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- ### TMCKotH Plugin Configuration ###
- ### Configuration for timing variables ###
- ### Variables are in the form of seconds ###
- countdown:
- ## Time before a MANUALLY started Hill can be claimed ##
- MANUAL_CLAIM: 480
- ## Time before an AUTOMATICALLY started Hill can be claimed ##
- AUTOMATIC_CLAIM: 900
- ## Time before a Hill is set inactive due to a lack of claims ##
- DEACTIVATE_HILL: 900
- ## Time before a Hill resets after being claimed by a Player ##
- RESET_HILL: 30
- ### Configuration for reward Chest packages ###
- ### Item Format: 'MATERIAL[:DATA] [AMOUNT] [NAME] [LORE,LORE2,ETC] [ENCHANT/LEVEL,ENCHANT2/LEVEL,ETC]' ###
- ### You may use NONE for the NAME and/or LORE values to avoid setting a custom name/lore ###
- ### Material values: http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html ###
- ### Enchantment values: http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html ###
- rewards:
- AUTOMATIC:
- - 'DIAMOND_BLOCK 32 NONE NONE'
- - 'DIAMOND_BLOCK 48 NONE NONE'
- - 'DIAMOND_BLOCK 32 NONE NONE'
- - 'DIAMOND_BLOCK 48 NONE NONE'
- - 'DIAMOND_BLOCK 32 NONE NONE'
- - 'DIAMOND_BLOCK 48 NONE NONE'
- - 'DIAMOND_SWORD 1 NONE NONE LOOTING/5'
- - 'DIAMOND_SWORD 1 NONE NONE LOOTING/4'
- - 'DIAMOND_PICKAXE 1 NONE NONE SILK_TOUCH /1,EFFIENCY/5,UNBREAKING/5'
- - 'DIAMOND_PICKAXE 1 NONE NONE SILK_TOUCH /1,EFFIENCY/5,UNBREAKING/5'
- - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5,EFFIENCY/4,UNBREAKING/3'
- - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5,EFFIENCY/4,UNBREAKING/3'
- - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
- - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
- - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'SULPHUR 64 NONE NONE'
- - 'SULPHUR 32 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'SLIME_BALL 64 NONE NONE'
- - 'SKULL:1 1 NONE NONE'
- - 'SKULL:1 1 NONE NONE'
- - 'SKULL:1 2 NONE NONE '
- - 'SKULL:1 2 NONE NONE'
- - 'MONSTER_EGG:92 2 NONE NONE'
- - 'MONSTER_EGG:92 2 NONE NONE'
- - 'GLOWSTONE 64 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'GOLDEN_APPLE 32 NONE NONE'
- - 'GOLDEN_APPLE 32 NONE NONE'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'GOLD_BLOCK 6 NONE NONE'
- - 'GOLD_BLOCK 9 NONE NONE'
- - 'GOLD_BLOCK 6 NONE NONE'
- - 'GOLD_BLOCK 9 NONE NONE'
- MANUAL:
- - 'DIAMOND_BLOCK 6 NONE NONE'
- - 'DIAMOND_BLOCK 9 NONE NONE'
- - 'DIAMOND_BLOCK 6 NONE NONE'
- - 'DIAMOND_BLOCK 9 NONE NONE'
- - 'DIAMOND_SWORD 1 NONE NONE LOOTING/5'
- - 'DIAMOND_SWORD 1 NONE NONE LOOTING/4'
- - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5'
- - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/4'
- - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
- - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
- - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'SULPHUR 64 NONE NONE'
- - 'SULPHUR 32 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'SLIME_BALL 64 NONE NONE'
- - 'SKULL:1 1 NONE NONE'
- - 'SKULL:1 1 NONE NONE'
- - 'SKULL:1 2 NONE NONE '
- - 'SKULL:1 2 NONE NONE'
- - 'MONSTER_EGG:92 2 NONE NONE'
- - 'MONSTER_EGG:92 2 NONE NONE'
- - 'GLOWSTONE 64 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'SLIME_BALL 32 NONE NONE'
- - 'GOLDEN_APPLE 32 NONE NONE'
- - 'GOLDEN_APPLE 32 NONE NONE'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
- - 'GOLD_BLOCK 6 NONE NONE'
- - 'GOLD_BLOCK 9 NONE NONE'
- - 'GOLD_BLOCK 6 NONE NONE'
- - 'GOLD_BLOCK 9 NONE NONE'
- ### Configuration for private (Player) messages ###
- messages:
- ## Prefix for all private messages ##
- PREFIX: '&8[&6&lCapture&8]&c'
- ## Sent when a Player starts claiming a Hill ##
- ## Use %s for the display name of the Hill ##
- ## Use %d for the amount of time it will take to claim ##
- CLAIMING_HILL: '&9Vous contrôlez maintenant &3%1$s&8. $n&9Restez sur la zone de capture pendant &e%2$s minutes&8.'
- ## Sent when a Player successfully claims a Hill ##
- ## Use %s for the display name of the Hill ##
- HILL_CLAIMED: '&9Vous avez capturé &3%s&8. &9Une récompense est apparue&8.'
- ## Sent when a Player stops claiming a Hill ##
- ## Use %s for the display name of the Hill ##
- NOT_CLAIMING_HILL: '&9Vous ne contrôlez plus &3%s&8.'
- ## Sent when a Player tries to open a reward Chest in a Hill they didn't claim ##
- NOT_HILL_KING: '&cLa récompense ne peut être récupérée que par le vainqueur&8.'
- ### Configuration for public (Server) messages ###
- broadcasts:
- ## Prefix for all server messages ##
- PREFIX: '&8[&6&lCapture&8]&c'
- ## Sent when a Hill becomes active for claiming ##
- ## Use %s for the display name of the Hill ##
- HILL_ACTIVE: '&3%s &9peut maintenant être capturé&8. $n&9Le premier à capturer gagne&8.'
- ## Sent (in intervals) when a Player is claiming a Hill ##
- ## Use %1$s for the display name of the Hill ##
- ## Use %2$s for the name of the claiming Player ##
- ## Use %3$s for the amount of time left until the Hill is claimed ##
- CLAIMING_HILL: '&c%2$s &9contrôle &3%1$s &e(%3$s)'
- ## Sent when a Player successfully claims a Hill ##
- ## Use %1$s for the display name of the Hill ##
- ## Use %2$s for the name of the claiming Player ##
- HILL_CLAIMED: '&c%2$s &9a capturé &3%1$s&8.'
- NOT_CLAIMING_HILL: '&c%2$s &9ne contrôle plus &3%1$s&8.'
- ## Sent (in intervals) when a Hill is inactive and no one is claiming it ##
- ## Use %1$s for the display name of the Hill ##
- ## Use %2$s for the amount of time left until the Hill is deactivated ##
- INACTIVE_HILL: '&3%1$s &9n''est pas contrôlé&8. &e(%2$s)'
- ## Sent when a Hill is deactivated due to inactivity ##
- ## Use %s for the display name of the Hill ##
- HILL_DEACTIVATED: '&3%s est &9maintenant &cdésactivé&8.'
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