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- Log: Log file open,
- Init: BSD Sockets initialized
- Init: Version: 10907
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Jul 1 2013 13:50:44
- Init: Changelist: 1715227
- Init: Command line: -log
- Init: Base directory: /Users/riff/Library/Application Support/Steam/SteamApps/common/Viscera/VisceraCleanup.app/Contents/Resources/Engine/Config/
- [0000.24] Log: Sockets: I am Scrimshank.local (192.168.1.2:0)
- [0000.24] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0000.24] Init: Object subsystem initialized
- [0003.87] Log: Shader platform (RHI): PC-OpenGL
- [0004.03] Init: Initializing FaceFX...
- [0004.03] Init: FaceFX 1.7.3.1 initialized.
- [0007.98] Init: Finished loading startup packages in 3.78 seconds
- [0008.00] Log: 75861 objects as part of root set at end of initial load.
- [0008.00] Log: 0 out of 0 bytes used by permanent object pool.
- [0008.00] Log: Initializing Engine...
- [0008.02] Init: UEngine initialized
- [0008.12] Init: CoreAudioDevice initialized.
- [0008.12] Init: Client initialized
- [0023.73] ScriptLog: Loading McpServerBase McpConfigClass:IpDrv.McpServiceConfig
- [0023.73] ScriptLog: Loading McpServerBase McpConfigClass:IpDrv.McpServiceConfig
- [0023.74] Log: GFx attempted to load missing object [rslogo]
- [0023.75] Log: LoadMap: VC_Medbay?Name=Bob?Team=255
- [0023.94] Log:
- [0024.22] Log: Game class is 'VCGame'
- [0034.17] Log: Primary PhysX scene will be in software.
- [0034.17] Log: Creating Primary PhysX Scene.
- [0034.25] Log: Bringing World vc_medbay.TheWorld up for play (0) at 2014.09.17-13.37.19
- [0034.56] Log: Bringing up level for play took: 10.325843
- [0034.57] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0034.57] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0034.58] ScriptWarning: Accessed None 'VCPlayerOwner'
- VCHUD vc_medbay.TheWorld:PersistentLevel.VCHUD_0
- Function VisceraGame.VCHUD:PostBeginPlay:0022
- [0034.58] ScriptWarning: Accessed None 'PlayerInterface'
- VCPlayerController vc_medbay.TheWorld:PersistentLevel.VCPlayerController_0
- Function VisceraGame.VCPlayerController:ClientSetOnlineStatus:004B
- [0034.58] Log: ########### Finished loading level: 10.836622 seconds
- [0035.38] Log: Current scalability system settings:
- [0035.38] Log: StaticDecals = TRUE (Whether to allow static decals.)
- [0035.38] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.)
- [0035.38] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
- [0035.38] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
- [0035.38] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
- [0035.38] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
- [0035.38] Log: MotionBlur = TRUE (Whether to allow motion blur.)
- [0035.38] Log: DepthOfField = TRUE (Whether to allow depth of field.)
- [0035.38] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
- [0035.38] Log: Bloom = TRUE (Whether to allow bloom.)
- [0035.38] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
- [0035.38] Log: Distortion = TRUE (Whether to allow distortion.)
- [0035.38] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
- [0035.38] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
- [0035.38] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
- [0035.38] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
- [0035.38] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
- [0035.38] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
- [0035.38] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
- [0035.38] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
- [0035.38] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
- [0035.38] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
- [0035.38] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
- [0035.38] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
- [0035.38] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
- [0035.38] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
- [0035.38] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
- [0035.38] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
- [0035.38] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
- [0035.38] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
- [0035.38] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
- [0035.38] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
- [0035.38] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
- [0035.38] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
- [0035.38] Log: DumpAvailableResolutions
- [0035.38] Log: 1680x1050
- [0035.38] Log: 1680x1050
- [0035.38] Log: 1680x1050
- [0035.38] Log: 640x480
- [0035.38] Log: 640x480
- [0035.38] Log: 640x480
- [0035.38] Log: 800x600
- [0035.38] Log: 800x600
- [0035.38] Log: 800x600
- [0035.38] Log: 800x500
- [0035.38] Log: 800x500
- [0035.38] Log: 800x500
- [0035.38] Log: 1024x768
- [0035.38] Log: 1024x768
- [0035.38] Log: 1024x768
- [0035.38] Log: 1024x640
- [0035.38] Log: 1024x640
- [0035.38] Log: 1024x640
- [0035.38] Log: 1280x960
- [0035.38] Log: 1280x960
- [0035.38] Log: 1280x960
- [0035.38] Log: 1280x800
- [0035.38] Log: 1280x800
- [0035.38] Log: 1280x800
- [0035.38] Log: 1344x1008
- [0035.38] Log: 1344x1008
- [0035.38] Log: 1344x1008
- [0035.38] Log: 1344x840
- [0035.38] Log: 1344x840
- [0035.38] Log: 1344x840
- [0035.38] Log: 1600x1000
- [0035.38] Log: 1600x1000
- [0035.38] Log: 1600x1000
- [0035.42] Init: Game engine initialized
- [0035.42] Log: Initializing Engine Completed
- [0035.42] Log: >>>>>>>>>>>>>> Initial startup: 35.42s <<<<<<<<<<<<<<<
- [0035.71] Error: Can't start an online game that hasn't been created
- [0135.00] ScriptLog: RCPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
- [0135.00] ScriptLog: ------ QUIT TO MAIN MENU --------
- [0135.12] Log: Failed; returning to Entry
- [0135.13] Log: LoadMap: VC_Medbay?closed?Name=Bob?Team=255
- [0135.27] ScriptWarning: Accessed None 'PhysicsAssetInstance'
- VCSpareItemProp_Mop vc_medbay.TheWorld:PersistentLevel.VCSpareItemProp_Mop_0
- Function VisceraGame.VCSpareItemProp_Mop:StartPhysics:003E
- [0135.27] ScriptWarning: Accessed None 'PhysicsAssetInstance'
- VCSpareItemProp_Mop vc_medbay.TheWorld:PersistentLevel.VCSpareItemProp_Mop_0
- Function VisceraGame.VCSpareItemProp_Mop:StartPhysics:0088
- [0135.63] Log:
- [0135.90] Log: Game class is 'VCGame'
- [0136.05] Log: Primary PhysX scene will be in software.
- [0136.05] Log: Creating Primary PhysX Scene.
- [0136.11] Log: Bringing World vc_medbay.TheWorld up for play (0) at 2014.09.17-13.39.01
- [0136.38] Log: Bringing up level for play took: 0.478650
- [0136.38] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0136.38] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transien
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