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1 | + | Creating your own listen server: map mvm_mapname;sv_lan 0;sv_pure 1;heartbeat |
2 | Make it with 32 people and load as any map | |
3 | Used with mvmwaves.com. You can make each character individually, then add that character to a wave and download that file. Then copy-paste the new bot to a master file. I recommend using Microsoft Wordpad to open the popfiles. Save the popfile to your steam->steamapps->teamfortress->username->tf->(create it yourself)scrips->(create it)population | |
4 | To exec your popfile, type tf_mvm_popfile YOURPOPFILE | |
5 | ||
6 | Cannot get snipers (even the stock ones) to work at all | |
7 | ||
8 | This is an incomplete list. I tested most of the useful things. If something says to see another item, that means it has the exact same functionality. For example, damage penalty increased damage by a factor of n, same as damage bonus. + is what happens if you put in a positive number. 0 is what happens if you put in 0. | |
9 | - is a negative number. n is the number you put in. So, for fire rate bonus, + factor 1/n means that any positive number you put in slows the fire rate by 1/2, 1/3, etc, while putting in 0 or a negative number makes the enemy shoot their entire clip for soldiers. Usually if I put factor of 2, or factor of n, they are interchangeable. | |
10 | ||
11 | General: | |
12 | "fire rate bonus": + factor 1/n, 0 or - unload entire clip (for soldiers at least) | |
13 | "fire rate penalty": see fire rate bonus | |
14 | "damage bonus": + factor n, 0 or – no damage | |
15 | "damage penalty": see damage bonus | |
16 | "clip size bonus": + 1 ammo per upgrade, 0 or – disables clip | |
17 | "clip size penalty" see clip size bonus | |
18 | "faster reload rate": + factor 1/n, - super fast | |
19 | "move speed bonus": + hammerunit per upgrade (maybe?), 0 is really slow, - is no move. Setting to 0 or – makes falling really slow. | |
20 | "move speed penalty" see move speed bonus | |
21 | ||
22 | "melee range multiplier" 999 for big range, - for hit self. They don’t attack until they get close anyway | |
23 | "slow enemy on hit": + toggle, - or 0 nothing | |
24 | "bullets per shot bonus" I think + mult n, 0 or – no bullet | |
25 | "increased jump height" + increased jump height | |
26 | "self dmg push force increased" nothing, probably rocket jumping | |
27 | "heal on hit for rapidfire" + 1 health per level, 0 and – nothing | |
28 | "apply z velocity on damage" + increases, - max, 0 nothing | |
29 | "bombinomicon effect on death" +1 applies it | |
30 | "turn to gold" +1 applies to enemy on kill | |
31 | "mod see enemy health" Appears to be nothing | |
32 | ||
33 | ||
34 | Soldier / Demoman | |
35 | "Blast radius increased" + factor of 2 (or n?), - no damage. 5 is whole map basically | |
36 | "Projectile speed increased" (soldier)+ factor of n, 0 is 0 (stays in place), - is backwards n | |
37 | "Projectile range decreased" (demo) See Projectile Speed increased | |
38 | "projectile spread angle penalty" + factor of n, 4 is about Beggar’s | |
39 | ||
40 | ||
41 | Heavy | |
42 | "aiming movespeed decreased" 0 or – ‘stops’ spinup heavy, + nothing | |
43 | "minigun spinup time increased" + increases, 0 or - instant shoot | |
44 | "minigun spinup time decreased" see minigun spinup time increased | |
45 | ||
46 | Engineer: | |
47 | "Engy Building Health Bonus": - 1hp, + factor n for not regular sentries | |
48 | "Engy Sentry Radius Increased": 0 no range, -1 infinite, + factor 2 | |
49 | "Engy sentry fire rate increased": 0 or – fast, + factor 1/n | |
50 | "Build Rate Bonus": Negative decreases, positive increases | |
51 | "Building Instant Upgrade": Doesn’t appear to work | |
52 | "Building Cost Reduction": Unable to tell, 999 doesn't bug it out | |
53 | "Maxammo metal increased": Unable to tell, 999 doesn't bug it out | |
54 | "Metal Regen": Unable to tell, 999 doesn't bug it out | |
55 | "engy sentry damage bonus" + factor n | |
56 | "mod wrench builds minisentry" +1 deploys minisentries instead of big | |
57 | "multiple sentries" Doesn't appear to work | |
58 | ||
59 | Medic (set their regular attribute to spawn with full charge) | |
60 | "ubercharge" didn’t appear to do anything | |
61 | "medic regen bonus" didn’t appear to do anything | |
62 | ||
63 | ||
64 | ||
65 | ||
66 | To test: | |
67 | "heal rate bonus" 1 | |
68 | "ubercharge rate bonus" 1 | |
69 | "overheal bonus" 1 | |
70 | "overheal decay disabled" 1 | |
71 | "add uber charge on hit" 1 | |
72 | "medic regen bonus" 1 | |
73 | "uber duration bonus" 1 | |
74 | "melee bounds multiplier" | |
75 | And everything else. |