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| 1 | ; ============================================================================== | |
| 2 | ; ------------------------------------------------------------------------------ | |
| 3 | ; Nemesis decompression routine | |
| 4 | ; ------------------------------------------------------------------------------ | |
| 5 | ; Optimized by vladikcomper | |
| 6 | ; Modified for Sonic 2 by MainMemory | |
| 7 | ; ------------------------------------------------------------------------------ | |
| 8 | - | NemDec_RAM: |
| 8 | + | |
| 9 | NemDecToRAM: | |
| 10 | - | lea NemDec_WriteRowToRAM(pc),a3 |
| 10 | + | |
| 11 | lea NemDec_WriteAndAdvance(pc),a3 | |
| 12 | bra.s NemDec_Main | |
| 13 | ||
| 14 | ; ------------------------------------------------------------------------------ | |
| 15 | NemDec: | |
| 16 | - | lea $C00000,a4 ; load VDP Data Port |
| 16 | + | |
| 17 | - | lea NemDec_WriteRowToVDP(pc),a3 |
| 17 | + | lea (VDP_data_port).l,a4 ; load VDP Data Port |
| 18 | lea NemDec_WriteAndStay(pc),a3 | |
| 19 | ||
| 20 | - | lea $FFFFAA00,a1 ; load Nemesis decompression buffer |
| 20 | + | |
| 21 | lea (Decomp_Buffer).w,a1 ; load Nemesis decompression buffer | |
| 22 | - | bpl.s @0 ; are we in Mode 0? |
| 22 | + | |
| 23 | bpl.s + ; are we in Mode 0? | |
| 24 | - | @0 lsl.w #3,d2 |
| 24 | + | |
| 25 | + | |
| 26 | lsl.w #3,d2 | |
| 27 | movea.w d2,a5 | |
| 28 | moveq #7,d3 | |
| 29 | - | bsr.w NemDec4 |
| 29 | + | |
| 30 | moveq #0,d4 | |
| 31 | bsr.w NemDecPrepare | |
| 32 | move.b (a0)+,d5 ; get first byte of compressed data | |
| 33 | asl.w #8,d5 ; shift up by a byte | |
| 34 | move.b (a0)+,d5 ; get second byte of compressed data | |
| 35 | move.w #$10,d6 ; set initial shift value | |
| 36 | bsr.s NemDec2 | |
| 37 | movem.l (sp)+,d0-a1/a3-a6 | |
| 38 | rts | |
| 39 | ||
| 40 | ; --------------------------------------------------------------------------- | |
| 41 | ; Part of the Nemesis decompressor, processes the actual compressed data | |
| 42 | ; --------------------------------------------------------------------------- | |
| 43 | ||
| 44 | NemDec2: | |
| 45 | move.w d6,d7 | |
| 46 | subq.w #8,d7 ; get shift value | |
| 47 | move.w d5,d1 | |
| 48 | lsr.w d7,d1 ; shift so that high bit of the code is in bit position 7 | |
| 49 | cmpi.b #%11111100,d1 ; are the high 6 bits set? | |
| 50 | bcc.s NemDec_InlineData ; if they are, it signifies inline data | |
| 51 | andi.w #$FF,d1 | |
| 52 | add.w d1,d1 | |
| 53 | - | bcc.s @0 ; if not, branch |
| 53 | + | |
| 54 | cmpi.w #9,d6 ; does a new byte need to be read? | |
| 55 | bcc.s + ; if not, branch | |
| 56 | addq.w #8,d6 | |
| 57 | - | @0 move.b 1(a1,d1.w),d1 |
| 57 | + | |
| 58 | move.b (a0)+,d5 ; read next byte | |
| 59 | + | |
| 60 | move.b 1(a1,d1.w),d1 | |
| 61 | move.w d1,d0 | |
| 62 | andi.w #$F,d1 ; get palette index for pixel | |
