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1 | - | /* |
1 | + | /* ---------------------------------------------------------------------------- |
2 | - | * Pos_fnc.sqf |
2 | + | Function: CBA_fnc_inArea |
3 | - | * POS_FNC = compile preprocessFile "Pos_fnc.sqf"; |
3 | + | |
4 | - | * Dimon UA Find position SCRIPT. |
4 | + | Description: |
5 | - | *FFA_ENEMYFORTFN=["WarfareBCamp","WarfareBDepot","Land_Fort_Watchtower","Land_fortified_nest_big","Land_fortified_nest_small"]; |
5 | + | A function used to determine if a position is within a zone. |
6 | - | * пример: |
6 | + | |
7 | - | [[FFA_ENEMYFORTFN, 1000], [getpos player, [500,600]], 0, [200, 300], [10, 10], 0.3, false, [0, 15], [FFA_ENEMYFORTFN, 20], false] call POS_FNC; |
7 | + | The "position" can be given as a marker name, an object, |
8 | location, group or a position array. | |
9 | - | * _minDistance = _this select 2; // минимально допустимая дистанция до ближайшего объекта. |
9 | + | |
10 | - | если значение 0 то: |
10 | + | The zone is specificed either as a marker name or a trigger. |
11 | - | _minDistance = sizeOf typeOf vehicle; |
11 | + | |
12 | - | _gradientRadius = sizeOf typeOf vehicle * _gradientRadius; |
12 | + | Parameters: |
13 | - | _xdistance = sizeOf typeOf vehicle * 1.1; |
13 | + | A two-element array, [ position, zone], where |
14 | - | */ |
14 | + | |
15 | - position: Marker|Object|Location|Group|Position | |
16 | - | #define cn !(isOnRoad _isFlat) |
16 | + | - zone: Marker|Trigger |
17 | - | #define ucn (isOnRoad _isFlat) |
17 | + | |
18 | - | #define tn (count (_isFlat nearRoads _xroads) == 0) |
18 | + | Example: |
19 | - | #define mn (count (nearestObjects [ _isFlat , _neartype, _xdistance]) == 0) |
19 | + | (begin example) |
20 | - | #define sn sizeOf typeOf _veh |
20 | + | // Is the marker "playermarker" inside the "safezone" marker area? |
21 | _safe = [ "playermarker", "safezone"] call CBA_fnc_inArea; | |
22 | ||
23 | - | private["_type","_count","_marker","_radius","_minDistance","_minradius","_maxradius","_minGradient","_maxGradient","_gradientRadius","_onShore","_onroad", "_xroads","_neartype","_xdistance","_damage","_typecount","_unittype","_xradius","_xGradient", "_xcountx","_cnt","_isFlat","_poss","_veh"]; |
23 | + | // is the player within the safe zone marker area? |
24 | _pos = getPos player; | |
25 | - | _type = ((_this select 0) select 0); // массив обьектов |
25 | + | _safe = [ _pos, "safezone" ] call CBA_fnc_inArea; |
26 | - | _count = ((_this select 0) select 1); // кол-во обьектов |
26 | + | |
27 | - | _marker = ((_this select 1) select 0); // центр радиуса размещения обьекта |
27 | + | // Deny artillery if target is inside the trigger area |
28 | - | _radius1 = (((_this select 1) select 1) select 0); // минимальный максимальный радиус размещения обьекта |
28 | + | if ([_target, cityTrigger] call CBA_fnc_inArea) then |
29 | - | _radius2 = (((_this select 1) select 1) select 1); // максимальный радиус размещения обьекта |
29 | + | { |
30 | - | _minDistance = _this select 2; // минимально допустимая дистанция до ближайшего объекта. |
30 | + | // deny fire mission |
31 | - | _minradius = ((_this select 3) select 0); // минимальный радиус поиска площадки вокруг обьекта |
31 | + | } |
32 | - | _maxradius = ((_this select 3) select 1); // максимальный радиус поиска площадки вокруг обьекта |
32 | + | else |
33 | - | _minGradient=((_this select 4) select 0); // минимальное значение максимального допустимого наклона (разница высот) площадки |
33 | + | { |
34 | - | _maxGradient=((_this select 4) select 1); // максимальное значение максимального допустимого наклона (разница высот) площадки |
34 | + | // fire away! |
35 | - | _gradientRadius = _this select 5; // радиус окружности, в пределах которой учитывается _minGradient |
35 | + | }; |
36 | - | _onShore=_this select 6; // true если необходима вода в радиусе 25 метров |
36 | + | (end) |
37 | - | _onroad=((_this select 7) select 0); // 0 если дороги не должно быть, 1 если все равно, 2 если дорога требуется. |
