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- ###############################################################################
- # Graphics Options
- ###############################################################################
- # internal rendering resolution of the game
- # higher values will decrease performance
- renderWidth 2240
- renderHeight 1400
- # SMAA1x toggle and quality setting
- # 0 = off (best performance, worst IQ)
- # 1 = low
- # 2 = medium
- # 3 = high
- # 4 = ultra (worst performance, best IQ)
- smaaQuality 4
- # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
- # 0 = off
- # 1 = low
- # 2 = medium
- # 3 = high
- ssaoStrength 2
- ############# Depth of field
- # Depth of Field resolution override, possible values:
- # 0 = no change from default (DoF pyramid starts at 512x360)
- # 540 = DoF pyramid starts at 960x540
- # 810 = DoF pyramid starts at 1440x810
- # 1080 = DoF pyramid starts at 1920x1080
- # 2160 = DoF pyramid starts at 3840x2160
- # higher values will decrease performance and reduce the DoF effect
- dofOverrideResolution 1080
- # Depth of Field scaling override (NOT RECOMMENDED)
- # 0 = DoF scaling enabled (default, recommended)
- # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
- disableDofScaling 0
- # Depth of field additional blur
- # allows you to use high DoF resolutions and still get the originally intended effect
- # suggested values:
- # o (off) at default DoF resolution
- # 1 at 540 DoF resolution
- # 1-2 above that
- # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
- dofBlurAmount 1
- ###############################################################################
- # Window & Mouse Cursor Options
- ###############################################################################
- # borderless fullscreen mode
- # make sure to select windowed mode in the game settings for this to work!
- # 0 = disable
- # 1 = enable
- borderlessFullscreen 0
- # disable cursor at startup
- # 0 = no change
- # 1 = off at start
- disableCursor 1
- # capture cursor (do not allow it to leave the window)
- # 0 = don't capture
- # 1 = capture
- # (this also works if the cursor is not visible)
- captureCursor 0
- ###############################################################################
- # Save Game Backup Options
- ###############################################################################
- # enables save game backups
- # 0 = no backups
- # 1 = backups enabled
- # backups are stored in the save folder, as "[timestamp]_[original name].bak"
- enableBackups 0
- # backup interval in seconds (1500 = 25 minutes)
- # (minimum setting 600)
- backupInterval 1500
- # maximum amount of backups, older ones will be deleted
- maxBackups 10
- ###############################################################################
- # Other Options
- ###############################################################################
- # override the in-game language
- # none = no override
- # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
- # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
- # this does not work in Windows XP!
- overrideLanguage none
- # Dinput dll chaining
- # if you want to use another dinput8.dll wrapper together
- # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
- dinput8dllWrapper none
- # skip the intro logos
- # this should now be slightly more stable, but should still be
- # the first thing to disable in case you experience any problems
- skipIntro 1
- # D3D adapter override
- # -1 = no override
- # N = use adapter N
- # this setting is for multiple (non-SLI/crossfire) GPUs
- # everyone else should leave it at -1
- d3dAdapterOverride -1
- # Log level - 0 to 11, higher numbers mean more logging
- # only enable for debugging
- logLevel 0
- ###############################################################################
- # The settings below are not yet ready to use!!
- ###############################################################################
- # texture filtering override (NOT RECOMMENDED)
- # 0 = no change
- # 1 = enable supersampling by downscaling (use only if you need it!)
- # 2 = full AF override (may degrade performance, currently implemented badly, do not enable)
- # if in doubt, leave this at 0
- # you do not need this this if you override filtering in the driver, which is a better option
- filteringOverride 0
- # You can only set either forceFullscreen or forceWindowed (or neither)
- # 0 = off, 1 = on
- forceWindowed 0
- forceFullscreen 0
- # The following settings are only functional if either forceFullscreen or forceWindowed is enabled
- # The display width/height
- presentWidth 1280
- presentHeight 720
- # turn on/off Vsync
- enableVsync 0
- # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
- fullscreenHz 60
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