SHOW:
|
|
- or go back to the newest paste.
1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | ||
6 | namespace GameBase_test_ | |
7 | { | |
8 | class Program | |
9 | { | |
10 | static void Main(string[] args) | |
11 | { | |
12 | int m = 0; | |
13 | int Strength = 5; | |
14 | int Agility = 5; | |
15 | int Intelligence = 5; | |
16 | int Level = 0; | |
17 | string specialty; | |
18 | string Name; | |
19 | ||
20 | ||
21 | Console.WriteLine("What is your name?"); | |
22 | Name = Console.ReadLine(); | |
23 | ||
24 | Console.WriteLine("What is your specialty?"); | |
25 | Console.WriteLine("Strength, Agility, or Intelligence"); | |
26 | ||
27 | while (m != 1) | |
28 | { | |
29 | specialty = Console.ReadLine(); | |
30 | if (specialty != "Strength") | |
31 | { | |
32 | if (specialty != "Agility") | |
33 | { | |
34 | if (specialty != "Intelligence") | |
35 | { | |
36 | Console.WriteLine("Try Again"); | |
37 | } | |
38 | else | |
39 | { | |
40 | Console.WriteLine("Intelligence increased by 3!"); | |
41 | Intelligence += 3; | |
42 | Console.WriteLine("Your Intelligence is now: " + Intelligence); | |
43 | m = 1; | |
44 | } | |
45 | ||
46 | } | |
47 | else | |
48 | { | |
49 | Console.WriteLine("Agility increased by 3!"); | |
50 | Agility += 3; | |
51 | Console.WriteLine("Your Agility is now: " + Agility); | |
52 | m = 1; | |
53 | } | |
54 | } | |
55 | else | |
56 | { | |
57 | Console.WriteLine("Strength Increased by 3!"); | |
58 | Strength += 3; | |
59 | Console.WriteLine("Your Strength is now: " + Strength); | |
60 | m = 1; | |
61 | } | |
62 | } | |
63 | GameLoop(Strength, Agility, Intelligence, Level); | |
64 | Console.ReadLine(); | |
65 | } | |
66 | static int CalculateHealth(int strength, int Damage) | |
67 | { | |
68 | int Health = 19 * strength + 150 - Damage; | |
69 | return Health; | |
70 | } | |
71 | static int CalculateMana(int Intelligence, int SpellCost) | |
72 | { | |
73 | int Mana = 13 * Intelligence + 100 - SpellCost; | |
74 | return Mana; | |
75 | } | |
76 | static int CalculateAttackSpeed(int Agility, int Slows) | |
77 | { | |
78 | int AttackSpeed = Agility + 10 - Slows; | |
79 | return AttackSpeed; | |
80 | } | |
81 | static void GameLoop(int Strength, int Agility, int Intelligence, int Level) | |
82 | { | |
83 | ||
84 | int XP = 0; | |
85 | int Damage = 0; | |
86 | int SpellCost = 0; | |
87 | int Slows = 0; | |
88 | int EnemiesKilled = 0; | |
89 | string Input = ""; | |
90 | Level = 1; | |
91 | int neededXP = XpScaler(Level, XP); | |
92 | while (Input != "Quit") | |
93 | { | |
94 | ||
95 | Console.WriteLine("Your Health is: " + CalculateHealth(Strength, Damage)); | |
96 | Console.WriteLine("Your Mana is: " + CalculateMana(Intelligence, SpellCost)); | |
97 | Console.WriteLine("Your Attack Speed is: " + CalculateAttackSpeed(Agility, Slows)); | |
98 | Console.WriteLine("What will you do?"); | |
99 | Console.WriteLine("(Fight)"); | |
100 | Input = Console.ReadLine(); | |
101 | if (Input == "Fight") | |
102 | { | |
103 | if (FightLoop(Strength, Agility, Intelligence, Damage, SpellCost, Slows, Level) == false) | |
104 | { | |
105 | //Calculate Score | |
106 | } | |
107 | else | |
108 | { | |
109 | int EnemyLevel = CalculateEnemyLevel(Level); | |
110 | EnemiesKilled = EnemiesKilled + 1; | |
111 | XP = xpgenerator(EnemyLevel, Level) + XP; | |
112 | Console.WriteLine("You Have: " + XP + "XP"); | |
113 | int XPTillNextLevel = neededXP - XP; | |
114 | Console.WriteLine("XP untill your next level: " + XPTillNextLevel); | |
115 | if (XPTillNextLevel <= 0) | |
116 | { | |
117 | Console.WriteLine("You have leveled up!"); | |
118 | Level = Level + 1; | |
119 | XpScaler(Level, XP); | |
120 | XP = 0; | |
121 | } | |
122 | Console.ReadLine(); | |
123 | ||
124 | } | |
125 | } | |
126 | } | |
127 | ||
128 | } | |
129 | static bool FightLoop(int Strength, int Agility, int Intelligence, int Damage, int SpellCost, int Slows, int Level) | |
130 | { | |
131 | int EnemyDamage = 0; | |
132 | int PlayerHealth = CalculateHealth(Strength, Damage); | |
