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- package me.phantom64.teamdeathmatch.utils;
- import java.util.ArrayList;
- import java.util.List;
- import me.phantom64.teamdeathmatch.TeamDeathMatch;
- import org.bukkit.entity.Player;
- public class GameManager {
- private TeamDeathMatch plugin;
- public List<Player> playing = new ArrayList<Player>();
- public GameManager(TeamDeathMatch plugin) {
- this.plugin = plugin;
- }
- public void addPlayerToGame(Player p) {
- playing.add(p);
- TeamDeathMatch.addPlayersToTeamLists();
- TeamDeathMatch.getLocationHandler().teleportPlayerToArena(p, TeamDeathMatch.getTeamManager().getValidTeam());
- }
- public void removePlayerFromGame(Player p) {
- playing.remove(p);
- TeamDeathMatch.addPlayersToTeamLists();
- TeamDeathMatch.getLocationHandler().teleportPlayerFromArena(p);
- }
- public boolean isPlaying(Player p) {
- return playing.contains(p);
- }
- public void broadcastMessageInGame(String message) {
- for (Player p : plugin.getServer().getOnlinePlayers()) {
- if (TeamDeathMatch.getGameManager().isPlaying(p)) {
- p.sendMessage(message);
- }
- }
- }
- }
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