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1 | command /pinata: | |
2 | permission: dp.epic | |
3 | trigger: | |
4 | set {pinata} to true | |
5 | spawn 1 sheep | |
6 | set {pinata} to false | |
7 | - | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas!" |
7 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas! Goto /spawn for the pinata!" |
8 | give 2 leads to player | |
9 | on spawn of a sheep: | |
10 | - | apply resistance 3 to entity for 999 days |
10 | + | |
11 | - | apply regeneration 6 to entity for 999 days |
11 | + | apply resistance 4 to entity for 999 days |
12 | apply regeneration 5 to entity for 999 days | |
13 | apply slowness 7 to entity for 999 days | |
14 | set {pinata1} to true | |
15 | on death of a sheep: | |
16 | {pinata1} is not true: | |
17 | stop trigger | |
18 | - | set {_temp} to location of victim |
18 | + | |
19 | - | loop 250 times: |
19 | + | set {_temp} to location 3 blocks above victim |
20 | loop 300 times: | |
21 | wait 0.05 seconds | |
22 | chance of 4%: | |
23 | drop a diamond block at {_temp} | |
24 | chance of 2%: | |
25 | drop an emerald block at {_temp} | |
26 | chance of 20%: | |
27 | drop an iron ingot at {_temp} | |
28 | chance of 10%: | |
29 | drop a diamond at {_temp} | |
30 | chance of 0.5%: | |
31 | drop a diamond sword of sharpness 2 at {_temp} | |
32 | chance of 0.5%: | |
33 | drop a diamond pick of efficiency 2 at {_temp} | |
34 | chance of 10%: | |
35 | drop steak at {_temp} |