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1 | /==\ CREATE EVENT /==\ | |
2 | /// Game System Initialize | |
3 | ||
4 | game_time_pause = false; | |
5 | game_time_seconds = 0; | |
6 | game_time_minutes = 0; | |
7 | game_time_hours = 14; | |
8 | game_time_day = 1; | |
9 | game_time_month = 1; | |
10 | game_time_year = 1; | |
11 | game_time_speed = 0; | |
12 | game_world_date = string(game_time_day)+"/"+string(game_time_month)+" Year "+string(game_time_year); | |
13 | ||
14 | // Write out month and day names | |
15 | game_day_name = ds_list_create(); | |
16 | ds_list_add(game_day_name,"Monday"); | |
17 | ds_list_add(game_day_name,"Tuesday"); | |
18 | ds_list_add(game_day_name,"Wednesday"); | |
19 | ds_list_add(game_day_name,"Thursday"); | |
20 | ds_list_add(game_day_name,"Friday"); | |
21 | ds_list_add(game_day_name,"Saturday"); | |
22 | ds_list_add(game_day_name,"Sunday"); | |
23 | ||
24 | game_month_name = ds_list_create(); | |
25 | ds_list_add(game_month_name,"January"); | |
26 | ds_list_add(game_month_name,"February"); | |
27 | ds_list_add(game_month_name,"March"); | |
28 | ds_list_add(game_month_name,"April"); | |
29 | ds_list_add(game_month_name,"May"); | |
30 | ds_list_add(game_month_name,"June"); | |
31 | ds_list_add(game_month_name,"July"); | |
32 | ds_list_add(game_month_name,"August"); | |
33 | ds_list_add(game_month_name,"September"); | |
34 | ds_list_add(game_month_name,"October"); | |
35 | ds_list_add(game_month_name,"November"); | |
36 | ds_list_add(game_month_name,"December"); | |
37 | ||
38 | game_month_day_count = ds_list_create(); | |
39 | ds_list_add(game_month_day_count,31); | |
40 | ds_list_add(game_month_day_count,28); | |
41 | ds_list_add(game_month_day_count,31); | |
42 | ds_list_add(game_month_day_count,30); | |
43 | ds_list_add(game_month_day_count,31); | |
44 | ds_list_add(game_month_day_count,30); | |
45 | ds_list_add(game_month_day_count,31); | |
46 | ds_list_add(game_month_day_count,31); | |
47 | ds_list_add(game_month_day_count,30); | |
48 | ds_list_add(game_month_day_count,31); | |
49 | ds_list_add(game_month_day_count,30); | |
50 | ds_list_add(game_month_day_count,31); | |
51 | ||
52 | ||
53 | ||
54 | /==\ STEP EVENT /==\ | |
55 | ||
56 | /// game_time_step() | |
57 | ||
58 | /* | |
59 | This script allows the game to step forward in time | |
60 | while also accounting for various condition. This script | |
61 | should be called in each step that you would like time | |
62 | to step forward. | |
63 | ||
64 | You can increment the seconds by up to 60, | |
65 | minutes by up to 60, hours by up to 24, | |
66 | days by up to however many days are in that month, | |
67 | months by up to 12, and years by as many as you want. | |
68 | */ | |
69 | ||
70 | gml_pragma("forceinline"); // Boosts YYC performance, increases memory usage | |
71 | ||
72 | // game_time_speed is a mode of time progression | |
73 | switch(game_time_speed) | |
74 | { | |
75 | case 0:{game_time_seconds+=2/room_speed;break;} // Normal Speed | |
76 | case 1:{game_time_seconds+=45/room_speed;break;} // Fast Speed | |
77 | case 2:{game_time_seconds+=30+5/room_speed;break;} // Sanic Speed | |
78 | } | |
79 | ||
80 | // Seconds | |
81 | if ( game_time_seconds > 59 ) | |
82 | { | |
83 | game_time_minutes++; | |
84 | game_time_seconds -= 60; | |
85 | game_time_seconds = clamp(game_time_seconds,0,60); | |
86 | } | |
87 | ||
88 | // Minutes | |
89 | if ( game_time_minutes > 59 ) | |
90 | { | |
91 | game_time_hours++; | |
92 | game_time_minutes -= 60; | |
93 | game_time_minutes = clamp(game_time_minutes,0,60); | |
94 | } | |
95 | ||
96 | // Hours | |
97 | if ( game_time_hours > 24 ) | |
98 | { | |
99 | - | game_world_date = string(game_time_day)+"/"+string(game_time_month)+"/"+string(game_time_year); |
99 | + | |
100 | game_time_hours = clamp(game_time_hours,1,25); | |
101 | game_time_day++; | |
102 | game_world_date = string(game_time_day)+"/"+string(game_time_month)+" Year "+string(game_time_year); | |
103 | } | |
104 | ||
105 | // Months | |
106 | if ( game_time_day > game_month_day_count[|game_time_month] ) | |
107 | - | game_world_date = string(game_time_day)+"/"+string(game_time_month)+"/"+string(game_time_year); |
107 | + | |
108 | game_time_day = 1; | |
109 | game_time_month ++; | |
110 | game_time_month = clamp(game_time_month,1,13); | |
111 | game_world_date = string(game_time_day)+"/"+string(game_time_month)+" Year "+string(game_time_year); | |
112 | } | |
113 | ||
114 | // Years | |
115 | - | game_world_date = string(game_time_day)+"/"+string(game_time_month)+"/"+string(game_time_year); |
115 | + | |
116 | { | |
117 | game_time_month = 1; | |
118 | game_time_year++; | |
119 | game_world_date = string(game_time_day)+"/"+string(game_time_month)+" Year "+string(game_time_year); | |
120 | } |