| 63 | andi.w #$F0,d0 | |
| 64 | ||
| 65 | NemDec_GetRepeatCount: | |
| 66 | lsr.w #4,d0 ; get repeat count | |
| 67 | ||
| 68 | NemDec_WritePixel: | |
| 69 | lsl.l #4,d4 ; shift up by a nybble | |
| 70 | or.b d1,d4 ; write pixel | |
| 71 | dbf d3,NemDec_WritePixelLoop; ~~ | |
| 72 | - | NemDec3: |
| 72 | + | |
| 73 | ; --------------------------------------------------------------------------- | |
| 74 | ||
| 75 | NemDec_WriteIter: | |
| 76 | moveq #0,d4 ; reset row | |
| 77 | moveq #7,d3 ; reset nybble counter | |
| 78 | ||
| 79 | NemDec_WritePixelLoop: | |
| 80 | dbf d0,NemDec_WritePixel | |
| 81 | bra.s NemDec2 | |
| 82 | ; --------------------------------------------------------------------------- | |
| 83 | ||
| 84 | - | bcc.s @0 |
| 84 | + | |
| 85 | subq.w #6,d6 ; 6 bits needed to signal inline data | |
| 86 | cmpi.w #9,d6 | |
| 87 | bcc.s + | |
| 88 | - | @0 subq.w #7,d6 ; and 7 bits needed for the inline data itself |
| 88 | + | |
| 89 | asl.w #8,d5 | |
| 90 | move.b (a0)+,d5 | |
| 91 | + | |
| 92 | subq.w #7,d6 ; and 7 bits needed for the inline data itself | |
| 93 | move.w d5,d1 | |
| 94 | lsr.w d6,d1 ; shift so that low bit of the code is in bit position 0 | |
| 95 | move.w d1,d0 | |
| 96 | andi.w #$F,d1 ; get palette index for pixel | |
| 97 | andi.w #$70,d0 ; high nybble is repeat count for pixel | |
| 98 | cmpi.w #9,d6 | |
| 99 | bcc.s NemDec_GetRepeatCount | |
| 100 | addq.w #8,d6 | |
| 101 | asl.w #8,d5 | |
| 102 | move.b (a0)+,d5 | |
| 103 | bra.s NemDec_GetRepeatCount | |
| 104 | ||
| 105 | ; --------------------------------------------------------------------------- | |
| 106 | - | NemDec_WriteRowToVDP: |
| 106 | + | |
| 107 | ; Selected depending on current decompression mode | |
| 108 | ; --------------------------------------------------------------------------- | |
| 109 | ||
| 110 | NemDec_WriteAndStay: | |
| 111 | - | bne.s NemDec3 ; if not, branch |
| 111 | + | |
| 112 | move.l d4,(a4) ; write 8-pixel row | |
| 113 | subq.w #1,a5 | |
| 114 | move.w a5,d4 ; have all the 8-pixel rows been written? | |
| 115 | - | NemDec_WriteRowToVDP_XOR: |
| 115 | + | bne.s NemDec_WriteIter ; if not, branch |
| 116 | rts | |
| 117 | ; --------------------------------------------------------------------------- | |
| 118 | ||
| 119 | NemDec_WriteAndStay_XOR: | |
| 120 | - | bne.s NemDec3 |
| 120 | + | |
| 121 | move.l d2,(a4) ; and write the result | |
| 122 | subq.w #1,a5 | |
| 123 | move.w a5,d4 | |
| 124 | - | NemDec_WriteRowToRAM: |
| 124 | + | bne.s NemDec_WriteIter |
| 125 | rts | |
| 126 | ; --------------------------------------------------------------------------- | |
| 127 | ||
| 128 | - | bne.s NemDec3 ; if not, branch |
| 128 | + | NemDec_WriteAndAdvance: |
| 129 | move.l d4,(a4)+ ; write 8-pixel row | |
| 130 | subq.w #1,a5 | |
| 131 | move.w a5,d4 ; have all the 8-pixel rows been written? | |
