Advertisement
Guest User

Untitled

a guest
Nov 26th, 2014
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.13 KB | None | 0 0
  1. ### TMCKotH Plugin Configuration ###
  2.  
  3. ### Configuration for timing variables ###
  4. ### Variables are in the form of seconds ###
  5. countdown:
  6. ## Time before a MANUALLY started Hill can be claimed ##
  7. MANUAL_CLAIM: 480
  8. ## Time before an AUTOMATICALLY started Hill can be claimed ##
  9. AUTOMATIC_CLAIM: 900
  10. ## Time before a Hill is set inactive due to a lack of claims ##
  11. DEACTIVATE_HILL: 900
  12. ## Time before a Hill resets after being claimed by a Player ##
  13. RESET_HILL: 30
  14.  
  15. ### Configuration for reward Chest packages ###
  16. ### Item Format: 'MATERIAL[:DATA] [AMOUNT] [NAME] [LORE,LORE2,ETC] [ENCHANT/LEVEL,ENCHANT2/LEVEL,ETC]' ###
  17. ### You may use NONE for the NAME and/or LORE values to avoid setting a custom name/lore ###
  18. ### Material values: http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html ###
  19. ### Enchantment values: http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html ###
  20. rewards:
  21. AUTOMATIC:
  22. - 'DIAMOND_BLOCK 32 NONE NONE'
  23. - 'DIAMOND_BLOCK 48 NONE NONE'
  24. - 'DIAMOND_BLOCK 32 NONE NONE'
  25. - 'DIAMOND_BLOCK 48 NONE NONE'
  26. - 'DIAMOND_BLOCK 32 NONE NONE'
  27. - 'DIAMOND_BLOCK 48 NONE NONE'
  28. - 'DIAMOND_SWORD 1 NONE NONE LOOTING/5'
  29. - 'DIAMOND_SWORD 1 NONE NONE LOOTING/4'
  30. - 'DIAMOND_PICKAXE 1 NONE NONE SILK_TOUCH /1,EFFIENCY/5,UNBREAKING/5'
  31. - 'DIAMOND_PICKAXE 1 NONE NONE SILK_TOUCH /1,EFFIENCY/5,UNBREAKING/5'
  32. - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5,EFFIENCY/4,UNBREAKING/3'
  33. - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5,EFFIENCY/4,UNBREAKING/3'
  34. - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
  35. - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
  36. - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  37. - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  38. - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  39. - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  40. - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  41. - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  42. - 'SULPHUR 64 NONE NONE'
  43. - 'SULPHUR 32 NONE NONE'
  44. - 'SLIME_BALL 32 NONE NONE'
  45. - 'SLIME_BALL 64 NONE NONE'
  46. - 'SKULL:1 1 NONE NONE'
  47. - 'SKULL:1 1 NONE NONE'
  48. - 'SKULL:1 2 NONE NONE '
  49. - 'SKULL:1 2 NONE NONE'
  50. - 'MONSTER_EGG:92 2 NONE NONE'
  51. - 'MONSTER_EGG:92 2 NONE NONE'
  52. - 'GLOWSTONE 64 NONE NONE'
  53. - 'SLIME_BALL 32 NONE NONE'
  54. - 'SLIME_BALL 32 NONE NONE'
  55. - 'GOLDEN_APPLE 32 NONE NONE'
  56. - 'GOLDEN_APPLE 32 NONE NONE'
  57. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  58. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  59. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  60. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  61. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  62. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  63. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  64. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  65. - 'GOLD_BLOCK 6 NONE NONE'
  66. - 'GOLD_BLOCK 9 NONE NONE'
  67. - 'GOLD_BLOCK 6 NONE NONE'
  68. - 'GOLD_BLOCK 9 NONE NONE'
  69.  
