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1 | + | 16:15 DashAhead as I told Linkshot, this suspension is not necessarily permanent |
2 | ||
3 | 18:15 Raylo Why not get rid of RWT shops in Nexus in ALL servers? | |
4 | 16:18 DashAhead Elrondel, we are! | |
5 | 16:18 DashAhead we really really want to get rid of them | |
6 | ||
7 | 16:18 kecleon DashAhead are you implementing a filter or some sort of anti chat for unregistered accounts in the nexus yet? | |
8 | 16:19 DashAhead yeah | |
9 | 16:19 DashAhead it is not in place yet | |
10 | 16:19 DashAhead buuuuuut we are most certainly working on sevearl different efforts to curttail that | |
11 | 16:19 DashAhead I am afraid that I am not privy to what the final decision was | |
12 | 16:20 DashAhead there are a few different steps that we have taken though | |
13 | ||
14 | 16:20 DashAhead the trigger was that we have finally gotten all of our ducks in a row elsewhere with regards to staffing and administrative efforts internally | |
15 | 16:21 Tarbomb @DashAhead does that mean you'll be handling moderation internally? | |
16 | 16:21 DashAhead it was clear that at this time it was now necessary to make strides in that area | |
17 | 16:21 DashAhead one of the ways we are handling moderation is by giving the existing mods more | |
18 | powers | |
19 | 16:22 DashAhead @kecleon I am a huge proponent of transparency | |
20 | 16:22 DashAhead I can't stand it when I feel like a company is being duplicitous | |
21 | ||
22 | 16:41 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping? | |
23 | 16:41 DashAhead we had put some minor blocks in place a while back | |
24 | 16:41 DashAhead but they didn't work, so now we have some much larger measures that we will be | |
25 | implementing | |
26 | 16:42 _Doc_ item ids please? | |
27 | 16:42 DashAhead sadly, I am not always privy to all technical information about these things | |
28 | ||
29 | 16:41 sddsdd I'm a little bit disappointed that signatures were disabled, DashAhead, but I 100% | |
30 | understand. | |
31 | 16:42 DashAhead we will re enable the sigs once the forums get back under control | |
32 | ||
33 | 16:42 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping? | |
34 | 16:43 DashAhead yeah, as I mentioned we are working to eliminate that altogether | |
35 | 16:43 DashAhead I think we took some pretty severe measures trying to stop it this time | |
36 | 16:43 DashAhead it involves restructuring how our backend handles Items | |
37 | ||
38 | 16:44 Tarbomb @DashAhead: Where do you (I mean Kabam, not you personally) intend to take the game? And | |
39 | what role do you see the community playing in this? How much of a role will the community play with regards to testing server, ideas section, ec? | |
40 | 16:44 DashAhead there is tons of content coming out soon, but one of the big focuses was eliminating duping | |
41 | ||
42 | 16:44 Frogboffin Dash, Will there be a more obvious ToS to follow for Rotmg, currently most players will not even realise that Kabam has a ToS and Privacy Policy on their website. Are we bound by these ToS | |
43 | and PP by Playing Rotmg or using the Forums? | |
44 | 16:44 DashAhead yeah, frog, we are working to make sure that these things are something of which all players are aware | |
45 | 16:47 Frogboffin I understand why you have and enforce them, but a lot of players seem threatened by your sudden mass enforcement of these tos. Are there any other major changes that players should be aware of? | |
46 | 16:48 DashAhead @Frog we know that players are threatened by it | |
47 | 16:48 DashAhead but sadly it became readily apparent that we had to step in | |
48 | ||
49 | 16:46 Skoad DashAhead, how do you feel about getting direct mod advice before injecting them into | |
50 | production (namely this <- guy) | |
51 | 16:49 DashAhead and skoad, we are always listening but understand that the team here is growing | |
52 | rather rapidly, and it isn't always possible to incorporate all of the feedback we receive into each build | |
53 | 16:50 DashAhead @skoad but we do appreciate what you and other players have to say on new ideas that are being implented | |
54 | ||
55 | 16:45 Tarbomb And how do you see the game post-duping (overload of items that are difficult to obtain for players not around during duping - how do you intend to handle that?) | |
56 | 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do | |
57 | 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do | |
