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1 | + | |
2 | +~---------------------~+ | |
3 | { Conquest } | |
4 | +~---------------------~+ | |
5 | ||
6 | ~+ A Table That May Contain Traces of Contents +~ | |
7 | =-=-------------------------------------------=-= | |
8 | ||
9 | I. A Short but Sweet Introduction | |
10 | II. A Brief History of Events | |
11 | -=- A. Playable Factions and Races | |
12 | i. Terrans | |
13 | ii. Martians | |
14 | iii. Carmanathii | |
15 | iv. Wengu | |
16 | -=- B. NPC Factions and Races | |
17 | i. Maur'kan | |
18 | ii. Shofenti | |
19 | iii. Kriggara | |
20 | iv. Patoelian | |
21 | -=- C. Vague Overview | |
22 | -=- D. Vague Timeline | |
23 | III. Rules | |
24 | -=- A. Tech Tree | |
25 | i. The Tech Tree Itself | |
26 | ii. Superscience | |
27 | iii. Australium | |
28 | -=- B. Workers | |
29 | i. Robots and Slaves: The Black Market | |
30 | -=- C. Soldiers and Combat Units | |
31 | -=- D. Fleets | |
32 | -=- E. Bases and Colonies | |
33 | i. Resources and Materials | |
34 | ii. Worker Production | |
35 | iii. Combat Unit Production | |
36 | iv. Fleet Production | |
37 | v. Economy and Trade | |
38 | -=- F. Combat | |
39 | i. Ground/Planetary Combat | |
40 | ii. Fleet Combat | |
41 | iii. Victoly/Defeat | |
42 | -=- G. Planetary/Universal Exploration | |
43 | i. The Rim | |
44 | ii. Discovering a New Planet | |
45 | iii. First Contact | |
46 | iv. Colonization | |
47 | -=- H. Terrain | |
48 | i. Grassy/Hilly/Rocky | |
49 | ii. Trees/Foliage | |
50 | iii. Mountainous | |
51 | iv. Bodies of Liquid or Ice | |
52 | v. Desert/Beach | |
53 | -=- I. Morale | |
54 | -=- J. NPC Relations | |
55 | -=- K. Tables/Lists/Appendices | |
56 | i. Australium Production Bonus Rates (per Sample Use) | |
57 | ||
58 | ~+ A Short but Sweet Introduction +~ | |
59 | =-=------------------------------=-= | |
60 | ||
61 | Oi. Obviously if you're reading this, you know me, so I'll skip the niceties and get straight to the point. You're here and reading | |
62 | this because you want to commandeer a faction and explore the stars, yes? If not, turn your sorry arse around and stop reading. | |
63 | ||
64 | Still with me? Good. A'right, here's the deal. This game is a sort of molded mashup of a retro-styled space exploration game, a | |
65 | Roleplaying game, and a Brikwars forum game, an epic scale Space Drama played out by a few bold players (possibly you) and a Storyteller | |
66 | (probably me). Your Storyteller directs all of the action, and has the final say over rules debates and questions, while the bold Players | |
67 | make most of the magic happen. Here's where you come in. As a player, you take the reigns of an intergalactic race, complete with a home | |
68 | planet and all. From there, you PM your Storyteller, who then executes your orders and posts them along with everyone else's, as well as | |
69 | any random events and the consequences of your actions. In the end, most everything that happens in-game is based on your decision... | |
70 | ||
71 | ... So the question is: who will you be? | |
72 | ||
73 | ~+ A Brief History of Events +~ | |
74 | =-=-------------------------=-= | |
75 | ||
76 | ~-+-~ Playable Factions and Races | |
77 | ||
78 | -+ Terran | |
79 | ||
80 | The Terrans are a proud race, grounded in tradition and the legacy of space exploration brought on by Louis | |
81 | Armstrong and the like. On Earth, they have formed an elitist multi-national government that encompasses North and South America and | |
82 | the majority of Europe and Eastern Asia called the Terran Alliance of Nations (TAN). Their inherent dislike of the Martians is such | |
83 | because they go against the "pattern." While not entirely dictatorial, there are a great many personal liberties that are frowned upon, | |
84 | if not outright illegal. It hasn't yet reached Orwellian proportions... but it might. Still, the standard of living is high, and the | |
85 | standards of space exploration have been steadily growing for the Terrans over the past decade. | |
86 | ||
87 | -+ Martian | |
88 | ||
89 | The Martians are Terrans that defected from the Terran Alliance of Nations some forty years ago, to create | |
90 | a new sovereign nation on Mars, called the Martian Conglomerate. This new nation was very strictly tied to the foundations of democracy; the | |
