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Duck Souls

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Sep 12th, 2012
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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. renderWidth 2240
  8. renderHeight 1400
  9.  
  10. # SMAA1x toggle and quality setting
  11. # 0 = off (best performance, worst IQ)
  12. # 1 = low
  13. # 2 = medium
  14. # 3 = high
  15. # 4 = ultra (worst performance, best IQ)
  16. smaaQuality 4
  17.  
  18. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  19. # 0 = off
  20. # 1 = low
  21. # 2 = medium
  22. # 3 = high
  23. ssaoStrength 2
  24.  
  25. ############# Depth of field
  26.  
  27. # Depth of Field resolution override, possible values:
  28. # 0 = no change from default (DoF pyramid starts at 512x360)
  29. # 540 = DoF pyramid starts at 960x540
  30. # 810 = DoF pyramid starts at 1440x810
  31. # 1080 = DoF pyramid starts at 1920x1080
  32. # 2160 = DoF pyramid starts at 3840x2160
  33. # higher values will decrease performance and reduce the DoF effect
  34. dofOverrideResolution 1080
  35.  
  36. # Depth of Field scaling override (NOT RECOMMENDED)
  37. # 0 = DoF scaling enabled (default, recommended)
  38. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  39. disableDofScaling 0
  40.  
  41. # Depth of field additional blur
  42. # allows you to use high DoF resolutions and still get the originally intended effect
  43. # suggested values:
  44. # o (off) at default DoF resolution
  45. # 1 at 540 DoF resolution
  46. # 1-2 above that
  47. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  48. dofBlurAmount 1
  49.  
  50. ###############################################################################
  51. # Window & Mouse Cursor Options
  52. ###############################################################################
  53.  
  54. # borderless fullscreen mode
  55. # make sure to select windowed mode in the game settings for this to work!
  56. # 0 = disable
  57. # 1 = enable
  58. borderlessFullscreen 0
  59.  
  60. # disable cursor at startup
  61. # 0 = no change
  62. # 1 = off at start
  63. disableCursor 1
  64.  
  65. # capture cursor (do not allow it to leave the window)
  66. # 0 = don't capture
  67. # 1 = capture
  68. # (this also works if the cursor is not visible)
  69. captureCursor 0
  70.  
  71. ###############################################################################
  72. # Save Game Backup Options
  73. ###############################################################################
  74.  
  75. # enables save game backups
  76. # 0 = no backups
  77. # 1 = backups enabled
  78. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  79. enableBackups 0
  80.  
  81. # backup interval in seconds (1500 = 25 minutes)
  82. # (minimum setting 600)
  83. backupInterval 1500
  84.  
  85. # maximum amount of backups, older ones will be deleted
  86. maxBackups 10
  87.  
  88. ###############################################################################
  89. # Other Options
  90. ###############################################################################
  91.  
  92. # override the in-game language
  93. # none = no override
  94. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  95. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  96. # this does not work in Windows XP!
  97. overrideLanguage none
  98.  
  99. # Dinput dll chaining
  100. # if you want to use another dinput8.dll wrapper together
  101. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  102. dinput8dllWrapper none
  103.  
  104. # skip the intro logos
  105. # this should now be slightly more stable, but should still be
  106. # the first thing to disable in case you experience any problems
  107. skipIntro 1
  108.  
  109. # D3D adapter override
  110. # -1 = no override
  111. # N = use adapter N
  112. # this setting is for multiple (non-SLI/crossfire) GPUs
  113. # everyone else should leave it at -1
  114. d3dAdapterOverride -1
  115.  
  116. # Log level - 0 to 11, higher numbers mean more logging
  117. # only enable for debugging
  118. logLevel 0
  119.  
  120. ###############################################################################
  121. # The settings below are not yet ready to use!!
  122. ###############################################################################
  123.  
  124. # texture filtering override (NOT RECOMMENDED)
  125. # 0 = no change
  126. # 1 = enable supersampling by downscaling (use only if you need it!)
  127. # 2 = full AF override (may degrade performance, currently implemented badly, do not enable)
  128. # if in doubt, leave this at 0
  129. # you do not need this this if you override filtering in the driver, which is a better option
  130. filteringOverride 0
  131.  
  132. # You can only set either forceFullscreen or forceWindowed (or neither)
  133. # 0 = off, 1 = on
  134. forceWindowed 0
  135. forceFullscreen 0
  136.  
  137. # The following settings are only functional if either forceFullscreen or forceWindowed is enabled
  138. # The display width/height
  139. presentWidth 1280
  140. presentHeight 720
  141. # turn on/off Vsync
  142. enableVsync 0
  143. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  144. fullscreenHz 60
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