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- function onSpawn(character)
- wait(1)
- if character.Torso:FindFirstChild("roblox") and character:FindFirstChild("Shirt Graphic") then
- for i, v in pairs(character:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "CharacterMesh" then
- v:remove()
- end
- end
- character["Shirt Graphic"]:remove()
- character.Torso.roblox:remove()
- character.Head.face:remove()
- character.Head.Mesh:remove()
- local head = Instance.new("SpecialMesh", character.Head)
- head.MeshType = "Sphere"
- head.Scale = Vector3.new(1, 2, 2)
- head.Offset = Vector3.new(0, 0.5, -0.5)
- head.Parent.BottomSurface = "Smooth"
- wait(1)
- character.Animate:remove()
- end
- end
- game.Workspace.ChildAdded:connect(onSpawn)
- wait(1)
- for i, player in pairs(game.Players:GetChildren()) do
- player.Character.Humanoid:TakeDamage(math.huge)
- end
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