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1 | - | Ambidextrous: Tloloc can use either hand equally well, do not suffer -20 penalty for using weapons in offhand |
1 | + | Ambidextrous: Cyrus can use either hand equally well, do not suffer -20 penalty for using weapons in offhand |
2 | When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10. | |
3 | - | Air of Authority: Command tests affects a number of NPCs equal to 10 times Tloloc's Fellowship BOnus. Minions also add +10 to loyalty in his presence. No effect on hostile targets. |
3 | + | |
4 | Bolter Drill: Cyrus gains an additional DoS when firing Bolt weapons on full or semi-auto if he does not move on his turn. | |
5 | Bulging Biceps: http://pastebin.com/pjxrV1uF always counts as braced. | |
6 | Deadeye Shot: Reduce ranged called shot penalties by 10. | |
7 | - | Iron Discipline: Followers may reroll failed WP tests made to resist Fear and Pinning as long as Tloloc is visible or in vox communication. |
7 | + | Die Hard: Roll twice to avoid death due to Blood Loss. |
8 | Fearless: Immune to the effects of Fear and Pinning. Disengaging from combat requires a successful WP test. | |
9 | Hardy: Always counts as Lightly Wounded for the purposes of healing irregardless of damage sustained. | |
10 | - | Pity The Weak: Tloloc gains a +10 on Command/Commerce/Deception/Intimidation tests when opposed by someone with either a weaker S or WP characteristic. Suffers a -10 to Charm tests when dealing with the same group of people. |
10 | + | |
11 | Hip Shooting: As a full action, Cyrus may Full Move and make a single standard attack with a ranged weapon. | |
12 | - | Sure Strike: Reduce melee attack called shot penalties by 10. |
12 | + | Master Chirurgeon: |
13 | Mighty Shot: Add half BS bonus to ranged attack damage. | |
14 | Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation. | |
15 | May call upon them for favors at the GM's discretion. | |
16 | Rapid Reload: Halves all reload times, rounding down. | |
17 | Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group. | |
18 | Quick Draw: Draw weapon as a free action. | |
19 | Takedown: Can attempt a takedown as a half action or as part of a charge. If Cyrus would have done at least 1 point of damage after reduction for armour/toughness it is ignored. Instead his opponent must making a +0 Toughness test or be stunned for 1 round and knocked prone. In addition, when performing a Stun Action, Cyrus does not suffer a -20 penalty to WS. | |
20 | True Grit: Whenever Cyrus suffers Critical Damage, after reduction for armour and toughness, reduce the amount by his TB to a minimum of 1. | |
21 | Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7. |