating this as she wishes. Usually stored on the back of her hammer it increases her effective strength by a very large margin. Typically carries six on her, much like a revolver storage in her hammer. Very effective at making friends (dead). No shock wave on this attack, instead replaced by 'explosion'
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Mana Cost: 70 -- Damage x 3 + extra explosion damage AOE (direct damage of INT x 2 instead of shock wave) which causes burns occasionally.  5 turn cool-down - limit of 6 shots.
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World of Friends
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Blue is capable of calling forth every friend she has ever made to fight by her side. As a bonus any new friends she makes while her EF is deployed instantly join her friend making activies, happy to help her out like a good new friend should. Those caught in her EF may find themselves becoming her friends even without her active help, the field affecting their minds and even their soul the longer they remain.
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Blurring Hammer
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Her mastery of her chosen weapon lets her spin the heavy hammer like a toy, and while taking more effort lets her strike with more precision than should be possible with such an over-sized weapon. A AOE whirlwind attack with her hammer, allowing for up to a 5 hit combo spin. Each hit does 60% damage of a normal hit, but can be individually defended against. DEX + 1 rank for this single attack.
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Perk
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SP cost: 70, 4 turn delay. Shockwave only counts on last hit.
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Prana Dynamo
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Her excitement for making new friends leaves her prana simply overflowing her body, building up far faster than normal, and even spilling into the visible spectrum she has so much. Always full of playful youthful energy. Blue honestly thinks she is making friends and is a good person. Inside her EF, when supported by so many of her faithful friends her prana production skyrockets even further with all her good friends lending her their aid.
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Sometimes friends close their hearts off to their other friends, and this makes her sad. So she uses her hammer to make them more open hearted (sometimes literally). A guard breaking technique that is designed to break through defenses. Damage multiplier of 1.2, and pierces through 50% of defense while lowering enemy con by 5 for 3 turns.
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SP: 60, Cooldown: 2
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http://youtu.be/WUhOnX8qt3I?t=45s
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Weapon Mastery 
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Hammer. Blue has trained endlessly with her Hammer is dangerous even without its mystical abilities. 
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Mind's Eye
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She always knows the best way to make friends.
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HP  	280
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MP	180
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Prana Dynamo – Special
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Her excitement for making new friends leaves her prana simply overflowing her body, building up far faster than normal, and even spilling into the visible spectrum she has so much. Always full of playful youthful energy. Blue honestly thinks she is making friends and is a good person. It can be counted as a form of twisted mentality, and it boosts her mana replenishment rate. x2 replenishment of mana and +5 res, along with additional protection against hypnotism and such.
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CON	30
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AGI	30
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DEX	35
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INT	10 
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RES	30