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- using UnityEngine;
- using System.Collections;
- public class CharacterController : MonoBehaviour {
- public Rigidbody Character;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetKey (KeyCode.D)) {
- float force = -1000 * Time.deltaTime;
- Character.AddForce(force,0,0);
- }
- }
- }
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