58 | ||
59 | 16:45 sddsdd DashAhead, are you planning to nerf Mad Lab items anytime soon? | |
60 | 16:46 DashAhead we monitor these things very regularly | |
61 | ||
62 | 16:45 epicdemic FYI: As a Kongregate user, I never had to agree with any ToS of WildShadow OR Kabam. | |
63 | 16:47 DashAhead yeah, I know that kongregate users don't have to agree to the ToS | |
64 | 16:47 DashAhead we are working to make sure that no one plays the game without first agreeing to the Terms | |
65 | ||
66 | 16:48 Zerro DashAhead do you think the difficulty curve for MadLab is too extreme for a common drop | |
67 | dungeon in godlands and for the prizes rewarded at the boss? | |
68 | 16:49 DashAhead @zerro I can't always speak on game design decisions like this | |
69 | 16:49 DashAhead but I know that we think the Mad Lab might be serviced by being a little harder | |
70 | 16:50 Zerro so MadLab will be made harder? | |
71 | 16:51 DashAhead I cannot promise that sadly | |
72 | 16:51 DashAhead but I can say that we are always looking at the difficulty | |
73 | 16:51 _Doc_ I don't think the madlabs difficulty is the issue. it's that it is tedious to run. | |
74 | 16:51 DashAhead and if you feel like there are issues with the dungeon, one of the best ways to get them to our team is to submit a support ticket | |
75 | 16:51 DashAhead the team of GMs reads every single support ticket we receive | |
76 | 16:52 DashAhead and we pass along all suggestions and feedback to the game team to look at | |
77 | ||
78 | 16:51 Frogboffin Would Kabam consider having a group of regular players who are active with polished ideas and feedback instead of the largely ignored ideas and feedback in its current state | |
79 | 16:52 DashAhead @frog I am not sure how the team feels about something like this exactly | |
80 | 16:53 DashAhead but it is something that I will bring up | |
81 | 16:53 DashAhead one issue it raises is that we don't want any individual players to feel like they are better than their fellow players | |
82 | 16:53 DashAhead or that we value them more | |
83 | 16:53 DashAhead as we try to value every single one of our players equally | |
84 | 16:53 Frogboffin I understand you have a full team working on the game now, but even just the | |
85 | polished feedback could be a step forward | |
86 | ||
87 | 16:52 Tarbomb Where do you (I mean Kabam, not you personally) intend to take the game? And what role do | |
88 | ||
89 | you see the community playing in this? How much of a role will the community play with regards to testing | |
90 | server, ideas section, ec? | |
91 | 16:56 DashAhead so tarbomb, we really do value the community and the feedback that we get | |
92 | 16:56 DashAhead usually when we have players play dungeons on testing we aren't looking for thematic feedback and the like | |
93 | 16:56 DashAhead we are looking for feedback on balancing and difficulties and bottlenecks | |
94 | 16:57 DashAhead that's not to say that we don't listen to the community | |
95 | 16:57 DashAhead Willem very much paid attention to everyone's feedback on the ninja, that's for sure | |
96 | 16:57 Tarbomb So essentially, once you've created the dungeon, the concept and artwork is pretty much set? | |
97 | 16:57 DashAhead tar, yeah that more or less is the case | |
98 | 16:57 DashAhead that doesn't mean it will always be the case | |
99 | 16:57 Skoad Testing I think is more for: is it stable. Basically does it not murder everyone who blinks. | |
100 | 16:58 DashAhead yeah, skoad is right on with that one | |
101 | 16:58 DashAhead we try to make sure our game design ideas jiive well with the players | |
102 | 16:58 DashAhead but we know that we are not infallible | |
103 | 16:58 DashAhead and willem is trying to adapt to everyone's needs | |
104 | ||
105 | 16:58 _Doc_ A huge problem with the test server is it's not at all conducive to actual testing. The | |
106 | player population there is not representative of production at all. | |
107 | 16:58 _Doc_ It's hard to gauge gameplay value when it's not the same game, essentially. | |
108 | 16:58 DashAhead yeah, Doc | |
109 | 16:58 DashAhead we know that is an issue sadly | |
110 | 16:59 DashAhead and we are still looking at how best to address it | |
111 | ||
112 | 16:59 Linkshot Are we supposed to be able to open the Options menu during a loading screen? | |
113 | 16:59 DashAhead hmmm, I am not certain on the spec for that, but somehow I doubt it | |
114 | 17:00 Linkshot Well, we can, and it's pretty awesome for if it's taking too long and I want to hit "back to home" | |
115 | 17:00 DashAhead well, I will find out | |
116 | 17:00 DashAhead it's possible that they did that on purpose | |
117 | ||
118 | 17:00 Frogboffin If an AutoHotKey script was shared on the forum which only disabled right click, | |
119 | would that be removed? (AutoHotKey is the tool which BMJ's Quickspeech was built with) | |
120 | 17:00 DashAhead @frogboffin, yeah that would get deleted | |
121 | 17:00 DashAhead we know that a lot of these tools are completely innocuous | |
122 | 17:01 DashAhead but sadly, we can't be drawing a line like that that isn't easily perceivable by any given forum member | |
123 | 17:01 Zerro I dont think Muledump was too bad because it was unaltering gameplay tool | |
124 | 17:01 DashAhead this is true | |
125 | 17:01 Elrondel It's still a third party program. | |
126 | 17:01 DashAhead it was a grey area for sure | |
127 | 17:01 Elrondel They can't discriminate at this point I think | |
128 | 17:01 Frogboffin Muledump was supporting mules aswell | |
129 | 17:01 DashAhead yup | |
130 | 17:01 Frogboffin Making it easier to mule that is | |
131 | 17:01 DashAhead we really just can't have that on the forums | |
132 | 17:02 DashAhead we have to present a unified vision for what is and isn't promoted by kabam | |
133 | 17:02 Pfiffel i understand completely, having worked for game companies. the one problem the community has at the minute is; the removal of MD, QS and the sort, before there was a first party solution offered. | |
134 | 17:03 DashAhead @pfiffel I understand that completely | |
135 | ||
136 | 17:02 Frogboffin Regarding mules, are there any plans to remove them? | |
137 | 17:02 DashAhead that's a hard question frog | |
138 | 17:02 DashAhead and I think we are still reviewing the options for that one | |
139 | 17:02 DashAhead we know that a lot of players rely on them | |
140 | 17:02 _Doc_ that's far more dangerous than delinking QS & muledump. | |
141 | 17:02 DashAhead but at the same time, it is not how the game is intended to be played | |
142 | 17:05 Frogboffin I played the past few months without mules and I was fine, bearing in mind I have | |
143 | about 10 vaults and 6 characters, but there must be some better compromise made. Perhaps it will just take time for your devs to find a decent solution to muling | |
144 | 17:05 DashAhead yeah, I hope we can come to a conclusion | |
145 | ||
146 | 17:03 Skoad Ooo, DashAhead, will you be sending out any C&D's on RWT websites? I have no idea how | |
147 | feasible that is. | |
148 | 17:03 DashAhead had we been able to implement things before BMJ took the tools down we would have | |
149 | 17:04 DashAhead I don't know that we view them as something that is particular destructive to the | |
150 | game | |
151 | 17:04 Tarbomb @DashAhead Can you clarify what you mean by "BMJ took the tools down?" Realmhub, QS, etc. | |
152 | are still downloadable on realmtools.com. | |
153 | 17:04 DashAhead oh, I was under the impression that people could no longer access those sites... | |
154 | 17:04 Elrondel We can. | |
155 | 17:05 DashAhead oh, well that's certainly fine | |
156 | 17:05 DashAhead we just can't have that on the forums | |
157 | ||
158 | 17:05 zxcv DashAhead, could I ask that you guys be a little more "proactive" with these types of | |
159 | announcements? I see you have a vision, for what Kabam wants..but, so far, it looks like a bunch of "No, | |
160 | none of that", and no guidance on "Yes, this:". | |
161 | 17:06 DashAhead @zxcv yeah we most certainly will | |
162 | 17:06 _Doc_ With the new focus on the forums could we restart the discussion of putting together some | |
163 | rules? | |
164 | 17:06 _Doc_ Some of today's bannings were warranted but it doesn't stop people from feeling they're | |
165 | somewhat arbitrary without them knowing what they are and are not allowed to do. | |
166 | 17:06 zxcv fantastic! I look forward to it. | |
167 | 17:06 DashAhead this all happened quite quickly and we were not exactly prepared to have to come | |
168 | down so hard on the community | |
169 | ||
170 | 17:07 Elrondel How viable is this? https://forums.wildshadow.com/node/119058 ([Poll/Discussion] | |
171 | What is your opinion on a full wipe of RotMG?) | |
172 | 17:08 DashAhead @elrondel I don't think we will do something that severe | |
