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  1. Acid Surge
  2. Use: Emit acid which corrodes weapons and armor
  3.  
  4. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and creates mist which reduces the durability of equipment worn by enemies.
  5.  
  6. FP Cost: 30
  7. Slots: 1
  8. Intelligence/Faith: 0/13
  9.  
  10. Black Fire Orb
  11. Use: Hurl a black fireball
  12.  
  13. This spell is acquired from Karla after returning Grave Warden Pyromancy Tome and fires a fire projectile that has an AOE blast and reduces enemies’ stamina.
  14.  
  15. FP Cost: 22
  16. Slots: 1
  17. Intelligence/Faith: 20/20
  18.  
  19. Black Flame
  20. Use: Create giant, black flame in hand
  21.  
  22. This spell is acquired from Karla after returning Grave Warden Pyromancy Tome and fires blast of black fire from character’s hand that has short range, but reduces enemies’ stamina.
  23.  
  24. FP Cost: 28
  25. Slots: 1
  26. Intelligence/Faith: 15/15
  27.  
  28. Black Serpent
  29. Use: Release undulating black flame that runs along the ground
  30.  
  31. This spell is acquired from High Lord Wolnir Soul and summon flames on the land which travel forward towards enemies.
  32.  
  33. FP Cost: 19
  34. Slots: 1
  35. Intelligence/Faith: 15/15
  36.  
  37. Boulder Heave
  38. Use: Spew a boulder from one’s mouth
  39.  
  40. This spell is acquired from Stray Demon Soul and throws a large boulder at enemies which reduces their stamina.
  41.  
  42. FP Cost: 17
  43. Slots: 1
  44. Intelligence/Faith: 8/12
  45.  
  46. Bursting Fireball
  47. Use: Hurl a bursting fireball
  48.  
  49. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and fires a fiery projectile that breaks down into multiple projectiles and hits enemies multiple times.
  50.  
  51. FP Cost: 14
  52. Slots: 1
  53. Intelligence/Faith: 18/12
  54.  
  55. Carthus Beacon
  56. Use: Damage increases with consecutive attacks
  57.  
  58. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and increase character’s Attack Speed by x1.15 as long as he or she continues to attack enemies, for a total of 30 seconds.
  59.  
  60. FP Cost: 35
  61. Slots: 2
  62. Intelligence/Faith: 12/12
  63.  
  64. Carthus Flame Arc
  65. Use: Reinforce right weapon with flame
  66.  
  67. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and enchants right-handed weapon with weak fire damage for a total of 90 seconds.
  68.  
  69. FP Cost: 30
  70. Slots: 1
  71. Intelligence/Faith: 10/10
  72.  
  73. Chaos Bed Vestiges
  74. Use: Hurl chaos flame that scorches vicinity
  75.  
  76. This spell is acquired from Old Demon King Soul and throws a fiery projectile in a straight path which divides into multiple projectiles as it travels.
  77.  
  78. FP Cost: 35
  79. Slots: 2
  80. Intelligence/Faith: 20/10
  81.  
  82. Chaos Storm
  83. Use: Erect multiple chaos fire pillars in vicinity
  84.  
  85. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and creates fiery pillars around the character in multiple locations that leave fiery trail on the land.
  86.  
  87. FP Cost: 3
  88. Slots: 2
  89. Intelligence/Faith: 0/0
  90.  
  91. Fire Orb
  92. Use: Hurl giant fire orb
  93.  
  94. This spell is acquired from Cornyx after returning Carthus Pyromancy Tome and fires a projectile that deals more AOE damage than a Fireball.
  95.  
  96. FP Cost: 15
  97. Slots: 1
  98. Intelligence/Faith: 8/8
  99.  
  100. Fire Surge
  101. Use: Emit a constant stream of fire
  102.  
  103. This spell is acquired from Shrine Handmaid or Cornyx and creates a fiery projectile at character’s hand which grows while moving, but has a short range.
  104.  
  105. FP Cost: 2
  106. Slots: 1
  107. Intelligence/Faith: 6/0
  108.  
  109. Fire Whip
  110. Use: Sweep foes with fire whip
  111.  
  112. This spell is acquired from Karla after returning Quelana Pyromancy Tome and attacks with a swiping fiery attack.
  113.  
  114. FP Cost: 2
  115. Slots: 1
  116. Intelligence/Faith: 13/8
  117.  
  118. Fireball
  119. Use: Hurl fireball
  120.  
  121. This spell is acquired from Shrine Handmaid or Cornyx and throws a fiery projectile with AOE damage and it has less damage than the Fire Orb.
  122.  
  123. FP Cost: 11
  124. Slots: 1
  125. Intelligence/Faith: 6/6
  126.  
