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  1. Log: Log file open,
  2. Init: BSD Sockets initialized
  3. Init: Version: 10907
  4. Init: Epic Internal: 0
  5. Init: Compiled (64-bit): Jul 1 2013 13:50:44
  6. Init: Changelist: 1715227
  7. Init: Command line: -log
  8. Init: Base directory: /Users/riff/Library/Application Support/Steam/SteamApps/common/Viscera/VisceraCleanup.app/Contents/Resources/Engine/Config/
  9. [0000.24] Log: Sockets: I am Scrimshank.local (192.168.1.2:0)
  10. [0000.24] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  11. [0000.24] Init: Object subsystem initialized
  12. [0003.87] Log: Shader platform (RHI): PC-OpenGL
  13. [0004.03] Init: Initializing FaceFX...
  14. [0004.03] Init: FaceFX 1.7.3.1 initialized.
  15. [0007.98] Init: Finished loading startup packages in 3.78 seconds
  16. [0008.00] Log: 75861 objects as part of root set at end of initial load.
  17. [0008.00] Log: 0 out of 0 bytes used by permanent object pool.
  18. [0008.00] Log: Initializing Engine...
  19. [0008.02] Init: UEngine initialized
  20. [0008.12] Init: CoreAudioDevice initialized.
  21. [0008.12] Init: Client initialized
  22. [0023.73] ScriptLog: Loading McpServerBase McpConfigClass:IpDrv.McpServiceConfig
  23. [0023.73] ScriptLog: Loading McpServerBase McpConfigClass:IpDrv.McpServiceConfig
  24. [0023.74] Log: GFx attempted to load missing object [rslogo]
  25. [0023.75] Log: LoadMap: VC_Medbay?Name=Bob?Team=255
  26. [0023.94] Log:
  27. [0024.22] Log: Game class is 'VCGame'
  28. [0034.17] Log: Primary PhysX scene will be in software.
  29. [0034.17] Log: Creating Primary PhysX Scene.
  30. [0034.25] Log: Bringing World vc_medbay.TheWorld up for play (0) at 2014.09.17-13.37.19
  31. [0034.56] Log: Bringing up level for play took: 10.325843
  32. [0034.57] ScriptWarning: Accessed None 'Profile'
  33. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  34. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  35. [0034.57] ScriptWarning: Accessed None 'Profile'
  36. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  37. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  38. [0034.58] ScriptWarning: Accessed None 'VCPlayerOwner'
  39. VCHUD vc_medbay.TheWorld:PersistentLevel.VCHUD_0
  40. Function VisceraGame.VCHUD:PostBeginPlay:0022
  41. [0034.58] ScriptWarning: Accessed None 'PlayerInterface'
  42. VCPlayerController vc_medbay.TheWorld:PersistentLevel.VCPlayerController_0
  43. Function VisceraGame.VCPlayerController:ClientSetOnlineStatus:004B
  44. [0034.58] Log: ########### Finished loading level: 10.836622 seconds
  45. [0035.38] Log: Current scalability system settings:
  46. [0035.38] Log: StaticDecals = TRUE (Whether to allow static decals.)
  47. [0035.38] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.)
  48. [0035.38] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
  49. [0035.38] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
  50. [0035.38] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
  51. [0035.38] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
  52. [0035.38] Log: MotionBlur = TRUE (Whether to allow motion blur.)
  53. [0035.38] Log: DepthOfField = TRUE (Whether to allow depth of field.)
  54. [0035.38] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
  55. [0035.38] Log: Bloom = TRUE (Whether to allow bloom.)
  56. [0035.38] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
  57. [0035.38] Log: Distortion = TRUE (Whether to allow distortion.)
  58. [0035.38] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
  59. [0035.38] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
  60. [0035.38] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
  61. [0035.38] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
  62. [0035.38] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
  63. [0035.38] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
  64. [0035.38] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
  65. [0035.38] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
  66. [0035.38] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
  67. [0035.38] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
  68. [0035.38] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
  69. [0035.38] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
  70. [0035.38] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
  71. [0035.38] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
  72. [0035.38] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
  73. [0035.38] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
  74. [0035.38] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
  75. [0035.38] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
  76. [0035.38] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
  77. [0035.38] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
  78. [0035.38] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
  79. [0035.38] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
  80. [0035.38] Log: DumpAvailableResolutions
  81. [0035.38] Log: 1680x1050
  82. [0035.38] Log: 1680x1050
  83. [0035.38] Log: 1680x1050
  84. [0035.38] Log: 640x480
  85. [0035.38] Log: 640x480
  86. [0035.38] Log: 640x480
  87. [0035.38] Log: 800x600
  88. [0035.38] Log: 800x600
  89. [0035.38] Log: 800x600
  90. [0035.38] Log: 800x500
  91. [0035.38] Log: 800x500
  92. [0035.38] Log: 800x500
  93. [0035.38] Log: 1024x768
  94. [0035.38] Log: 1024x768
  95. [0035.38] Log: 1024x768
  96. [0035.38] Log: 1024x640
  97. [0035.38] Log: 1024x640
  98. [0035.38] Log: 1024x640
  99. [0035.38] Log: 1280x960
  100. [0035.38] Log: 1280x960
  101. [0035.38] Log: 1280x960
  102. [0035.38] Log: 1280x800
  103. [0035.38] Log: 1280x800
  104. [0035.38] Log: 1280x800
  105. [0035.38] Log: 1344x1008
  106. [0035.38] Log: 1344x1008
  107. [0035.38] Log: 1344x1008
  108. [0035.38] Log: 1344x840
  109. [0035.38] Log: 1344x840
  110. [0035.38] Log: 1344x840
  111. [0035.38] Log: 1600x1000
  112. [0035.38] Log: 1600x1000
  113. [0035.38] Log: 1600x1000
  114. [0035.42] Init: Game engine initialized
  115. [0035.42] Log: Initializing Engine Completed
  116. [0035.42] Log: >>>>>>>>>>>>>> Initial startup: 35.42s <<<<<<<<<<<<<<<
  117. [0035.71] Error: Can't start an online game that hasn't been created
  118. [0135.00] ScriptLog: RCPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
  119. [0135.00] ScriptLog: ------ QUIT TO MAIN MENU --------
  120. [0135.12] Log: Failed; returning to Entry
  121. [0135.13] Log: LoadMap: VC_Medbay?closed?Name=Bob?Team=255
  122. [0135.27] ScriptWarning: Accessed None 'PhysicsAssetInstance'
  123. VCSpareItemProp_Mop vc_medbay.TheWorld:PersistentLevel.VCSpareItemProp_Mop_0
  124. Function VisceraGame.VCSpareItemProp_Mop:StartPhysics:003E
  125. [0135.27] ScriptWarning: Accessed None 'PhysicsAssetInstance'
  126. VCSpareItemProp_Mop vc_medbay.TheWorld:PersistentLevel.VCSpareItemProp_Mop_0
  127. Function VisceraGame.VCSpareItemProp_Mop:StartPhysics:0088
  128. [0135.63] Log:
  129. [0135.90] Log: Game class is 'VCGame'
  130. [0136.05] Log: Primary PhysX scene will be in software.
  131. [0136.05] Log: Creating Primary PhysX Scene.
  132. [0136.11] Log: Bringing World vc_medbay.TheWorld up for play (0) at 2014.09.17-13.39.01
  133. [0136.38] Log: Bringing up level for play took: 0.478650
  134. [0136.38] ScriptWarning: Accessed None 'Profile'
  135. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
  136. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  137. [0136.38] ScriptWarning: Accessed None 'Profile'
  138. UIDataStore_OnlinePlayerData Transien
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