| 132 | - | NemDec_WriteRowToRAM_XOR: |
| 132 | + | bne.s NemDec_WriteIter ; if not, branch |
| 133 | rts | |
| 134 | ; --------------------------------------------------------------------------- | |
| 135 | ||
| 136 | NemDec_WriteAndAdvance_XOR: | |
| 137 | - | bne.s NemDec3 |
| 137 | + | |
| 138 | move.l d2,(a4)+ ; and write the result | |
| 139 | subq.w #1,a5 | |
| 140 | move.w a5,d4 | |
| 141 | bne.s NemDec_WriteIter | |
| 142 | rts | |
| 143 | ||
| 144 | - | NemDec4: |
| 144 | + | |
| 145 | ; Part of the Nemesis decompressor, builds the code table (in RAM) | |
| 146 | ; --------------------------------------------------------------------------- | |
| 147 | - | @ChkEnd: |
| 147 | + | |
| 148 | NemDecPrepare: | |
| 149 | - | bne.s @NewPalIndex ; if not, branch |
| 149 | + | |
| 150 | ||
| 151 | .ChkEnd: | |
| 152 | cmpi.b #$FF,d0 ; has the end of the code table description been reached? | |
| 153 | - | @NewPalIndex: |
| 153 | + | bne.s .NewPalIndex ; if not, branch |
| 154 | rts | |
| 155 | ; --------------------------------------------------------------------------- | |
| 156 | - | @ItemLoop: |
| 156 | + | |
| 157 | .NewPalIndex: | |
| 158 | - | bmi.s @ChkEnd ; ~~ |
| 158 | + | |
| 159 | ||
| 160 | .ItemLoop: | |
| 161 | move.b (a0)+,d0 ; read next byte | |
| 162 | bmi.s .ChkEnd ; ~~ | |
| 163 | move.b d0,d1 | |
| 164 | andi.w #$F,d7 ; get palette index | |
| 165 | andi.w #$70,d1 ; get repeat count for palette index | |
| 166 | or.w d1,d7 ; combine the two | |
| 167 | andi.w #$F,d0 ; get the length of the code in bits | |
| 168 | move.b d0,d1 | |
| 169 | - | bne.s @ItemShortCode ; if not, a bit of extra processing is needed |
| 169 | + | |
| 170 | or.w d1,d7 ; combine with palette index and repeat count to form code table entry | |
| 171 | moveq #8,d1 | |
| 172 | sub.w d0,d1 ; is the code 8 bits long? | |
| 173 | - | bra.s @ItemLoop ; repeat |
| 173 | + | bne.s .ItemShortCode ; if not, a bit of extra processing is needed |
| 174 | move.b (a0)+,d0 ; get code | |
| 175 | add.w d0,d0 ; each code gets a word-sized entry in the table | |
| 176 | - | @ItemShortCode: |
| 176 | + | |
| 177 | bra.s .ItemLoop ; repeat | |
| 178 | ; --------------------------------------------------------------------------- | |
| 179 | ||
| 180 | .ItemShortCode: | |
| 181 | move.b (a0)+,d0 ; get code | |
| 182 | lsl.w d1,d0 ; shift so that high bit is in bit position 7 | |
| 183 | add.w d0,d0 ; get index into code table | |
| 184 | moveq #1,d5 | |
| 185 | - | @ItemShortCodeLoop: |
| 185 | + | |
| 186 | subq.w #1,d5 ; d5 = 2^d1 - 1 | |
| 187 | - | dbf d5,@ItemShortCodeLoop ; repeat for required number of entries |
| 187 | + | |
| 188 | - | bra.s @ItemLoop |
| 188 | + | |
| 189 | .ItemShortCodeLoop: | |
| 190 | move.w d7,(a6)+ ; ~~ store entry | |
| 191 | dbf d5,.ItemShortCodeLoop ; repeat for required number of entries | |
| 192 | bra.s .ItemLoop |