  127. Firestorm
  128. Use: Erect multiple fire pillars in vicinity
  129.  
  130. This spell is acquired from Karla after returning Quelana Pyromancy Tome and creates fiery pillars all around character in multiple locations.
  131.  
  132. FP Cost: 2
  133. Slots: 1
  134. Intelligence/Faith: 18/0
  135.  
  136. Flash Sweat
  137. Use: Intense sweating increases fire damage absorption
  138.  
  139. This spell is acquired from Shrine Handmaid or Cornyx and increases fire absorption damage by 30% for a total of 30 seconds.
  140.  
  141. FP Cost: 20
  142. Slots: 1
  143. Intelligence/Faith: 6/6
  144.  
  145. Great Chaos Fire Orb
  146. Use: Hurl giant chaos fire orb
  147.  
  148. This spell is acquired from Cornyx after returning Izalith Pyromancy Tome and fires a projectile that leaves a fiery trail and deals more damage than a Fire Orb.
  149.  
  150. FP Cost: 25
  151. Slots: 2
  152. Intelligence/Faith: 0/0
  153.  
  154. Great Combustion
  155. Use: Create powerful, giant flame in hand
  156.  
  157. This spell is acquired from Shrine Handmaid or Cornyx and creates a large fiery blast from character’s hand that has a short range, but is quick to cast.
  158.  
  159. FP Cost: 20
  160. Slots: 1
  161. Intelligence/Faith: 10/10
  162.  
  163. Iron Flesh
  164. Use: Boost absorption/resistances, but increase weight
  165.  
  166. This spell is acquired from Farron Keep and reduces physical damage absorption by 40%, lighting damage absorption by 60%, and +45 resistance for 17 seconds. It also increases deflection and reduces staggering.
  167.  
  168. FP Cost: 45
  169. Slots: 1
  170. Intelligence/Faith: 8/0
  171.  
  172. Poison Mist
  173. Use: Create poison mist
  174.  
  175. This spell is acquired from Shrine Handmaid or Cornyx and creates a poisonous cloud which poisons enemies inside it.
  176.  
  177. FP Cost: 20
  178. Slots: 1
  179. Intelligence/Faith: 0/10
  180.  
  181. Power Within
  182. Use: Temporarily boost attack, but gradually lose HP
  183.  
  184. This spell is acquired from Grand Archives and provides +30 Stamina and x1.2 Attack Speed per second for a total of 30 seconds.
  185.  
  186. FP Cost: 30
  187. Slots: 1
  188. Intelligence/Faith: 10/10
  189.  
  190. Profaned Flame
  191. Use: Engulf foes at range and burn them to ashes
  192.  
  193. This spell is acquired from Irithyll Dungeon and causes a delayed explosion at the targeted location.
  194.  
  195. FP Cost: 30
  196. Slots: 1
  197. Intelligence/Faith: 25/0
  198.  
  199. Profuse Sweat
  200. Use: Profuse sweating temporarily boosts all resistances
  201.  
  202. This spell is acquired from Cornyx after returning Great Swamp Pyromancy Tome and increases all resistances by +60 for a total of 60 seconds.
  203.  
  204. FP Cost: 20
  205. Slots: 1
  206. Intelligence/Faith: 6/6
  207.  
  208. Rapport
  209. Use: Charm the enemy, making them a temporary ally
  210.  
  211. This spell is acquired from Karla after returning Quelana Pyromancy Tome and befriends Undead-Type enemies for a total of 30 seconds.
  212.  
  213. FP Cost: 30
  214. Slots: 1
  215. Intelligence/Faith: 15/0
  216.  
  217. Sacred Flame
  218. Use: Flame burrows inside foes and ignites
  219.  
  220. This spell is acquired from Smouldering Lake and causes players to grab an enemy and cast a Burning attack – not all enemies can be grabbed.
  221.  
  222. FP Cost: 25
  223. Slots: 1
  224. Intelligence/Faith: 8/8
  225.  
  226. Toxic Mist
  227. Use: Create intense poison mist
  228.  
  229. This spell is acquired from Smouldering Lake and creates a toxic cloud dealing Toxic-damage to all enemies standing within it.
  230.  
  231. FP Cost: 30
  232. Slots: 1
  233. Intelligence/Faith: 0/15
  234.  
  235. Warmth
  236. Use: Create a gentle flame that restores HP on touch
  237.  
  238. This spell is acquired as Mound-Makers reward and allows players to place AOE heal for a total of 30 seconds – can also heal enemies if they step on it.
  239.  
  240. FP Cost: 50
  241. Slots: 2
  242. Intelligence/Faith: 0/25
  243.  
  244. This is all we have on Dark Souls 3 Pyromancy Spells guide. If there is something else you would like to know, do make sure to let us know in the comments section below!
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