173 | 17:08 DashAhead but there are some changes coming that should just improve the experience for | |
174 | everyone | |
175 | 17:09 Zerro a full wipe could alienate many players, especially the ones that are legit and worked hard for their characters and spent money on the game. | |
176 | 17:09 DashAhead @elrondel yeah I just think it might be too drastic of a decision to sell the whole team on | |
177 | 17:10 _Doc_ I spent over 2 years now collecting what i've gotten through my own drops. I'd quit if I | |
178 | ||
179 | lost it all. | |
180 | 17:10 DashAhead yeh, I think there are a lot of players like that,, Doc | |
181 | 17:10 DashAhead just to be clear, there are no plans to wipe either the Forums or the game | |
182 | ||
183 | 17:08 DashAhead Guilds are one of our big priorities in November! | |
184 | 17:09 DashAhead they may be getting a big overhaul | |
185 | ||
186 | 17:10 Raylo DashAhead why add the ninja class knowing ranger was already planned and was close to being implemented? I also want to know the name of the new dungeon you guys are testing nowadays. | |
187 | 17:11 DashAhead @raylo I actually do not know the details of that | |
188 | 17:11 DashAhead I do know that Willem had been talking about his ideas for this class (Ninja) since back when I first joined the team | |
189 | 17:11 DashAhead so I think this was a pet class of his | |
190 | 17:11 DashAhead very close to his heart | |
191 | ||
192 | 17:12 DashAhead the name of the new dungeon | |
193 | 17:12 DashAhead hmmmmmmmm | |
194 | 17:12 DashAhead hmmmmmmmm | |
195 | 17:12 Linkshot Can we just call it Freezeezy Peak? | |
196 | 17:12 DashAhead hahaha | |
197 | 17:12 DashAhead you most definitely can | |
198 | 17:12 DashAhead listen to the podcast, I will make willem talk about it | |
199 | 17:12 _Doc_ DashAhead: fyi, everyone can see the pixel editor for upcoming content. It's not scecret. | |
200 | 17:13 DashAhead stupid pixel editor | |
201 | 17:13 DashAhead ruining our secrets | |
202 | ||
203 | 17:13 Pfiffel am i correct in the assumption that there might be an event linked to the oktoberfest, | |
204 | seeing as there is an entity called "beer god"? | |
205 | 17:13 DashAhead there might or might not be an Oryxtoberfest incoming | |
206 | ||
207 | 17:14 kecleon is a chat filter forseeable in the near future? for example, switching to only a certain | |
208 | channel (/c guild, now only showing guild chat, /c all, /c none) | |
209 | 17:14 DashAhead @kecleon that's a great idea! | |
210 | 17:14 DashAhead write in a support ticket with it | |
211 | 17:15 DashAhead I personally log every bit of feedback we get from there | |
212 | 17:15 kecleon sweet, will do | |
213 | ||
214 | 17:14 _Doc_ About testing: it used to have a "TEsting is offline, go play on production" splash page | |
215 | when it was down. Now it just has inaccessable servers. Could we get that splash page back? It may help keep the lid on new content. | |
216 | 17:15 DashAhead yeah Doc, I'll see about that | |
217 | 17:15 _Doc_ good! | |
218 | ||
219 | 17:15 Raylo Q: The ninja class is does not fit the aspect of the medieval-setup of the game. I meant | |
220 | that by weaponry and character wise | |
221 | 17:16 DashAhead part of the issue Raylo is that I think there is some division about whether the | |
222 | game is really meant to be taken as a medeival game | |
223 | 17:16 DashAhead pirates aren't medeival | |
224 | 17:16 DashAhead medusae aren't either | |
225 | 17:17 DashAhead SPhinxes are not either | |
226 | 17:17 Frogboffin Rotmg seems to fit with a large mixture, I think more of the greek mythology though | |
227 | 17:17 DashAhead and I erally think that due to Willem's personality there may be a bit more | |
228 | wackiness in the game than people are necessarily expecting | |
229 | ||
230 | 17:20 _Doc_ With the new focus on the forums could we restart the discussion of putting together some | |
231 | rules? | |
232 | 17:21 DashAhead yeah, Doc we definitely will | |
233 | 17:21 DashAhead it's a top priority here | |
234 | 17:22 DashAhead yeah, next time we pop in, we will make a forum thread | |
235 | ||
236 | 17:20 DashAhead ok guys it has been good getting to clear the air here | |
237 | 17:20 DashAhead but I got off work 20 minutes ago | |
238 | 17:20 DashAhead and I need to catch a train shortly | |
239 | 17:21 DashAhead we will try to pop in here more often because we really don't want anyone to feel | |
240 | like we are ignoring them | |
241 | 17:21 DashAhead we never are |