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- or go back to the newest paste.
1 | craing: i honestly feel stalls manageable | |
2 | craing: as sum1 whos built with and played against stall | |
3 | craing: ppl's stigma toward it just make it think its broken | |
4 | craing: like every stall team | |
5 | craing: is weak to some things no matter how hard they attempt to patch | |
6 | craing: i think the only defining rsn why its actually as good as a playstyle as say offense | |
7 | craing: is the combination of sab+dug and obligatory phat core | |
8 | craing: sab by itself is manageable, but dug being able to eliminate threats and sab being able to deter hazards with phat core is a pretty antimeta strat | |
9 | craing: like your team should naturally favor being able to handle offense, bo, balance and the like | |
10 | craing: theres too many threats in the meta to not do so | |
11 | craing: regardless of the playstyle you use | |
12 | craing: that leaves you more open to stall as a result | |
13 | craing: which is much less of a priority as the aforementioned playstyles for obvious reasons | |
14 | craing: i think id come off as rly pretentious though | |
15 | craing: if i did post | |
16 | craing: cuz i think most of this hysteria is bcs ppl cant build adequate teams | |
17 | craing: like i make sure | |
18 | craing: none of my teams | |
19 | craing: are helpless vs stall | |
20 | craing: and i think its stupid for ppl to think they have that adv | |
21 | craing: its just those spl games | |
22 | craing: that they faced shty opponents/teams | |
23 | craing: that rly made it shine, despite only 2 games lol | |
24 | craing: i think the biggest problem with stall currently is that its a puts a ridiculous strain on teambuilding. any good team | |
25 | craing: needs to have good stall antimeasures but in sun moon you need ridiculous preparation to stand a chance. the council | |
26 | craing: has plans to do something about stall but i wanted to make this thread to hear what other people had to say on the topic.-blunder | |
27 | craing: stall does put a strain | |
28 | craing: but not as much as offense | |
29 | craing: like do u want to be 6-0d by gren lele or gross? | |
30 | craing: i mean looking at stall as a playstyle objectively, it's quite awfully flawed | |
31 | craing: they have no out vs opposing stall mu other than double switch/pp stall | |
32 | craing: and they r forced to sack mons to any potential threat(lele hoopa kyub zard etc) which leave their def cores pretty vulnerable | |
33 | craing: dug+sab just make it really good and underprepared for | |
34 | craing: not to say that nondug stall isn't viable, tad less effective and niche forsure but it can still work | |
35 | craing: sab by itself is manageable but dug I feel is the perpetrator here | |
36 | craing: heck dug is my 2nd most used ground, moreso than chomp lol | |
37 | craing: even has a higher win rate than chomp in spl last I checked | |
38 | - | craing: uhh as for the argument on ppl running pursuit mons on stall, I guess it would fill the trapping niche, thought not as well as dug |
38 | + | craing: dug just provides so much utility to any team really, not just stall -_- |
39 | craing: uhh as for the argument on ppl running pursuit mons on stall, I guess it would fill the trapping niche, thought not as well as dug. like the only viable pursuiters on stall are weavile ttar and muk | |
40 | craing: but what are u gunna do, ban pursuit? kek |