91 | main reason for ther defection from Terra was the growing sense of dictatorship. While still a new nation, much of their technology has | |
92 | drastically changed over the course of the last four decades. Martians tend to be paler and slightly smaller than your average Terran, due | |
93 | to life on a full-blown colony; cramped, unsafe, and generally sunless due to the gaseous atmosphere. | |
94 | ||
95 | -+ Carmanathii | |
96 | ||
97 | The Carmanathii are a young race of long, slender extraterrestrials who recently fought for and won their freedom | |
98 | from the shackles of slavery under the Kriggara. Their technology and advancements are just beginning to bud, and most of their current | |
99 | technology is almost directly derived from Kriggaran slave ships. Still, they are an incredibly clever race of beings, and once that has | |
100 | survived hardily through nearly a century of harsh slavery. | |
101 | ||
102 | -+ Wengu | |
103 | The Wengu are a relatively primitive race of sentient plant-like beings that has existed for nearly 2 billion years. | |
104 | They are acclimated to cold, harsh environments, and can survive for an incredible amount of time in a vaccuum. They are more traditional | |
105 | than they are new age, and many of their combat tactics and army-based units are unconventional in modern terms, but surprisingly effective. | |
106 | ||
107 | ~-+-~ NPC Races and Factions | |
108 | ||
109 | -+ Maur'kan | |
110 | ||
111 | -+ Shofenti | |
112 | ||
113 | -+ Kriggara | |
114 | ||
115 | -+ Patoelian | |
116 | ||
117 | ~-+-~ Vague Overview | |
118 | ||
119 | ~-+-~ Vague Timeline | |
120 | ||
121 | ~+ Rules and Other Such Minutiae +~ | |
122 | =-=-----------------------------=-= | |
123 | ||
124 | ~-+-~ Tech Tree | |
125 | ||
126 | -+ The Tech Tree Itself | |
127 | ||
128 | -+ Superscience | |
129 | ||
130 | ||
131 | -+ Australium | |
132 | Finding Australium during mining operations or on intercepted trade ships or whatnot means great things for your | |
133 | global resource. Not only do production rates go up 25%, your resource harvest rate across the board increase 50% for 1-3 rounds (based | |
134 | on the size of the Australium sample you uncovered). | |
135 | ||
136 | ~-+-~ Workers | |
137 | ||
138 | -+ Robots and Slaves: The Black Market | |
139 | ||
140 | ~-+-~ Soldiers and Combat Units | |
141 | ||
142 | ~-+-~ Fleets | |
143 | ||
144 | ~-+-~ Bases and Colonies | |
145 | ||
146 | -+ Resources and Materials | |
147 | ||
148 | -+ Worker Production | |
149 | ||
150 | -+ Combat Unit Production | |
151 | ||
152 | -+ Fleet Production | |
153 | ||
154 | -+ Economy and Trade | |
155 | ||
156 | ~-+-~ Combat | |
157 | ||
158 | -+ Ground/Planetary Combat | |
159 | ||
160 | -+ Fleet Combat | |
161 | ||
162 | -+ Victoly/Defeat | |
163 | ||
164 | ~-+-~ Planetary/Universal Exploration | |
165 | ||
166 | -+ The Rim | |
167 | ||
168 | -+ Discovering a New Planet | |
169 | ||
170 | -+ First Contact | |
171 | ||
172 | -+ Colonization | |
173 | ||
174 | -=- H. Terrain | |
175 | ||
176 | -+ Grassy/Hilly/Rocky | |
177 | This "tile" of terrain grants on bonuses or penalties. | |
178 | ||
179 | -+ Trees/Foliage | |
180 | This terrain grants bonuses to ground defense, but penalties to attack. | |
181 | ||
182 | -+ Mountainous | |
183 | This terrain grants a slight penalty to defense, but a bonus to attack. Impassable to buildings and non-infantry | |
184 | ground units. | |
185 | ||
186 | -+ Bodies of Liquid or Ice | |
187 | These are impassable for all ground units, but for units that can go into and under water, it counts as normal | |
188 | ground. | |
189 | ||
190 | -+ Desert/Beach | |
191 | Ground units take penalties to attack and defense on this terrain. | |
192 | ||
193 | -+ Buildings | |
194 | Buildings always grant at least a small bonus to defense. | |
195 | ||
196 | -=- I. Morale | |
197 | ||
198 | -=- J. NPC Relations | |
199 | ||
200 | -=- K. Tables/Lists/Appendices | |
201 | ||
202 | -+ Australium Production Bonus Rates (per Sample Use) | |
203 | +-------------------------------+ | |
204 | |As. Sample | Bonus Rounds | | |
205 | +-------------------------------+ | |
206 | |10 kl | 1 round | | |
207 | +-------------------------------+ | |
208 | |50 kl | 2 rounds | | |
209 | +-------------------------------+ | |
210 | |100 kl | 3 rounds | | |
211 | +-------------------------------+ |