37 | + | |
38 | - | _xroads=((_this select 7) select 1); // значение в метрах радиуса в котором ищется наличие дороги. |
38 | + | Returns: |
39 | - | _neartype=((_this select 8) select 0); // массив обьектов возле которых при заданной дистанции нельзя ставить обьект. |
39 | + | Boolean |
40 | - | _xdistance=((_this select 8) select 1); // дистанция до обьектов возле которых нельзя ставить нужный нам обьект(ы). |
40 | + | |
41 | - | _damage = _this select 9; // true если обьект разрушаем, false если обьект неразрушаем. |
41 | + | Author: |
42 | Rommel | |
43 | - | _xradius = (_maxradius - _minradius) / 100; |
43 | + | |
44 | - | _xGradient = (_maxGradient - _minGradient) / 100; |
44 | + | ---------------------------------------------------------------------------- */ |
45 | - | _xradius1 = (_radius2 - _radius1) / 100; |
45 | + | #include "script_component.hpp" |
46 | - | for "_cnt" from 0 to (_count-1) step 1 do |
46 | + | |
47 | - | { |
47 | + | PARAMS_2(_position,_zRef); |
48 | - | _typecount=(count _type)-1; |
48 | + | |
49 | - | _unittype=_type select (round random _typecount); |
49 | + | _position = (_position call CBA_fnc_getpos); |
50 | - | _xcountx = 0; |
50 | + | |
51 | - | _isFlat = []; |
51 | + | private ["_zSize","_zDir","_zShape","_zPos"]; |
52 | - | while {_xcountx < 100} do |
52 | + | switch (typename _zRef) do { |
53 | - | { |
53 | + | case "STRING" : { |
54 | - | _veh=createVehicle [_unittype, _marker, [], _radius1, "CAN_COLLIDE"]; |
54 | + | _zSize = markerSize _zRef; |
55 | - | if (_minDistance == 0) then |
55 | + | _zDir = markerDir _zRef; |
56 | - | { |
56 | + | _zShape = tolower (markerShape _zRef); |
57 | - | _minDistance = sn; |
57 | + | _zPos = (_zRef call CBA_fnc_getpos); |
58 | - | _gradientRadius = sn * _gradientRadius; |
58 | + | }; |
59 | - | _xdistance = sn * 1.1; |
59 | + | case "OBJECT" : { |
60 | - | }; |
60 | + | _zSize = triggerArea _zRef; |
61 | - | _isFlat = (position _veh) isFlatEmpty [_minDistance , _minradius, _minGradient, _gradientRadius, 0, _onShore, _veh]; |
61 | + | _zDir = _zSize select 2; |
62 | - | if (count _isFlat > 0) then |
62 | + | _zShape = if (_zSize select 3) then {"rectangle"} else {"ellipse"}; |
63 | - | { |
63 | + | _zPos = getpos _zRef; |
64 | - | _isFlat set [2, 0]; |
64 | + | }; |
65 | - | if ( _onroad == 1) then |
65 | + | }; |
66 | - | { |
66 | + | |
67 | - | if (mn) then |
67 | + | if (isnil "_zSize") exitwith {false}; |
68 | - | { |
68 | + | |
69 | - | _poss = _isFlat; |
69 | + | _position = [_zPos,_position,_zDir] call CBA_fnc_vectRotate2D; |
70 | - | _poss set [2, 0]; |
70 | + | |
71 | - | _veh setPos _poss; |
71 | + | private ["_x1","_y1"]; |
72 | - | _veh setVectorUp (surfaceNormal (position _veh)); |
72 | + | _x1 = _zpos select 0; |
73 | - | _veh allowDamage _damage; |
73 | + | _y1 = _zpos select 1; |
74 | - | _xcountx = _xcountx + 100; |
74 | + | |
75 | - | } else { |
75 | + | private ["_x2","_y2"]; |
76 | - | deletevehicle _veh; |
76 | + | _x2 = _position select 0; |
77 | - | _isFlat = []; |
77 | + | _y2 = _position select 1; |
78 | - | }; |
78 | + | |
79 | - | } else { |
79 | + | private ["_dx","_dy"]; |
80 | - | if ( _onroad == 0) then |
80 | + | _dx = _x2 - _x1; |
81 | - | { |
81 | + | _dy = _y2 - _y1; |
82 | - | if ( cn && tn && mn) then |
82 | + | |
83 | - | { |
83 | + | private ["_zx","_zy"]; |
84 | - | _poss = _isFlat; |
84 | + | _zx = _zsize select 0; |
85 | - | _poss set [2, 0]; |
85 | + | _zy = _zsize select 1; |
86 | - | _veh setPos _poss; |
86 | + | |
87 | - | _veh setVectorUp (surfaceNormal (position _veh)); |
87 | + | switch (_zShape) do { |
88 | - | _veh allowDamage _damage; |
88 | + | case "ellipse" : { |
89 | - | _xcountx = _xcountx + 100; |
89 | + | ((_dx^2)/(_zx^2) + (_dy^2)/(_zy^2)) < 1 |
90 | - | } else { |
90 | + | }; |
91 | - | deletevehicle _veh; |
91 | + | case "rectangle" : { |
92 | - | _isFlat = []; |
92 | + | (abs _dx < _zx) and (abs _dy < _zy) |
93 | - | }; |
93 | + | }; |
94 | - | } else { |
94 | + | }; |