  70. MANUAL:
  71. - 'DIAMOND_BLOCK 6 NONE NONE'
  72. - 'DIAMOND_BLOCK 9 NONE NONE'
  73. - 'DIAMOND_BLOCK 6 NONE NONE'
  74. - 'DIAMOND_BLOCK 9 NONE NONE'
  75. - 'DIAMOND_SWORD 1 NONE NONE LOOTING/5'
  76. - 'DIAMOND_SWORD 1 NONE NONE LOOTING/4'
  77. - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/5'
  78. - 'DIAMOND_PICKAXE 1 NONE NONE FORTUNE/4'
  79. - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
  80. - 'DIAMOND_BOOTS 1 NONE NONE PROTECTION/2,UNBREAKING/3,FEATHER_FALLING/4'
  81. - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  82. - 'DIAMOND_HELMET 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  83. - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  84. - 'DIAMOND_LEGGINGS 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  85. - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  86. - 'DIAMOND_CHESTPLATE 1 NONE NONE PROTECTION/2,UNBREAKING/3'
  87. - 'SULPHUR 64 NONE NONE'
  88. - 'SULPHUR 32 NONE NONE'
  89. - 'SLIME_BALL 32 NONE NONE'
  90. - 'SLIME_BALL 64 NONE NONE'
  91. - 'SKULL:1 1 NONE NONE'
  92. - 'SKULL:1 1 NONE NONE'
  93. - 'SKULL:1 2 NONE NONE '
  94. - 'SKULL:1 2 NONE NONE'
  95. - 'MONSTER_EGG:92 2 NONE NONE'
  96. - 'MONSTER_EGG:92 2 NONE NONE'
  97. - 'GLOWSTONE 64 NONE NONE'
  98. - 'SLIME_BALL 32 NONE NONE'
  99. - 'SLIME_BALL 32 NONE NONE'
  100. - 'GOLDEN_APPLE 32 NONE NONE'
  101. - 'GOLDEN_APPLE 32 NONE NONE'
  102. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  103. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  104. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  105. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  106. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  107. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  108. - 'ENCHANTED_BOOK 2 NONE NONE PROTECTION/2,UNBREAKING/3'
  109. - 'ENCHANTED_BOOK 4 NONE NONE PROTECTION/2,UNBREAKING/3'
  110. - 'GOLD_BLOCK 6 NONE NONE'
  111. - 'GOLD_BLOCK 9 NONE NONE'
  112. - 'GOLD_BLOCK 6 NONE NONE'
  113. - 'GOLD_BLOCK 9 NONE NONE'
  114. ### Configuration for private (Player) messages ###
  115. messages:
  116. ## Prefix for all private messages ##
  117. PREFIX: '&8[&6&lCapture&8]&c'
  118.  
  119. ## Sent when a Player starts claiming a Hill ##
  120. ## Use %s for the display name of the Hill ##
  121. ## Use %d for the amount of time it will take to claim ##
  122. CLAIMING_HILL: '&9Vous contrôlez maintenant &3%1$s&8. $n&9Restez sur la zone de capture pendant &e%2$s minutes&8.'
  123. ## Sent when a Player successfully claims a Hill ##
  124. ## Use %s for the display name of the Hill ##
  125. HILL_CLAIMED: '&9Vous avez capturé &3%s&8. &9Une récompense est apparue&8.'
  126.  
  127. ## Sent when a Player stops claiming a Hill ##
  128. ## Use %s for the display name of the Hill ##
  129. NOT_CLAIMING_HILL: '&9Vous ne contrôlez plus &3%s&8.'
  130. ## Sent when a Player tries to open a reward Chest in a Hill they didn't claim ##
  131. NOT_HILL_KING: '&cLa récompense ne peut être récupérée que par le vainqueur&8.'
  132.  
  133. ### Configuration for public (Server) messages ###
  134. broadcasts:
  135. ## Prefix for all server messages ##
  136. PREFIX: '&8[&6&lCapture&8]&c'
  137.  
  138. ## Sent when a Hill becomes active for claiming ##
  139. ## Use %s for the display name of the Hill ##
  140. HILL_ACTIVE: '&3%s &9peut maintenant être capturé&8. $n&9Le premier à capturer gagne&8.'
  141.  
  142. ## Sent (in intervals) when a Player is claiming a Hill ##
  143. ## Use %1$s for the display name of the Hill ##
  144. ## Use %2$s for the name of the claiming Player ##
  145. ## Use %3$s for the amount of time left until the Hill is claimed ##
  146. CLAIMING_HILL: '&c%2$s &9contrôle &3%1$s &e(%3$s)'
  147. ## Sent when a Player successfully claims a Hill ##
  148. ## Use %1$s for the display name of the Hill ##
  149. ## Use %2$s for the name of the claiming Player ##
  150. HILL_CLAIMED: '&c%2$s &9a capturé &3%1$s&8.'
  151.  
  152.  
  153. NOT_CLAIMING_HILL: '&c%2$s &9ne contrôle plus &3%1$s&8.'
  154. ## Sent (in intervals) when a Hill is inactive and no one is claiming it ##
  155. ## Use %1$s for the display name of the Hill ##
  156. ## Use %2$s for the amount of time left until the Hill is deactivated ##
  157. INACTIVE_HILL: '&3%1$s &9n''est pas contrôlé&8. &e(%2$s)'
  158. ## Sent when a Hill is deactivated due to inactivity ##
  159. ## Use %s for the display name of the Hill ##
  160. HILL_DEACTIVATED: '&3%s est &9maintenant &cdésactivé&8.'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement