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1 | - | |
1 | + | { |
2 | use macro (Ctrl+J) "headsa" | |
3 | to insert a file header | |
4 | } | |
5 | {$VERSION 3.0.0000} | |
6 | ||
7 | thread 'MAIN' | |
8 | var | |
9 | $PLAYER_CHAR: Player | |
10 | end // var | |
11 | 01F0: set_max_wanted_level_to 6 | |
12 | set_wb_check_to 0 | |
13 | 00C0: set_current_time 8 0 | |
14 | 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84 | |
15 | Camera.SetAtPos(2488.5601, -1666.84, 13.38) | |
16 | $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38) | |
17 | $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) | |
18 | 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group | |
19 | Camera.SetBehindPlayer | |
20 | set_weather 0 | |
21 | wait 0 ms | |
22 | $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head) | |
23 | $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs) | |
24 | $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes) | |
25 | $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso) | |
26 | $PLAYER_CHAR.Build | |
27 | $PLAYER_CHAR.CanMove = True | |
28 | fade 1 (out) 0 ms | |
29 | select_interior 0 | |
30 | 0629: change_stat 181 (islands unlocked) to 4 | |
31 | 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0 | |
32 | 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0 | |
33 | 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION) | |
34 | 03E6: remove_text_box | |
35 | // put your create_thread commands here | |
36 | ||
37 | create_thread @MODEL | |
38 | ||
39 | // IDLE LOOP | |
40 | :leeg | |
41 | wait 500 | |
42 | jump @leeg | |
43 | ||
44 | end_thread | |
45 | ||
46 | :MODEL | |
47 | thread "MODEL" | |
48 | ||
49 | // Load models | |
50 | 0247: load_model #BFYST | |
51 | 038B: load_requested_models | |
52 | ||
53 | :MODEL_LOAD | |
54 | if | |
55 | 8248: not model #BFYST available | |
56 | else_jump @MODEL_SPAWN | |
57 | wait 0 ms | |
58 | jump @MODEL_LOAD | |
59 | ||
60 | :MODEL_SPAWN | |
61 | 10@ = Actor.Create(CIVFEMALE, #BFYST, 2488.5601, -1680.84, 13.3438 ) | |
62 | ||
63 | //Here you say what you want to do with the actor. | |
64 | ||
65 | 0249: release_model #BFYST | |
66 | ||
67 | end_thread |