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250.1 fps  0/16 on map      cp_system_5
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Console initialized.
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util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
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util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
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util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
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Game.dll loaded for "Project Haven Alpha"
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CSoundEmitterSystem:  Registered 632 sounds
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CResponseSystem:  scripts\talker\response_rules.txt (217 rules, 214 criteria, an
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d 208 responses)
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Plugins: found file "serverplugin_empty.vdf"
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Unable to load plugin "addons/serverplugin_empty"
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maxplayers set to 16
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Heap: 256.00 Mb
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4 CPUs, Frequency: 2.7 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMO
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V
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execing valve.rc
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execing autoexec.cfg
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execing modsettings.cfg
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Network: IP 187.14.36.244, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
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---- Host_NewGame ----
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Spawn Server: cp_system_5
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exec: couldn't exec skill1.cfg
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ConVarRef sk_suitcharger doesn't point to an existing ConVar
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Executing dedicated server config file
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Set Gravity 800.0 (0.250 tolerance)
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PrecacheScriptSound 'NPC_CombineS.ElectrocuteScream' failed, no such sound scrip
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t entry
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PrecacheScriptSound 'npc_citizen.die' failed, no such sound script entry
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CControlPointNexus created.
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PrecacheScriptSound 'Hud.Hint' failed, no such sound script entry
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material "sprites/orangelight1_noz" not found.
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PrecacheScriptSound 'SourceForts.Freeze' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_PhysCannon.HoldSound' failed, no such sound script e
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ntry
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Attempting to precache model, but model name is NULL
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PrecacheScriptSound 'Weapon_PhysCannon.DryFire' failed, no such sound script ent
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ry
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PrecacheScriptSound 'Weapon_PhysCannon.Launch' failed, no such sound script entr
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y
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PrecacheScriptSound 'Weapon_PhysCannon.Charge' failed, no such sound script entr
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y
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PrecacheScriptSound 'Weapon_PhysCannon.Drop' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_PhysCannon.CloseClaws' failed, no such sound script
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entry
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PrecacheScriptSound 'Weapon_PhysCannon.Pickup' failed, no such sound script entr
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y
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PrecacheScriptSound 'Weapon_PhysCannon.OpenClaws' failed, no such sound script e
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ntry
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PrecacheScriptSound 'Weapon_PhysCannon.TooHeavy' failed, no such sound script en
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try
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CSoundEmitterSystemBase::GetParametersForSound:  No such sound Weapon_PhysCannon
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.HoldSound
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PrecacheScriptSound 'Default.Zoom' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_SMG1.Empty' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_RPG.Single' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_RPG.NPC_Single' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_RPG.LaserOn' failed, no such sound script entry
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PrecacheScriptSound 'Weapon_RPG.LaserOff' failed, no such sound script entry
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PrecacheScriptSound 'WeaponFrag.Roll' failed, no such sound script entry
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player\red_player.mdl : material "models/player/red/german_body" not found.
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ph_prop_flag has multiple data description entries for "TeamNum"
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ph_prop_flag has multiple data description entries for "OnTouch"
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ph_flagzone has multiple data description entries for "TeamNum"
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ph_func_nofreeze has multiple data description entries for "TeamNum"
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ph_func_teamwall has multiple data description entries for "TeamNum"
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[CP Lock] Index: 4 - Team: Neutral Team - BlueLock: True
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[CP Lock] Index: 4 - Team: Neutral Team - RedLock: True
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Added point (ID: 4) to HUD
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[CP Lock] Index: 2 - Team: Neutral Team - BlueLock: True
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[CP Lock] Index: 2 - Team: Neutral Team - RedLock: True
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Added point (ID: 2) to HUD
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[CP Lock] Index: 0 - Team: Neutral Team - BlueLock: True
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[CP Lock] Index: 0 - Team: Neutral Team - RedLock: True
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Added point (ID: 0) to HUD
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[CP Lock] Index: 3 - Team: Neutral Team - BlueLock: True
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[CP Lock] Index: 3 - Team: Neutral Team - RedLock: True
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Added point (ID: 3) to HUD
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[CP Lock] Index: 1 - Team: Neutral Team - BlueLock: True
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[CP Lock] Index: 1 - Team: Neutral Team - RedLock: True
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Added point (ID: 1) to HUD
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[CP Lock] Index: 0 - Team: Blue Team - BlueLock: False
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[CP Lock] Index: 4 - Team: Red Team - RedLock: False
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[CP Lock] Index: 1 - Team: Neutral Team - BlueLock: False
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Added point (ID: 0) to HUD
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Added point (ID: 1) to HUD
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Added point (ID: 2) to HUD
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Added point (ID: 3) to HUD
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[CP Lock] Index: 3 - Team: Neutral Team - RedLock: False
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Added point (ID: 4) to HUD
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Created class baseline: 9 classes, 1106 bytes.
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16 player server started
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Failed to load Steam ServiceServiceStart: failed to startexecing server.cfg
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Adding master server 63.234.149.90:27011
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Adding master server 72.165.61.153:27015
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Connection to Steam servers successful.
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   VAC secure mode is activated.
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Client "Zoc" connected (187.14.36.244:27006).
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Compressing fragments (30855 -> 17006 bytes)
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"Zoc<2><STEAM_0:1:145806><>" STEAM USERID validated
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Compressing fragments (2133 -> 1983 bytes)
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CSDKPlayer::SelectSpawnSpot: couldn't find valid spawn point.
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PutClientInServer: no info_player_deathmatch on level
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FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
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baseentity.cpp (3205) : Assertion Failed: 0
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Sending full update to Client Zoc
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Compressing fragments (1454 -> 763 bytes)
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ERROR: Attempting to give unknown ammo type ()
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Attempting to precache model, but model name is NULL
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FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
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baseentity.cpp (3205) : Assertion Failed: 0
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FUNCTION NOT IN TABLE!: weapon_baton:DieContext (10632d60)
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baseentity.cpp (3205) : Assertion Failed: 0
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ERROR: Attempting to give unknown ammo type ()
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Attempting to precache model, but model name is NULL
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FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
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baseentity.cpp (3205) : Assertion Failed: 0
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Dropped Zoc from server (Disconnect by user.)