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1 | local ClassIcons = {} | |
2 | - | if myClass == "MONK" or myClass == "PRIEST" or myClass == "PALADIN" then |
2 | + | if myClass == "MONK" or myClass == "PRIEST" or myClass == "PALADIN" then |
3 | for index = 1, 5 do | |
4 | local Icon = CreateFrame("Frame", "coldCI"..index, self) | |
5 | Icon.UpdateTexture = dummy | |
6 | Icon:SetSize(10, 10) | |
7 | Icon:SetBackdrop(backdrop) | |
8 | Icon:SetBackdropBorderColor(0,0,0) | |
9 | Icon:SetFrameLevel(6) | |
10 | - | ClassIcons[index] = Icon |
10 | + | ClassIcons[index] = Icon |
11 | - | |
11 | + | |
12 | - | if myClass == "WARLOCK" then |
12 | + | |
13 | - | Icon:SetScale(.0001) |
13 | + | |
14 | - | end |
14 | + | |
15 | ClassIcons[backindex]:SetPoint('BOTTOMRIGHT', Health, 'BOTTOMRIGHT', -2, 2) | |
16 | else | |
17 | ClassIcons[backindex]:SetPoint('RIGHT', ClassIcons[backindex+1], 'LEFT', -2, 0) | |
18 | end | |
19 | end | |
20 | end | |
21 | self.ClassIcons = ClassIcons |