133 | int EnemyLevel = CalculateEnemyLevel(Level); | |
134 | bool Death = false; | |
135 | int EnemySlows = 0; | |
136 | int EnemyStrength = CalculateEnemyStrength(EnemyLevel); | |
137 | string Input = ""; | |
138 | while (Death == false) | |
139 | { | |
140 | int EnemyHealth = CalculateEnemyHealth(EnemyStrength, EnemyDamage); | |
141 | if (EnemyHealth >= 1) | |
142 | { | |
143 | ||
144 | if (PlayerHealth >= 1) | |
145 | { | |
146 | Console.WriteLine("What will you do?"); | |
147 | Console.WriteLine("Attack, Dodge, or Examine"); | |
148 | Input = Console.ReadLine(); | |
149 | if (Input != "Attack") | |
150 | { | |
151 | if (Input != "Dodge") | |
152 | { | |
153 | if (Input != "Examine") | |
154 | { | |
155 | if (Input != "Run") | |
156 | { | |
157 | Console.WriteLine("What was that?"); | |
158 | } | |
159 | else | |
160 | { | |
161 | Console.WriteLine("Running is not an option you pussy"); | |
162 | ||
163 | } | |
164 | } | |
165 | else | |
166 | { | |
167 | Console.WriteLine("Your enemies stats are: "); | |
168 | CalculateEnemyStats(EnemyLevel, EnemyDamage, EnemySlows); | |
169 | } | |
170 | } | |
171 | else | |
172 | { | |
173 | //Generate dodge chance and test against enemy speed + strength. | |
174 | } | |
175 | } | |
176 | else | |
177 | { | |
178 | int AttackDamage = CalculateAttack(Strength); | |
179 | EnemyDamage += AttackDamage; | |
180 | ||
181 | } | |
182 | } | |
183 | else | |
184 | { | |
185 | Console.WriteLine("You have been rekt"); | |
186 | Death = true; | |
187 | return false; | |
188 | } | |
189 | } | |
190 | else if (EnemyHealth <= 0) | |
191 | { | |
192 | Console.WriteLine("You have slain your enemy"); | |
193 | Death = true; | |
194 | ||
195 | ||
196 | } | |
197 | } | |
198 | return true; | |
199 | } | |
200 | static int XpScaler(int Level, int XP) | |
201 | { | |
202 | int HML = Level + 10; | |
203 | int LevelEffect = 10 * Level; | |
204 | int XPTillNextLevel = 100 + LevelEffect + HML; | |
205 | return XPTillNextLevel; | |
206 | } | |
207 | static int xpgenerator(int EnemyLevel, int Level) | |
208 | { | |
209 | int XPGained = 10 + EnemyLevel - Level; | |
210 | if (XPGained < 1) | |
211 | { | |
212 | XPGained = 1; | |
213 | } | |
214 | return XPGained; | |
215 | } | |
216 | static int CalculateAttack(int Strength) | |
217 | { | |
218 | int AttackDamage = Strength * 5; | |
219 | return AttackDamage; | |
220 | } | |
221 | static int CalculateEnemyLevel(int Level) | |
222 | { | |
223 | int EnemyMin = Level - 5; | |
224 | if (EnemyMin < 1) | |
225 | { | |
226 | EnemyMin = 1; | |
227 | } | |
228 | int EnemyMax = Level + 10; | |
229 | Random random = new Random(); | |
230 | int EnemyLevel = random.Next(EnemyMin, EnemyMax); | |
231 | return EnemyLevel; | |
232 | } | |
233 | static void CalculateEnemyStats(int EnemyLevel,int EnemyDamage, int EnemySlows) | |
234 | { | |
235 | int EnemyStrength = CalculateEnemyStrength(EnemyLevel); | |
236 | int EnemyHealth = CalculateEnemyHealth(EnemyStrength, EnemyDamage); | |
237 | int EnemyMana = CalculateEnemyMana(); | |
238 | int EnemyAttackSpeed = CalculateEnemyAgility(EnemyLevel); | |
239 | Console.WriteLine("Your Enemies Health is: " + EnemyHealth); | |
240 | Console.WriteLine("Your Enemies Mana is: " + EnemyMana); | |
241 | Console.WriteLine("Your Enemies AttackSpeed is: " + EnemyAttackSpeed); | |
242 | } | |
243 | static int CalculateEnemyStrength(int EnemyLevel) | |
244 | { | |
245 | ||
246 | int EnemyStrength = EnemyLevel + 5; | |
247 | return EnemyStrength; | |
248 | } | |
249 | static int CalculateEnemyAgility(int EnemyLevel) | |
250 | { | |
251 | int EnemyAgility = EnemyLevel + 5; | |
252 | return EnemyAgility; | |
253 | } | |
254 | static int CalculateEnemyHealth(int EnemyStrength, int EnemyDamage) | |
255 | { | |
256 | int EnemyHealth = 19 * EnemyStrength - EnemyDamage; | |
257 | return EnemyHealth; | |
258 | } | |
259 | static int CalculateEnemyMana() | |
260 | { | |
261 | int EnemyMana = 13 * 5; | |
262 | return EnemyMana; | |
263 | } | |
264 | } | |
265 | } |