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                upstream @6b7fb59               upstream @HEAD
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				upstream @6b7fb59               upstream @HEAD
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                no patches                      with your PR
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				no patches                      with your PR
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                RAM [*], fps, view range        RAM [*], fps, range
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				RAM [*], fps, view range        RAM [*], fps, range
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----------------------------------------------------------------------
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 no shaders     10 GB, 36 fps, 105.6m           10 GB, 35 fps, 104.3m
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 no shaders     10 GB, 36 fps, 105.6m			10 GB, 35 fps, 104.3m
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no aniso/mip
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 shaders only   9.9 GB, 30 fps, 98.9m           10 GB, 28 fps, 98.1m
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(no bump/para)
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 shaders only   9.9 GB, 30 fps, 98.9m			10 GB, 28 fps, 98.1m
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(no aniso,
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shaders+bumps   13 GB, 32 fps, 90.6m            14 GB, 28 fps, 93.0m
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 no mipmap,
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 no bumps,
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shaders+bump    14 GB, 30 fps, 89.7m            14 GB, 26 fps, 89.5m
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 no para)
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shaders		8.3GB, 30 fps, 114m				N/A
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+aniso
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+mipmap
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shaders		13 GB, 32 fps, 90.6m			14 GB, 28 fps, 93.0m
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shaders+bump    N/A                             14 GB, 39 fps, 74.7m
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+bumpmaps
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shaders		12 GB, 17 fps, 35m				N/A
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 +bumpmaps
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 +parallax
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 +aniso
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 +mipmap
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shaders		14 GB, 30 fps, 89.7m			14 GB, 26 fps, 89.5m
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 +bumpmaps
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 +parallax
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 +parallax_
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  occlusion_
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  iterations
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   = default
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shaders		N/A								14 GB, 39 fps, 74.7m
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 +bumpmaps
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 +parallax
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 +parallax_
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  occlusion_
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  iterations=1
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Screenshot of the area under render (taken with all-view-range turned on only
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FPS and view range values taken at their apparent best values.
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for the several seconds needed to take it, so you can see ALL of the terrain
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that's in front of me):
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connected glass.  All other settings turned off or set to "no"
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No mipmap or anisotropic or other filtering was used in any test.
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maximized window at 1600x1200 on one of my two screens,
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AMD R9 280x video with fglrx driver
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Using Dreambuilder, on my usual test map.
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HDX 512px texture pack with normalmaps, total of 5113 texture files
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To ensure each test is accurate and records the exactly-chosen modes,
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Minetest was closed completely after changing settings and then
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restarted to measure.
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Only the map in front of me and perhapos 20 degrees to each sides was ever made
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visible.
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Screenshot of the area under test, taken with all-view-range turned on only
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for the several seconds needed to take it, so one can see ALL of the terrain
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that could theoretically appear:
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http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
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Map was allowed to load and settle for perhaps 30 seconds on each run before
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adding the figures to the chart.
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[*] RAM values measured with top(1), from the resident/"RES" column.