SHOW:
|
|
- or go back to the newest paste.
1 | - | upstream @6b7fb59 upstream @HEAD |
1 | + | upstream @6b7fb59 upstream @HEAD |
2 | - | no patches with your PR |
2 | + | no patches with your PR |
3 | - | RAM [*], fps, view range RAM [*], fps, range |
3 | + | RAM [*], fps, view range RAM [*], fps, range |
4 | ---------------------------------------------------------------------- | |
5 | - | no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m |
5 | + | no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m |
6 | no aniso/mip | |
7 | - | shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m |
7 | + | |
8 | - | (no bump/para) |
8 | + | shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m |
9 | (no aniso, | |
10 | - | shaders+bumps 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m |
10 | + | no mipmap, |
11 | no bumps, | |
12 | - | shaders+bump 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m |
12 | + | no para) |
13 | ||
14 | shaders 8.3GB, 30 fps, 114m N/A | |
15 | +aniso | |
16 | +mipmap | |
17 | ||
18 | shaders 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m | |
19 | - | shaders+bump N/A 14 GB, 39 fps, 74.7m |
19 | + | +bumpmaps |
20 | ||
21 | shaders 12 GB, 17 fps, 35m N/A | |
22 | +bumpmaps | |
23 | +parallax | |
24 | +aniso | |
25 | +mipmap | |
26 | ||
27 | shaders 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m | |
28 | +bumpmaps | |
29 | +parallax | |
30 | +parallax_ | |
31 | occlusion_ | |
32 | iterations | |
33 | = default | |
34 | ||
35 | shaders N/A 14 GB, 39 fps, 74.7m | |
36 | +bumpmaps | |
37 | +parallax | |
38 | +parallax_ | |
39 | occlusion_ | |
40 | iterations=1 | |
41 | ||
42 | - | Screenshot of the area under render (taken with all-view-range turned on only |
42 | + | FPS and view range values taken at their apparent best values. |
43 | - | for the several seconds needed to take it, so you can see ALL of the terrain |
43 | + | |
44 | - | that's in front of me): |
44 | + | |
45 | connected glass. All other settings turned off or set to "no" | |
46 | ||
47 | No mipmap or anisotropic or other filtering was used in any test. | |
48 | ||
49 | maximized window at 1600x1200 on one of my two screens, | |
50 | AMD R9 280x video with fglrx driver | |
51 | Using Dreambuilder, on my usual test map. | |
52 | HDX 512px texture pack with normalmaps, total of 5113 texture files | |
53 | ||
54 | To ensure each test is accurate and records the exactly-chosen modes, | |
55 | Minetest was closed completely after changing settings and then | |
56 | restarted to measure. | |
57 | ||
58 | Only the map in front of me and perhapos 20 degrees to each sides was ever made | |
59 | visible. | |
60 | ||
61 | Screenshot of the area under test, taken with all-view-range turned on only | |
62 | for the several seconds needed to take it, so one can see ALL of the terrain | |
63 | that could theoretically appear: | |
64 | ||
65 | http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png | |
66 | ||
67 | ||
68 | Map was allowed to load and settle for perhaps 30 seconds on each run before | |
69 | adding the figures to the chart. | |
70 | ||
71 | ||
72 | [*] RAM values measured with top(1), from the resident/"RES" column. |