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Ambidextrous: Tloloc can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
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Ambidextrous: Cyrus can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
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When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10.
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Air of Authority: Command tests affects a number of NPCs equal to 10 times Tloloc's Fellowship BOnus. Minions also add +10 to loyalty in his presence. No effect on hostile targets.
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Bolter Drill: Cyrus gains an additional DoS when firing Bolt weapons on full or semi-auto if he does not move on his turn.
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Bulging Biceps: http://pastebin.com/pjxrV1uF always counts as braced.
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Deadeye Shot: Reduce ranged called shot penalties by 10.
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Iron Discipline: Followers may reroll failed WP tests made to resist Fear and Pinning as long as Tloloc is visible or in vox communication.
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Die Hard: Roll twice to avoid death due to Blood Loss.
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Fearless: Immune to the effects of Fear and Pinning. Disengaging from combat requires a successful WP test.
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Hardy: Always counts as Lightly Wounded for the purposes of healing irregardless of damage sustained.
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Pity The Weak: Tloloc gains a +10 on Command/Commerce/Deception/Intimidation tests when opposed by someone with either a weaker S or WP characteristic. Suffers a -10 to Charm tests when dealing with the same group of people.
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Hip Shooting: As a full action, Cyrus may Full Move and make a single standard attack with a ranged weapon.
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Sure Strike: Reduce melee attack called shot penalties by 10.
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Master Chirurgeon:
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Mighty Shot: Add half BS bonus to ranged attack damage.
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Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation.
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May call upon them for favors at the GM's discretion.
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Rapid Reload: Halves all reload times, rounding down.
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Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group.
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Quick Draw: Draw weapon as a free action.
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Takedown: Can attempt a takedown as a half action or as part of a charge. If Cyrus would have done at least 1 point of damage after reduction for armour/toughness it is ignored. Instead his opponent must making a +0 Toughness test or be stunned for 1 round and knocked prone. In addition, when performing a Stun Action, Cyrus does not suffer a -20 penalty to WS.
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True Grit: Whenever Cyrus suffers Critical Damage, after reduction for armour and toughness, reduce the amount by his TB to a minimum of 1.
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Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7.