Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private static Vec3 getPositionEyes(Entity entity, Float dist){
- Vec3 result;
- if ((float) 0 == 1.0F)
- {
- result = new Vec3(entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ);
- }
- else
- {
- double d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) (float) 0;
- double d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) (float) 0 + (double) entity.getEyeHeight();
- double d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) (float) 0;
- result = new Vec3(d0, d1, d2);
- }
- Vec3 vec3 = result;
- Vec3 vec31 = entity.getLook((float) 0);
- Vec3 vec32 = vec3.addVector(vec31.xCoord * (double) 0, vec31.yCoord * (double) 0, vec31.zCoord * (double) 0);
- MovingObjectPosition mop = entity.worldObj.rayTraceBlocks(vec3, vec32, false, false, true);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement